Sprite

Lohn of Lethe's page

40 posts. Alias of Wei Ji the Learner.


Full Name

Lohn Slaf

Race

Stats:
URog4|HP:37/37|AC:21/T:16|F:+3/R:+9/W:+4|CMB:+6|CMD:16/11FF|Per:+9/13/11|In :+4|Fly:+17|DD/Stl:+15|Ac:+11|EArt./K:Dn/Lc:+10|Dp/SM/UMD:+9|Int/Blf:+6

Classes/Levels

BG Skills and Other Abilities:
Crft:Clkwk:+12|Crft:Locks+10|SoH:+9|K:Eng.:+8|Appr/Ling:+7|Invis(At Will)|Fly 60'(Good)|Snk Attk:2d6|Evasion|Uncanny Dodge

Gender

Female Pixie

Size

Small

Age

40

Special Abilities

Invisibility (at will), Fly 60' (Good), See In Darkness

Alignment

N

Location

The Steps, Lethe

Languages

Aklo, Common, Dwarven, First Speech, Senzar, Sylvan

Occupation

Tinker, 'law enforcer'

Strength 8
Dexterity 18
Constitution 12
Intelligence 16
Wisdom 14
Charisma 14

About Lohn of Lethe

L4:

Lohn
Female pixie unchained rogue 4 (Pathfinder Unchained 20)
N Small fey
Init +4; Senses low-light vision; Perception +9 (+13 to hear conversation or find concealed object, +11 to notice unusual stonework, traps, and hidden doors in worked stone and artificial constructions.)
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Defense
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AC 21, touch 16, flat-footed 16 (+5 armor, +4 Dex, +1 dodge, +1 size)
hp 37 (4d8+4)
Fort +3, Ref +9, Will +4; +1 Luck bonus vs. traps
Defensive Abilities danger sense +1, evasion, uncanny dodge
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Offense
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Speed 30 ft., fly 60 ft. (good)
Melee +1 cold iron elven leafblade +9 (1d3+5/18-20) or
. . silver morningstar +3 (1d6-1) or
. . unarmed strike +8 (1d2-1 nonlethal)
Ranged hand crossbow +8 (1d3/19-20)
Special Attacks sneak attack (unchained) +2d6
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Statistics
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Str 8, Dex 18, Con 12, Int 16, Wis 14, Cha 14
Base Atk +3; CMB +6; CMD 16
Feats Agile Maneuvers, Dodge, Weapon Finesse
Traits anuli engineer (anuli), artisan
Skills Acrobatics +11, Appraise +7, Bluff +6, Craft (clockwork) +12, Craft (locks) +10, Diplomacy +9, Disable Device +15 (+20 to disarm traps), Escape Artist +10, Fly +17, Intimidate +6, Knowledge (dungeoneering) +10, Knowledge (engineering) +8, Knowledge (local) +10, Linguistics +7, Perception +9 (+13 to hear conversation or find concealed object, +11 to notice unusual stonework, traps, and hidden doors in worked stone and artificial constructions.), Sense Motive +9, Sleight of Hand +9, Stealth +15, Swim +3, Use Magic Device +9; Racial Modifiers craftsman
Languages Aklo, Common, Dwarven, First Speech, Senzar, Sylvan
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (bleeding attack +2, canny observer[APG]), see in darkness, trapfinding +2
Combat Gear caltrops; Other Gear mwk darkleaf cloth lamellar (leather) armor[UC], mwk cold iron elven leafblade, hand crossbow with 10 blunted bolts and 10 bolts, silver morningstar, handy haversack, trapspringer's gloves[UE], bedroll, belt pouch, chalk (10), concealable thieves' tools[UI], flint and steel, grappling hook, masterwork tool, masterwork tool, mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (2), trail rations (2), waterskin, 274 gp, 5 sp, 8 cp
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Tracked Resources
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Armor Attunement (1/day) - 0/1
Blunted bolts - 0/10
Crossbow bolts - 0/10
Spell-Like Ability, At-Will (Invisibility, At will) (Sp) - 0/0
Torch - 0/2
Trail rations - 0/2
Weapon Attunement (1/day) - 0/1
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Bleeding Attack +2 (Ex) Sneak attacks also deal 2 bleed damage/round.
Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Craftsman (Ex) +2 on Craft/Profession checks related to metal/stone.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fly (60 feet, Good) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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Lohn has always been a tinkerer at heart.

She started out making small clockwork marvels to amuse and amaze children, and was content to have her little niche business, despite what other pixies thought of her living with the bigguns and whatnot.

That all changed for the worst one day, when a group of cultists invaded her shop, smashed most of her molds, and then set it ablaze for some unknown reason.

She set herself on a path of revenge at first, but after catching up with the cultists and dispatching them, she suddenly felt no sense of purpose, feeling adrift and unwanted.

Lohn attempted to get business financing, but no one seemed to be interested in little knick-knacks to make children laugh and have fun.

After the fourth time of getting kicked out of a banking establishment she was *just* about to go on a vendetta against money-lenders... when she happened to see a Law Enforcer Guild member get paid a pretty nice sum for apparently resolving some sort of issue.

She's been hooked to it since, though she really does wish she could return to making small amazing toys for the children.

Life in Lethe is hard if one doesn't have money, or a means of making money. For now, this will do.