Alastir Wade

Llywel's page

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As a player who uses spells unconventionally, I say sticking your hand into water and unleashing electricity to kill your enemies is asking for the GM to say "how much electricity resistance do YOU have?"

Also? what about the fish? I'm pretty sure there are creatures out there *cough* akhana *cough* that regulate creature's life and death that would be upset if people start killing creatures by the thousand for no reason...

just sayin'... just sayin'

or you could try sticking some templates on some monsters and let him figure out what template you've added and what powers it gives the monster he's against...


I find it amusing that in the Jade Regent adventure path, you can own a significant number of fireworks, and have a craft (alchemy) of +10 (1 rank, +3 class skill, +2 racial gnome bonus, +4 Int)and still not be able to recreate even the lowliest firework you've gotten your hands on.


Sorry! I just thought it was a cool avatar :(


Seconded!! Please...


Archaeik wrote:

It doesn't appear to have a DC, similar to enchanting magic items.

It does require a feat.

Gunsmithing wrote:

You know the secrets of repairing and restoring firearms.

Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms.

Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At your GM's discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm's price (minimum 1 day).

Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the price of the cartridge. At your GM's discretion, you can craft metal cartridges for a cost in raw materials equal to half the cost of the cartridge. Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day).

Restoring a Broken Firearm: Each day, with an hour's worth of work, you can use this feat to repair a single firearm with the broken condition. You can take time during a rest period to restore a broken firearm with this feat.

Special: If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs 300 gp and 1 day of work to upgrade it to a masterwork firearm of its type.

The bit I italicized seems to say Craft Alchemy allows you to create cartridges but you wouldn't be able to create the black powder to go into them, then I guess. @.@


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Is there a DC for the creation of Black Powder?

I've got the Inner sea world guide where they discuss black powder weapon, and black powder, but they don't assign it a DC to create that I've found