| Llaeddra |
My party has just reached the Valley of Aloi. We've mostly played the AP as written, though I threw in a few tailored encounters for them here and there.
The characters trusted the troglodytes and worked with them, hoping to reach some mutual agreement on surviving the Fangwood, but given the trogs are CE I had them agree to a better deal from the Legion. So when the party was away, the trogs attacked the refugees. A desperate race to rescue some kidnapped refugees ensued, which was fun.
That all culminated in the attack on Camp Red Jaw. We had two players and three of the refugees die here, and the party had to retreat and regroup (which seems to be the opposite of most groups' experience. It was the hobgoblin alchemist that did the most damage.
The three forts went pretty much as written. Our teenage fey sorcerer took the korrigan club and wields it with her hair, sometimes with her burning gaze... we're all a bit creeped out by her. The toughest battle was the trolls at Nunder. I really tried to make the Ibzairiak encounter memorable, I think it was, nobody died but it wasn't easy for them.
Longshadow was fun. We had mixed reactions to the social duel, some players really liked it and one really disliked it.
The siege didn't really work as written imo, not to say it was bad, but in hindsight a few adjustments would have improved things. Many of those adjustments have already been mentioned in these forums.
So now they are at the Valley. I'm not sure how we're going to deal with the cavalier's horse heading underground...