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![]() You can't prepare a 9th level spell with only INT 18.
Wizard wrote: To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. However you have still have the slot, so you can use it to prepare a lower spell or a metamagic spell (except Heighten) using a 9th level slot. ![]()
![]() It's not listed in the universal special qualities but here: http://paizo.com/pathfinderRPG/prd/monsters/cat.html#cat-cheetah Quote: Sprint (Ex) Once per hour, a cheetah can move at 10 times its normal speed (500 feet) when it makes a charge.
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![]() Yes. When attacking objects, this is worth mentioning.
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![]() The way I read it, the Kensai gets two differnt kinds of weapon Fighter Training. At 7th level he gets the Fighter Training related to his favored weapon at his magus level -3.
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![]() Technically, I don't think that's right.
That being said, I see no problem in handling it the same way - but that would be my house rule. Still, I wouldn't allow the craft skill to be replaced by spellcraft. ![]()
![]() Rapanuii wrote: Maybe I missed something, or perhaps you did, but last I knew, you could replace an attack roll for a trip, disarm, or sunder combat maneuver, so wouldn't it apply here? You're right, I missed that. Mauril wrote: I've always ruled that the +2 applies to any attack available on a charge, which includes trip, disarm and sunder (as they replace regular attacks) as well as bull rush and overrun (as it is explicitly useable in a charge). While overrun is useable in a charge, there is no mention of the +2 bonus associated with the charge. They explicitly noted it for bull rush, so I can't imagine Paizo just forgetting about it. ![]()
![]() The +2 bonus only applies only to the attack after the charge and the penalty to AC lasts until the start of your next turn. The only combat maneuver for which the +2 bonus also applies is bull rush, so you get no bonus for AoOs,(greater) trip or anything else. The pounce ability is somehow unspecified. The normal charge rules don't consider multiple attacks (the attack roll is singular), so strictly speaking it would only apply to the first attack. Bu I would house rule that every attack gets the +2. ![]()
![]() Majuba wrote: I would not think so, based on the last sentence, "This ability otherwise follows the normal rules for rage." If it were only adding a choice, with some other listed modifications, it wouldn't need to say that. To me, that last sentence just clarifies that all other rules (like being fatigued after rage, number of rounds per day and so on) still apply. If Paizo wanted the urban barbarian not to use normal rage, they would have phrased something like "Instead of a normal rage..". Generally speaking, in most of the cases I would go with Zhayne Zhayne wrote: May means 'you can, but you do not have to'. But since I'm not a native speaker, I might be wrong :-) ![]()
![]() You can combine different archetypes
Archetypes wrote: A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class as another alternate class feature. For example, a fighter could not be both an armor master and a brawler, since both archetypes replace the weapon training 1 class feature with something different. So Bladebound Kensai (nice combo btw) works fine but you can't combine Bladebound and Staff Magus ![]()
![]() The Water Elemental is not immune to the Fire Elementals burn ability, so it takes the damage. But thanks to it's Drench ability it should easily be able to extinguish the flames if it catches on fire.
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![]() Democratus wrote:
No. No special rule, just my assumption. It's a domain power, so I figured it replenishes when you regain your daily spells. DM call I'd say. But whatever time of the day it may be, with no duration whatsoever an activation and use till expended is pointless.Btw, it's Sp, not Su. ![]()
![]() Democratus wrote: Very interesting interpretation. I think I could live with 'activate once, use till expended'. There is no point to that if you could activate it after preparing spells/praying and then use it as you like. Democratus wrote: So does the bit about "5-foot increments" mean you briefly appear in each square between you and your destination? Is the purpose here to keep you from teleporting across a chasm or other dangerous terrain? It's a teleportation effect and "Teleportation is instantaneous travel through the Astral Plane"(Quote from magic rules). If you have line of sight and effect you may use it as you like. The 5-foot increments just follows the usual rules for mimimum movement, preventing exploits like "I take five 14-foot teleports; saves me 5 foot"![]()
![]() Xaratherus wrote:
Well, most of the spells have a casting time of one standard action, so that should go as a general rule. Moreover, since full-round or longer casting times are not listed, one could otherwise rule they don't provoke AoO. So spells or spell-likes cast as a move action provoke AoO. But going back to Dimensional Hop, I don't clearly see a spell referenced. In some ways it behaves like dimension door, but is clearly different (no loss of actions, needs line of sight, different range). It's more like an unique spell-like ability with no spell equivalent. Would all above still apply? Sorry if I may seem stubborn, but I've been having difficulties with this for a long time now. ![]()
![]() Xaratherus wrote:
That's what I was looking for. Where is this general rule? My only reference until now is the table "Actions in Combat" Xaratherus wrote: Using a spell as a swift action (using Quicken specifically) doesn't provoke because Quicken explicitly says it doesn't. No such text exists for spells (or spell-like abilities) as move or standard actions; therefore they provoke (unless the specific spell or spell-like ability you're using states otherwise). It does say so in the Quicken rules, but it kinda just repeats a general rule. In the casting time of the magic section it is already made clear. Quote: Casting a spell with a casting time of 1 swift action doesn't provoke attacks of opportunity. Also note, that there are spells with a casting time of a swift action without being quickened ![]()
![]() Xaratherus wrote: Because it's a spell-like ability, and in the general rules for Sps in universal creature abilities, it says this: "Using all other spell-like abilities is a standard action unless noted otherwise, and doing so provokes attacks of opportunity." I didn't look at the universal monster rules (thx for that hint), but this is a strong incidication. Xaratherus wrote: Additionally, in the Combat section on the Table: Actions in Combat, "Use spell-like ability" shows that it provokes when used. As I pointed out, it is listed under standard actions, not move actions. This might be off-topic, but I think the universal monster rules are a contradiction to the magic rules where it reads Quote: A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell. So what action would a creatures Lesser Restoration spell-like take? Three rounds as indicated in the spell description or a standard action following the universal monster rules? ![]()
![]() I may be blind, but I still don't get it.
Quote: Attack of Opportunity: Does using the ability provoke attacks of opportunity the way that casting a spell does? So spell-like and spells are treated equally when it comes to AoO. Now I'm looking at spells. If you cast a spell as a standard action, it does provoke one.If you do so as a swift (or immediate) acion it doesn't. Where is the reference to spells being cast as a move action? Btw, the paladins detect evil, when concentrating on a single target would also be a sp as a move action. ![]()
![]() I'm not focusing on the movement involved with dimensional hop. I pointed out that there is no table for spells or spell-like abilities cast as a move action. Another example would be the Copycat abilty from the Trickery domain. How would you handle that? Xaratherus wrote: So even though the ability does not provoke based on the movement, it does not state that it grants immunity from provoking due to using the Sp. But why does it provoke an AoO in the first place? ![]()
![]() I don't think the table mentioned above has the answer to this. When looking at the Actions in Combat table it is clear that casting a spell or spell-like ability as a standard action provokes an attack of opportunity - as a swift action it doesn't. There is no mention of a spell being cast as a move action so a faq to clarify would be great. ![]()
![]() With Sniper's Eye you can sneak attack your opponent, even if if he has concealment. Normally you wouldn't be able to do so, as clarified in the rules. Sneak Attack wrote: A rogue cannot sneak attack while striking a creature with concealment. Sneak attack however requires the target to be denied its Dexterity bonus to AC. This prerequisite is still in effect, the talent does nothing to omit that. ![]()
![]() HaraldKlak wrote: 3) As long as a part of creature is covered by by an area spell, the creature is affected 100%. So it would blink out completely.Normally yes, but for Antimagic Field this isn't true. Antimagic Field wrote: Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field. One more paradox, ![]()
![]() HaraldKlak wrote:
This works too, but a 10th-level zen archer ends up with rolling two sets of 3d20, so chances are high for getting a decent result. Plus, you have to roll 6 dice for a single attack. Might be closer to the rules, however. ![]()
![]() Rynjin wrote:
I thouhgt of that, but you could also argue it's the other way around. First re-roll because of Perfect Strike and then because of Misfortune. Rynjin wrote: My personal houserule would be that they cancel each other out. Guy rolls once, normally. This sounds like a good idea. |