Devargo Barvasi

Lonbraj Arseleur "The Risen"'s page

1 post. Organized Play character for mswbear.

Full Name

Lonbraj Arseleur "The Risen"




Rogue (Knife Master/Scout) 8










Count Ranalc

Strength 12
Dexterity 18
Constitution 14
Intelligence 13
Wisdom 10
Charisma 10

About Lonbraj Arseleur "The Risen"

Lonbraj Arseleur "the Risen"
Male Human (Mwangi) Rogue (Knife Master, Scout) 8
CN Medium humanoid (human)
Init +8; Senses Perception +11
--------------------AC 22, touch 17, flat-footed 15 (+5 armor, +6 Dex, +1 dodge)
hp 67 (8d8+24)
Fort +6, Ref +14, Will +4
Defensive Abilities blade sense, evasion
--------------------Speed 30 ft.
Melee +1 cold iron punching dagger +11/+6 (1d4+2/×3) and
+1 mithral punching dagger +11 (1d4+1/×3)
Ranged greenwood composite shortbow +13/+8 (1d6+1/×3)
Special Attacks scout's charge, skirmisher, sneak attack +4d6
--------------------Str 12, Dex 22, Con 14, Int 13, Wis 10, Cha 10
Base Atk +6; CMB +7; CMD 24
Feats Combat Expertise, Dodge, Improved Feint, Mobility, Spring Attack, Two-weapon Fighting, Weapon
Traits adopted, dirty fighter, reactionary
Skills Acrobatics +17, Bluff +11 (+14 when feinting in combat, +21 to lie, +16 to feint, 6 to pass a hidden
message), Diplomacy +5, Disable Device +19, Intimidate +10, Knowledge (dungeoneering) +10, Knowledge
(local) +10, Perception +11, Sense Motive +10, Sleight of Hand +14 (+18 to conceal a light blade), Stealth
+16, Use Magic Device +11
Languages Abyssal, Common, Polyglot
SQ hidden blade, nightmare boots (smoking), nightmareboots (ignition), rogue talents (befuddling strike,
combat trick, finesse rogue, offensive defense)
Combat Gear cold iron arrows (50), nightmare boots, oil of bless weapon (2), potion of blur (2), potion of
displacement (2), potion of invisibility (2), wand of cure light wounds, alchemical glue (5), alchemical glue
accelerant, weapon blanch (ghost salt) (5); Other Gear +1 mithral chain shirt, +1 cold iron punching
dagger, +1 mithral punching dagger, greenwood composite shortbow, belt of incredible dexterity +2, cloak
of resistance +2, handy haversack, mask of stony demeanor, swarmbane clasp, sunrod (5), thieves' tools,
masterwork, tindertwig (10), waterskin, 1,534 gp, 5 sp
--------------------Special Abilities
--------------------Befuddling Strike (Ex) Foe you sneak attack takes -2 on attacks vs you for 1d4 rds.
Blade Sense +2 (Ex) +2 dodge bonus to AC vs. attacks made against you with light blades
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Dirty Fighter You receive a +3 trait bonus on all attempts to feint in combat using your Bluff skill.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Hidden Blade +4 +4 bonus on Slight of Hand checks to conceal a light blade.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Nightmare boots Gain concealment vs AoO during a run/charge.
Nightmare boots (smoking) (3/day) Activate as a swift action to gain concealment until end of turn.

Nightmareboots (ignition) (1/day) (DC 13) On melee hit, deal 2d6 fire dam in 5 ft radius (Ref half).
Offensive Defense (Ex) Sneak attack grants a +1 dodge bonus to AC for each die rolled vs. that foe.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Skirmisher (Ex) After move 10 ft, first attack deals sneak attack damage as though foe is flat-footed.
Sneak Attack +4d8/+4d4 +4d8 damage with a dagger-like weapon if you flank your target or your target
is flat-footed.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Swarmbane clasp Weapon/natural att deal full dam to swarms, and immune to the distraction ability of