Edge93 wrote:
First off I must ask, is this scenario in Pathfinder 1 or the Pathfinder 2 Playtest? You are on the PF2 Playtest forums but after reading the post I realized you might be talking PF1 here.
Assuming you are talking PF1, this is certainly an interesting challenge. Honestly if this is PF1 whatever you have in mind is probably not too much for them unless you've homebrewed the heck out of it. Players get crazy strong at high levels. But it is a tough balance and it's easy for a fight like this to bee way anticlimactic or badly lethal. So I can see wanting to avoid that. So maybe something like this:
Give your players some kind of arcane ritual or magic item that can bring down this dragon but needs some preparation and/or spellweaving to activate. Have the players work out their roles in a plan to use it, maybe some of them rush in, rolling attacks to distract and weaken the dragon or use spells to harm it, while others try to ready the magical coup de grace, rolling acrobatics checks to get into position while the battle rages and/or spellcraft rolls to activate and control the magic. You could work out ways to work whatever roles players want in the fight, like maybe someone wants to protect the main caster from stray breath attacks for example.
But in general the idea being attack or skill rolls suited to each player's chosen role in the plan, with successes contributing to the finish and failures having some improvised non-fatal penalties or damage. Once they've roleplayed enough distraction, weakening, maneuvering, magic charging, etc. to where it feels like a satisfying struggle, then have the ritual/magic item go off and finish the dragn once and for all.
Just an idea on how it could maybe be done. Hope this helps!
Thanks for the rally! And yes PF1 thanks for the catch, 1st post on here.
As for the battle we're doing, I am currently having them collect 5 orbs of dragon kind. In a homebrewed fashion altering it a bit and will end up being a ritual of sorts that will help them.
So my players are tied to the old faerun world but we have managed to mix both dungeons and dragon and pathfinder together to create a single world. They will be battling Kaulth, a great wyrm red,on the sword coast and is much stronger than a standard red. I found pathfinder rules for him and he's terrifying.
I came up with an idea of having weaken points on him to help the group wear him down to the point where they can fight him. A dragon could just fly and cast spells for an entire fight if possible so this is a way to help with that. Then they would have to track him down before he could heal up to full strength again. I'm going to try and make some tables that they pretty much are going to roll against. I liked ideas you placed regarding the skills and will have to put them to the test.
If you can think of anything else with the new info would help alot!!