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So i was sitting and reading ultimate combat i kind of love idea but was missing something critical! what you ask? BOMBS! yes bombs! i really loved idea of a gun totting bomb throwing psychopath! Now is great because we now have the alchemist! and the gun slinger! so my question is thus! is there an archetype out there for the gunslinger that gives them bombs like the alchemist? i really don't want all magic involved in the alchemist itself i'd much prefer to have grit/deeds over extracts and such but having discoveries and all cool bombs from alchemist would be great! of course i COULD make my own and fiddled with a few ideas...but i just wonder... if one already out there and it would save me a ton of work!
Hi all, may be some have seen my post on main forums, about 3.5 council of wyrms file i stumbled on. After much work managed to take out all copywrite details of file to make it downloadable. To those don't know what council of Wyrms was, it was an old 2e campaign setting where players got to take up role of a dragon! setting took place on an island full of dragons! Not sure if person who orginally did this is still around, but i intend to make own modifications to the work they started and hopefully have a nice homebrew pathfinderized version of CoW! Original File: http://www.megaupload.com/?d=YYW27O8S this is file in its orginal content with certain images and such removed caused it to break ogl agreement, be forewarned all i have is open office so if your using word may not come out properly formated... anyone would like to give input or ideas for viable changes or CoW PrC's are welcome to post them here =D
As an old 2e player, i recently found old books while digging in my closet, it brought back alot of fond memories. I'm curious how many remember this old setting, how many actually played it and further how many would actually pick it up again if they got a chance? Recently stumbled on old books made me go looking for a 3.5 version which i actually found! at first i thought was an outdated 3.0 copy but upon looking its copyright as of 2010, meaning its fairly new! mentioning both pathfinder and dragon magazines, its a bit tweaked and still a beta. So interesting got some friends are going to give it a whirl come next week, so i was just curious how many out there still remember this, as its one of my favorites of old days, its really nice to pick it up and give it a whirl once again! P.s: also if any knows how to contact author of this, love to send them feedback no e-mail address or information pertaining to this =\ all i got is the name.
I suppose not entirely a PF question though, i stumbled on my old council of wyrms setting which prompted me to find my dragon 320 and 332 magazines, and my friends and i decided would be interesting to Actually combine the materials. So we are going to do a CoW campaign using the DM 320 and 332, and CoW setting but, problem we came to was... only goes to level 20 and young dragon. Is an epic level progression out there for these classes? fan made or otherwise? save me alot of work =)
I dunno maybe i'm a total oddball but i so love and adore kobolds! my favorite race, and i own almost every source book i can get my hands on about the little guys. So really saddend me to, see that they didn't get any real buffs in pathfinder. By buffs i just mean brought in line with other races! while i understand they are a monsterous race, and not a big focus...still i'd have liked to see them get there monsterous disability removed. Kobolds are about same size as gnomes or halflings and yet seem to get much much much worse stats then the latter. Its a pet peeve because i never considered kobolds physical weakness what made them so depraved and " cannon fodder" material. Sure there small but can you really say there weaker then a halfing? physically speaking? mean consider there ancestry, it seems odd that kobolds get such a crazy strength reduction, and con reduction with NO real buffs to compensate. Will say i love some of the bonus class skills that was a great touch! but certainly doesn't make up for the loss they inherently get in other areas. Love to see there bonuses reworked is all... honestly be changing it for my own campaigns when players want to use them probably to something along the lines of... +2 dex, +2 int, -2 con that puts them in line with the other species, i mean when you compare them to goblins...just weird! i'd say kobolds need a second looking at, in my own humble fanboyish opinion! |