Painter Worshipper of Shelyn

Little Orphan Annie's page

332 posts. Alias of Edward Sobel.


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quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

The Enemies take off, probably looking for easier prey, Annie simply shrugs and turns back to the road or trail, Guess we move on to town then huh? she just starts skipping down the road/trail toward town. whistling a little tune.

whistling ring around the rosie


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quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

takes 1 full minute to summon ediolon, and really why summon anything that really is sooo not really needed right now. currently the enemies are not really worth Annie summoning anything with you guys decimating them. You guys are nearly killing one a round Annie's best summon heck even her ediolon at best would take 3+ rounds to wound one enough to have a victory. I really did not optimize Annie as a heavy combatant. if you noticed she did rather well alone in a non-combat adventure. That got pretty much cut short with the GM change.


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quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

oh how nice, you waited for me... well, sorry to say I am not as impressive as you guys, so I will poke at one of them for a while and you guys do everything else. so watch out here come the make believe OP summoner...

ranged touch: 1d20 + 10 ⇒ (10) + 10 = 20
fire damage: 4d6 + 1 ⇒ (2, 4, 1, 6) + 1 = 14

Annie simply hurls a little ball of flame at one of the creatures. and looks for a place to hide.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

I vote we move on to town. We can rest there and rest the hoses as well.


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quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

same question, 10 miles? I think horses can go like 30 miles per day.

know arcane: 1d20 + 5 ⇒ (19) + 5 = 24


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quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie and Leo both have templates that take up levels


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quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

hey all, Annie still here and all leveled

Annie was quiet, barely even noticed as the talks went on. finally she offers her thoughts, I am quite good at not being noticed, and not being what I really am. she smiles

and while you were out slaying some monster, I managed to double cross a crooked merchant and blackmail a bandit. all because nobody aver would suspect me.

ad-lib a little with Annie's unfinished adventure.


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quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
DoubleGold wrote:
okay, the bandit leader dies of a massive heart attack. and all his secrets with him dies. His group breaks up.

Well ok.. little anticlimatic but whatever..

Sorry if i upset you already... never mind on payout or anything.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Just wondering then about annie and the bandit leader, kind of left unresolved, maybe a little payout or contact or something to close that


I have a more conventional build that is actually PFS legal multiclassing summoner and sorcerer.

anyway it is nice to know that someone reads my posts every so often.

I currently am playing a pathfinder version of Annie, and Janna in online Pathfinder games


A little while back I posted my version of Annie, (That got little to no attention)

the thing is I made Annie as close to sticking to something that is actually playable in a Pathfinder game, possibly even PFS legal.

you can look at this alias if you want, or ignore (like most others)


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quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

After scoping out the meeting place Annie returns to the tavern she started at(prior to even investigating the merchant).

she then enjoys a nice meal wondering where her companions may be.


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quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
The Voice from the Depths wrote:

Tavern

The man nods slowly.

"I can help you meet him, but it will be outside the city of course. One can never be too careful. Meet me in the forest to the east of town tomorrow night."

The man then gets up and pays for his drinks, and Annie's food before leaving through the front door.

Annie give a smile of accomplishment, hoping that she has accomplished something.

she then spends the rest of the day scouting the area the meeting is to take place.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
The Voice from the Depths wrote:

Tavern

[dice=Sense motive]1d20+8

The man considers what Annie has said.

"I would need you to tell me more about all this. Who did you speak to, and why are you telling me all of this?"

Annie considers thing for a minute, she seems unsure exactly how to answer. this whole thing started out of curiosity, but things seemed to get pretty complicated rather quickly, and without her companions around she is on her own here.

Well It all started with that poster there, I started snooping around and got word that this bandit was, really not such a bad guy. So I figured, maybe I could get a little coin, and possibly make a new friend that may help me out in the future. I decided to check out the one that posted that poster. get all the info I could and relay what I needed to to this bandit fellow. but until I was certain that I was speaking to him or someone associated with him, I thought it best to be a little secretive. unfortunately I am not very good at that.

Annie has a little bite to eat, So, can you help me find this bandit mentioned in the poster?


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie looks around amazed at the change in sound level. but she soon gets down to business.

OK, I am looking for this bandit. she pulls out the poster advertising the mission and places it on the table.

I did some checking and come to find out that this fellow is actually doing good, helping those in need, robbing corrupt rich folk, you the type.

anyway, I decided to learn what i could from the person or persons that want him dead. So I did my thing, got inside, and discovered what he was up to. Now I have word on a shipment of goods, and the route he will take. to avoid this bandit fellow. so do you think this is worth something to him, can you lead me to him?

1d20 + 6 ⇒ (2) + 6 = 8

Yeah Annie cannot keep anything secret

sense motive DC 8:

Annie knows more but is definitely hold it back. She probably want to ensure her own safety as well as her own profit.


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quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie smiles at the man, If it was really gold I was after, I wouldn't have returned the gold you already gave me. rather it is information I seek, but...of course some coin won't go unappreciated.

She looks about trying to determine if they are being watched. I don't suppose there is a place we can talk?


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quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie is quiet for a moment. soon the illusion fades realizing her cover has been discovered, revealing the little gnome girl. the same way I got you to give me a gold coin. so, the information I have, is it worth something to you?

Annie hands him back the coin he gave to her.


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quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie looks up at the stranger, a bad man, he said we owed him money, but daddy said he paid. there was a fight and the bad man had a guard beat up and kill daddy. I ran away as fast as I could. but i will never forget him. she says through strained tears.

Annie goes on to describe the merchant she had just left, explaining how once she got the courage, she started to find out about the man, ... And that's when I heard him say that if this shipment gets stolen he would be done for.

bluff: 1d20 + 6 ⇒ (13) + 6 = 19 ... any bonus for believable story?


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie stands there for a bit. think of some way to ind out if this man is the bandit she is seeking.

She turns to go but does say as she leaves (definately loud enough for the cloaked man to hear) I just wish someone would teach the man that took my family away a real lesson.

she then goes out the door but stays nearby the door to see if he follows.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie gathers the coin she collected. and waits a few minutes before heading into the tavern after the cloaked man that tossed in a gold coin.

she goes up to him, pulling on his pant leg to get his attention.

thank you sir for the coin. you are most generous.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie decides to stake out this Mucky Duckling tavern.

shifting her appearance to look like a homeless human child disguise: 1d20 + 18 ⇒ (17) + 18 = 35 she sits herself down within view of the door panhandling for spare change as she watches.

taking note of those that enter and leave, looking for one that has the most probable look of this Bandit fellow.

perception: 1d20 + 8 ⇒ (19) + 8 = 27
bluff if needed: 1d20 + 6 ⇒ (7) + 6 = 13


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

After taking her leave of the Merchant confident that she came out ahead, especially with what she has planned.

she then starts to gather what information she can on the bandit and his or her usual hunting grounds.

diplomacy to gather information: 1d20 + 6 ⇒ (13) + 6 = 19


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
The Voice from the Depths wrote:

Merchnat

The merchant begins bargaining for your services.

"300 gold each. My servant is the one who will be taking him down after all."

Annie thinks a moment, Ok then. 300.

Annie will collect her 300 gold right, now to intice our bandit friend to take the bait. and she is off to find a certain bandit.

As she speaks she tries to get a read on the merchant and determine if a double-cross lies in her future.

sense motive: 1d20 + 1 ⇒ (14) + 1 = 15


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie rubs her hands together, a smile crosses her lips, That is most excellent plan. So then perhaps there is the issue of my payment for my assistance. say 500 gold each for me and my partner. the rest after the "goods" are delivered.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie looks over the monstrosity once more. I'll see what i can do, but I will need some things and something to prove that I can be trusted by the bandit.

Now I know the route, the ambush site, what do you plan on transporting to sweeten the deal for our bandit to want to attack, and, will you be transporting the actual goods via another route?

diplomacy to entice more information from the merchant: 1d20 + 6 ⇒ (14) + 6 = 20


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie circles the creature checking it out like a prospective customer. So before I decide anything, how do plan on using this thing?


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie looks at the giant, trying to determine what it may be.

knowledge arcana?: 1d20 + 5 ⇒ (13) + 5 = 18


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

just following the merchat at this point, Annie is still plotting as facts are revealed


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

sense motive: 1d20 + 1 ⇒ (1) + 1 = 2

yeah, who are these guys again?

Annie simple follows along, completely oblivious to the dangers.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

I believe we will go meet the merchant at the appointed time and place.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie whispers back, I agree, of course seeing what's up this guy's sleeve is very useful indeed

looking back to the merchant. Agreed then, we will meet you and sundown. just give us a more precice location please.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie's interest is peaked at the mention of a "beast" A beast? what kind of beast, can I see?


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
Gashka wrote:
I'm really tired still...even though I slept for like over nine hours last night, so I think I'm gonna catch a little nap before I have to deal with work tonight when I'd love nothing more than to just burn it to the ground.

I have just the character for you (too bad she ain't a real person)


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie examines the maps studying them intently.

when and what is your next shipment of goods planned? and what route do you plan to take? I propose with my help, we lay a trap for Mr Bandit.

You see, I use my abilities to infiltrate the bandit lair, and mislead Mr bandit as to your shipment, and instead lead him into a trap, while your normal shipment travels safely along another route. Of course I will need to know that route so I can keep the Bandit from going in that direction. and when he attempts to rob you, instead of a bunch of goods ripe for the taking, he finds wagons loaded with well armed soldiers ready to strike back. I may even be able to relay back the ambush point to you so you will be ready.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie smiles, now that wouldn't be very fair, If I told you what I know, then you would have no need of me.

Annie climbs up on a chair to feel a little taller. what i want from you? well I can't exactly deal with this bandit on my own, I will need help. I suggest a trap. looking about the room.

would you happen to have a map? especially of the areas you ship most of your goods, possible site where this bandit may attack.

another bluff check? 1d20 + 6 ⇒ (16) + 6 = 22


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
GM Choon wrote:
Yep. Killed him, too. :)

don't make me hurt you...


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
GM Choon wrote:
I play League of Legends too. I know which one you're talking about. :)

Have you seen my bear Tibbers?


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie simply climbs up on a chair. well the real question is, why do want this bandit? vengeance?, justice?, or something more personal. You see. I have information but not the resources to act upon them. while you, sir, have the resources but not the information.

Annie drops any illusion of her disguise reveling her much more gnomish features.

you see, I have means of getting into places. I can help you, but first i will need something from you.

must add ranks to bluff

bluff: 1d20 + 6 ⇒ (7) + 6 = 13 (any bonuses for believable story?)


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

As Annie is being brought in, she takes note of the mansion's layout and what kind of defenses it may have. looking for guards and how many, where they seem to keep watch.

perception: 1d20 + 8 ⇒ (1) + 8 = 9

Once she is brought before the merchant. ahhh, hello there.You having a bandit problem?


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

again, IC, nobody knew (knows) about the bandit situation until Annie investigated. and while she was doing that everyone else split.

ONLY ANNIE knows that the bandit mission is what it is. she did not share that since everyone was gone before she could.

also, the reason I keep talking combat, it was shwartz that initially was judging party member's worth from combat ability.

basically said did not care if Annie ran off, she was not valuable enough to worry about.

what is really annoying is the fact that when everyone went on to the cow situation, nobody bothered to make mention of Annie, even to say "hey where's Annie, we should gather everyone up first."

and to be honest, nobody has yet.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

In any event If nobody cares what happens with Annie, and since she does not measure up combat wise to garner any concern or care....

I have two options...
1. I will continue solo
2. quit the game.

and depending on the Dm's input, I have a feeling I know the choice.

I don't enjoy playing a game where fellow players quite frankly don't care what happens to their comapnions. or make an attempt to get to know them.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

what I was referring to is the fact that many DM's outright ban summoners because of the OP builds. without giving them a chance.

this chaarcter was rejected from several games only becuse the Summer class. and nothing else.

I didn't even have to post much just summoner = NO way


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
Schwartz wrote:
Well, it's not you personally. Since you basically just met, Schwartz likewise wouldn't care if Moneez or David ran off somewhere either. He might care if Leo ran off given that the guy killed something like 4 ankhegs in one round of melee combat solo, which was a pretty impressive feat. But he'd probably just sort of shrug that off as well.

yeah, and I find it hard to believe that so many actually think the summoner is over powered.

but If everything is revolving around combat power then perhaps this is the wrong game for Annie.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
Schwartz wrote:
IC Schwartz is probably unlikely to notice or care. Sorry. :/ Maybe Leo would have left a note or something since he seemed to be looking after you and Moneez?

Yeah I expected that.

pretty common occurance with me actually.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
The Voice from the Depths wrote:


Bandit

It takes you a while but you finally find the home of the man offering a reward for the bandit's capture. The place is fairly large and nice with several guards standing outside. When they notice you they just shoo you along thinking you are a child.

Annie protests at the attempt at being shooed away.

Don't shoo me away, I have information. for your boss! about a certain bandit.

she gives a sly grin.

bluff: 1d20 + 6 ⇒ (4) + 6 = 10

and besides, You really don't want to make Mr. Tibbers angry.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

actually nothing was known about the bandits until Annie went researching it.

technically IC, only Annie knows this.

also how far along will you go before someone asks where Annie is at?


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

left over map

we are currently split cause nobody pays attention to the fire gnome.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Looking around she notices the others she was with have gone.

Annie just shrugs and is off to find the merchant that is offering the reward for the bandits.


Annie from League of legends

see the character sheet in the profile


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

we still playing? seems nothing is happening.

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