BAB:2+1=3
Fort (Wiz+TM+stat+cloak):1+1+1+1=4
Reflex (Wiz+TM+stat+cloak):1+1+4+1=7
Will (Wiz+TM+stat+cloak):4+1+1+1=7
Spells/Day
(0) 4
(1) 3+2
(2) 3+1
(3) 2+1
Arcane Bond: Greensting Scorpion
Cantrips
Scribe Scroll: uses my save should I make the scroll
Arcane School: Admixture
Versatile Evocation (Su): When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Acid Flask - Doses 1 (10 gp); Spells acid arrow, acid fog, acid splash, dispel magic, grease, wall of ice
----- Acid Splash (F): The spell deals +1 point of damage.
----- Acid Arrow (M): The spell’s acid lasts 1 round longer than normal.
Alchemist's Fire - Doses 1 (20 gp); Spells burning hands, fireball, flaming sphere, protection from energy, resist energy, scorching ray
----- Scorching Ray (F): Add a +1 circumstance bonus on your attack roll with all rays from the spell.
----- Scorching Ray (M): Any target damaged by a scorching ray catches on fire as if it has been struck by alchemist’s fire.