Lockeed M'nere
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Hi all,
I would like to ask for help figuring out some fun character builds/concepts that meet certain conditions and are fun to play at level 1-10 as opposed to optimized for 15-20.
3-5 friends and myself are in the planning stages for the first book of the wrath of the rightous campaign. I don't know what other people are playing yet so I want to have a few options to fill the party holes.
I have a little meta-game knowledge of the campaign that I am allowed to use for character creation and would like the character to fit most of the following conditions.
*High CHA/social skills/Mass Combat leadership ability: I know there is alot of npc interaction and some chances to shine as a mass combat leader. Profession(soldier) skills etc (easy to do with a headband of int)
*Strong Mythic Synergy: I would like the character to be something that is made around the interaction of mythic tiers that become available at the end of book 1 ~ level 6 I believe. Mythic eldritch heritage is boss, and I like eldritch heritage in general so inclusions of that in builds is preferred. Feel free to point out other focuses that get much stronger with their mythic feats/abilities.
*Downtime System/Crafting options: our group tends to have some extra focus on these types of options during campaigns so I would really like to have some ability in these.
*Combat ability vs demons/evil: This is probably the #1 focus of whatever the build is. Our Dm likes to optimize monsters and boost CR's. Max hp demons with better feat selections, class levels, and choice magic gear will be aplenty I imagine.
Classes I am considering:
***Note if no one else is playing a paladin I will be playing a Paladin. If someone plays a ranged paladin I might still play a melee paladin. So a melee Paladin build is appreciated.
****Note if there is a paladin in the group and I am allowed to play a summoner I will most likely be playing a summoner. If synthesist is allowed.. I will be playing that. If its not and master summoner is allowed I will most likely be playing that. I don't need/want help with a summoner build, I have several of those already.
Paladin: melee w/ Orc bloodline using eldritch heritage maybe? I'm very familiar with anti-paladin builds but not very much with paladins. Any build would be highly appreciated.
Sorcerer: not sure what would be best against demons. Blasters run into the immune electricity/poison and resists vs cold/fire/acid issues. Maybe a crossblooded Fey/Arcane enchanter type? Or a sonic/force damage focused type. (not alot of sonic spells i can think of so help with that would be appreciated, and I believe many of those are Bard only spells). spell focus, elemental focus can stack up nicely.
Oracle: buffing/disable focused, maybe with Aasimar Oracle boost for an animal companion or other key revelation. eldritch for arcane heritage.
Bloodrager: w/ Orc bloodline using eldritch heritage. crossblooded w/ primal and some choice barbarian rage powers.
Cleric: using channel / selective channel maybe? glory/etc domains. Haven't really looked much at clerics to be honest but I think they would be strong and fun if built correctly.
I'm open to Zen archer, alchemist builds (vivisectionist or thrower w/ force damage bombs), inquisitor builds (ranged or melee w/ teamwork) but those don't really really fit the cha/social/mass combat. That being said if someone else takes the Cha roles then I will need to fill in with something else.
And if anyone can think of anything I've missed/ not thought about I would appreciate a 'bonk' on the head and a comment / question / concern / criticism / or critique. :)
Thank you all in advance
