Baron Galdur Vendikon

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Hi all,

I would like to ask for help figuring out some fun character builds/concepts that meet certain conditions and are fun to play at level 1-10 as opposed to optimized for 15-20.

3-5 friends and myself are in the planning stages for the first book of the wrath of the rightous campaign. I don't know what other people are playing yet so I want to have a few options to fill the party holes.

I have a little meta-game knowledge of the campaign that I am allowed to use for character creation and would like the character to fit most of the following conditions.

*High CHA/social skills/Mass Combat leadership ability: I know there is alot of npc interaction and some chances to shine as a mass combat leader. Profession(soldier) skills etc (easy to do with a headband of int)

*Strong Mythic Synergy: I would like the character to be something that is made around the interaction of mythic tiers that become available at the end of book 1 ~ level 6 I believe. Mythic eldritch heritage is boss, and I like eldritch heritage in general so inclusions of that in builds is preferred. Feel free to point out other focuses that get much stronger with their mythic feats/abilities.

*Downtime System/Crafting options: our group tends to have some extra focus on these types of options during campaigns so I would really like to have some ability in these.

*Combat ability vs demons/evil: This is probably the #1 focus of whatever the build is. Our Dm likes to optimize monsters and boost CR's. Max hp demons with better feat selections, class levels, and choice magic gear will be aplenty I imagine.

Classes I am considering:
***Note if no one else is playing a paladin I will be playing a Paladin. If someone plays a ranged paladin I might still play a melee paladin. So a melee Paladin build is appreciated.

****Note if there is a paladin in the group and I am allowed to play a summoner I will most likely be playing a summoner. If synthesist is allowed.. I will be playing that. If its not and master summoner is allowed I will most likely be playing that. I don't need/want help with a summoner build, I have several of those already.

Paladin: melee w/ Orc bloodline using eldritch heritage maybe? I'm very familiar with anti-paladin builds but not very much with paladins. Any build would be highly appreciated.

Sorcerer: not sure what would be best against demons. Blasters run into the immune electricity/poison and resists vs cold/fire/acid issues. Maybe a crossblooded Fey/Arcane enchanter type? Or a sonic/force damage focused type. (not alot of sonic spells i can think of so help with that would be appreciated, and I believe many of those are Bard only spells). spell focus, elemental focus can stack up nicely.

Oracle: buffing/disable focused, maybe with Aasimar Oracle boost for an animal companion or other key revelation. eldritch for arcane heritage.

Bloodrager: w/ Orc bloodline using eldritch heritage. crossblooded w/ primal and some choice barbarian rage powers.

Cleric: using channel / selective channel maybe? glory/etc domains. Haven't really looked much at clerics to be honest but I think they would be strong and fun if built correctly.

I'm open to Zen archer, alchemist builds (vivisectionist or thrower w/ force damage bombs), inquisitor builds (ranged or melee w/ teamwork) but those don't really really fit the cha/social/mass combat. That being said if someone else takes the Cha roles then I will need to fill in with something else.

And if anyone can think of anything I've missed/ not thought about I would appreciate a 'bonk' on the head and a comment / question / concern / criticism / or critique. :)

Thank you all in advance

Dark Archive

(New here and first post) First I'm just going to post all the relevant stuff from the site so its here for reference. Then I'm going to ask my specific questions at the bottom.

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The second type of bond allows an antipaladin to gain the service of a fiendish servant. This functions as summon monster III, except the duration is permanent and the antipaladin can only gain the service of a single creature and that creature must either have the chaotic and evil subtypes or it must be a fiendish animal. Once selected, the choice is set, but it may be changed whenever the antipaladin gains a level. Upon reaching 7th level, and every two levels thereafter, the level of the summon monster spell increases by one, to a maximum of summon monster IX at 17th level.

Once per day, as a full-round action, an antipaladin may magically call his servant to his side. This ability is the equivalent of a spell of a level equal to one-third the antipaladin's level. The servant immediately appears adjacent to the antipaladin. An antipaladin can use this ability once per day at 5th level, and one additional time per day for every four levels thereafter, for a total of four times per day at 17th level.

At 11th level, the servant gains the advanced template (see the Pathfinder RPG Bestiary). At 15th level, an antipaladin's servant gains spell resistance equal to the antipaladin's level + 11.
Should the antipaladin's fiendish servant die or be banished, the antipaladin may not summon another servant for 30 days or until he gains an antipaladin level, whichever comes first. During this 30-day period, the antipaladin takes a –1 penalty on attack and weapon damage rolls.

Augment Summoning
Your summoned creatures are more powerful and robust.
Prerequisite: Spell Focus (conjuration).
Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

Superior Summoning
You can summon more creatures.
Prerequisites: Augment Summoning, caster level 3rd.
Benefit: Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.

Abyssal Bloodline
Generations ago, a demon spread its filth into your heritage. While it does not manifest in all of your kin, for you it is particularly strong. You might sometimes have urges to chaos or evil, but your destiny (and alignment) is up to you.

Strength of the Abyss (Ex): At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.

Added Summonings (Su): At 15th level, whenever you summon a creature with the demon subtype or the fiendish template using a summon monster spell, you summon one additional creature of the same kind.

Eldritch Heritage
You are descended from a long line of sorcerers, and some portion of their power flows in your veins.
Prerequisites: Cha 13, Skill Focus with the class skill of bloodline selected for this feat (see below), character level 3rd.
Benefit: Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.

Improved Eldritch Heritage
The power of your discovered bloodline continues to grow.
Prerequisites: Cha 15, Eldritch Heritage, character level 11th.
Benefit: You gain either the 3rd-level or the 9th-level power (your choice) of the bloodline you selected with the Eldritch Heritage feat. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.
Special: You may select this feat multiple times. Its effects do not stack. Each time you select the feat, it applies to a different bloodline power for that bloodline available at sorcerer level 3 or 9.

Greater Eldritch Heritage
Your discovered bloodline power reaches its zenith.
Prerequisites: Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th.
Benefit: You gain an additional power from the bloodline you selected with the Eldritch Heritage feat. You gain a 15th-level (or lower) sorcerer bloodline power that you do not already have. For purposes of using that power, treat your character level as your sorcerer level for all your sorcerer bloodline powers granted by this feat, Eldritch Heritage, and Improved Eldritch Heritage.

/////////////////////////Done with Stuff///////////////////////////////

So as you might be able to guess I'm trying to build an Anti-paladin with a Fiendish Boon servant.

What I want to know is the interaction of the Abyssal bloodline level 15 power added summoning, that you get through greater eldritch heritage with the Fiendish Boon Servant as well as the feats augment summoning and superior summoning.

In the text of the servant explanation it says that "This functions as summon monster III, except the duration is permanent and the antipaladin can only gain the service of a single creature and that creature must either have the chaotic and evil subtypes or it must be a fiendish animal." I take this to mean that the ability by itself can only summon one creature and cant be used to summon multiple creatures of lower levels as part of the base ability. Fiendish boon meets the req for added summoning, you HAVE to have a demon or fiendish creature, so when you summon up your servant it adds another one.

Everything I have read says that fiendish boon works with augment summoning...so by the same reasoning I would think that superior summoning would work as well assuming that you have multiple summons.

So assuming those work as it seems they should RAW if not RAI .... at level 17 as an antipaladin I should be able to have 3 nalfeshnee with +4 all stats(augmented), +4 str/con in addition to that, and spell resistance 28 (up to 31 at 20th) permanently running around with my character giving him UNHOLY AURA, umlimited greater dispell magic, and FEEBLEMIND on arcane spell-casters with a DC of 32(taking into account aura debuffs for -6, -4 vs spellcasters, +2 from new stats.

So does this work? If not is there a way to make it work?

(I'm 100% sure that with spell perfection,same feats + bloodlines, on a conjurer I can get almost the same thing but with 4 of them but i'd rather play as an antipaldin!!)

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Relsys

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