Axiomite of Xin

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Some of the feats do imply that exemplars with multiple weapon ikons is at least an intended option.

Remember that ikon feats still apply to only apply to the individual ikons you pick, so they won't be quite identical if you pick any of them up.


gesalt wrote:
What I'm getting here is that not a lot of GMs use the athletics skill that so many monsters have to put PCs on the floor for debuffing and reaction triggering purposes. If that's the case then a free action to end a debuff you aren't getting hit with will obviously look niche.

Athletics on monsters in general trends most on the brute type of monsters. After all, ogres carry ogre hooks specifically for more than just their brand.


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I would love a clarification on whether or not each multiclass archetype has its own class DC and/or key attribute for its abilities.


This is kinda giving me inspiration for a fighter built around griefing foes with debuffs, possibly a defender.


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I can kinda see why they did away with them, as most were just cultural and are covered under access and rarity.

That said, I like the ones in Battlezoo books and how they really leverage the unique physiologies and themes of the ancestries.


Is it really an issue if the second attack in Overwhelming Combination not as strong (for like Exemplar) or accurate (for like Fighter) as the first?

I don't know if it's optimal depending on the class, but it is still a second strike for no extra action or cost if you have nothing better to spend the flourish on or need to avoid the MAP.

edit: I'm running under the assumption that the baseline martial strike is Trained-Master and no big damage bonuses like Rage or Weapon Ikon Immanence.


Deriven Firelion wrote:

What do you all think of the price for the highest level items? A +3 Major Striking weapon or +3 major resilient armor or bracers of armor +3? These items cost so much that you're barely able to afford them at max level.\

Do you make sure the PCs get them as treasure? Or do the PCs save up enough to buy them in your campaigns?

The armor you can at least buy in levels. The bracers of armor +3 are crazy priced. You almost have to hand them out for a PC to have them given the cost.

Apparently, fundamental runes and their bonuses only exist and factored into the math because of playtesters thought they were fun (a sentiment I agree with). I just wish the prices weren't budget hogs without ARP...


The Raven Black wrote:
Deriven Firelion wrote:
I know some swear by consumables, but past the low levels I've found consumables pretty useless. They just stack up and I never use them. Maybe healing potions are ok if you want to not waste spell power or there is a time push.

I guess I might be one of the Swear by consumables people. And really consumables are like spell slots. A few low level ones might be always useful (I like Antidote, Antiplague and Cat's eye elixir myself) and others you want to always have the highest version you can buy.

This is especially true for scrolls which are basically additional spell slots you can buy.

Also worth mentioning as well that consumables provide item bonuses at lower levels than permanent equipment. It's something that really shines with classes and feats that give temporary consumables.


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A common suggestion I hear for permanent magic items is any that doesn't require being held and lets you cast the Heal. Faith Tattoo and Healer's Gloves come to mind. the item bonuses are just a neat addition.

The amount healed doesn't matter, just that it lets you revive an unconscious teammates.