jemstone wrote:
Is there any logical reason for not simply associating it with Level/Tier, rather than attribute? There's already been talk of decoupling it from single attribute abuse potential, so why not just tie it to Level/Tier?
If you have a party of 4 Mythic Heroes, all at Level 5, Tier 1, but with various attribute-value diagrams between them, should the Paladin who has a +4 in his attribute bonus not be as proficient with his Mythic power as the Wizard with a +6?
Why not just use a simple "Half your level +1" formula, or "Half your level plus your Mythic Tier"?
This would give your L20/T10 characters 20 world-altering events per day each, while your L5/T1 characters would individually be changing fate 3 times daily - still nothing to sneeze at.
Just a thought.
chaoseffect wrote:
Instead of linking Mythic Power usage to your attributes, why not have it linked to character level? Maybe tier + 1/2 of your total level?
I feel like this is the answer, 1/2 Character level + Mythic Tier. It'll make for an additive progression, and one that is familiar to players (1/2 level + something is about as simple and easy to apply as anything in the game), but one that is separate from potential min-maxing. I don't necessarily feel that min-maxing is to be avoided at all costs - it can be right, for the right character - but I don't think it should effect you're overall viability, even as much as it does, and certainly not even more. This will also avoid the problem of disparity within a single group of players. Normally, at least in the groups I've played in, characters tend to be the same level, so regardless of how the characters choose to work their Ability Scores, none of the players will surge ahead or fall behind in their ability to warp reality with their awesomeness. Dual Focus could even be replaced by a feat that would let you add 3/4 character level instead of 1/2, or something similar.
...anyway, that's my two cents.