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Male Human Monk 3
![]() Growling as he misses the Gnoll, Lord swings once more at the creature as it attempts to drop Jackie down the hole. The shambling gait of the encumbered Gnoll throws off his attacks once more and his face begins to form into a scowl. Flurry of Blows with Masterwork Kama: 1d20 + 7 ⇒ (3) + 7 = 10
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Male Human Monk 3
![]() Lord walks swiftly over to Jackie and swings his Kama at the Gnoll attempting to grapple the helpless halfling. Unfortunately the Gnoll chooses that moment to shift his weight and the swing sails harmlessly past it's mangy fur. Attack Gnoll with Masterwork Kama: 1d20 + 6 ⇒ (2) + 6 = 8 ![]()
Male Human Monk 3
![]() Oh sorry, I didn't realize we were at a new round. My bad Growling with frustration, Lord picks up his fallen Kama and then walks outside the structure, to see if he can somehow stealthily get up onto the roof with the Gnolls. If he can climb up, he'll put away his Kama and climb up behind the Gnolls. Stealth Check: 1d20 + 3 ⇒ (10) + 3 = 13 ![]()
Male Human Monk 3
![]() Lord looks up at the hole and drops one of his Kama, reaching into one of the sacks tied to his legs and drawing out a Tanglefoot Bag. He lines up the hole and throws the bag upwards at the edge, hoping to gum up the entrance. Throw Tanglefoot Bag at the edge of the hole in the roof (Ranged Touch Attack): 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5
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Male Human Monk 3
![]() Tarren the Dungeon Master wrote:
lol Bluff -2... yeah, not gonna happen from my end 'o things. ;) ![]()
Male Human Monk 3
![]() Lord looks around at the burning bodies and smiles.
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Male Human Monk 3
![]() Seeing the Gnoll's movements near the Bell Tower, Lord make his assessment to the group the next morning.
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Male Human Monk 3
![]() Tarren the Dungeon Master wrote: Also, you could take away anything long from Bandle. lmao :D Lord sees Jackie looking at the bell and watches his trying to remove the clapper. He turns and looks at Bandle with a murderous look in his eyes. "If you even so much as look like you are attempting to ring that bell, I will throw you down hole and see how well you bounce off the floor below, is that understood?" He finishes his point by making like he is grabbing something and dropping it through the hole in the floor.
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Male Human Monk 3
![]() Tallis Kotellos wrote: So, tomorrow Bandle and Jakie go spy on the gnolls, while me and Flash guard the tower? Sounds good to me. +1 Somehow after everything that's happened so far I can't see Lord Flash wanting to be all sneaky and stuff... ;)hmmm... maybe Tallis and I can arm ourselves with Tanglefoot bags and take out some more nasties to pass the time. :D ![]()
Male Human Monk 3
![]() Lord looks at the littel Gnome, his mouth wide at the sudden serious turn. He finally manages to close it and adds, "killing the leaders might work in the short term, but chances are they'll be back. Let's just kill them all and be done with it. We could try and pick them off a couple at a time rather than taking on the whole camp at once. Don't ask me how, I just come up with the ideas, I don't do the logistics of said plans..." ![]()
Male Human Monk 3
![]() Tarren the Dungeon Master wrote:
Climb Check: 1d20 + 4 ⇒ (4) + 4 = 8 Fortitude Check: 1d20 + 5 ⇒ (7) + 5 = 12![]()
Male Human Monk 3
![]() Smiling at the creature's misfortune at being trapped and flush from his connecting strike, Lord unleashes a Flurry upon it, hoping to bring it down before it can escape from it's bonds. Flurry of Blows with Masterwork Kama: 1d20 + 7 ⇒ (6) + 7 = 131d20 + 7 ⇒ (6) + 7 = 13
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Male Human Monk 3
![]() Lord smiles cruelly as he sees the thing stuck in the entrance, like a fly caught in a spider's web.
Attack Esttag Dunn of the Twelve Appendages with Masterwork Kama: 1d20 + 6 ⇒ (18) + 6 = 24
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Male Human Monk 3
![]() Initiative: 1d20 + 3 ⇒ (9) + 3 = 12 Lord looks up as Bandle cracks the seal and the Ossuary's inhabitant claws his way out. He sighs and shhots the annoying Gnome a withering stare before pulling a small wrapped bag from the sack on his belt and throwing it towards the Ossuary opening. Pull out a Tanglefoot Bag and throw it at the creature in the opening (Ranged Touch Attack): 1d20 + 5 ⇒ (18) + 5 = 23 ![]()
Male Human Monk 3
![]() Lord looks at the little Gnome and sighs. "I suppose this might take his mind off being annoying for a while."
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Male Human Monk 3
![]() "A trophy celebrating our victory over a worthy opponent. I have heard that the Gnoll Priestesses of Lamashtu can be tough opponents on occasion."
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Male Human Monk 3
![]() Sorry about that guys. The last few weeks at work have been not good for my free time. I have been posting on the Boards, but I let this PbP (and Tarren's other one) get away from me and haven't been able to get caught up until now.
Tarren:
I'm really sorry Tarren. Really Really Really Sorry! I'm caught up with this one now and I'll catch up with Tomb of the Emperor Gods tomorrow on my day off, then I'll be back and ready to resume play as normal again. Once again I am Really Really Really Sorry! Tallis Kotellos wrote: "Good, you're awake. Help me search her, will you?" Tallis begins to rummage through the gnoll's possessions. Lord shakes his head to clear away the cobwebs and tries to roll the Gnoll off him with Tallis' help. He scowls at the other Monk's quip and says, "asleep! I do belive I'm the one who carried the rest of you through that battle." He then pulls two potions from his backpack and quaffs them both down, a little colour returning to his face as he does so. Rising to his feet, he then bends over and helps Tallis rummage through the dead Gnoll's belongings.![]()
Male Human Monk 3
![]() Here goes nothing...
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Male Human Monk 3
![]() Tarren the Dungeon Master wrote: Getting to the tower will involve some sneaking. It is on the northeast side of the gnoll encampment. You are on the southeast side. You could sneak between the abandoned village and the gnoll encampment but you would need to be very sneaky. You could try to cut through the abandoned village ... you haven't seen any gnolls there. hmmm... sneaky... Actually let's do it now while IC is down and my dice at home are rolling in the low to mid teens for me so I at least have a mild chance of not waking up every Gnoll within a 10 km radius... Lord looks up from his seated position once Jackie returns with the assessment of the area.
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Male Human Monk 3
![]() Tarren the Dungeon Master wrote: A slightly easier climb along the rock sideways takes you in the direction of the gnoll encampment. Probably not easier by Lord's standards if IC has anything to say about it... :( Lord awakens and stretches lazily. Sleeping outdoors does not agree with him. A pallet bed may not be the most comfortable thing in the world, but at least it was a bed and indoors.
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Male Human Monk 3
![]() Tarren the Dungeon Master wrote: Lord Flash, I'm going to need two successful DC 15 swim checks as the river is fast moving. Every check you fail makes it more likely you'll be separated from the others. Swim Checks. (1d20=20, 1d20=3, 1d20=15, 1d20=12, 1d20=8, 1d20=12, 1d20=5, 1d20=11, 1d20=16, 1d20=4) Lucky I made it on the third roll, otherwise 8 failed Checks later I would have been at the Gnoll Camp without them... ![]()
Male Human Monk 3
![]() Climb Checks. (1d20+4+2=9, 1d20+4+2=13, 1d20+4+2=13) *sigh* was that outcome ever in doubt for a second... Lord begins to laughat Tallis and Jackie's misfortune, only to himself succumb to the slippery shoreline and plunge into the water. He tries to climb back out, only to fall back in.
Thoroughly soaked, as are most of the others, Lord is in no mood to continue their journey tonight. The soggy clothes he are wearing are more than likely to slow down any combat reaction he may need and that is not something he is willing to tolerate. Gotta keep my post count up... don't want Solnes to get in any more trouble ;) ![]()
Male Human Monk 3
![]() Climb Check. (1d20+4+2=11) Looks like Flash will be taking a bit of a tumble... :(
Lord's trek down to the riverside is fraught with loose footing and too much concentration on keeping it to pay much attention to his surroundings. ![]()
Male Human Monk 3
![]() Lord looks towards the river. "I would think that following the river would be a better plan as it would leave less room to get lost, something that with my limited outdoor skills I would be prone to do. However the ridge would probably afford us better cover. I don't know what to do, what do the rest of you think?" ![]()
Male Human Monk 3
![]() Lord pauses over the body of his fallen opponent for a second before hearing the horn and raising his head to look up the trail.
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Male Human Monk 3
![]() Flurry of Blows with Masterwork Kama. (1d20+7=16, 1d20+7=25)
Finally Lord connects with the Gnoll, opening up vicious wounds with his Kama. ![]()
Male Human Monk 3
![]() Realizing that once again he has alerted the Gnolls to their presence, he launches himself at them with a great desire to right his wrong...
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