Bullseye

LordDreadman's page

Pathfinder PF Special Edition Subscriber. Organized Play Member. 21 posts (65 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters.


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Great game, GM Tiger, as usual! Thanks so much for having us! I had a great time!

Thanks to all of you players, as well. You guys are great!

(Chronicle looks good!)


Sorry I took so long to respond! It was my son's birthday today, and I've been pretty busy. :)


Can I get this hand off my throat? Is that an escape action?


It's been hilarious! Ms. Wahler is not impressed, but to me (her player) it's kind of a funny way to handle these things. =P


Woot! Look at that nat-20!

Side note, (I had to look this up) it looks like only the initial damage is doubled (so 10). Splash damage and persistent damage are not affected by crits, sadly.

Still, huzzah!


Those were some awful rolls on my part .....


I'm so sorry to hear that, Grallen. We are hoping for the best for you and your family in this hard time.


Easily one of my favorites. My druid notably attended that school.


@ GM Tiger

I think Ms. Wahler would say it was nonsense, and that pathfinders are always exaggerating, like school children.


By the by, saying that Ms. Wahler is a "bit of a jerk" is an under-statement. She's very rude. Please don't take her attitude to be mine. You all seem like lovely people, and I can't wait to play with you all.

Thanks for having me!


Thanks everyone, and especially GM Tiger! Great game and a lot of fun!

Hope to see you all around!


How should we handle the critiques? Should we list them off or take her to each piece we've discovered issues with?

Or maybe GM Tiger just wants us to just kind of gloss over this part.

What's everyone think?


@Abittus NOOOOO!!!

I tell ya, Hero Points are cursed.


I'm so sorry to hear that. We wish you well in your grieving process.

Our condolences. :(


Is there anything we can gain by milling in the center area? Like getting food or listening in on private conversations?


Well, darnit!


Voucher for Ms. Wahler: 1d20 ⇒ 15


This is awesome! Thank you!


Pathfinder PF Special Edition Subscriber

I've sent multiple requests via email about this, and I'm not sure what else to do.

I signed up for a Special Edition Pathfinder 2nd Edition Subscription and have been waiting for Bestiary 2 for quite some time now. The entire reason I'm using this subscription is because I thought it would help me get my products sooner, yet they don't seem to be coming at all.

What do I need to do to receive my ordered products? Please help.


Pathfinder PF Special Edition Subscriber

It depends on what you mean by mundane. If you mean that you want your jester to have learned magic like a Wizard or have been born with these powers like a Sorcerer, then I would say almost none. Just reflavor the powers to fit your explaination for where the Jester gets his powers.

On the other hand, if you want the Jester to actually not possess magic powers at all, then your reflavoring will have to be more liberal. Just as with the Wizard, a Jester's powers are obviously magical. And just as you can say that a Wizard just throws an alchemical substance when he uses "Flaming Burst," you can do that here too. It will just take a bit more work.

I hope that answers your question. :)

Jared
Host of The Power Source
www.powersourcepodcast.com


Pathfinder PF Special Edition Subscriber

Hey fellas,

Ryven let me know that this topic was up, and I thought I'd drop in. I noticed that you wanted a brief overview of the class and, frankly, I'm glad to give it.

First off, Crimson Jester is talking about a 3rd Edition Jester and, while the 4E Jester is influenced by this past, the 4E Jester is quite different indeed.

For fluff, I didn't want a rehash of any of the arcane classes. That is, I didn't want the Jester's power to be in-born, studied, given via patron, or based on innate talent, like the other arcane classes. In the end, it came to focus on why a Jester would feel the need to act like a fool. I decided that Jesters keep their powers secret because their power is a resource available to anyone: a henge. A henge is a place where ley lines cross, but do not form a fey crossing as normal. Therefore, arcane energies pool there, bending natural law in strange and beautiful ways. Jesters are those who tap into this power, and then, for their own reasons, keep that power a secret by pretending that they don't know where their power comes from.

As far as mechanics go, the main mechanic that you'll want to try out is Jests. Every daily power for the Jester (Attack and Utility) has a rather normal attack and effect, but then grants you the use of a Jest. A Jest is an attack power that a Jester can use as a Minor Action. They have a number of rules to keep them in check, but they are also At-Will and can be used until the end of the encounter. In general, they don't deal damage, however (because the Jester is a Controller, not a Striker). Their effects usually keep enemies slowed, slid, or generally confused. In other words, the Jester doesn't tend to use a lot of burst and blast attacks because she prefers more precision with more attacks.

The main promise of the class is that you should be using your Minor Action every round, even at early levels. Your overall effectiveness on the battlefield is the same as a Wizard, but you are a bit better at precision control while being a bit worse at minion management. The class provides several ways to accomplish this, which keeps you busy with planning even when it isn't your turn.

I believe that this class should be simple enough for a new player to grasp (indeed, playtests show that it is), but it really does sing in the hands of someone who really knows the rules. In other words, this is kind of the "Shaman" of my classes (in that WotC considers the Shaman to be their most difficult class to master, even if not by much).

Finally, for those of your who love your implement as much as I do, I just want to say one thing: Decks. Jesters can wield Decks ... and it's awesome. Just sayin'. :)

Anyways, I'm glad to hear your feedback. If you want to leave it here, that's great, but sending it to me directly at powersourcepodcast@gmail.com would be even better. And speaking of the Podcast, if you like 4E (which I'm guessing you do if you're reading this), give us a listen at www.powersourcepodcast.com .

Thanks!

Jared
Host of The Power Source
www.powersourcepodcast.com