Female Elf

Llorva's page

95 posts. Organized Play character for lucklesshero.


Full Name

Llorva Zyloris

Race

Elf Perception: +2 | Initiative +4

special:
Has energy resistance fire DR/5,Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round and is staggered 1st round of every combat

Classes/Levels

Oracle 2

spells:
0lv. Create water, Detect magic, Guidance, light, stabilize| Lv1. (2/5day) ant haul, cure lt wounds, shield of faith

Gender

Female HP. 18/18:| AC: 19, Tch:13, FF: 16 |Fort. 2 Ref. 3 Will. 3 (+2 vs ench)| CMB:+1, CMD 14

Alignment

NG

Languages

Common, Draconic, Elven

Strength 10
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 10
Charisma 16

About Llorva

Llorva, has come from a mysterious conclave of elves who revere the elements. She is beautiful and mysterious herself. She is often vague when answering questions about herself and seems troubled about something just as often. There is a sense of resignation about her that is undeniable.

Init +4; Senses low-light vision; Perception +2
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Defense
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AC 19, touch 13, flat-footed 13 (+6 armor, +3 Dex)
hp 18 (2d8+5)
Fort +2, Ref +3, Will +3; +2 vs. enchantments
Defensive Abilities uncanny dodge; Immune sleep; Resist fire 5
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Offense
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Speed 20 ft.
Melee light mace +1 (1d6) or
. . longsword +1 (1d8/19-20)
Ranged longbow +4 (1d8/×3)
Oracle Spells Known (CL 1st; concentration +6)
. . 1st (4/day)—ant haul (DC 14), cure light wounds, shield of faith
. . 0 (at will)—create water, detect magic, guidance, light, stabilize
. . Mystery Flame
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Statistics
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Base Atk +1; CMB +1; CMD 14
Feats Toughness
Traits arcane temper, resilient
Skills Acrobatics +4, Climb +3, Diplomacy +7, Heal +6, Knowledge History +5, Knowledge planes +5, Knowledge (religion) +5, Perception +2, Perform (dance) +8, Spellcraft +6 (+8 to identify magic item properties) swim -3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven
SQ elven magic, oracle's curse (powerless prophecy), revelation (molten skin)

Combat Gear:
acid; wand of summon monster I (9 charges), Wand of cure lt wounds (48/50 chrg), Snapleaf, oil of magic weapon,Holy water, antitoxin.
Other Gear MW Breastplate, arrows (20), light mace, longbow, longsword, backpack, bedroll, climber's kit, elven trail rations[UE] (2), flint and steel, healer's kit, spring loaded wrist sheaths (2), belt pouch, spell component pouch, sunrod (2), waterskin, 1pp, 6 gp, 9 sp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Powerless Prophecy Gain uncanny dodge, but cannot act during surprise round.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.