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OK, thanks for the info all. I thought that was the correct answer, but I wanted to make sure I did it right. The main thing that threw me into doubt was that Hero Lab was including the standard performances into the archetype--they usually get it right although I have seen a couple other mistakes.

I included both names as I have seen both names referred to about equally online. I didn't know the source of the multiple names (thanks for that info Nefreet). I do own the source material in PDF (Inner Sea Magic IIRC), although honestly I almost always use online sources for reference as it is so much easier than paging through a PDF.

Once again, thanks for the info.

Edit: Oops, I guess I misspoke up there, while I have a bunch of the Inner Sea stuff, the magic guide was not in my downloads library when I checked. I'll make sure to pick it up if I decide to play the character.


I'm thinking of building a Dawnflower Dervish Bard for PFS play and am confused if I would still have standard Bardic Performance (for Inspire Courage in particular) available. The Battle Dance feature in the archetype says:

Quote:

When a dervish of dawn uses the inspire courage, inspire greatness, or inspire heroics bardic performance types as battle dances, these performance types only provide benefit to the dervish himself. All other types of bardic performance work normally (affecting the bard and his allies, or the bard’s enemies, as appropriate).

This ability alters the standard bardic performance ability.

Going strict RAW the "When a dervish of dawn uses ... as battle dances" certainly seems to suggest to me that the bard has an option not to use them as dances, of course using the same performance round resource pool and paying the action cost when switching from one to the other.

On the other hand, this reply from one of the designers (2nd post in thread) seems to make it clear that the standard inspire courage is replaced and not available.

But on the other hand (yes, I'm some kind of freaky alchemist with three arms) that post is quite old and I've seen recent PFS builds that use both performance options. In addition, Hero Lab (which usually gets it right) includes the standard performances as available in the Dervish of Dawn build.

Has interpretation of this changed over time? There have been other posts on this, but they seem to come down on both sides. I'll be happy either way--it'd be nice to have performance flexibility, but it'd also be nice to dance into battle without feeling guilty about not buffing my buddies.

Thanks.


ProfPotts wrote:
It's just a vanilla move action these days (although, since you won't be using your move action to actually move, you'll likely qualify for making a 5ft step).

Ah, slightly disappointing. It would seem to make more sense for it to be equivalent to a draw weapon action, but the rules are what they are, particularly in PFS.

Thanks for your response.


I have scanned numerous discussions, but have not seen this particular question addressed, though I may have missed it. Bringing a weapon hanging from the cord to hand is a move action, but is it like drawing a weapon where you can do it while also moving (assuming min +1 BAB), or must you remain stationary like picking it up from the ground. Logically it would seem like you could move like drawing a weapon as the corded weapon is moving with you, but I realize that logic and rule interpretations are not always the same thing.