Falconer

Linora Avedra's page

31 posts. Alias of Luis Loza (Rule and Lore Creative Director).


Full Name

Linora Avedra

Race

Human

Classes/Levels

Cavalier (daring champion) 1 | 16 AC/14 tch/12 FF | 12/12HP | F+4, R+4, W–1 | Init +4 | Perc –1

Gender

Female

Size

Medium

Age

22

Alignment

NG

Languages

Common, Hallit

Strength 10
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 8
Charisma 16

About Linora Avedra

Linora Avedra
Female human cavalier (daring champion) 1
NG Medium humanoid (Human)
Init +4 Senses Perception –1

DEFENSE
AC 16, touch 14, flat-footed 12 (+2 Armor, +4 Dex)
hp 12
Fort +4, Ref +4, Will —1

OFFENSE
Speed 30 ft.
Melee Aldori dueling sword +7 (1d8+4, 19-20/x2)

Ranged
Longbow +5 (1d8, x3)

STATISTICS
Str 10, Dex 18, Con 14, Int 12, Wis 8, Cha 16
Base Atk +1; CMB +1; CMD 15
Abilities challenge 1/day, champion's finesse, order (Order of the Flame), tactician
Feats Escape Route (Teamwork), Slashing Grace, Weapon Focus (Aldori Dueling Sword)
Skills Acrobatics +9, Bluff +7, Diplomacy +7, Intimidate +7 (+8 at max HP), Knowledge (local) +5, Sense Motive +3, Stealth +9
Traits Highlander (+1 Stealth, class skill; +2 in hilly and rocky regions)Reckless (+1 Acrobatics, class skill), Sword Scion (+1 attack with Aldori dueling sword)
Drawback Doubt (–4 on a skill or ability check for one hour after a failure)
Languages Common, Hallit

SQ
Load 0-33 lbs., 34–66 lbs., 67–100 lbs. (Current load - 57 lbs.)
Gear

Offensive:

Aldori dueling sword
Martial One-hand Weapon
Damage: 1d8, Crit: 19-20/x2, Range: N/A, Weight: 3 lbs., Type: Slashing, Notes: N/A

Longbow
Martial Ranged Weapon
Damage: 1d8, Crit: x3, Range: 100 ft., Weight: 3 lbs., Type: Piercing, Notes: N/A

20 arrows, Weight 3 lbs.

Defensive:

Leather Armor
Light Armor
Bonus: +2, Dex Bonus: +6, Armor Check Penalty: 0, Arcane Faliure: 10%, Speed: 30 ft/20 ft, Weight: 15 lbs., Notes: N/A

Adventuring:

Fighter's Kit
(a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin)

Skill and Utility:

N/A

Etc.:

Traveler's Outfit
5 lbs.

0 pp, 125 gp, 0 sp, 0 cp
0 XP

APPEARANCE
Height - 5'9"
Weight - 148 lbs
Hair Color - Red
Eye Color - Brown

HISTORY

If she still could, Linora would just live off stories of great heroes like she did when she was young. In the outskirts of Restov, tales of the Sirian Aldori and the swordlords swelled to a grand size. The fights grew deadlier, the duelists grew bolder, and their wit grew sharper. The swordlords' stories became legendary by the time they reached Linora's ears and she hungered for more tales every day.

As Linora grew, she took interest in the blade, but quickly found her biggest enemy: society. The locals saw her attempts at swordplay unfit for a young girl as her. Other girls her age would have nothing to do with her and she constantly found herself wrapped in scuffles with the latest boy to taunt her. Her hot-headedness eventually found her behind bars for a few years. She began to sulk until she met with Myanni.

Myanni had the unfortunate luck of being the winner of her duel with a minor noble. To Linora's fortune, though, Myanni was one of the few remaining swordlords in the region. Much to Myanni's chagrin, Linora insisted on learning how to fight like a true swordlord. Her insistence went on for months. Eventually, Myanni gave in and taught her some basic techniques. While Linora's temper continued to be a problem, she eventually learned to control her anger and fight like a true duelist.

Linora soon returned to the outside world with more hopes and dreams in her heart than ever before. She would set out and prove herself to the world and claim the proper title of Aldori Duelist. She caught wind of an upcoming expedition to the Stolen Lands to the south and decided the River Kingdoms were the proper place to prove herself.

MISC. PLAYER INFO

Class Abilities:

Challenge (Ex): Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.

Champion's Finesse (Ex): At 1st level, a daring champion gains the benefits of the Weapon Finesse feat with light or one handed piercing melee weapons, and he can use Charisma in place of Intelligence for the purpose of combat feats prerequisites. A daring champion also counts as having the Weapon Finesse feat for the purpose of meeting feat requirements. This ability replaces mount.

Order (Ex): At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order's challenge ability for 24 hours. The violation of an edict is subject to GM interpretation.

A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM's preference.

Tactician (Ex): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Order of the Flame:

A cavalier of the order of the flame devotes his life to the pursuit of personal glory. Even if such pursuit puts his own life on the line, the cavalier pursues legendary status and the fame and glory associated with such renown.

Edicts: The cavalier must pursue glory for himself and those with whom he associates. He must strive to heap glory upon his name, no matter the costs. He must challenge and defeat an ever-increasing host of rivals to further cement his illustrious reputation.

Challenge: A cavalier of the order of the flame becomes ever more emboldened with each glorious victory. As an immediate action after reducing the target of his challenge to 0 hit points or fewer, the cavalier can elect to issue a glorious challenge to an opponent within 15 feet.

Glorious Challenge: A glorious challenge does not count against the cavalier's number of challenges per day, but otherwise acts like a cavalier's challenge class feature.

When he issues a glorious challenge, the cavalier takes a –2 penalty to AC for the duration of the glorious challenge (this penalty stacks with the usual –2 AC penalty against opponents other than the target of the cavalier's challenge).

The cavalier gains a morale bonus on melee damage rolls against the target of his glorious challenge equal to 2 × the number of consecutive glorious challenges he has issued thus far. As long as he continues to defeat targets of his glorious challenges and there are more opponents in range, the cavalier can continue to issue glorious challenges indefinitely, with the penalty to AC and the bonus on damage rolls increasing with each subsequent foe. For example, a 5th-level cavalier that has just issued his third glorious challenge after defeating the original target of his challenge takes a –6 penalty to AC (–8 against creatures other than the target of his glorious challenge) and gains a +11 bonus on melee damage rolls (a +5 bonus from his base challenge ability plus a +6 morale bonus for three consecutive glorious challenges).

Skills: A cavalier of the order of the flame adds Knowledge (local) and Survival to his class skills. Whenever the cavalier's current hit point total matches or exceeds his maximum hit point total, he gains a bonus on Intimidate checks equal to 1/2 his cavalier level (minimum +1).

Timezone - US Central