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Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Looks great. I've had a few other games come on line, so I don't have the capacity to continue with you. I would if I could. Thanks for GMing, this was a great game. Special thanks to Myrd also for the recruitment into the sovereign court. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() "Somehow the Earl found a cursed artifact, now the museum is considering having qualified personnel catalog the collection. An without the Earl sponsoring them, the river piracy should go down." ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() amnesia roll; color spray: 1d100 + 1d10 ⇒ (21) + (7) = 28 The amnesiac can’t remember the new spell (but can still cast spells this round).
Instead he steps away, sheaths his wand of enlarge person and attempts to fog the mind of the animated armor. Swift action Spell Recollection, five foot step, move action sheath wand, standard action cast daze (DC 17 Will) with will of the dead in order to affect undead. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() knowledge religion: 1d20 + 9 ⇒ (9) + 9 = 18 Please volunteer a piece of info if this passes, Zomo assumes they are mindless but would be very interested if they are not. "Yes, come closer. What animates you?" Zomo inspects the animated armor and considers his next action as it approaches. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Moved Henry. Zomo steps into the museum while drawing a wand and conjures a patch of ectoplasmic glue under the last suit of armor. "Hold still simple creature, is it simple transmutation or some spirit that animates you" knowledge (arcane): 1d20 + 17 ⇒ (10) + 17 = 27 Or +13 engineering. Move forward while drawing a wand of enlarge person, cast glue seal under the blue armor. DC 18 Reflex save or become entangled and glued to the floor. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() "You were supposed to be a people of heros! Stop fleeing!" reflex: 1d20 + 3 ⇒ (19) + 3 = 22 ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() diplomacy, inexplicable luck: 1d20 + 15 + 8 + 20 ⇒ (7) + 15 + 8 + 20 = 50
Q'lack, you mind if I take this one? ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Lord Zomo nods, humbled by Nei-lung's speech. "The people of Ridenport are wise and see the truth. Cincia has reached out to us as friends, and that is how we come to the people of Ridenport." ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() "All we took was evidence that you were using the very businesses that sustain Ridonport to smuggle out the spoils of your piracy." ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Lord Zomo produces the magistrate's writ "Not scoundrels, Lawful deputies of Taldor! Your magistrate turned to us after the Earl had failed her!" "Smugglers and pirates of by their own confession, they wore armor from this very museum. The Earl paid the wages of pirates with the heirlooms of Rindonport!" Zomo gestures for Cincia and Joleana to confirm that they recovered a relic took by the Earl's soldiers, and that they were deputized. Holding off on the diplomacy until you ask for it. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() "When I heard of the the people of Tandak Prefecture and the tale of Forath Bozbeyli I was humbled! These are strong independent people, people that know right from wrong and can see it with their own eyes! The type of people that create the beating heart of an empire, the people who gave birth to heros like General Arnisant. You are keen perceptive people and know the truth of this situation, look to the pillars of your institutions, they see the truth too." zomo gestures to Cincia, Rasvelg, Adimare, and Joleana. Zomo attempts to empower the crowd before allowing one of his companions to maintain the momentum. A few talking points:
I can also use Inexplicable Luck on my diplomacy roll for a boost. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Seeing the crowd gathering, Zomo focuses on his past lives as a spy. Recalling the spell Speechreader's Sight and casting it as the crowd gathers. Using the Mnemonic Esoterica ability of the Rebirth Discipline. Zomo will use this to read the lips of influential members of the crowd. Walking past the painting of the Earl, an old memory rises to the surface.
"I don't know what is about to happen, but this will help us communicate." Zomo casts message on the group. [dice=False Life]1d10+5[/dice] 5 hour duration. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Zomo shares with Neffery the nature of the documents in the safe. "Is the Earl involved in any warehouses? We are tracking down smuggled goods and I'll be able to locate them if we get close." "Maybe our friend at the docks will have some insight too." ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() "Dice them up and feed them to the fish for all I care, just keep them silent." Zomo pauses and shakes his head, clearing his mind. "Sorry, that was a different self from a different time." ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Zomo nods to Henry and marks the bottoms of a few barrels with sequential numbers. "I'd like to alarm the cave but I'll need a rest before that is possible..." I can attempt to fill an amnesia slot with a new spell once an hour. Since I used this ability during the fight, it will be an hour before I can attempt again. I decided it wasn't worth waiting an hour if we are returning to town (alarm has a one mile range so from the 45 minute walk description, we will be out of range when we rest). ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() [shrug]Well, if in doubt. Pick a plan and commit to it until it succeeds or fails. "We want to prevent word of our actions from getting to the wrong ears, that means keeping the pirates captive or imprisoning them and trusting the discretion of the magistrate. Let's bring them to the magistrate quietly under the cover of darkness. That way we can still get some sleep tonight. Tomorrow we will return and explore these tunnels." "But we still had a plan to find the contact. Let's deliver this cargo to the drop point." Zomo picks a barrel out of the cargo and with help scratches a unique mark on the bottom '3827'. "If we can track this barrel we can prove it was smuggled. And I may be able to magicly locate it later." The barrel is now unique and clearly visualized for the locate object spell. [ooc]Were they really just smuggling salted pork? That is all we found here? I assume this tunnel is their drop point? If we follow through on this plan. Zomo will attempt to cast locate object tonight before they rest, remembering it tomorrow and forgetting blindness/deafness. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Zomo will have a 65% chance of remembering how to to create a minor or silent image, provided this happens than from an hour from now. (amnesiac) But minor image is concentration duration, so that might limit us? Knocking them out and tying them up keeps things simple. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Knowledge local; take ten: 10 + 17 = 27 "The brotherhood sounds like some sort of Norgorber cult, I don't know." Speak with Joleana first, get testimonies. Then use the crew or put them in 'protective custody' if they don't fit in the plan. Use them as moles or try to ambush their contact at the dead drop? Not sure what makes the most sense in character. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() I'll have a look to see what characters I have in high tier. I suspect my high level sovereign court character is lvl 10. Do you think it will be done in time for paizocon? ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Zomo nods along with Henry's suggestions, more concerned about the success of their mission than any justice for the petty criminals. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() "How often does the drop get picked up? Is there a sign to let the fence know there is a shipment. We are more concerned with who is paying you than you, if you understand" diplomacy; improve attitude: 1d20 + 15 ⇒ (16) + 15 = 31 ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() "Lay down your weapons and surrender, your cooperation may earn leniency from the law... And from us." Zomo speaks from atop the bridge. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Seeing Nei-lung unleach on the hippo, Zomo turns his attention to the pirate and attempts to force their fury and jealousy to the forefront of their mind. Zomo casts metamagic reach Murderous Command. DC 18 will save or attack their nearest ally with a melee or ranged weapon. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Zomo moves up and attempts to 'remember' the spell Murderous Commannd to fill the mind of the Hippo with a hateful fog:
Zomo casts Murderous Commannd on the Hippo. DC 18 Will save. If it fails it has 'a mental urge to kill its nearest ally, which it obeys to the best of its ability'. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() False life: 1d10 + 5 ⇒ (4) + 5 = 9 Knowledge local: 1d20 + 17 ⇒ (4) + 17 = 21
Knowledge nature: 1d20 + 9 ⇒ (20) + 9 = 29 What is it? How will it attempt to hurt my allies? Feel free to volunteer information. Looking to the pirate in the very back, Zomo intones "We are the law, approach!" Cast metamagic reach Command. Use one Phrenic Pool Point to apply Mindtouch. If he fails his save I read his mind as per the third round of Detect Thoughts. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() "Yes, we are interested in finding truths of the Earl. You need investigators. Some Lastwall younglings from out of town..." ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() sense motive: 1d20 + 4 ⇒ (1) + 4 = 5 "Your know better than us the history of Forath Bozbeyli and his fabricated heroic past. And for that reason alone you should take the concerns of the museum seriously, have you seen the recent additions?" knowledge history; take ten: 10 + 17 = 27 ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() "Not much of a new lead here, but maybe enough to speak with the magistrate? And returning the deed to Neffery may cement his trust?" Unless there are smugglers out tonight, I don't see a reason not to call it a night. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Zomo takes the files, locks the safe again, and prepares to depart. He then looks to the ledgers left out front and speaks quietly to the others, "I don't think those are needed?" Ready to move on. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Zomo shrugs and tries (4717-890) 3827. knowledge(history), heroism, heightened awareness, inexplicable luck: 1d20 + 17 + 2 + 4 ⇒ (5) + 17 + 2 + 4 = 28 Did Arnisant die in 3827? ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() I kinda skimmed past this to keep this to keep moving forward. But if we will be guessing at combination, are all the ships on the same shelf. Can Zomo throw a few cloaks over them to block their sight,
Figure it likely 8901 or the year Arnisant died. I couldn't find the date of Arnisant's death anywhere in the scenario. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() "The disguise I intended for you failed Henry, if you enter here you may trigger the guardians." "What was the year Arnisant died? Does that math add up?" Zomo will attempt 8901. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Zomo takes his time to search the horn and safe for traps, and to attempt to understand the construct guardians.
Detecting magic, Zomo inspects the horn and looks for other auras in the room.
"This horn would create a fog bank that we could hide from the guardians in but we would be blowing a fog horn... lets not." "Neffery said he would leave hints to the combination, where are they?" ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() perception; heightened awareness: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25 Can I take 20 after this initial skim? "If I can find the guard ships, I'll throw a cloak over them. Make it safe for all of us." ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Zomo attempts to 'remember' the spell Disguise Other to disguise Henry as Rusmonya:
"What was I doing? I forgot how this works." I have failed the Amnesiac roll and won't be able to try again for an hour. "Anyone Have obscuring mists or a pile of smokesticks?" Zomo casts Disguise Self again to disquise himself as Rusmonya. disguise: 1d20 + 1 + 10 ⇒ (10) + 1 + 10 = 21 Happy that this will fool the constructs, Zomo moves into the room. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Knowledge (arcane); heightened awareness, take ten: 10 + 17 + 2 = 29 Can an illusion (glamer) fool constructs? ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Away from Rusmonya. "Well Henry, I might be able to disguise me and you as Rusmonya or Neffery. Are you willing to walk in there alone, or with just me at your side?" Using Disguise Other and Disguise Self. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() "Yes, I intend to take no risks here. Help us out here, it will make all our lives worse if they forgot to update that list. Go ahead and bring out the safe or everything in that safe, then we will sort out the documents we were sent for." diplomacy: 1d20 + 15 ⇒ (15) + 15 = 30 To improve his attitude, or request aid? ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Zomo waits, ready to hear the half-orcs thoughts. Just a few more seconds now, someone keep him talking. DC 19 will. ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Zomo will follow Nei-lung into the building, stepping as quietly as his old bones will allow. He continues to concentrate and listen for thoughts, hoping to find the guards now that they are past the exterior walls. 4 minute remaining. stealth; take ten: 10 + 0 = 10 ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Zomo will continue to concentrate on detecting thoughts (5 minutes), finding an angle where he is most likely to detect anyone approaching the door from the other side as Henry picks the lock. knowledge (engineering): 1d20 + 9 ⇒ (5) + 9 = 14 ![]()
Human Amnesiac Psychic 5| AC14 T10 F14 | HP 26/26 | CMD:11 | F:+4 R:+3 W:+6 | Init:+7 | Perception: +8 | Spells: 2nd-4/6 1st-7/8, Phrenic Pool: 3/3, Detect Thoughts: 1/1 | Active Effects: false life (12), message
![]() Zomo activates a wand, draws on the vitality of his past lives, then helps steel Henry for the task ahead. Cast heightened awareness from the wand, cast false life, cast guidance on Henry.
The former shaman focuses intently and waits for the psychic ripples all intelligent minds create. Cast detect thoughts as a spell like ability. Zomo can concentrate on this for up to 5 minutes. DC 19 to avoid Zomo reading the surface thoughts. We didn't see any roof or sewer entrances did we? |