Stymphalides

LizD's page

Organized Play Member. 49 posts. No reviews. No lists. No wishlists. 20 Organized Play characters.




In a homebrew campaign my characters are needing to go to Akiton, and I thought I'd throw in that this event was occurring when they went. I was disappointed to find out I couldn't buy the module. I still thought I'd try to do an approximation of it (they are higher level anyway so I already would have needed to modify it).

I played this at GenCon Online but I don't remember the details; can someone remind me what the basic plotline is and some monsters that were encountered?


I saw this new item in Galaxy Exploration Manual, which gives a different power depending on which deity it's attuned to. My current character happens to worship Talavet, so I was looking over that power.

Sacred Seal (Talavet) wrote:
Three times per day, you can begin animatedly telling a fable that reflects your actions; doing so doesn’t require an action. When you do, choose one of the following: charge, combat maneuver, covering fire, feint, harrying fire, or move your speed. So long as you perform the chosen action before the end of your turn, allies within 30 feet of you who perform the same type of action before your next turn gain a +2 morale bonus to AC and a +1 morale bonus to attack rolls and skill checks while performing those actions (such as a bonus to AC against attacks of opportunity while charging, but not against subsequent attacks).

So, I guess if I move my speed (for example), anyone else who does so on their turn can get a +2 to their AC to opportunity attacks triggered by moving. Or if I do harrying fire, anyone else who does harrying fire gets a +1 to their attack. Sorta useful I guess?

It says I could give a bonus to skill checks. The only thing in the list of activities that involves a skill check is feinting, so I guess it means if I feint, anyone else who also feints that turn gets a bonus to their bluff check. So not a bonus to any skill, just to bluff.

Am I interpreting it correctly, or am I missing something?


I was reading some older threads on this forum and there seems to be some uncertainty about how mounted combat is supposed to work. I'm trying to make a mounted character for PFS (a gnome cavalier riding a boar) and want to see if I can get some clarifications.

If I charge, do the cavalier and the mount both get to make an attack, or just the cavalier? I had assumed they both did, but then I read some dissenting views on it.

(If they normally both get to attack, then) what if I'm using a lance, but the mount doesn't have reach?

Who should take feats such as Improved Overrun, the character or the mount?

The rules say I (as a small character) can't take a boar as a mount until level 4. But, the intent behind that rule is obviously that the mount needs to be big enough for me to ride. Would I be able to start with the boar if I take the Undersize Mount feat, or do I still have to start with a pony or wolf even though I'm capable of riding a small mount?


So, I play a blessing on someone's check to defeat a bane. This triggers my power to choose a character at my location Rio shuffle a random card from their discard pile into their deck. I choose me. Is the blessing I just played in my discard pile.

Also, when exactly does the card get shuffled in, relative to other things that are going on? Say I play the blessing on someone fighting a Carrion Golem, and also choose that person for healing. They still lose, despite my blessing, and have to discard two cards from the top of their deck. Is that before or after they shuffle the card in? And if the Carrion Golem specified that it did this "after you act", would that change the answer?


This was a character I had in 4th edition; the GM suggested I play a reboot of him for his Pathfinder campaign, and I like the character but I'm not sure if I can make him effective in Pathfinder. But I don't know Pathfinder as well; maybe someone can help me build it.

I need:
To be reasonably good at fighting with a shortbow, even though I won't have the points to raise my strength very high. (Ideally, I would also be able to do tricks like 4th ed.'s hunter ranger, like tripping with a ranged attack.)
A blink dog companion.
A rat familiar.
To be good at social skills. (He was sort of acting as an ambassador for the goblin kingdom.)
Some magic.

I could switch to a class other than ranger if it works out better, although ranger seems like a good base since it has an animal companion and spells (and the character was a ranger before.)


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Since all the classes are eventually getting class decks, and the Gunslinger one hasn't been announced yet (that I know of) I thought it might be worth a try to put in a request: I'd really like it if one of the characters was a Ratfolk. They have their own racial archetype, Gulch Gunner, that specializes in close quarters combat. I'm sure there's some way to translate it to the card game mechanics.

(Alternately, I'd really like a Ratfolk Investigator, but there's no special archetype for that.)


I have a subscription to the adventure card game but didn't get the Goblin Lockpicks promo from deck 6 (or whichever deck it was from).


I'm switching to Lem for my organized play group, and I'm leaning toward using Skull & Shackles Lem because he can aid his own checks from the beginning, and I like his Sea Singer role. But I wish he got more spells (the maximum is 4). Whereas CD Lem can get a lot of spells, and is good at casting them, but can never aid his own checks.

So which of the three Lems do you like best, and why?


I have a subscription to the PACG in my shopping cart, and haven't been able to complete the checkout process. It just stays in my shopping cart.


I have a subscription to the PACG in my shopping cart, and haven't been able to complete the checkout process. It just stays in my shopping cart.