Liltiel's page

No posts. Organized Play character for Erfar.




So according to rules

• Bow(crossbow) is a weapon so you could apply poison to it (CRB 550) [An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. ]
• You may use a bow to Strike target (CRB 471) [Roll the attack roll for the weapon or unarmed attack you are using]
• Strike with bow usage deal piercing damage (CRB 282)

My POV to ruling is.
• You could poison Bow OR arrow
• Poisoned bow use standard rules for poisoned weapon (lost poison on anything but failure with strike) and arrows get same benefits from poison as from any bow enhancement.
• Poisoned arrow lost regardless of hit or miss target, but you could prepare more poisoned ammunition ahead of time.

Reason:
• That make general usage of poison with range weapon not less effective then with meele or throwing weapon (like returning shuriken/starknife)
• It allow to use "high risk - high reward" tactics in addition to general usage

But I meet idea that you can't poison ammunition-weapon or get anny benifit from it because "you hit with arrow not a bow" but I can't find anything that proof that POV.


Prone wording
> You're lying on the ground. You are flat-footed and take a –2 circumstance penalty to attack rolls.

MAP wording
> The second time you use an attack action during your turn, you take a –5 penalty to your attack roll. The third time you attack, and on any subsequent attacks, you take a –10 penalty to your attack roll.

Strike wording
> Roll the attack roll for the weapon or unarmed attack you are using

Shove wording
> Attempt an Athletics check against your target's Fortitude DC.

https://youtu.be/__JQKeJUxSU
by this video Mark Seifter told that prone penalty does not apply to Shove action because this is NOT attack roll but skill check. And Prone penalty worded same as MAP.

So does this mean that Shove and other athletic actions increase MAP but not apply that penalty to itself?

You also anyway could ignore MAP by using assurance to those actions so I think this is not broken (and more fun)