Lini

Lini 1010's page

233 posts. Alias of Merisal The Risen.


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Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

"Time to splice the main brace Grog all round"


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

lini starts her turn by burying Velociraptor

Hands bear to Aric adds 2d4 to your combat check

Recharges deaths touch with ring of regeneration

Explores then discards thylacine to evade the villain

Ends turn attempting to draw some blessings

success! then recharges holy javelin with ring of regeneration

"

Lini wrote:

Hand: Blessing of Pharasma, Blessing of Sivanah, Snow leopard, Headband of wisdom, Mammoth hide armour, Helm of electric radiance, Ring of regeneration,

, "
Displayed:
Deck: 11 Discard: 0 Buried: 3
Notes: Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Blessing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

It is the hour of gorum

Bury fly at the start of my turn

Recharge blessing of sivannah with my ring of regeneration

Choose not to explore then discard velociraptor (shuffled into deck by linis power to explore adding 2d6 to my combat checks

Encounter port peril corsair

bya damage: 1d4 - 1 ⇒ (3) - 1 = 2

recharge helm of electric radiance to reduce damage

discard forest quarterstaff for its power and discard holy javelin to make my strength die a d12 also use amaryllis blessing of the gods copying Gorum

combat 27: 3d12 + 2 + 2d6 + 6 + 2d6 ⇒ (6, 11, 8) + 2 + (1, 1) + 6 + (6, 3) = 44

with the corsair defeated Lini takes stock a crowd of animals joins her and and with her ring of regeneration the forest quarterstaff rejoins her pack (recharged)

"

Lini wrote:

Hand: Thylacine, Velociraptor, Snow leopard, Headband of wisdom, Mammoth hide armour, Bear, Ring of regeneration,

, "
Displayed:
Deck: 11 Discard: 2 Buried: 2
Notes: Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Blessing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Start of turn bury Pteranodon

Explore and find a nasty plant [nirento]

revealing headband
wisdom 8: 1d10 + 6 ⇒ (2) + 6 = 8

She gives it a touch of death 1d10+6+2+3d6+3 14 minimum

revealing headband
divine death touch recharge 14: 1d10 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Discard thylacine (shuffled) to encounter symbol of insanity

discard blessing of savannah to be sure

divine 14: 2d10 + 6 + 2 ⇒ (9, 7) + 6 + 2 = 24

With no more explores left Linis turn ends

"

Lini wrote:

Hand: Holy javelin, Forest Quarterstaff, Fly, Headband of wisdom, Helm of electric radiance, Velociraptor, Ring of regeneration,

, "
Displayed:
Deck: 12 Discard: 2 Buried: 1
Notes: Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Blessing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

"

Lini wrote:

Hand: Thylacine, Forest Quarterstaff, Blessing of Sivanah, Headband of wisdom, Helm of electric radiance, pteranodon, Deaths touch,

, "
Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Blessing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Random ally pass

spell 6: 1d1000 ⇒ 433

oh good dont have to work out which spell to drop


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Tarlin discards chain mail as discussed in chat to start of turn damage

Lini heads to rigging in her ape form ready to deal with the hurricane winds

Aric mutters a prayer to abadar Lini uses her headband and seaborne trident. Amaryllis offers a prayer to pharasma and Tarlin to Iomedae

survival 13: 5d10 + 6 + 2 + 1d4 ⇒ (6, 8, 3, 9, 1) + 6 + 2 + (3) = 38

Then to close Hayato prays to lord in Iron. Aric to Zon Kuthon, Amaryllis to Gozreh (basic) Tarlin to Cayden Calean

dex 8: 6d12 + 2 ⇒ (3, 9, 9, 6, 8, 6) + 2 = 43


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

So two henchmen on top at the crows nest and the helm

Moves to helm

Takes on hurricane winds with survival revealing headband and seaborne trident

survival 13: 1d10 + 6 + 2 + 1d4 ⇒ (8) + 6 + 2 + (1) = 17

then the close check on the helm discard blessing of pharasma reveal head band and trident

wisdom 14: 2d10 + 4 + 2 + 1d4 ⇒ (3, 6) + 4 + 2 + (1) = 16

Casts fly to examine the top two cards of the hold and the rigging

then Aric moves to the crows nest

divine 10: 1d10 + 6 + 2 + 1d4 ⇒ (3) + 6 + 2 + (4) = 15 Fly recharges

"

Lini wrote:

Hand: Forest quarterstaff, Seaborne trident +1, Animated shield, Velociraptor, Headband of wisdom, cure, Mammoth hide armour,

, "
Displayed: Shapechanger 1d12+2 Str Dex Con,
Deck: 14 Discard: 3 Buried: 0
Notes: Blessing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

location of top card that is examined: 1d5 ⇒ 4


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

It is the hour of Besmara

Lini is at the crows nest and examines 1d5 ⇒ 3

The rigging where she sees the seaweed siren

Aric dont move

Lini explores the crows nest and finds a blood hag

no spells in hand so divine check irelevant

Using Tarlins blessing of iomedae and revealing seaborne trident

combat 15: 2d12 + 2 + 1d8 + 1 ⇒ (8, 10) + 2 + (3) + 1 = 24

recharge helm to reduce fire damage by 2 discard benevolent buckler for remaining point of fire

Discard thylacine to explore and encounter the animated shield

con 7: 1d12 + 2 ⇒ (10) + 2 = 12

Animated shield acquired end turn with just henchman left at crows nest

Tarlin recharged a blessing of iomedae

"

Lini wrote:

Hand: Blessing of Pharasma, Seaborne trident +1, Animated shield, Velociraptor, Headband of wisdom, fly, Mammoth hide armour,

, "
Displayed: Shapechanger 1d12+2 Str Dex Con,
Deck: 15 Discard: 2 Buried: 0
Notes: Blessing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

It is the hour of abadar

(almost worth taking on the henchman but no)

At start of my turn no un occupied locations. Also move Tarlin to helm

Move to crows nest and explore

Shapechange spell

divine 13: 1d10 + 6 + 2 + 1d4 ⇒ (7) + 6 + 2 + (3) = 18

Acquired displayed all str dex and con skills 1d12+2

Discard velociraptor to explore again Pirate hunting

if we were on a ship:

ship 19 abrograils fury: 1d19 ⇒ 12

The come what may is defeated by lini

plunder: 1d6 ⇒ 1

Saltwater ogre Aquatic Display trident add 2d6 from velociraptor

combat 14: 1d12 + 2 + 1d8 + 1 + 2d6 + 4 ⇒ (8) + 2 + (5) + 1 + (3, 6) + 4 = 29

"

Lini wrote:

Hand: Blessing of Pharasma, Seaborne trident +1, Helm of electric radiance, Thylacine, Headband of wisdom, Blessing of Sivanah, Benevolent buckler,

, "
Displayed: Shapechanger 1d12+2 Str Dex Con,
Deck: 16 Discard: 0 Buried: 0
Notes: Blessing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

It is the hour of Milani

No start of turn effect

Recharges blessing of milani and waves seaborne trident to autoacquire the buckler

Ends turn

"

Lini wrote:

Hand: Velociraptor, Seaborne trident +1, Helm of electric radiance, Thylacine, Headband of wisdom, Blessing of Sivanah, Benevolent buckler,

, "
Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: Snow leopard adds d4 to any combat check
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

I think Tarlin should take the crows nest and Hayato take the cargo hold as he can possibly acurire armour and weapons there easiest and barriers are one of his weaknesses and there are none in the cargo hold

Lini I think will start at the helm leaving Aric the rigging

That seem right

At the helm

"

Lini wrote:

Hand: Velociraptor, Seaborne trident +1, Helm of electric radiance, Thylacine, Headband of wisdom, Blessing of Sivanah, Blessing of milani,

, "
Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: Snow leopard adds d4 to any combat check
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Scenario reward pass

Tier reward item card feat Headband of wisdom

upgrade pass

(there are some blessings that look interesting but nothing that screams pick me for a druid and I had a very nice ring last time)

6th tier card feat Did we get one as an adventure reward?


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Lini looks around

Recharges mammoth hide armour and casts cure on Aric

Displays Mastiff drawing pteranodon and snow leopard

cards healed: 1d4 + 1 ⇒ (3) + 1 = 4

cure recharge 8: 1d10 + 6 ⇒ (7) + 6 = 13

Move to murder hole

So end turn recharge Samms toppin with ring discard (shuffle into deck) mastiff

Discard pteranodon and velociraptor and forest quarterstaff

"

Lini wrote:

Hand: Ring of regeneration, Control Weather, Helm of electric radiance, Thylacine, Holy Javelin, Deaths touch, Snowleopard,

, "
Displayed:
Deck: 12 Discard: 6 Buried: 0
Notes: Snow leopard adds d4 to any combat check
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

It is the hour of asmodeus

Reveals ring to recharge cloudburst from her discard pile

Discards fly to examine the top two cards at the forts Slip fort Hazard Falcata at the sea fort

Then flys to shrine of besmara

divine 10: 1d10 + 6 ⇒ (6) + 6 = 12 Fly recharged

Top card of shrine is villain henchman

Omara Culverin
Villain Monster 6

Traits
Human
Gunslinger
Check
Combat
32
OR
Diplomacy
16
Powers
Before you act, succeed at a Wisdom or Perception 15 check or Omara Culverin deals 1d4-1 Ranged Combat damage to you, then 1d4-1 Ranged Combat damage to you, then 1d4-1 Ranged Combat damage to you.
If your check to defeat has the Ranged trait, add 1d8 to it.
After you act, Omara Culverin deals 1d4 Ranged Combat damage to you.

Use Thylacine to evade the sniper Omara Culverin

discard pteranodon to fly to seaside warehouse

divine 10: 1d10 + 6 ⇒ (6) + 6 = 12 Pearl stashed under warehouse location

Discard velociraptor to explore again find giant jellyfish

Recharge helm to make str die d12 reveal forest staff (with 2d6 from velociraptor explore and 4 for being aquatic

combat 18 22: 1d12 + 2 + 1d6 + 3 + 2d6 + 4 ⇒ (3) + 2 + (2) + 3 + (2, 6) + 4 = 22

Jellyfish defeated and not shuffled into location

Blessing of sivannah recharged by ring of regenertion at end of turn

"

Lini wrote:

Hand: Ring of regeneration, Forest Quarterstaff, Mastiff, Cure, Holy Javelin, Deaths touch, Velociraptor,

, "
Displayed:
Deck: 12 Discard: 5 Buried: 0
Notes: Blessing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

It is the hour of pharasma Lini looks for powder pot again but finds a flaming buckler gun

dex 10: 3d6 ⇒ (3, 3, 4) = 10 discarding blessing of Milani

fort 10: 2d8 + 3 ⇒ (2, 2) + 3 = 7 recharging blessing of pharasma

Flaming buckler gun banished

Discard bear to explore

Discard thylacine to evade powderpot

End turn

"

Lini wrote:

Hand: Ring of regeneration, Forest Quarterstaff, Thylacine, Herlm of electric radiance, Fly, Velociraptor, Pteranodon,

, "
Displayed:
Deck: 11 Discard: 7 Buried: 0
Notes: Blessing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.

Finally


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Chooses to recharge rather than reveal reflecting buckler to prevent 2 damage has no other cards to discard
Ends turn And fails to draw ring of regeneration

"

Lini wrote:

Hand: Bear, Forest Quarterstaff, Thylacine, Helm of electric radiance, Fly, Blessing of Milani, Blessing of Pharasma,

, "
Displayed:
Deck: 12 Discard: 6 Buried: 0
Notes: Blessing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Lini explores and finds a pirate

charisma 8: 1d8 ⇒ 8

The pirate and the druid get along

Discard Velociraptor to explore again it finds a spell sword

divine 11: 1d10 + 6 ⇒ (6) + 6 = 12 The sword is acquired

Discard barefoot samms toppin to explore and find powderpot

After careful consideration will take 1d6 ⇒ 6 fire damage

reveals reflecting buckler to reduce damage by 2 and discards cloudburst spellsword blessing of thoth and mammoth hide armour

combat 32: 2d10 + 6 + 2d12 ⇒ (3, 2) + 6 + (1, 1) = 13 discarding blessing of Sivannah and using holy javelin

1 Aric 2 Hayato and Tarlin, 3 Lini 4 Amaryllis for poison damage

1d4 ⇒ 4

poison damage: 1d4 ⇒ 1

divine 10 HJ recharge: 1d10 + 6 ⇒ (10) + 6 = 16

1


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

"

Lini wrote:

Hand: Blessing of thoth, Velociraptor, Mamoth hide armour, Reflecting Buckler, Cloudburst, Holy Javelin, Blessing of Sivanah,

, "
Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: Blessing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.

Is my hand at start of arics turn


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

After Linis fight her hand was

Hand: Blessing of thoth, Velociraptor, Holy Javelin, Mastiff,

Cloudburst recharged


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Lini starting hand

"

Lini wrote:

Hand: Blessing of thoth, Cloudburst, Bear, Helm of electric radiance, Velociraptor, Holy Javelin, Mastiff,

, "
Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: Blessing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.

At the start of her turn Lini encounters a Draugr captain

Draugr Captain
Henchman Monster 6
Undead Pirate Captain

Combat 27 to defeat
The Draugr captain is immune to the mental poison and swashbuckling traits

Before you act recharge all but 1 of your cards then draw as many cards as you recharged

Lini hit him with a cloud burst ignoring the bya
recharging helm of electric radiance for d8 and d4 electric
discarding bear for 2d4

divine 27: 1d10 + 6 + 3d6 + 1d8 + 1d4 + 2d4 ⇒ (8) + 6 + (4, 3, 4) + (7) + (4) + (3, 1) = 40

Moving to seafort via cloudburst
Cloudburst recharge
divine 13: 1d10 + 6 ⇒ (9) + 6 = 15

Display mastiff Draw bear and pternadon

Explore sea fort

fortitude 10: 1d8 + 3 + 1d12 ⇒ (6) + 3 + (3) = 12 discaarding a Botg from Amaryllis

Discards velociraptor to explore and encounter a sea serpent

Recharge pteranodon to use d12 for strength
discard bear to add 2d4

combat 21: 1d12 + 2 + 4 + 2d6 + 2d4 ⇒ (10) + 2 + 4 + (4, 2) + (4, 1) = 27

structural damage: 1d4 + 1 ⇒ (1) + 1 = 2

Absorbed by Abrogails fury

"

Lini wrote:

Hand: Blessing of thoth, Velociraptor, Mamoth hide armour, Reflecting Buckler, Cloudburst, Holy Javelin, Blessing of Sivanah,

, "
Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: Blessing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

would like to grab ring of regeneration (which is item 5)

However willing to defer to others in this sparse loot run

Thinking about upgrading cure to either restorative touch, volcanic storm or create mindscape. Spell 4 option is channel the gift allowing me to search for a spell

(probably a bit late in the day for create mindscape and restorative touch not much of an upgrade on cure in season of the shackles so leaning volcanic storm)


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

As per chat tarlin casts cure on Lini healing 1d4 + 1 ⇒ (3) + 1 = 4

Blessing of Sivanah
Seaborne trident +1
Deaths touch
Holy feast

healed end of turn mastiff shuffled in to deck

"

Lini wrote:

Hand: Cloudburst, Headband of wisdom, Blessing of milani, mammoth hide armour, Mastiff, Deaths touch, Thylacine,

, "
Displayed:
Deck: 11 Discard: 2 Buried: 1
Notes: Blessing available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.

Tarlin has to bury a card and recharge the other from the villains BYA (and recharge his cure spell)


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Lini will need blessing of pharasma for fight the first

Discarding holy javelin revealing trident giving 3d10+2d12+1d4+6 on first check 84pc

then discard deaths touch for d12 str discard trident play control weather Hayatos shax for 2d12 92 pc

discard hand to closing location and then get healed by Tarlin

assuming that the plan:

BYA draw snow leopard and pteranodon bury leopard recharge pteranodon

combat 30 holy javelin: 3d10 + 2d12 + 6 + 1d4 ⇒ (1, 4, 7) + (6, 7) + 6 + (3) = 34

javelin recharge 10: 1d10 + 6 + 1d4 ⇒ (5) + 6 + (2) = 13

Discarding deaths touch for d12 str discard trident discard control weather and hayatos shax
combat 30: 3d12 + 4d8 + 3 ⇒ (8, 10, 9) + (5, 4, 6, 8) + 3 = 53

divine 13: 1d10 + 6 ⇒ (8) + 6 = 14
Control weather recharged

Discard remining hand to damage as scar bay closed

"

Lini wrote:

Hand:

,
,
"
Displayed: Mastiff,
Deck: 14 Discard: 6 Buried: 1
Notes: So mastiff about to shuffle deck any way but would like the chance of drawing one of my two weapons that have hit the deck without cure remaining deck will be 8
Sideboard cards:

Spoiler:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.



Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

continuing Linis turn

After taking the hump at meeting a scrimshaw carver Lini sends the snow leopard to explore and encounters the villain

Pausing for close checks


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Reveals seaborne trident and attempts a fortitude check

fort 13: 1d8 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12

so close but not worth a die bump or a reroll

discards holy feast and forest staff

Tarlin gets a plunder card from being best victor of pirate entertainments

At the start of linis turn displays mastiff drawing cure and snow leopard

lini continues to explore scar bay and finds jack scrimshaw

charisma 6: 1d8 ⇒ 2


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

It is the hour of Erastil

Lini navigates her way to the teleportation chamber and finds the spell for a feast

divine 13: 1d10 + 6 ⇒ (9) + 6 = 15

commiting it to memory she flies off on a pteranodon and fheads back to scar bay

wisdom 12: 2d10 + 4 + 1d4 ⇒ (5, 2) + 4 + (2) = 13 discarding blessing of sivanah and revealing trident

She sees a siren caller ahead and decides to explore the other side of the island instead (siren caller examined and put on bottom of deck)

Ends turn and resets hand

"

Lini wrote:

Hand: Forest Quarterstaff, Holy Javelin, Deaths touch, Mastiff, Control weather, Seaborne trident +1, Holy feast,

, "
Displayed:
Deck: 14 Discard: 1 Buried: 0
Notes: Control weather 2d8 to nay check on a ship
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Starting at scar bay

Lini wrote:

Hand: Forest Quarterstaff, Holy Javelin, Deaths touch, Blessing of Sivanah, Control weather, Seaborne trident +1, Pteranodon,

, "
Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: Blessing of sivanah adds two dice to int and charisma non combat checks. Control weather 2d8 to nay check on a ship
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6 [X6] 7
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

sralth boon roll: 1d20 ⇒ 19

Soo Close!


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

spells: 1d57 ⇒ 11 arranging in tier then alphabet order SO B or 1 spell pass

Feat is hand size 7

ally 6: 1d1000 ⇒ 87 thylacine is not yet coming to the party

Ok replace banished vampire bat with another vampire bat


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Does Lini encounter 1 the enemy ship or 2 the skeleton anchor

1d2 ⇒ 2

Reveals trident to add 1d4

survival 13: 1d10 + 6 + 1d4 ⇒ (9) + 6 + (4) = 19 Skeleton anchor acquired

Displays both besmaras bones and skeleton anchor and ends turn

"

Lini wrote:

Hand: Cloudburst, Seaborne trident +1, Pteranodon, Fly, Snow leopard, Blessing of thoth,

, "
Displayed: Besmaras bones, Skeleton anchor,
Deck: 15 Discard: 0 Buried: 0
Notes: Blessing of Thoth adds two dice to any non combat wisdom check such as wisdom checks to defeat ships. Also anyone at scar bay has +4 to defeat ships
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.

Will cast fly at the start of arics turn to find blessing of asmodrus is top card of fringes and enemy ship is top card of scar bay

Anyone at scar bay can move but lini will stay to add her +4 on checks to defeat ships


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Lini recharges both allies to help with the treasure hunt And ensures the weather is bright and sunny

intelligence 13: 1d6 + 2d4 + 2d8 ⇒ (3) + (4, 3) + (8, 6) = 24

I found Besmaras bones

divine 13: 1d10 + 6 + 1d4 ⇒ (5) + 6 + (1) = 12

Then casts cure cards healed: 1d4 + 1 ⇒ (2) + 1 = 3

"

Lini wrote:

Hand: Cloudburst, Seaborne trident +1, Besmaras bones,

,
,
"
Displayed:
Deck: 19 Discard: 0 Buried: 0
"Notes:
"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Lini discards blessing of Sivanah on red ravens turn

At the hour of achaekek sails to scar bay

Fishguts croup will he be friendly

charisma 6: 1d8 ⇒ 5

not really

Velociraptor whats next

Some glue

Dont want to get stuck on that

"

Lini wrote:

Hand: Cloudburst, Seaborne trident +1, Pteranodon, control weather, Mastiff, Cure,

, "
Displayed:
Deck: 13 Discard: 2 Buried: 0
Notes: Blessings avaialabe Control weather(adds 2d8 to any check on a ship) available
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Lini head over to the lonely isle

Displays Mastiff drawing cure and control weather

She encounters a ship 1d14 ⇒ 6 The Sanbalot

damage everyone at lonely isle takes: 1d4 - 1 ⇒ (2) - 1 = 1 ranged combat damage

Discards forest quarterstaff

Survival 12: 1d10 + 6 + 4 + 1d4 ⇒ (8) + 6 + 4 + (4) = 22 revealing seaborne trident

plunder: 1d6 ⇒ 2

Banish vampire bat to close lonely isle

Draw and recharge Baby Triceratops

"

Lini wrote:

Hand: Cloudburst, Seaborne trident +1, Blessing of sivanah, control weather, Velociraptor, Cure,

, "
Displayed:
Deck: 14 Discard: 1 Buried: 0
Notes: Blessings avaialabe
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Lini starts at scar bay on the sea shanty

Lini wrote:

Hand: Seaborne trident +1, Vampire bat, Blessing of sivanah, Forest Quarterstaff, Veociraptor, Mastiff,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: Blessing of Sivanah avaialabe
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [X6 ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Lini will take feat str +2

and grab on of the weapon 6s for a forest quarterstaff

Also replacing the banished life drain with cloudburst


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Worst case scenario Amaryllis should have blessing of pharasma and enervating pistol

Ok let’s go

Lini shouts ”I ain’t afraid of no dragon!”

Discard deaths touch reveal spear recharge mammoth hide armour discard blazing servant and recharge resist energy. Adding amaryllises blessing of pharasma tarlins iomedae and arics blessing

divine 38: 5d10 + 6 + 3d6 + 3 + 1d8 + 4 + 1d6 + 1d4 + 4 ⇒ (8, 2, 9, 8, 7) + 6 + (2, 2, 1) + 3 + (8) + 4 + (4) + (4) + 4 = 72

”That your best shot I will enjoy dining on your corpse” snarls brinebones

”No I was merely the distraction for her best shot”

Amaryllis uses her enervating pistol to reduce the final check but 1d4 + 4 ⇒ (3) + 4 = 7

As the shot echoes through the chamber it is time for ...


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Slight correction to my turn discarding vampire bat let’s me examine next card which I may encounter. We have enough turns left to spread people out and prepare fo the villain fight on my next turn should we so wish


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

it is the hour of achaeke Lini explores and finds a spell

divine 12: 1d10 + 6 + 1d4 ⇒ (10) + 6 + (4) = 20 Lini thoughtfully twirls her spear

Spell acquired discard vampire bat to encounter Villain

Currently 2 occupied locations 1 here 2 mancatcher

Close checks happen first so

Spoiler:
1d2 ⇒ 2 sorry guys[spoiler]

so

Lini wrote:

Hand: Resist energy, Deaths touch, Seaborne trident +1, Mammoth hide armour, Blessing of Sivanah, Blazing servant,

Displayed:
Deck: 18 Discard: 1 Buried: 0
Notes: Blessing of Sivanah avaialabe as is resist energy
Sideboard cards:

[spoiler=Skills and Powers]SKILLS

Strength d4 [X5 ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.

Discard deaths touch and blazing servant and resist energy wave trident and recharge armour to give 1d10+6+3d6+3+1d8+4+1d4+1d6+4

gives 87 percent chance on first dragon check second is on aric /red raven with blessing of sivanah available from lini resist energy is tier 4 as acquired from adventure


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Lini explores at the sacred spring and finds some cryptic runes

Using Amaryllis's Bot Gods and Tarlins pharasma

Intelligence 10: 1d12 + 2d6 ⇒ (5) + (6, 6) = 17

Cryptic runes defeated

divine 9: 1d10 + 6 + 1d4 ⇒ (10) + 6 + (2) = 18 revealing trident

Location closed Banishing life drain for free upgrade to cloudburst at end of scenario

blessings shuffled back into blessings deck: 1d6 ⇒ 2

Cast fly to confirm top two cards then move to ghol ghan ruins

fly recharge 10: 1d10 + 6 + 1d4 ⇒ (2) + 6 + (4) = 12 revealing trident

End turn and reset hand

Lini wrote:

Hand: Resist energy, Deaths touch, Seaborne trident +1, Mammoth hide armour, Blessing of Sivanah, Vampire bat,

Displayed:
Deck: 17 Discard: 1 Buried: 0
Notes: Blessing of Sivanah avaialabe as is resist energy will probably discard resist energyor deaths touch to use d12 on strength die if temp closing is a possibility
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

It is the hour of Cayden exploring the sacred spring (7 is barrier)

1d7 ⇒ 3

Cecaelia:

Monster B

Traits
Merfolk
Aquatic
Check
Combat
13
Powers
Before you act, succeed at a Wisdom or Perception 8 check or the difficulty of the check to defeat is increased by 2.
If undefeated, each character at your location must succeed at a Constitution or Fortitude 8 check or bury the top 1d4 cards of his deck.

bya wisdom 8: 1d10 + 4 ⇒ (4) + 4 = 8

Display wall of fire and add trident to wisdom check

divine 13: 1d10 + 6 + 2d6 + 4 + 1d4 ⇒ (2) + 6 + (5, 6) + 4 + (1) = 24

wall recharge 11: 1d10 + 6 + 1d4 ⇒ (4) + 6 + (1) = 11

Ends turn discards raise dead

Lini wrote:

Hand: Resist energy, Deaths touch, Seaborne trident +1, Mammoth hide armour, Fly, Life drain,

Displayed:
Deck: 18 Discard: 1 Buried: 0
Notes: Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

At the hour of asmodeus Lini poke around at the sacred spring

He finds a spell

divine 10: 1d10 + 6 ⇒ (8) + 6 = 14 resist energy acquired
discard blessing of pharasma to explore again

find and acquire blessing of gorum

discard new blessing to explore again and find a wall of fire

divine 11: 1d10 + 6 ⇒ (10) + 6 = 16 acquired

Plays cure to shuffle both discarded blessings back into deck

cure recharge 8: 1d10 + 2 ⇒ (9) + 2 = 11

Lini wrote:

Hand: Resist energy, Raise Dead, Seaborne trident +1, Mammoth hide armour, Life drain, Wall of fire,

Displayed:
Deck: 19 Discard: 0 Buried: 0
Notes: Wall of fire and resist energy available as is raise dead should your charachter be dead
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Lini sets sail for fort hazard and explores

survival 13: 1d10 + 6 + 1d4 ⇒ (3) + 6 + (1) = 10 revealing trident

She finds a skeleton anchor but quickly drops it into the sea

She flys off back to the sacred spring (pteranodon)

She finds a scroll twirling her trident she considers it

divine 12: 1d10 + 6 + 1d4 ⇒ (5) + 6 + (3) = 14

She pockets it for use later

Lini wrote:

Hand: Blessing of Pharasma, Raise Dead, Seaborne trident +1, Mammoth hide armour, Cure, Life drain,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: Blessing of Pharasma avaialable (add 2 die to any check on which a spell is played)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.

Sacred spring card 1 Acquited Fort hazard card 1 banished


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Lini starts at the sacred spring

Lini wrote:

Hand: Blessing of Pharasma, Pteranodon, Seaborne trident +1, Mammoth hide armour, Cure, Life drain,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: Blessing of Pharasma avaialable (add 2 die to any check on which a spell is played)
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

spells: 1d6 ⇒ 2 1 breath of life 2 deaths touch 3 eafles aerie 4 fire barrage 5 summon angel 6 venomous bolt

Card feat ally
Adding bear to my deck

Taking deaths touch instead of charm animal


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

Lini set sail and arrives at the jungle At the hour of Erastil and explores

Ruby of Charisma charisma 7: 1d8 ⇒ 6

Discard pteranodon to move to shrine and explore
Discard albatross to try acquire second trident
strength 10: 1d12 + 1 ⇒ (4) + 1 = 5

Ends turn and resets hand

Lini wrote:

Hand: Pteranodon, Mastiff, Blessing of Pharasma, Helmof electric radiance, Blessing of sivanah, Seaborne trident +1,

Displayed:
Deck: 8 Discard: 9 Buried: 1
Notes: Stuff avaiable at group 1 locations (Shrine and Jungle ) At Shrine Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). blessing of sivanah 2 dice on int or charisma checks blessing of pharasma 2 dice to any check that has a spell applied
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

It is the hour of the gods Lini sails for the stone bridge and displays mastiff to draw two blessings

Hello cut throat grok what you serving today

fortitude 5: 1d8 + 3 ⇒ (5) + 3 = 8 Cut throat grok acquired

Discard Pteranodon (shuffled) to move to coastline and find the villain

cards recharged: 1d4 ⇒ 3

Recharging albatross blessing f pharasmna and sword cane pistol

Abyssal scavenger deals 1d4 ⇒ 3 acid damage

The abyssal scavengers acid seeps everywhere lini drops everything and flees

Shuffles mastiff back into deck and draws up at end of turn including fly and vampire bat Seaborne trident +1

At start of Arics turn recharges vampire bat to see what is next

1 villain 2 other monster: 1d2 ⇒ 2

Shuffles blessing of Milani into her feck as vampire bat has found a monster

Then casts fly to get away from the Kapre

fly recharge 10: 1d10 + 6 + 1d4 ⇒ (3) + 6 + (4) = 13 revealing seaborne trident on divine check and ending back at the stone bridge where the cannonade is waiting

habd is then

Lini wrote:

Hand: Albatross, Pteranodon, Blessing of sivanah, Seaborne trident +1,

Displayed:
Deck: 10 Discard: 9 Buried: 1
Notes: Stuff avaiable at group 2 locations (Coastline and stone bridge ) At Stone bridge Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). blessing of sivanah 2 dice on int or charisma checks
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

At start of Arics turn cast fly Examining shrine and jungle which have shackles pirate and Pteranodon on top of them then move to the jungle

fly recharge 10: 1d10 + 6 ⇒ (4) + 6 = 10

Lini wrote:

Hand: Pteranodon, Sword cane pistol +2, Holy javelin, Mastiff, Albatross,

Displayed:
Deck: 10 Discard: 6 Buried: 1
Notes: Stuff avaiable at group 1 locations (Fishing Village, Scar Bay, Shrine of Norborger,Jungle ) At Hungle Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [X5 ]+1 [ ]+2 [ ]+3
Dexterity d6 [ ]+1 [ ]+2 [ ]+3
Constitution d8 [AR ]+1 [ ]+2 [ ] +3
Fortitude +2 d8+2
Intelligence d6 [ ]+1
Wisdom d10 [X1 ]+1 [X2 ]+2 [X3 ]+3 [X4]+4
Divine +2 d10+6
Survival +2 d10+6
Charisma d8 [ ]+1

Hand Size 5 [X3 ] 6
Light Armors [X1] Weapons [X2]
Powers:
When you play an ally that has the animal trait, if you would discard recharge or bury it you may instead shuffle it into your deck ([ ] or put it on top of your deck)
You may discard a card to use a d12 for your strength or dexterity die. If the check is against a card that has the animal or aquatic trait you may recharge it instead
"□ When you succeed at a check to recharge a spell that has the Attack trait, you may
put it on top of your deck instead."
□ Recharge a card to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 (□ 2).
Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship).
□ If you defeat a monster that has the Aquatic trait and would banish it, you may put it in your hand. You may banish a monster from your hand to add 1d4 to any combat check at your location.


Add 4 to any combat check by a character at your location against a card that has the Aquatic trait (X or any check by that character against a ship). Linis deckhandler One Die bump. Reroll available

At start of Arics turn cast fly Examining shrine and jungle which have shackles pirate and Pteranodon on top of them then move to the jungle

fly recharge 10: 1d10 + 6 ⇒ (7) + 6 = 13

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