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Without rehashing everything that's been said witches are great for RP purposes (mainly reactions), a difference in spellcasting, and some of the stuff you can kit them out with.

Really witches add a different flavor to the game, and in a move that shouldn't shock anyone that flavor is a lot like duck. ;)


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Let's see here...

Cortana would be NG devoted to knowledge primarily.

Jarvis would a N AI devoted to creation. (Iron Man's AI in the movies/animated series)

HAL 9000 would be CE but would be trapped in space so his reach is very limited.

And then Friend Computer would have a wildly shifting alignment from potentially one minute to the next, on the upside that AI is stuck underground in what was supposed to be the first complex that was built...which means it's called Alpha Complex. (Paranoia)


Yeah I'm thinking Knowledge: Planes might be the best one. I was thinking of using a skill that would be good for that one reason but would generally be totally useless everywhere else.


I've tried to look up the answer on my own and I can't find anything that's really giving me the answer I need so I'm hoping I can get some help here.

I created a Ninja character that was smuggled out of Chu Ye at a very young age and after hearing the stories has grown up to hate Oni and wants to take them down a peg or two, but I don't know what skill to give the character to know how to ID them. I was thinking Knowledge: Planes but since they're considered Native Outsiders would Knowledge: Dungeoneering help instead?