About Lord MeadowlarkLord Cobbledarn Meadowlark is a stern twenty nine year old halfling, standing three foot four inches tall and weighing thirty eight pounds. A rather large and lanky specimen for his race, he rides tall and proud in the saddle as a Shining Knight of Erastil on the back of his trusted hound "Fletcher". Armed with a Darkwood longbow and clad in shining Mithral armor, Lord Meadowlark is a skilled mounted archer nocking arrows drawn from his trusty Efficient Quiver with a quiet precision. With shoulder length auburn hair and hazel eyes Cobbledarn cuts quite a dashing profile, his dimples are as sharp as his wit, and his wit as quick as his bow. BASIC:
LORD COBBLEDARN MEADOWLARK CR 9
DEFENSE:
AC 25, touch 17, flat-footed 20 (+7 armor, +5 Dex, +1 size, +1 natural, +1 deflection) hp 74 (10d10+10) Fort +13, Ref +13, Will +12 Immune charm, fear OFFENSE:
Spd 20 ft. Melee +1 Greatsword +13/+8 (1d10+2/19-20/x2) Ranged +1 Holy Darkwood Longbow, Composite (Str +1) +17/+12 (1d6+2/20/x3) Special Attacks Smite Evil (4/day) Spell-Like Abilities Detect Evil (At will) Paladin (Shining Knight) Spells Known (CL 7, 12 melee touch, 16 ranged touch): 3 (1/day) Heal Mount 2 (2/day) Light Lance (DC 15), Light Lance (DC 15) 1 (3/day) Hero's Defiance (DC 14), Hero's Defiance (DC 14), Hero's Defiance (DC 14) STATISTICS:
Str 10/12, Dex 18/20, Con 13, Int 12, Wis 10, Cha 16 Base Atk +10; CMB +10; CMD 26 FEATS:
Deadly Aim, Mounted Combat, Point Blank Shot, Precise Shot, Rapid Shot TRAITS:
Devotee of the Green (Knowledge Nature), Hunter's Blood (Survival) SKILLS:
(Skill Mod=Ranks+Ability Mod+Class Bonus-Armor Check Penalty+Misc)
Acrobatics +4 = 0 + 5 + 0 - 1 + 0 Climb -1 = 0 + 0 + 0 - 1 + 0 Diplomacy +10 = 4 + 3 + 3 - 0 + 0 Disable Device +4 = 0 + 5 + 0 - 1 + 0 Escape Artist +4 = 0 + 5 + 0 - 1 + 0 Fly +6 = 0 + 5 + 0 - 1 + 2 Handle Animal +10 = 8 + 0 + 0 - 0 + 2 Knowledge (Nature) +10 = 5 + 1 + 3 - 0 + 1 Perception +10 = 8 + 0 + 0 - 0 + 2 Ride +20 = 10 + 5 + 3 - 0 + 2 Sense Motive +5 = 1 + 1 + 3 - 0 + 0 Sleight of Hand +4 = 0 + 5 + 0 - 1 + 0 Stealth +10 = 2 + 5 + 0 - 1 + 4 Survival +6 = 1 + 2 + 3 - 0 + 0 Swim +1 = 1 + 1 + 0 - 1 + 0 LANGUAGES:
Common, Halfling, Elven SPECIAL QUALITIES:
Animal Companion Link (Ex), Aura of Courage (Su), Aura of Good (Ex), Aura of Resolve (Su), Channel Positive Energy 5d6 (4/day) (DC 18) (Su), Divine Grace (Su), Fearless, Lay on Hands (5d6) (8/day) (Su), Mercy: Diseased (Su), Mercy: Poisoned (Su), Mercy: Shaken (Su), Share Spells with Companion (Ex), Skilled Rider (Ex) (Su), Summon Mount (2/day) (Sp) COMBAT GEAR:
+1 Seeking, Undead Bane Arrows (15), (5,500 gp), +1 Mithral Breastplate, (5,200 gp), +1 Holy Darkwood Longbow, Composite (Str +1), (18,520 gp), +1 Greatsword, (2,350 gp) Arrows (40) (2 gp) Other Gear Amulet of Natural Armor +1, (2,000 gp) Belt of Physical Might, STR & DEX +2, (10,000 gp) Cloak of Resistance, +1, (1,000 gp) Drug, Flayleaf (5), (100 gp) Efficient Quiver, (1,800 gp) Outfit, Explorer's (free) Pipe, Halfling, Ring of Protection, +1, (2,000) Wand of Divine Favor (CL 9), (2,700 gp) Wand of Saddle Surge (CL 8), (4,800 gp) TRACKED RESOURCES:
+1 Keen , Merciful Arrows - 0/15 Arrows - 0/40 Channel Positive Energy 5d6 (4/day) (DC 18) (Su) - 0/4 Drug, Flayleaf - 0/0 Lay on Hands (5d6) (8/day) (Su) - 0/8 Smite Evil (4/day) (Su) - 0/4 Summon Mount (2/day) (2/day) (Sp) - 0/2 Wand of Divine Favor (CL 9) - 0/20 Wand of Saddle Surge (CL 8) - 0/20 SPECIAL ABILITIES:
Animal Companion Link (Ex) You have a link with your Animal Companion. Aura of Courage (Su) You are immune to Fear. Allies within 10 feet save at +4 vs Fear. Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level. Aura of Resolve (Su) You are immune to charm spells, your allies gain a +4 bonus to saves vs. charm. Channel Positive Energy 5d6 (4/day) (DC 18) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead. Deadly Aim Trade a penalty to ranged attacks for a bonus to ranged damage. Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell). Divine Grace (Su) You gain your Charisma Bonus as a bonus to all saving throws. Fearless +2 morale bonus vs Fear saves. Immune to Charm You are immune to charm effects. Immune to Fear (Ex) You are immune to all fear effects. Lay on Hands (5d6) (8/day) (Su) You can heal 5d6 damage, 8/day Mercy: Diseased (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level. Mercy: Poisoned (Su) When you use your lay on hands ability, it also neutralizes poisons, as per the neutralize poison spell at a caster level of your Paladin level. Mercy: Shaken (Su) When you use your lay on hands ability, it also removes the shaken condition. Mounted Combat Once per round you can attempt to negate a hit to your mount in combat. Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into combat. Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2. Share Spells with Companion (Ex) The Paladin may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. Skilled Rider (Ex) (Su) Ride does not have an armor check penalty. Your mount gains the benefit of your divine grace class feature. Smite Evil (4/day) (Su) +3 to hit, +10 to damage, +3 deflection bonus to AC when used. Summon Mount (2/day) (Sp) summon your mount to your side. BONDED MOUNT:
FLETCHER CR 9
Male Dog NN Medium Animal Init +4; Senses Low-Light Vision, Scent; Perception +7 -------------------- DEFENSE -------------------- AC 23, touch 15, flat-footed 18 (+4 Dex, +8 natural, +1 dodge) hp 72 (9d8+27) Fort +12, Ref +13, Will +7 -------------------- OFFENSE -------------------- Spd 40 ft. Melee Bite +11/+6 (1d8+16/20/x2) -------------------- STATISTICS -------------------- Str 22, Dex 18, Con 17, Int 6, Wis 12, Cha 6 Base Atk +6; CMB +12; CMD 27 (31 vs. Trip) Feats Dodge, Improved Natural Attack: Bite, Mobility, Power Attack, Spring Attack Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Seek [Trick], Stay [Trick], Track [Trick] Skills Acrobatics +10, Perception +7, Survival +4 Modifiers +4 to Survival when tracking by Scent, Acrobatics (Jump) +4 Languages SQ Attack Any Target [Trick], Combat Riding [Trick], Devotion +4 (Ex), Evasion (Ex), Multiattack / Extra Attack, Seek [Trick], Stay [Trick], Track [Trick] Other Gear Amulet of Mighty Fists +1 (5,000 gp), Saddle, Exotic (Military), (60 gp), Saddlebags (4 gp) -------------------- SPECIAL ABILITIES -------------------- +4 to Survival when tracking by Scent +4 to Survival when tracking by Scent. Acrobatics (Jump) +4 (Ex) You gain the specified bonus to acrobatics checks made to jump. Attack Any Target [Trick] The animal will attack any creature on command. Combat Riding [Trick] The animal has been trained to bear a rider into combat. Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments. Evasion (Ex) No damage on successful reflex save. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Mobility +4 to AC against some attacks of opportunity. Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate. Spring Attack You can move - attack - move when attacking with a melee weapon. Stay [Trick] The animal will stay where it is. Track [Trick] The animal will track a scent. |