Gossamer

Lisena the Serpent's page

3 posts. Organized Play character for Rosc.


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Silver Crusade 3/5 5/5

I let the party know, in character, at the start of every mission immediately after or before the opening box text. It saves a ton of confusion when I shift personalities mid-session. Because if we're being honest, having a whole new person try and slip into the group would set off some "This person is going to betray us" flags if they weren't suspending disbelief for the sake of cooperative play.

I too am approaching the "Tony Stark" method of play, but it's mostly due to mechanics: Social Grace boosts my Sense Motive, which is really helpful to Snake Style, and I already have Disguise boosted to help with keeping things hush hush. I'm likely going to take Bluff or Intimidate as well, in order to help my Feinting and Enforcer tactics.

So far, though, not much thought has been given to the identity on the part of the table as a whole. I show up, introduce myself, and much like everyone else we focus mostly on finishing the mission in the allotted time slot. Roleplay for roleplay's sake has always has trouble fitting into 'traditional' PFS scenarios, so I'm basically playing a Dexterity Monk with no alignment restrictions and decent Charisma.

Silver Crusade

I've found that it's much, much easier to just tell the party in the pre-boxtext introduction about the dual nature of your Vigilante. It saves on confusion, but more importantly, it saves on precious time. I enjoy the idea of having 'two' characters as much as the next person, but PFS play is not the same as a home game or an AP.

Besides, the biggest mechanical draw of the second identity is the divination immunity. In that case, you're traveling with 3-10 liabilities that practically invalidate it.

BretI wrote:
Grumbaki wrote:
If Spiderman was in Golarion, you know what he'd be?

Most likely a Wild Soul (Arachnid) archetype Vigilante.

Nah. That archetype feels a bit less like this and more like this. Or maybe this. I love that they tried, but you don't get to feel like Spooderman until level 18.

TriOmegaZero wrote:
Cory Stafford 29 wrote:
Might as well be in your vigilante identity the whole time, except for the odd scenario where it may actually help you to disguise yourself.
It's honestly better to be in your social identity to get whatever bonuses you get from that, and still use all your vigilante talents without any real drawbacks.

I'm struggling with the same problem. Lisena here focuses on Snake Style, which is significantly better in her Social Identity thanks to Social Grace. That +4 to Sense Motive checks is pretty tempting. And hell, the +4 to Disguise means she can pull it off.

I still use the Vigilante Identity because it's fun and I get to talk with a silly hissss, but I'm considering a personal arc where she goes Tony Stark. Or, hell, maybe takes on a more traditional use of the Disguise skill to invent a third personality that blends the two.

Silver Crusade 3/5 5/5

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jasonm777 wrote:

Thanks, everyone, that clears things up.

As of now I still haven't created the character, so there is no name to worry about.

On that note, however, what are some suggestions you'd have for playing a Vishkanya character? This is new, unknown territory for me.

I am currently playing a Vishkanya Vigilante and having a great time. TWF with the Unarmed Strike and Finesse talents to keep my damage up to par and the Enforcer feat to add debuffs to her attacks. In terms of RP, her social identity is ll about redeeming criminals while her vigilante identity is all about beating them up until they decide that crime isn't worth the trouble.

Anything that uses Dex and/or Cha is a decent pick. While I would normally advise people to avoid Swashbuckler, this race gives it a reasonable save against the stat busting poisons that can shut you down with ease.

If you want to go archery, this race has a near perfect stat setup for the Medium. Just channel a Champion spirit and go to town.

And a shout out to the Alchemist: the ability to chug a Con mutagen means your racial poison (one of the few good poison options in PFS) will be that much harder to resist. Plus, the idea of a Vishkanya who experiments on ways to enhance their natural traits is pretty neat.