"Well, I guess this serves something" Lolito steps back and tries to also shatter the other eye "And we are not just losing our energy here"
Defensive Spin:1d20 + 14 ⇒ (3) + 14 = 17 Bludgeoning/Magic/Cold iron/Silver damage+Dragon Ferocity:1d10 + 5 + 5 ⇒ (10) + 5 + 5 = 20
HP 60/68 AC 25 TAC 20 (+1 vs evil if within 10' of Kragg)
elemental fist: 4/8
barkskin 80 min
freedom of movement 10 min
water breathing
resist electricity (20)
"Ouch! You are rude little one!" Lolito complains but he keeps focused on destroying the eye gem before addressing the little clockwork.
Defensive Spin:1d20 + 14 ⇒ (1) + 14 = 15 Bludgeoning/Magic/Cold iron/Silver damage+Dragon Ferocity:1d10 + 5 + 5 ⇒ (8) + 5 + 5 = 18
If the gem is destroyed, any remaining hits go to the clockwork nearby.
HP 60/68 AC 25 TAC 20 (+1 vs evil if within 10' of Kragg)
elemental fist: 4/8
barkskin 80 min
freedom of movement 10 min
water breathing
resist electricity (20)
Perception DC 25:1d20 + 14 ⇒ (15) + 14 = 29
Lolito notices something as he punches the face "The eye sockets. They hold some ioun stones. Maybe they are powering this creature the way we have found in other places"
When he is up to remove them, he finds out himself approached by the small ball "What?!" jumps to the side to avoid it "We have some little visits in here!"
Regardless, he tries to focus on the ion stones, trying to grab and retrieve one, but if it cannot be picked, he merely tries to destroy it.
Defensive Spin:1d20 + 14 ⇒ (11) + 14 = 25 Bludgeoning/Magic/Cold iron/Silver damage+Dragon Ferocity:1d10 + 5 + 5 ⇒ (4) + 5 + 5 = 14
HP 68/68 AC 25 TAC 20 (+1 vs evil if within 10' of Kragg)
elemental fist: 4/8
barkskin 80 min
freedom of movement 10 min
water breathing
resist electricity (20)
"Enough talk!" Lolito holds his breath, trying to keep the gasses out of his lungs, and moves to hit what seems the face of the machine.
Kick:1d20 + 14 ⇒ (11) + 14 = 25 Bludgeoning/Magic/Cold iron/Silver damage+Dragon Ferocity:1d10 + 5 + 5 ⇒ (1) + 5 + 5 = 11
HP 68/68 AC 25 TAC 20 (+1 vs evil if within 10' of Kragg)
elemental fist: 4/8
barkskin 80 min
freedom of movement 10 min
water breathing
resist electricity (20)
"These methods look terrible" Lolito answers judgemental "Are there any way to undo those procedures?"
Then answering to Lara, he adds "By the way it talks, it seems to have been involved in what has been done to the colonist. Unless it is eager to help now, it seems we have no other chance but to destroy it to prevent further damage..."
Sense Motive DC 20:1d20 + 9 ⇒ (18) + 9 = 27
Lolito frowns, something not usual on him "Yes, Kragg is right. You are avoiding our questions about the Aboleth. Tell us how to unlock the door or we will have to consider you an enemy."
"No names unless we get those answers first, but I can tell you I serve Apsu, the Maker of All" Lolito shows proudly the tattooed silver dragon on his back "That should assure you, we are the good guys"
"We are just good people trying to help our people, really" Lolito smiles wide, offering his best face to the strange being.
Diplomacy aid:1d20 - 1 ⇒ (3) - 1 = 2
But his crooked teeth get on the way of offering a good image of himself.
"Oh wow! How could you see us all this time from there? Do you have eyes that long?" Lolito smiles very impressed by this technology "Oh, anyway, yes, we are colonists too. And we care, because they are our friends, students and neighbors. Would you not do it for your people too?"
"These other creatures you talk about, are them the Aboleth?" Lolito further inquiries "Oh, we think he is to the east, but there is a door there and we do not know how to open it."
"Uh!" Lolito steps back as well impressed by the finding, but then approaches slightly with curiosity as it proposes to talk "How did you manage to get there inside? If the Aboleth has imprisoned you there, perhaps we can help you out. Can you help us free the colonists?"
With a steady gaze, Lolito waits for the entity's response, hoping for valuable information that could aid them in their mission to rescue the colonists and confront the Aboleth.
"Any idea how this mechanism works?" Lolito specially hopes on Kragg and Lara, as they have shown to be cunning master technologists in the past, but he also tries to put his own five cents by studying the symbols here.
Linguistics:1d20 + 4 ⇒ (20) + 4 = 24
Lolito steps back from the massive metal door, frustration evident on his face as he addresses the group.
"Unless someone has a way to force this door open or perforate it through, it seems we'll need to find another path to confront the 'Big Fish'" he remarks, his voice tinged with disappointment at the unexpected obstacle.
Turning his attention to the remaining door, Lolito gestures for the group to follow as he leads the way towards their next potential route forward. He tries to open the remaining door to the north-west.
Strength:1d20 + 5 ⇒ (13) + 5 = 18
Perception:1d20 + 14 ⇒ (18) + 14 = 32
Lolito nods in response to Derym's proposal, acknowledging the logic in confronting the potential threat represented by the big fish to the easteast "Maybe you are right, Derym. Let's try to find the aboleth first"
With a determined stride, Lolito moves towards the eastern door, intent on trying to open it and assess the danger that awaits.
Strength check if needed:1d20 + 5 ⇒ (17) + 5 = 22
Lolito examines a bit more closely the massive door, for traps and to understand the mechanism, as well as to hear any noise beyond.
Perception:1d20 + 14 ⇒ (8) + 14 = 22
Then he traces back to the others, his freedom of movement makes this quite fast, as he can easily just walk through the water as good as he does on the surface. He looks through the men here, trying to discern if one of them is his pupil while Kragg tries to talk with them "There is a massive door to the east. It looks as it might guard our final enemy or its treasure, so maybe it is better to leave that one for last. What do you think about taking first the door to the west?"
Moving to the other end of the hall, Lolito inspects also this north-western door while Kragg talks.
Perception:1d20 + 14 ⇒ (4) + 14 = 18
"A dark power indeed. The work of Dahak by sure. These creatures, twisted and transformed, are not only a sad result of our search, but a raising concern for those who survived. We must proceed cautiously, for the dangers the aboleth are far more formidable than what we have faced so far. Let us uncover the truth and, if possible, save any remaining colonists from such a fate" Lolito responds to Derym's concerns as the group ventures deeper into the ruins.
"I can have some healing" Lolito appreciates Kragg's offering of the wand and remains observant while he does his magic.
CLW:1d8 + 1 ⇒ (5) + 1 = 6 CLW:1d8 + 1 ⇒ (7) + 1 = 82 charges for me Kragg, thanks!
"Yes, we need a plan before we open those chambers or they will drown on the water here. Let's make sure the area is under control" the man nods agreeing with the dwarf.
If everyone is ready, he will swim towards the eastern corridor while her freedom of movement lasts.
Perception:1d20 + 14 ⇒ (19) + 14 = 33
HP 68/68 AC 26 TAC 21 (+1 vs evil if within 10' of Kragg)
elemental fist: 4/8
haste (+1 AC included) r9
barkskin 80 min
freedom of movement 10 min
water breathing
resist electricity (20)
Lolito takes a moment to catch his breath after the intense underwater battle. The remnants of his elemental-infused strikes linger in the water, crackling with energy. With a nod of satisfaction, he surveys the now motionless mutants floating around.
"Hiaaa! Apsu's strength prevails!" Lolito exclaims, his voice muffled by the surrounding water. He looks over to his companions, making sure everyone is accounted for and safe.
Feeling the mystical energy that still courses through him, Lolito turns his attention to the rest of the party "We must press forward. The Aboleth awaits, and we shall save whatever colonist that remains alive!"
Despite the endurance of the mutants, Lolito finds his punches to slowly bring the creatures down, and so, he cleans the blood from the recent hit received and then keeps carving vital space on the underwater battlefield "*blurp* They are cornered now!"
Defensive Spin+haste:1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19 Piercing/Magic/Cold iron/Silver damage+Dragon Ferocity:1d10 + 5 + 5 ⇒ (1) + 5 + 5 = 11 +4 dodge vs orange if strikes
If orange falls, he steps over its place to give Lara a flank on black, and kicks at that one with his remaining attacks. Otherwise, just positions himself against the wall.
HP 55/68 AC 26 (30 vs orange) TAC 21 (+1 vs evil if within 10' of Kragg)
elemental fist: 4/8
haste (+1 AC included) r9
barkskin 80 min
freedom of movement 10 min
water breathing
resist electricity (20)
Lolito tries to smack the yellow mutant as he recovers from the octopus pin.
AoO: Quick punch+haste:1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 Piercing/Magic/Cold iron/Silver damage+Dragon Ferocity:1d10 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Without no one apparently knowing how to pierce the skin of the mutants more effectively, Lolito presses trying to pile punch after punch "If Apsu cannot enlighten, Apsu can give the strength. They will go the hard way then!"
Defensive Spin+haste:1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23 Piercing/Magic/Cold iron/Silver damage+Dragon Ferocity:1d10 + 5 + 5 ⇒ (3) + 5 + 5 = 13 +4 dodge vs yellow if strikes
And bolstered by Lara's magic, Lolito finishes with a fist that crackles with powerful electricity made of his mystic ki directed at whatever is still standing "Hiaaa!"
Hasted elemental fist:1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17 Piercing/Magic/Cold iron/Silver damage+Dragon Ferocity+Elemental Fist (5/8):1d10 + 5 + 2 + 2d6 ⇒ (9) + 5 + 2 + (3, 3) = 22(6 are electricity)
Feeling the water to not impede his movement, Lolito steps forward to hit the other mutants once the first one falls.
After yellow, go for orange, then black
HP 61/68 AC 26 (30 vs yellow) TAC 21 (+1 vs evil if within 10' of Kragg)
elemental fist: 5/8
haste (+1 AC included) r9
barkskin 80 min
freedom of movement 10 min
water breathing
resist electricity (20)
"Ouch!" Lolito protests as the mutant strikes him hard on the chest, he spins over himself to push the yellow one against the octopus, and focus on bringing that one down before the aquatic animal disappears.
Defensive Spin+haste+flank:1d20 + 14 + 1 + 2 ⇒ (18) + 14 + 1 + 2 = 35 Piercing/Magic/Cold iron/Silver damage+Dragon Ferocity:1d10 + 5 + 5 ⇒ (5) + 5 + 5 = 15 +4 dodge vs yellow if strikes
Spending more ki, he strikes one additional time
Ki extra attack: kick:1d20 + 14 + 1 + 2 ⇒ (12) + 14 + 1 + 2 = 29 Piercing/Magic/Cold iron/Silver damage+Dragon Ferocity:1d10 + 5 + 2 ⇒ (3) + 5 + 2 = 10
If yellow is down, other attacks go to purple
HP 61/68 AC 26 (30 vs yellow) TAC 21 (+1 vs evil if within 10' of Kragg)
haste (+1 AC included) r9
ki (6/10) attack (swift)
barkskin 80 min
freedom of movement 10 min
water breathing
resist electricity (20)
When the mutant squeezes in between, Lolito answers with a quick strike to its backside.
AoO: Punch+haste+flank:1d20 + 14 + 1 + 2 ⇒ (9) + 14 + 1 + 2 = 26 Piercing/Magic/Cold iron/Silver damage+Dragon Ferocity:1d10 + 5 + 2 ⇒ (3) + 5 + 2 = 10
"The sins of the Aboleth are horrible! We need to stop it before it creates more mutants" with a spin, Lolito tries to render unconscious one more of them, striking with a kick on the lower parts.
Defensive Spin+haste+flank:1d20 + 14 + 1 + 2 ⇒ (5) + 14 + 1 + 2 = 22vs purple (the one flanked with Kragg Piercing/Magic/Cold iron/Silver damage+Dragon Ferocity:1d10 + 5 + 5 ⇒ (4) + 5 + 5 = 14
Leaving what might remain of the mutant for Kragg, he then switches targets to the orange one, empowered by ki, he delivers an stunning fist trying to leave it out of the combat.
Ki extra attack: Stunning Fist 4/8:1d20 + 14 ⇒ (19) + 14 = 33 Piercing/Magic/Cold iron/Silver damage+Dragon Ferocity:1d10 + 5 + 2 ⇒ (1) + 5 + 2 = 8 Fort DC 18 vs stunned
"These ones have hard skin, how we bypass it?!" the monk exclaims alarmed his punches are not doing that much harm.
HP 68/68 AC 26 TAC 21 (+1 vs evil if within 10' of Kragg)
haste (+1 AC included) r9
ki (7/10) attack (swift)
barkskin 80 min
freedom of movement 10 min
water breathing
resist electricity (20)
"Licorice root!" Lolito gets excited as he feels the rush of adrenaline produced by Lara's spell, and begins releasing punches and kicks at the mutant in front.
Defensive Spin:1d20 + 14 ⇒ (10) + 14 = 24 Piercing/Magic/Cold iron/Silver damage+Dragon Ferocity:1d10 + 5 + 5 ⇒ (7) + 5 + 5 = 17
If the mutant is so strong as to be still conscious, Lolito focuses all his remaining power, concentrating his ki into an electrically crackling elemental fist!
Ki extra attack: Elemental fist:1d20 + 14 ⇒ (12) + 14 = 26 Piercing/Magic/Cold iron/Silver damage+Dragon Ferocity+Elemental Fist (6/8):1d10 + 5 + 2 + 2d6 ⇒ (9) + 5 + 2 + (3, 4) = 23 7 are electrical
If I understood correctly, there are no underwater penalties to the attack and damage thanks to the freedom of movement.
HP 68/68 AC 26 TAC 21 (+1 vs evil if within 10' of Kragg)
haste r9
ki (8/10) attack (swift)
elemental fist: 6/8
barkskin 80 min
freedom of movement 10 min
water breathing
resist electricity (20)
From my experience with clerics, keeping a slot open on your higher spell level, or your immediately lower one, is usually more than enough to accommodate for sudden needs, as you can always prepare a lower level spell on it.
On this specific setting, we knew we would need another water breathing to continue exploring the temple. So it seems fair to me.
Derym, Alyn, Lara, we need your first round preparations, as per GM request (past Wednesday), to have this started.
"What is that?" Lolito blurts underwater at the sight of the strange creatures.
Knowledge:1d20 ⇒ 6K.nature = 13, K. religion = 10
Profiting the group has yet not been noticed, Lolito uses the power of his unfettered shirt, and free of the water viscosity, he swiftly moves forward positioning himself where he can stop the attackers.
HP 68/68 AC 25 TAC 20 (+1 vs evil if within 10' of Kragg)
barkskin 80 min
freedom of movement 10 min (standard)
water breathing
resist electricity (20)
"If the aboleth is there, this might be our last fight. So let me say, thanks for your diligence and protection Kragg" Lolito vows to the dwarf, even below water his words sound distorted.
With that, and having been fully healed, Lolito ventures through the trapdoor shoulder to shoulder with Kragg.
A week has passed since the GM opened the way for us to go. Is no one else going to push the party forward? Not even a slight reaction?
I am a bit concerned it is always me pushing the party to the next door, room, conversation, event, etc. It makes me feel no one else is any longer interested in this campaign.
"Ah! If we find my pupil and the other missing colonists, I will be more than happy to help you remove the corruption and any other trace of Dahak's evilness in the temple Aoinse. There is so much the current Golarion can learn from your memories of Old Azlant!" Lolito states with a wide open smile.
Once Kragg prepares the party to go back into the water, the monk will focus his ki to renew his barkskin too, he escorts the construct to the chamber and helps activating the secret door described by him.
Perception:1d20 + 14 ⇒ (20) + 14 = 34
Lolito shrugs "It is my guess they sacrificed themselves to preserve the few islands that still stand in the Arcadian Ocean"
Happy to move forward, the man will guide Aoinse to the altar room where they installed the ioun stone "Hope you do not mind having a small bath after so many centuries, Aoinse"
Lolito follows the conversation and talks as well in Azlanti, which seems a common tongue by now for the party "Ah, these are all old gods, we have found statues and shrines devoted to them scattered all around the islands here. It is good to finally find more registry about them."
Turning to Kragg and the others, he adds "Aoinse seems to have important registry about the events of the past. I propose we secure them, bringing him to Talmandor's Bounty where he is not exposed to thieves and the weather. Maybe Thame has a lot to study with him and use the observatory to read the stars with his help, letting us know more about the dangers of the region. Leaving him in the temple might be dangerous."
Once the group seems to have no more questions, Lolito helps the construct to stand up and walk, taking him up if needed.
"Ok, let's go see this altar Aoinse. Yes come with us" Lolito will take the construct with the party in order to check if what it says is true, and Kragg theory confirms with the power having opened the secret door.
Fortunately, Lolito is acquaintance enough with Azlanti language by now for him to properly follow the construct's speech "That sounds like a dire time... I am sorry you had to go through such an experience."
Lolito is overtaken by the construct description of the Cataclism "I fear Amaznen and other of Azlant gods sacrificed themselves to try soften the impact. But there is Apsu, whose goodness is looking after us, and tries to make sure none of Dahak's evilness harms this region. He will comfort you if you are in need Aoinse"
GM Strikes Back wrote:
"There are indeed secret ways inside of this temple. it goes down much further than it looks. the ritual room downstairs opens into more areas, but I do not know much about what is kept down there. It was not my role to see past that one room."
This last part, Lolito makes sure to translate for anyone that does not know Azlanti "A secret passage in the ritual room? How do we open that secret door Aoinse?"
Lolito staggers for a second, surprised to hear the construct talking, he only reacts after hearing Kragg "Oh, wow, that is so so interesting. Hello Aoinse! Are you from ancient Azlant?!! Do you have memories of that time? I have some many questions... do you know about the aboleth?"
The carpenter fills in the construct about what they are doing here "You will see, one of those aboleth took our colonist friends and it brought them here. So we came to save them. Any idea of a secret room in the temple where the aboleth might be hiding? We have been everyone but found none"
"The place seems secured right now, you can rest again if the breathing blessing is over. I will remain vigilant while you do" Lolito adds to the discussion, while he waits to see the results of the winding up.
Lolito smiles showing his crooked teeth, his face illuminated with satisfaction "Yu!" as he starts winding up the construct's key "I bet it is a cooking robot. I yarn for a good stew"
Lolito listens Kragg, then to Derym, then back to the key at the construct's back "If... if it has some kind of human sentience... then maybe we can communicate with it like we do with a living creature... I think it is worth the try."
He stares at Kraag with pledging eyes that call out "can I?"
Lolito tries to assist Kragg as much as possible. When the dwarf tells the construct is ready, Lolito deduces the key in the back is some sort of power source.
"Guess we ought to try, isn't it? Be ready for in case the construct breaks havoc as the others..." then he puts his hands on the key, and with some patience and strength, he winds up the ancient Azlanti creature.
After his inspection of the area, Lolito makes it back to the forge "There is nothing new in those areas. How is the crafting going Kragg? Do you think you can avoid the golem to be hostile while you fix it?"
Lolito will try to help Kragg, with his rudimentary knowledge on mobile structures, moving tools, or just giving more life to the flames as needed.
Aid another: Profession carpenter:1d20 + 8 ⇒ (6) + 8 = 14
Lolito listens to the wise voice of Kragg and nods in agreement "That sounds a wise thing to attempt. If you think you can bring it back to live and collaborate, maybe it has information to help us."
"Apsu hear you and bring us the information of where the colonists are..." Lolito goes grab the golem and gives his strength and patience to transport all the parts for where Kragg can work on them.
Lolito listens Kragg's explanations about the clockwork reprogramming "Ah, time. That is what humanity always seeks for. More time for love, more time for work, more time to do this and that. But we get old and have to give up invariably on this and that..." the man rambles before coming to something more objective "We have to find the colonists before it is too late though. Maybe this vibrations we can hear now means something is on the move on some other room"
"We should check back the areas we have already been" and with this, Lolito sets himself on the move, and starts checking if something has changed in the nearby areas.
Perception:1d20 + 14 ⇒ (4) + 14 = 18
Lolito steps back, still in pain from the clockworks' pounding, and appreciates the party display "That technique is boom destructive. Thanks everyone, they surrounded me pretty fast."
"Is there anything we can do with those pieces?" Lolito searches through the room, trying to find any indication of the Aboleth.
Perception:1d20 + 14 ⇒ (20) + 14 = 34
Blasted by the force missiles, and feeling his companions presence, Lolito steps back and drinks a potion.
CMW:2d8 + 3 ⇒ (8, 3) + 3 = 14
HP 23/68 AC 31 TAC 26 (+4 dodge vs green if defensive spin hits)
BoF (+2)
shield +1 AC (from blocking weapon)
dodge +3 AC (fighting defensively)
dragon style
barkskin 80 min
Lolito tries to dodge side and side, but he is surrounded and outnumbered. He takes one of the blows, which breaks his right arm, and the electrical shock.
Barely standing, he steps backs, towards the group, and tries to handle the wizard construct with another array of attacks!
silver nine section whip-FD+BoF:1d20 + 13 - 4 + 2 ⇒ (14) + 13 - 4 + 2 = 25 Bludgeoning/Silver damage:1d8 + 7 ⇒ (8) + 7 = 15
HP 18/68 AC 31 TAC 26 (+4 dodge vs green if defensive spin hits)
BoF (+2)
shield +1 AC (from blocking weapon)
dodge +3 AC (fighting defensively)
dragon style
barkskin 80 min
"Lara!" Lolito exclaims alerted by the bursting fire taking her. Forgetting a bit about the black one, he spins around to try distract the green one from attacking Lara "We need help here! There is a mage!"
Then he flurries with the silver whip, trying to block as many attacks as possible.
silver nine section whip-FD:1d20 + 13 - 4 ⇒ (3) + 13 - 4 = 12 Bludgeoning/Silver damage:1d8 + 7 ⇒ (8) + 7 = 15
Then spins kicking the clockwork to keep it away.
Defensive Spin-FD:1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21 Bludgeoning/Magic/Cold iron/Silver damage+Dragon Ferocity:1d10 + 5 + 5 ⇒ (7) + 5 + 5 = 17
HP 51/68 AC 29 TAC 24 (+4 dodge vs green if defensive spin hits)
shield +1 AC (from blocking weapon)
dodge +3 AC (fighting defensively)
dragon style
barkskin 80 min
Finding himself alone with three enemies, Lolito looks left and right and quickly unfurls his silver nine-section whip and extends it in both hands in a defensive stance "Did the button say it was to invite three very tall and metal friends?"
Then looking at the black one close to him, he adds "That long axe of yours is not a present for ruin explorers, isn't it?"
As the automatons start to move towards him, Lolito advances with tumbles, while swirling the silver whip up and down "Hu! Ha! Hu!" shouting with each hop until he finishes trying to entangle the whip around the legs of the creature and send it to the ground.
Trip-fighting defensively (blocking):1d20 + 13 - 4 ⇒ (5) + 13 - 4 = 14
HP 68/68 AC 29 TAC 24
shield +1 AC (from blocking weapon)
dodge +3 AC (from fighting defensively with more than 3 ranks in Acrobatics)
dragon style (swift to activate)
barkskin 80 min