Goblin

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I suspect the next AP will be set in Lastwall. We may see more details soon.

I hope so anyway, it seems an interesting corner of the world to play in.


I'm starting off a new campaign playing a Hellknight Armiger. The character is fairly ambitious if loyal and long term objectives include gaining influence in a major Order or founding their own minor one.

With this in mind I have a few questions about the size and composition of Hellknight Orders. How big is a major Order on average? What kind of magnitude, dozens or hundreds say? How many of those are Armigers? The majority or a small number at a time? Outside of the Order of the Gate how common are Signifers?

The only real context I've found has been the Order of the Torrent which is unusually small. I imagine there is vast differences between the Orders though.


I'm currently running the Kingmaker Adventure Path for a group of six players in weekly 3 and a half hour sessions. While I am a fairly experience GM I've not had much experience with Pathfinder before, certainly not at campaign scale. The same for most of my players.

Now we're a few sessions in the players have been examining XP awards. So far I've stuck to the Medium advancement track as recommended, however when adjusted for 6 players this can end up with them gaining less experience per encounter than expected

Similarly are the rewards for completing quests and exploring hexes individual or group based? I've been assuming they're group based and have handed out 15 XP per hex and 65 XP per quest completed. Is this correct or have I been dreadfully under compensating them?

I have been keeping a detailed record of rewards so it shouldn't be hard to adjust them if I have to.

Any advice would be greatly appreciated.