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I have an issue with some players not liking the official rule set on exp. They are arguing over solo exp being too... well shitty. They are claiming is supports the splitting of the party all because they talked about doing coup de gras. The rouge bailed out on it due to fear of a magic trap. While he talked with the party leader about it, the oracle snuck back and killed the monster when out of sight and earshot of them. I gave the oracle solo exp for the kill due to no one else in the "combat" of it or even near it. The rest of the party got mad due to them being used to the home-brew rule of shared exp. I did tell everyone at the start of the new campaign that they would be switched to official rules. Was I wrong for the solo exp on the coup de gras?


Benefit: A rogue with this talent may treat her initiative roll as a 20 for a surprise round, regardless of her initiative, but she may only take an attack action with a ranged weapon. Her normal initiative roll is used in subsequent rounds. If two or more rogues possess this talent, their initiative determines the order in which they act, but they all go before any other creature. If a rogue is prevented from acting in the surprise round, this talent has no effect.

Two out of five of my groups says this GIVES a surprise round. While me, another, and the dm say the wording doesn't.

"For a surprise round" is the phrase they say gives them a surprise round. While I disagreed, I gave the example: "I will give you a nick for every penny I give you. Does that mean you have 6 cents now? Because I won't give you penny." They said "That wording has nothing to do with this."