Lord Villastir

Lord Belros Sunwalker's page

434 posts. Alias of Decimus Observet.


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Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Merry Christmas, everyone!

Still not clear here. I'm hoping to catch up in the new year.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

That's good to hear!


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

@Katherine: I hope you and yours are well.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Just a note. My rate of posting has gotten more erratic lately. It may remain that way for some weeks yet.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Fine by me.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Notice: 1d6 ⇒ 21d6 ⇒ 2

Belros nods.

"Thank you. Was there anything else you can think of that might be helpful?"


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Notice: 1d6 ⇒ 11d6 ⇒ 4

Common Knowledge: 1d4 ⇒ 41d6 ⇒ 3

Belros's eyes dart to the woman as he remembers something.

"The Great Oak is well-known as a landmark. I have learned that much in these parts. It is northwest of here, not southwest. The truth, if you would."

Persuasion: 1d6 ⇒ 61d6 ⇒ 3

Persuasion Ace: 1d6 ⇒ 2

Success with a raise.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Lord Belros remains wary for danger, as does Helena.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Apologies for my delay in posting.

It did come as a surprise to me as well. But the matter looks closed.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"We can discuss the details of how we can help your town's difficulties over those ales.", replies Belros, trying to salve the man's ego for ease of discussion.

Persuasion: 1d6 ⇒ 31d6 ⇒ 4


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Lord Belros nods at the Sheriff's "graciousness" and gives Wolfram room to do his work.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

@Allysen: Take care!


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Alert to danger, Helena readies herself to act as a barrier of flesh and armanent against the oncoming guards.

Lord Belros's hand moves for his sword, at first believing treachery, but halts when Father Wolfram speaks.

He may yet reveal the truth of the matter without us having to shed blood.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Notice: 1d6 ⇒ 11d6 ⇒ 4

Lord Belros smoothly strides into the room and fixes the sheriff with his piercing gaze.

"What are you concealing, Sheriff Brundig?"

Helena seeks a position to resume standing guard.a


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"Very well, Private Vullige. As you were.", Belros replies, before beginning to move.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

@BrOp: Cheers!

@All: There's a Savage Worlds kickstarter up at the moment for a setting where souls are currency. Looks fun!

SOUL: A Sci-fi setting for Savage Worlds


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Lord Belros comes to a halt in the front line of the group. So far, the hirelings appear a mixed bag. However, combat will be their true test and trial.

Helena towers over most of the others, even most of the guards. Brown eyes assess the gate, and a slight frown creases her face at what they see.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

@BrOp:

Could you change Helena's description to:

"The tall, brawny woman with the mop of brown hair is a full head in height above the other humans. But tall and broad make for a quite reasonable physique, given their role."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

I'm only catching up now myself.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

I'll be travelling this weekend and I won't be posting again until Monday at least.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

I'm fine with that.

I call Helena the Brawny.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

[i]The tall, brawny woman with the mop of brown hair is a full head in height above the other human. But blonde and even broader makes for a quite reasonable physique, given their role.[/ooc]

Lord Belros addresses the hirelings:

"Excellent. We are on what will hopefully be a peaceful task. But be watchful."

He turns to face Martina.

"Burle sounds like an apt place to gather relevant information."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"I will of course join in their assessment. Wolfram, do you know any of the Baron's men who are reliable?"


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

I'm fine with that.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

The Savage World of Flash Gordon is up on Bundle of Holding.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

@GM: Have our bennies been refreshed?


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Belros joins Wolfram in readying supplies.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"I shall accompany Wolfram. Good day, Martina."

Belros moves to join Wolfram.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Agreed. Let's go!

I may not be able to post again until Saturday. Just a heads up.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"That is quite laudable, Katherine. It would be best if diplomacy or other non-violent problem-solving sufficed to convince the lizardmen to cease hostilities. After that, slaying their leaders - at least the troublemaking ones - is the next best option."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Huzzah!


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"I think that our group has sufficient might and words to handle many situations. Perhaps even enough to stave off future trouble with the lizardmen through diplomacy or targeted slaying."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"We need a target. Not to slaughter all of the lizardmen at the risk of our lives."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Belros places his hand flat on the table next to the ranger's ale and looks at her.

"You did what you could - deny one more loss to the undead, and you brought back word. Sorrow is understandable but guilt? Guilt is a pointless indulgence. Show us where your comrades fell and we will aid you to avenge them."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

All the best.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Belros does return, nods to the ranger, making it obvious there is no misplaced rancour in his stance. He will listen and intently.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"As you will. Goodbye.", Belros says before sitting up and heading back to rejoin the others.

*************

"Depending on the timing, we could surely tackle both."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Lord Belros sits.

"So, what weighs on your mind then, if not your prior travels?", asks Belros with a wry smile.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Lord Belros will give Grace an approving nod, impressed by her initiative and skill.

He will gladly take an ale, though spots the sole woman as he awaits his drink.

Once he has his ale in hand, Belros walks over to the traveller.

"May I sit with you? I am curious as to where you are from."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"That they are, and hopefully so."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Belros notes:

"We can leave the corpse with the other smugglers."

***************

"Why certainly. Any news on the road?"


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"I wonder if he was dropped off via ship or simply rowed a short distance from a nearby beach.", muses Belros out loud.


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"I insist that we rejoin the others and keep within sight of each other while in the house, at least for the time being. Should Ned have had any allies, they will surely seek to strike back at us."

The elf gives Allysen a knowing look as he says this last part, concern visible in his eyes.

"Let us do a full accounting of this place - together - then assess the situation."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"Isagoras struck Ned first. Then I joined battle, surprising myself by not landing a blow and then barely parrying Ned's counterstroke. Isagoras's second casting finished him off."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

@GM: Did Belros, Isagoras, or Grace see anything like that?


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Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Common Knowledge: 1d4 ⇒ 21d6 ⇒ 6

Wild ace: 1d6 ⇒ 5

Success with a raise!

Something clicks with Belros.

"It is Wyvern's Sting. A paralytic, intended to freeze not kill. Which is even more concerning. "Ned" was ready - or planning - to take someone alive."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Belros holds Ned's dagger by the hilt, careful not to let the blade near his skin, and addresses Allysen and Katherine.

"Allysen, Katherine, I want you to look at this blade. Ned had it hidden away on his person and then used with with frankly more skill than I possess. He was no simple thief."


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"They appeared to be exiting in haste. I grew concerned about what threat had emerged down here. As it turns out, I was correct to be concerned. We should seek them out."

Belros turns and begins to move back towards the surface.

"Allysen! Katherine! There was more to this!"


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

"'Ned' was clearly far more than a foolish thief. The near-invisible oil flowing from his dagger - I imagine that is deadly.", says Belros, as he peers at the oil from a safe distance.

Healing to recognise oil: 1d4 ⇒ 31d6 ⇒ 2


Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Belros withdraws his blade from the surely-now-a-corpse and flicks the blood from it.

"Isagoras, that man drew and struck out with his dagger swiftly. I do not believe that was the movement of a fool thief. What do you make of that?"

Belros makes sure this sword is clean, then sheathes it, and begins to search the body.

Notice: 1d6 ⇒ 61d6 ⇒ 2

Notice Ace: 1d6 ⇒ 5

11 on notice

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