LittleBlueGoblin's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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I agree, judging size is essentially impossible in space, particularly in an artist's rendering... I think the bigger question is wither it's actually built from/around Absalom, the city or the island itself? Or just build by survivors/refugees/exiles from the city, and named in its honor?


Oceanshieldwolf wrote:


Something about the Occultist clicked with me, I just wish it was completely divorced from existing Arcane schools, though I completely understand why this was done. I guess that is what Archetypes are for... Domain based Occultist, Mystery based Occultist etc; Implements not based on schools, domains, bloodlines or mysteries

I agree completely, both the fact that it juts sort of clicked, as a class, and I wish it was not tied to the traditional schools. I understand, from a reasonable amount of work standpoint, why it's structured like that, but I would love to see their spell list divided up by body slot association (amulets will tend to protect you in some way, belts will tend to enhance your body, etc...).


jemstone wrote:

Is there any logical reason for not simply associating it with Level/Tier, rather than attribute? There's already been talk of decoupling it from single attribute abuse potential, so why not just tie it to Level/Tier?

If you have a party of 4 Mythic Heroes, all at Level 5, Tier 1, but with various attribute-value diagrams between them, should the Paladin who has a +4 in his attribute bonus not be as proficient with his Mythic power as the Wizard with a +6?

Why not just use a simple "Half your level +1" formula, or "Half your level plus your Mythic Tier"?

This would give your L20/T10 characters 20 world-altering events per day each, while your L5/T1 characters would individually be changing fate 3 times daily - still nothing to sneeze at.

Just a thought.

chaoseffect wrote:
Instead of linking Mythic Power usage to your attributes, why not have it linked to character level? Maybe tier + 1/2 of your total level?

I feel like this is the answer, 1/2 Character level + Mythic Tier. It'll make for an additive progression, and one that is familiar to players (1/2 level + something is about as simple and easy to apply as anything in the game), but one that is separate from potential min-maxing. I don't necessarily feel that min-maxing is to be avoided at all costs - it can be right, for the right character - but I don't think it should effect you're overall viability, even as much as it does, and certainly not even more. This will also avoid the problem of disparity within a single group of players. Normally, at least in the groups I've played in, characters tend to be the same level, so regardless of how the characters choose to work their Ability Scores, none of the players will surge ahead or fall behind in their ability to warp reality with their awesomeness. Dual Focus could even be replaced by a feat that would let you add 3/4 character level instead of 1/2, or something similar.

...anyway, that's my two cents.


I'm incredibly excited about this finally being released. Sadly, I don't have my copy yet, but before I start building character concepts in my head (ok, too late, but...) I wanted to know... any word on what is and is not playable in Pathfinder Society?