Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
Notice: 1d6 ⇒ 11d6 ⇒ 4 Common Knowledge: 1d4 ⇒ 41d6 ⇒ 3 Belros's eyes dart to the woman as he remembers something. "The Great Oak is well-known as a landmark. I have learned that much in these parts. It is northwest of here, not southwest. The truth, if you would." Persuasion: 1d6 ⇒ 61d6 ⇒ 3 Persuasion Ace: 1d6 ⇒ 2 Success with a raise.
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
"We can discuss the details of how we can help your town's difficulties over those ales.", replies Belros, trying to salve the man's ego for ease of discussion. Persuasion: 1d6 ⇒ 31d6 ⇒ 4
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
Alert to danger, Helena readies herself to act as a barrier of flesh and armanent against the oncoming guards. Lord Belros's hand moves for his sword, at first believing treachery, but halts when Father Wolfram speaks. He may yet reveal the truth of the matter without us having to shed blood.
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
Notice: 1d6 ⇒ 11d6 ⇒ 4 Lord Belros smoothly strides into the room and fixes the sheriff with his piercing gaze. "What are you concealing, Sheriff Brundig?" Helena seeks a position to resume standing guard.a
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
Lord Belros comes to a halt in the front line of the group. So far, the hirelings appear a mixed bag. However, combat will be their true test and trial. Helena towers over most of the others, even most of the guards. Brown eyes assess the gate, and a slight frown creases her face at what they see.
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
@BrOp: Could you change Helena's description to: "The tall, brawny woman with the mop of brown hair is a full head in height above the other humans. But tall and broad make for a quite reasonable physique, given their role."
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
[i]The tall, brawny woman with the mop of brown hair is a full head in height above the other human. But blonde and even broader makes for a quite reasonable physique, given their role.[/ooc] Lord Belros addresses the hirelings: "Excellent. We are on what will hopefully be a peaceful task. But be watchful." He turns to face Martina. "Burle sounds like an apt place to gather relevant information."
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
The Savage World of Flash Gordon is up on Bundle of Holding.
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
"That is quite laudable, Katherine. It would be best if diplomacy or other non-violent problem-solving sufficed to convince the lizardmen to cease hostilities. After that, slaying their leaders - at least the troublemaking ones - is the next best option."
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
"I think that our group has sufficient might and words to handle many situations. Perhaps even enough to stave off future trouble with the lizardmen through diplomacy or targeted slaying."
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
Belros places his hand flat on the table next to the ranger's ale and looks at her. "You did what you could - deny one more loss to the undead, and you brought back word. Sorrow is understandable but guilt? Guilt is a pointless indulgence. Show us where your comrades fell and we will aid you to avenge them."
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
Belros does return, nods to the ranger, making it obvious there is no misplaced rancour in his stance. He will listen and intently.
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
"As you will. Goodbye.", Belros says before sitting up and heading back to rejoin the others. ************* "Depending on the timing, we could surely tackle both."
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
Lord Belros will give Grace an approving nod, impressed by her initiative and skill. He will gladly take an ale, though spots the sole woman as he awaits his drink. Once he has his ale in hand, Belros walks over to the traveller. "May I sit with you? I am curious as to where you are from."
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
"I insist that we rejoin the others and keep within sight of each other while in the house, at least for the time being. Should Ned have had any allies, they will surely seek to strike back at us." The elf gives Allysen a knowing look as he says this last part, concern visible in his eyes. "Let us do a full accounting of this place - together - then assess the situation."
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
"Isagoras struck Ned first. Then I joined battle, surprising myself by not landing a blow and then barely parrying Ned's counterstroke. Isagoras's second casting finished him off."
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
Common Knowledge: 1d4 ⇒ 21d6 ⇒ 6 Wild ace: 1d6 ⇒ 5 Success with a raise! Something clicks with Belros. "It is Wyvern's Sting. A paralytic, intended to freeze not kill. Which is even more concerning. "Ned" was ready - or planning - to take someone alive."
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
Belros holds Ned's dagger by the hilt, careful not to let the blade near his skin, and addresses Allysen and Katherine. "Allysen, Katherine, I want you to look at this blade. Ned had it hidden away on his person and then used with with frankly more skill than I possess. He was no simple thief."
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
"They appeared to be exiting in haste. I grew concerned about what threat had emerged down here. As it turns out, I was correct to be concerned. We should seek them out." Belros turns and begins to move back towards the surface. "Allysen! Katherine! There was more to this!"
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
"'Ned' was clearly far more than a foolish thief. The near-invisible oil flowing from his dagger - I imagine that is deadly.", says Belros, as he peers at the oil from a safe distance. Healing to recognise oil: 1d4 ⇒ 31d6 ⇒ 2
Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5
Belros withdraws his blade from the surely-now-a-corpse and flicks the blood from it. "Isagoras, that man drew and struck out with his dagger swiftly. I do not believe that was the movement of a fool thief. What do you make of that?" Belros makes sure this sword is clean, then sheathes it, and begins to search the body. Notice: 1d6 ⇒ 61d6 ⇒ 2 Notice Ace: 1d6 ⇒ 5 11 on notice
|