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I would tear down wood construction where possible and restore using brick. Fire proofing leads to longevity. You can still add the decadence to the face of the brick remodel.


I have seen a google.docs list of artificers - an epic volume of links! A lot of work on compiling the links as well as all the creative content! Great job to all who have contributed.

As I have gone through a few and purchased a few pdfs, i have realized that i am not after a class. Instead I want to fashion after the feat create wondrous item.

A wizard progresses normal in their class. Their ability to create items is based on a feat, skills, skill ranks, and skill rolls!

I see this as a possibility for the (non-magical) tinker gnome. A character would progress as normal in their adventuring and chosen class.

As they can afford (GOLD!) and as they are able (feats, skills, rolls), and as they have time (days), A gnomish hero can attempt to keep themselves and their workshop supplied with clockwork items, weapons, devices, and of course constructs.

This would need to be game balanced. The mechanics for this would most likely pattern after magic item creation - which has extensive documentation and balancing.

So far I do not see the mechanics that well describe a 1st level clockwork pony.

I could buy a real pony with starting gold - so this does not seem unbalancing to be able for the (gold, time, feats. skills, and rolls) be able to create a clockwork pony to ride.

This is obviously just one target example, my goal is to foster the guideline mechanics for all clockworks. Perhaps with flexibility for a GM to approve/ select modularity/ power levels.


Gnomes, Orcs, and Gnolls have come a long ways from the original MM descriptions. I like what has happened and where it's going after a decade (or two) of development. Well Done!

Gnomes are listed as tinkers, but what does this mean? Are there write-ups, charts, mechanics for tinkering? Any references (with short descriptions for the unknowing) are appreciated.

I would like to tinker in the area of clockwork constructs. I view this as a specific subset, as not all gnomish constructs are clockwork by mechanic/ build.

Are there existing clockwork rules, mechanics, charts, etc? Or is this uncharted territory?


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Note the difference between (Lawful -vs- Chaotic) & "Law and Chaos".

The opposite of chaos is order!

"Order and Chaos" is akin to (Lawful -vs- Chaotic), NOT "Law and Chaos".

We recognize "Hot and Cold" & "Black and White" as opposites.

"White and Hot" is akin to "Law and Chaos". [Although there is a relation between order and law.]

I would list the opposite of Law as Anarchy.

[The acute reader now recognizes the paralleled relationship between anarchy and chaos.]

I'm not sure why the word Lawful was ever selected. But it is the standard!

The reader needs to find the word "order" when looking into the word "Lawful" and not just shorten "Lawful" to "Law".

Yes, Laws are important to groups. (and to adventurers who usually break them!)

You can be Lawful aligned and break a law!
Similliarly, You can be Chaotic aligned and follow a law!


Alignment has forever been a topic of discussion....

Yes, It helps to separate alignment into vertical axis AND horizontal axis. Lawful Goods do not always agree and can be quite different in degree of good -vs- degree of lawful. Very good can compete with the very lawful, while both are in the lawful and good quadrant.

It has helped me when I see good -vs- evil as: (unselfish -vs- selfish) & (respect for all life -vs- little concern of other life) & (creation -vs- destruction). Switching between these thoughts helps me determine the degree of an action or character/ adversary on the vertical axis. [If you want further, you can inspect unselfishness of time as a measure of good and evil.]

Chaos is relatively well grasped, while lawful definitions are varied and often undefined or erred. The default of obeying the law as a measure of lawfulness is not usually sufficient or correct. It is argued that following the law and the golden rule may have more to do with the vertical axis.

It has helped me when I see lawful -vs- chaotic as: (following a personal code -vs- aimlessness/ randomness) & (group -vs- individual) & (order -vs- chaos). Switching between these thoughts helps me determine the degree of an action or character /adversary on the horizontal axis.