Robot

Librus's page

2 posts. Alias of bookrat.


Classes/Levels

Clockwork (0) | S9, A8, I11, W9 | HP 9/9| Defense 14 | Insanity 0 | Move: 8 | Status: Normal

Size

1/2

Age

0

Special Abilities

HP: 9/9

Deity

Old Faith

Languages

Common

Occupation

Academic (Folklore, Medicine, Nature)

About Librus

Strength 9
Agility 8
Intellect 11
Will 9

Defense 13
Health 9
Healing Rate 2
Size 1/2
Speed 8
Power 0
Damage 0
Insanity 0
Corruption 0
Languages: Common
Professions: Academic (Folklore), Academic (Medicine), Academic (Nature)

Age: 0
Shape: Humanoid
Appearance: Metal plating that has ornate patterns delicately etched.

Background: This nameless clockwork only gained conscience a few weeks ago. He came to conscienceness with the discovery that his creator had died either during or immediately following the rituals for making a clockwork. He has no idea why he was made. He doesn't even know his name. You can grant him a name.

He grabs a few books from his makers desk before leaving, those subjects being the Folklore of the Old Faith, Medicine, and Nature. He's been studying them since he left, and they have awoken pockets of knowledge within him.

Immune. Damage from disease and poison; asleep, diseased, fatigued, poisoned

Key. You have a key somewhere on your body that you cannot reach. When the key is cranked and turning, you count as a creature. When it stops, you become an object. Your key stops turning when you become incapacitated. It also stops turning at the end of any round in which you got a total of 0 or lower on an attack roll or challenge roll.
While you are an object, you cannot use actions, move, talk, or perceive your surroundings. Any creature that can reach you can use an action to wind up your key. If you are not incapacitated, you become a creature once more. If you are incapacitated, roll a d6. On a 3 or lower, there is no effect. On a 4 or higher, you heal 1 damage and become a creature at the end of the round.

Although you are an object while you are incapacitated, you are still subject to the rules for incapacitated creatures. Mechanical Body You do not eat, drink, or breathe. You do not age and you cannot be transformed into an undead creature. Your mechanical body makes it impossible for you to swim, so you sink to the bottom when you are submerged in liquid.

Repairing Damage. While a creature, you heal damage as any other creature. If you are an object, a creature can use an action to start repairing you with a tool kit. The creature must work for at least 4 hours. At the end of this time, it makes an Intellect challenge roll with 1 bane. On a success, you heal damage equal to your healing rate.