Aurical wrote:
Put the maiden down, or suffer the embarrassment of being defeated by a person a third your size! A guy? Um. Put the innocent victim down or be defeated by a kobold!
1.What is your character’s name? Everyone calls her Blaze or Little Blaze. A name given her by the crusaders that stopped her captors because she had escaped her bonds and lit several of the cultists on fire with oil, igniting the oil with her hand that had been on fire. Or maybe it was referring to her utter fearless attack on the cultists that destroyed her tribe. 2. How old is your character? 52 3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? Blaze is a golden scaled kobold, though a bit better toned muscularly than most kobolds. Still really short, at about 2'11" and 39 pounds. She wears light garb that is modest but tasteful, though more like the styles of other races rather than the nearly naked of most kobolds. When she wears armor, it is often just a chain shirt under a tabard with her personal symbol on it. Her personal symbol being a sun with a dragon scale casting a shadow. 4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? She speaks speaks and acts more like an elf than a kobold. 5. Where was your character born? Where were you raised? By who? She was born to a kobold warren just outside the worldwound, but she was very young when some cultists cleared out her tribe. She was raised by a few crusaders that cleared out the cultists. They let her tag along and taught her how to fight and cast spells. 6. Who are your parents? Are they alive? What do they do for a living? Her actual parents are dead and she remembers very little of them at this point. The crusaders who basically raised her are alive somewhere, as far as she knows. She had left to get some experience on her own. 7. Do you have any other family or friends? Not really. She makes acquaintances everywhere, but she doesn't befriend others very easily. 8. What is your character’s marital status? Kids? Nope. 9. What is your character’s alignment? LG, which to me means she acts on belief and logic over emotion and values others before herself. 10. What is your character’s moral code? That's complex. Contrary to most concepts of paladins however, she has very few limits on how to fight, focusing more on why to fight. She needs a good reason to fight, hurt, or kill, but if she needs to do any of those, she'll do it in whatever way lets her win. Traps, ambushes, deception (in a battle, whether an economic battle or a physical fight), are all fine. But a fight is to be avoided, and preference given to avoiding making enemies, and consider how current enemies might become friends later. She distinguishes between those who are opponents vs those who are enemies. Enemies have your defeat specifically as a goal. Opponents see you as merely an obstacle between them and their actual goal. Enemies should be dealt with ruthlessly. Opponents should be dealt with an eye towards finding a solution that doesn't require everyone killing each other and with an eye towards future relations being better and thus treated with much better respect. She believes those in positions of authority have a duty and responsibility to those under that authority, not the other way around. She sees the fight against suffering as essential, that a lack of suffering is as bad as too much suffering. She sees her own growth ax the result of her past suffering and her fighting against it. Intentional suffering achieves nothing, but when faced with it, one should fight against it. People like her should confront the suffering of others when it is too much for them to handle. Can't improve if you're dead. She sees evil as existing in choices made only, not in specific powers, items, etc. 11. Does your character have goals? To one day found her own tribe according to her own way of life rather than how her old tribe lived. 12. Is your character religious? Moderately. She doesn't feel a strong connection to any particular deity, but she does feel a mysterious connection to the divine as well as the darkness from the cultist's ritual, which she has taken as meaning that the divine nature of the world encompasses both light and dark. 13. What are your character’s personal beliefs? Covered above I think. 14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? The ones who raised her were two elves and a dwarf, so she has a long view of time. A decade isn't very long at all. This also means she spends plenty of time when making things, and "soon" means a much longer time to her than most humans. 15. Why does your character adventure? What else is she going to do. She knows how to fight and cast spells, but has never been tied to single place, so she continues to roam, to see the world and help out where she is needed. 16. How does your character view his/her role as an adventurer? She sees herself as a helper and protector. Fate will guide her to where she is needed. 17. Does your character have any distinguishing marks (birth-marks, scars, deformities)? Her scales on her chest above her heart are blackened as though burned with magic. Usually hidden clothes though. Her left hand is a slightly different shade of gold from the rest of her. 18. How does your character get along with others? She is pleasant and polite, but often stays quiet and doesn't open up to others. 19. Is there anything that your character hates? Being helpless. 20. Is there anything that your character fears? Nothing. (I as a player have no ability to handle fear because I don't know what fear is like. I've never felt it. She will be immune to fear soon enough anyway.)
SqueezeMeNow wrote:
Perhaps, but the narrative doesn't work nearly as well and I'm one of those filthy "rp trumps optimization" players. |