One part of a 2 headed troll

Li Fu'Chao's page

18 posts. Alias of imimrtl.


About Li Fu'Chao

LI FU'CHAO CR 10
Male Oni-Spawn Tiefling Druid 11
NN Medium Outsider (Native)
Init +2; Senses Darkvision (60 feet); Perception +18
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DEFENSE
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AC 21, touch 14, flat-footed 19. . (+7 armor, +2 Dex, +2 deflection)
hp 126 (11d8+44)
Fort +13, Ref +7, Will +13
Immune poison; Resist cold 5, electricity 5, fire 5
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OFFENSE
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Spd 20 ft.
Melee +1 Scimitar +15/+10 (1d6+7/18-20/x2) and
. . Unarmed Strike +14/+9 (1d3+6/20/x2)
Druid Spells Known (CL 11, 14 melee touch, 10 ranged touch):
6 (1/day) Summon Nature's Ally VI
5 (2/day) Animal Growth (DC 19), Animal Growth (DC 19)
4 (4/day) Freedom of Movement (DC 18), Atavism (DC 18), Dispel Magic, Strong Jaw (DC 18)
3 (5/day) Wind Wall, Sleet Storm, Mad Monkeys, Magic Fang, Greater (DC 17), Magic Fang, Greater (DC 17)
2 (5/day) Barkskin, Restoration, Lesser (DC 16), Resist Energy (DC 16), Soften Earth and Stone, Warp Wood (DC 16)
1 (5/day) Obscuring Mist, Faerie Fire, Entangle (DC 15), Entangle (DC 15), Liberating Command
0 (at will) Read Magic (DC 14), Detect Magic, Create Water, Stabilize
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STATISTICS
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Str 18/22, Dex 14, Con 14/18, Int 10/12, Wis 16/18, Cha 8
Base Atk +8; CMB +14; CMD 28
Feats Craft Wondrous Item, Druid Weapon Proficiencies, Eschew Materials, Fiendish Heritage, Natural Spell, Power Attack -3/+6, Wild Speech
Skills Acrobatics -1, Bluff +1, Climb +3, Escape Artist -1, Fly +10, Handle Animal +11, Heal +8, Knowledge (Nature) +11, Knowledge (Planes) +2, Linguistics +8, Perception +18, Ride -1, Spellcraft +15, Stealth +1, Survival +11, Swim +3
Languages Abyssal, Aquan, Auran, Common, Draconic, Druidic, Ignan, Infernal, Sylvan, Terran, Tien
SQ Animal Companion Link (Ex), Metamagic Rod, Extend, Nature Sense (Ex), Resist Nature's Lure (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Trackless Step (Ex), Tremorsense, Wild Empathy +10 (Ex), Wild Shape (4/day) (Su), Wild Shape (Beast Shape III: Diminutive - Huge animal), Wild Shape (Elemental Body III: Small - Large elemental), Wild Shape (Plant Shape II: Small - Large plant creature), Woodland Stride (Ex)
Combat Gear +1 Scimitar, +1 Wild Dragonhide Breastplate; Other Gear Bedroll, Belt of Physical Might, STR & CON +4, Blanket, Candle, Cloak of Resistance, +2, Flint and steel, Handy Haversack (8 @ 15 lbs), Headband of Mental Prowess, INT & WIS +2: Perception, Holly and mistletoe, Holy Amulet of Mighty Fists, Metamagic Rod, Extend, Ring of Protection, +2, Rope, silk (50 ft.), Spell component pouch, Waterskin, Whistle, Signal, Whistle, Silent
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SPECIAL ABILITIES
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fiendish Heritage You possess a strong tie to your fiendish ancestors, granting you favorable abilities.

Prerequisite: Tiefling, must be taken at 1st level.

Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race
Immunity to Poison You are immune to poison.
Metamagic Rod, Extend The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat.

Strong (no school); CL 17th; Craft Rod, Extend Spell; Price 11,000 gp.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Resist Nature's Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural suroundings.
Tremorsense At will, you can spend a full-round action concentrating to receive the benefits of tremorsense 60 feet for 1 round.
Wild Empathy +10 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (4/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape III: Diminutive - Huge animal) You may use your Wild Shape ability to become an animal.
Wild Shape (Elemental Body III: Small - Large elemental) You may use your Wild Shape ability to become an elemental.
Wild Shape (Plant Shape II: Small - Large plant creature) You may use your Wild Shape ability to become a plant creature.
Wild Speech Speak while in wild shape
Woodland Stride (Ex) Move through undergrowth at normal speed.

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SHINZEN CR 9
Male Tiger
NN Large Animal
Init +4; Senses Low-Light Vision, Scent; Perception +9
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DEFENSE
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AC 22, touch 13, flat-footed 18. . (+4 Dex, -1 size, +9 natural)
hp 82 (+27)
Fort +9, Ref +10, Will +5
Defensive Abilities Evasion
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OFFENSE
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Spd 40 ft.
Melee Bite (Tiger) +15 (2d6+10/20/x2) and
. . Claw x2 (Tiger) +15 x2 (1d6+10/20/x2) and
. . Rake x2 (Tiger) +15 x2 (1d6+10/20/x2) and
. . Unarmed Strike +15/+10 (1d4+10/20/x2)
Space 10 ft.; Reach 5 ft.
Special Attacks Grab, Pounce
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STATISTICS
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Str 26/30, Dex 18, Con 17, Int 2, Wis 15, Cha 10
Base Atk +6; CMB +17 (+21 Grappling+19 Sundering); CMD 31 (33 vs. Sunder35 vs. Trip)
Feats Combat Reflexes (5 AoO/round), Eldritch Claws, Improved Natural Attack: Bite (Tiger), Improved Sunder, Multiattack (Multiattack / Extra Attack), Power Attack -2/+4
Tricks Attack [Trick], Attack [Trick], Attack [Trick], Attack Any Target [Trick], Cinderbrave [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Seek [Trick], Track [Trick]
Skills Acrobatics +10, Fly +2, Perception +9, Swim +14 Modifiers +4 Stealth in Undergrowth
Languages
SQ Attack [Trick], Attack Any Target [Trick], Cinderbrave [Trick], Combat Riding [Trick], Devotion +4 (Ex), Multiattack / Extra Attack, Seek [Trick], Track [Trick]
Other Gear Belt of Giant Strength, +4, Holy Amulet of Mighty Fists
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SPECIAL ABILITIES
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+4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Cinderbrave [Trick] The animal will carry or follow its master into an area enshrouded with flames, even if placed at risk.
Combat Reflexes (5 AoO/round) You may make up to 5 attacks of opportunity per round, and may make them while flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Evasion (Ex) No damage on successful reflex save.
Grab (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Improved Sunder You Sunder at +4 and don't cause an attack of opportunity.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.