Gorum

Lord Dunc's page

56 posts. Organized Play character for Codanous.


Race

HP: 6/84 |AC:(20) T:(10) FF:(18),| CMD: 25/29 vs Drag | Fort: +13, Refl: +5, Will: +9 | Perc: +7, Init: +3, Speed 30ft

Classes/Levels

0/3 Ferver, Blessings 3/5, 15/17 Rounds of Raging Song, 9/15 Rounds of Rage,Warpriest Spells: 1:3/4, 2: 1/2, Skald Spells: 1: 3/4, 2: 2/2 , CN Human Barbarian 1, Warpriest 4, Skald 4, Sentinel 1

Gender

Positive Conditions: Sacred Weapon+2, Barbarians Rage+2 | Negative Conditions:

About Lord Dunc

Lord Dunc-60921-6

Lord Dunc AKA Dunc
Mammoth Lord Kellid(Barbarian 1, Warpriest of Gorum 4, Skald 4, Sentinel of Gorum 1)
CN Medium Humanoid(Human)
Init: +3 Senses: Normal Vision, Perception +7
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Defenses:
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AC: 21, T:11 , FF: 20 (+10 armor, +1 Dex)
HP: 84
Fort: +13, Reflex: +5, Will: +9
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Offense
Speed 30 ft
Melee 1.) +1 Adamantine Keen Vicious Greatsword +17 (4d6+11, 17-20,x2), w/ Power Attack +14(4d6+20), while raging w/ Power Attack +16 (4d6 + 23). Each attack deals 1d6 points of damage back to me.
2) Drag Attempt +18 vs CMB and it provokes from nearby allies
Warpriest Spells Prepared CL 4 Cast Defense +5
2nd - Grace, Resist Energy
1st - Divine Favor, Shield of Faith, Protection From Evil, Bless
0th - Guidance, Stabilize, Detect Magic, Light
Skald Spells Known
2nd - 2/day Gallant Inspiration, Bladed Dash
1st - 4/day Timely Inspiration, Identify, Saving Finale, Alarm
0th - Message, Open/Close, Mage Hand, Prestidigitation, Summon Instrument, Read Magic
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Statistics
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Str 22, Dex 12, Con 14, Int 7, Wis 12, Cha 14.
Base Atk +8; CMB +13; CMD 24(28 vs Drag)
Feats Tribal Scars(Raptorscale), Extra Rage, Weapon Focus(Greatsword), Deific Obedience(Gorum), Power Attack, Lightning Reflexes, Extra Performance, Improved Drag, Greater Drag.

Traits Magical Knack(Warpriest), Berserker of the Society

Skills Total Ranks: 29: Acrobatics +2, Climb +7, Diplomacy +6, Intimidate +6, Kn: Religion +6, Kn: Nature +4, Kn: Arcana +4, Kn: Nobility +5, Perception +7, Perform: Oratory +13, Prof: Soldier +5, Spellcraft +3, Swim +7, Use Magic Device +7.

Languages: Common, Hallitte, Giant

Gear: +1 Adamantine Keen Vicious Greatsword, +1 Mithral Full Plate of Speed, Cleric’s Kit: Backpack, Bedroll, Belt Pouch, Candles(10), Holy Text of Gorum, Flint and Steel, Iron Pot, Mess Kit, 50 ft of Hempen Rope, Soap, Spell Component pouch, Torches(10), Trail Rations, Waterskin, Silver Holy Symbol, Armor Ointments(5), Smelling Salts(1), Bladeguard(2), Potion of Remove Fear, Ioun Torch. Oil of Magic Weapon(2), Antitoxin(1), Antiplague(1), Weapon Cord(Greatsword), Wand of Infernal Healing(16 ChargesUsed 11 charges), Boots of the Cat, Belt of Giant’s Strength +2, Scroll of See Invisibility(1 casting), 5 Doses of Blue Whinnis Poison, Climber’s Kit. Pathfinder Pouch.

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Special Abilities
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___________Barbarian

Fast Movement:
Increase my land speed by 10 ft!

Barbarian’s Rage:
As a free action I can activate a rage that gives me a +4 morale bonus to Strength and Constitution. I also gain a -2 penalty to AC. I do receive a +2 bonus to will saves. I can rage for 15 rounds a day. After I finish raging I am fatigued for two-times as many rounds.

Uncanny Dodge:
I cannot be caught flat-footed I guess.

__________Sentinal
Symbiotic Weapon:
+1 to attack and damage with my deities favored weapon, Greatswords!

__________Warpriest
Sacred Weapon:
Swift action I can +1 enhancement bonus to my weapon, I can add Keen, Defending, Shock/Frost/Flaming or Vicious to my weapon, or just a +1 bonus. I can only use this for 4 rounds a day.

Ferver:
I can cure myself as a swift action for 1d6 or and better yet I can cast a spell on myself from my Warpriest spell list as a swift action. I can do this ½ my level + Wisdom. 4/2 + 1 = 3/day.

Channel Energy:
I can channel positive energy for 1d6, DC 13. I spontaneously cast cure spells from my Warpriest spell list.

Blessings!:
I can use my Blessings 3+½ my Warpriest Level(5/day).
War Blessing: Standard action I give someone tactical advantage, they can choose at the start of their turn a +10 enhancement bonus to movement speed, +1 insight bonus to Attack Rolls, +1 dodge bonus to AC or a +1 luck bonus to saves.
Strength As a free action I can a +2 to all of my Attacks/CMB/CMD and strength checks for 1 round.

__________Skald
Bardic Knowledge:
Add half-level to my all Kn: Checks and can make them untrained.

Raging Song:
Skalds are trained to use music and chanting to inspire their allies and sometimes enemies alike. I give all allies that can hear my combat poetry a +2 morale bonus to Strength and Constitution, +2 bonus to Will Saves and the rage power Quick Reflexes which grants +1 Attack of Opportunity a round. If a barbarian accepts my song they can use their Barbarian’s Rage bonus’ instead but they don’t gain access to their rage powers

Watcher of the Weave:
I add half my level to Initiative, +2

Versatile Performance:
I use Perform Oratory in place of Diplomacy or Sense Motive

__________Equiptment
Mithril Full Plate of Speed:
As a free action I can activate haste on myself for up to 10 rounds/day.

__________Warpriest Spells
Common Zero Level Spells I prepare:

Guidance, Stabilize, Detect Magic, Light

Common First Level Spells I prepare:

Divine Favor, Shield of Faith, Protection from Evil, Bless

Common Second Level Spells I prepare:

Grace, Resist Energy, Lesser Restoration.

___________Skald Spells
My Known Bard Spells:

[spoiler=Zero Level Spells Known]
Message, Open/Close, Mage Hand, Prestidigitation, Summon Instrument, Read Magic,

First Level Spells Known:

Alarm, Timely Inspiration, Saving Finale, Identify

Second Level Spells Known:

Gallant Inspiration, Bladed Dash(ISM)