Half-Orc Warrior

Loops!'s page

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Dear fellow-dm's!

My Aow Adventure path is coming to an end. My Players
want to liberate the bandit kingoms from iuz' forces once
and for all. Iuz's technically capital in the BK's is Riftcrag
at the center of the northern edge of the rift canyon. The
bone-mage "Cranzer" is in charge there. It is a 2-walled heavy
fortified city doing ogre-supported silver-mining in the canyon. It's population is 5000, half of them humanoids like orcs and gnolls. It is pretty messed up and Cranzer is doing an unthankful job there fighting off the rifters in the canyon.
The northern rim of the canyon is guarded by a series of
"leering keeps" against the rifters raids for "Iuz's Silver".

That's pretty much all I could research. Most of it from the
"Iuz the Evil" - sourcebook and the net. Is there more information to be found elsewhere? Or maybe (may i dare to ask?)a city - map???

Sorry if this is detailed elsewhere. Any "bit" of Info about
the city and its immediate surroundings is very much appreciated. I know there are a few rpga living greyhawk
adventures located in the region. Can I buy them somewhere
online? Do i get them if i join the rpga? I´m not from Texas
(obviously) :-).

Thank's in advance.

Loops.


Dear Paizo-Crew, please send the USPS global parcel number
for above mentioned order.

thank You and best regards

Loops


Dear Customer Service,

I just noticed, that the invoice amount for my Order # 610705 is not even written off from my account yet. This is weird.
Would You be so kind to check the whole procedure?

Nevertheless I still need the tracking-nr. please.

Thank You very much

Loops!


Dear Fellow-Gamers, Dungeon-Crew and Wolfgang Baur!

I have trouble locating the Kingdom of the Ghouls.
Is it somewhere far below the Fields of Pesh, near White Plume Mountain and Dragothas Lair? Reading p. 44 and Moretos story on p. 57-58 of DungeonMag #129, one might think so.

Or is the White Kingdom located far away in SW-Greyhawk, below the Hellfurnaces near Ereleih-Cinlu, as Wolfgang Baur states in his Kingdom of the Ghouls - Adventure in DungeonMag #70?

Or did Moreto travel all the way from the Hellfurnaces to White Plume Mountain underground along the River of Blood? That´s a long way to go...

This might seem unimportnant, but I´m blessed with very inquisitive players and I´m thinking about a side-trek adventure, using parts of Wolfgangs original setting, that I like (and recommend) very much.

Thanks for answering. Happy Gaming. Loops!


I can´t open a new thread in the Dungeon Magazine General Discussion Forum, that´s why I (try to) open it here.

Perhaps it´s just a stupid question or handled somewhere else on these boards - sorry for that.

Why are all the secret doors (except one in the Sodden Hold Catwalk area) in the Dungeon #127 Online Supplement revealed on the Player Maps???

Am I missing something?

Thanks in advance.

Loops!


I already opened this thread yesterday ... I think it missfired.
Maybe this is just a stupid question or has already been handled somewhere else - sorry for that! But....

why are all the secret doors (except one in Sodden Hold Ground Lvl. - Catwalk) in the # 127 Online Supplement revealed on the Player Maps?

Am I missing something?

Thanks in advance

Loops!


This might (hopefully) be a stupid question or already handled somewhere else - sorry for that!

Why are all the secret doors in the Player Maps without numbers revealed? Am I missing something...?

Thanks in advance


I will try to make this encounter a memorable one! Including my party´s PC´s, there are 51 creatures involved in it!
I am going to expand the useful poster map with Dundjinni
(just supplementing what´s already there: slopes, the dirt road, a few rocks and bushes and some more wooden stakes,
then placing the poster map in the center) to give my players more space to move and more tactical options.

My question is: Do You have some advice concerning the execution of the battle? I´m not convinced of the plan described in "The Battle" page 22-24 DungeonMag.
Is there a better way to run the whole fight with standard or simplified rules for D&D 3.5? Is it a good idea to mix the standard rules with the skirmish rules from Miniatures Handbook? (I could use it, together with enough minis to run the fight, but I lack the experience with the skirmish system.)
Is "Hero´s of Battle" recommendable? It seems to rely mainly on GameMaster-Decisions, lacking clear mass combat rules?
Are there other mass-combat or skirmish rules for D&D 3.5 out there, what about Green Ronins Mass Combat rules from "Advanced
Player´s Manual"?

Last but not least, advice from DM´s who already run and finished this encounter would be greatly appreciated.

Thank You and Happy Gaming