Reta Bigbad

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Thank you all for the reply. I missed the thread that said this somehow!


Greetings,

I ordered the bundle at the level that should have included miniatures, but only received comics. Obviously I entered the right key, or else I would not have received the comics. What am I missing?

Order # 4536087. I can provide Humble Bundle key on request if required.

Many thanks!


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Multiple personality disorder goes into some strange, unexplained territory. There are case reports where one personality was diabetic, but the others were not, so the personality which is exhibited at any given time can have profound consequences well beyond the mental dimensions. Since those consequences *can* be tied to specific personalities, and only those personalities, I would want to know how the player saw his character. Are the personalities truly separate individuals (one possibility) or fragments of the same personality (essentially only one 'actual' personality but fractured/compartmentalized in order to provide "safe spaces" to adapt to and/or deal with trauma). Ignacia posts above "Justin is a psyche split, caused by trauma. The unnamed one is kind of different. Part of an artifact merged with Adam when he was a baby..." Given that, I would agree with Kileanna and rule that a Dominate Person cast on Justin would also continue with Adam, as at their core they're really still the same person, just fractures of the same personality. But like the real-world diabetic example, I would also rule the third personality would not be impacted (much like Harry Potter might be, but not he-who-must-not-be-named) as this psyche/soul is different that then one the spell was cast on, but as noted be subject to a -6 penalty on any attempt to dominate that one.

Cool question, thanks for sharing!


Turelus wrote:

I once ran this as an introduction adventure for RotR.

The idea was they were running MotFF as is, then the Pathfinders sent them to Sandpoint to investigate some rumours of goblins there.

That's what I did, seemed to work well. Only slight difference is Pathfinders sent them to learn about the town, build relationships, etc...goblins then attacked, players are swept into the AP


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I had my party sent there for essentially a reconnaissance and intelligence gathering mission to report back on...nothing nefarious, just get the lay of the land, figure out who the key players are, and what resources are available (everything from what can you buy in the shops, to where can you sell "appropriated goods", to raw material availability such as lumber and ore); all while focusing on the main goal of building relationships with the locals so when other adventurers arrive they'll have an easier time. My party thought this was the entire focus of the AP, so a bit of a bait and switch on them as they got drawn into the larger AP...but by then they had a chance to meet with many in the town, most of the "local heroes" scenarios actually made sense for them, and they felt invested in the town.