"Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help." I would like to accept your interpretation Ansel, but I think the threat of getting hit with a +10 (2d6+3) is significant enough to prevent a take 10. Taking 10 on the setup of a trap would be Skill Mastery in my opinion. "Skill Mastery: The rogue becomes so confident in the use of certain skills that she can use them reliably even under adverse conditions. Upon gaining this ability, she selects a number of skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so. A rogue may gain this special ability multiple times, selecting additional skills for skill mastery to apply to each time." But we are drifting.. let me reiterate my request for a ruling on the 3 above questions. If possible.
Could the following questions be clarified in an official ruling?
1. What is the strength check required to escape from the bear trap?
2. Can this be set up by prying open the jaws with strength DC20?
3. What is the disable device DC required to set it up?
Thank you! p.s. I believe it would be unbalanced, if "prying open the jaws" (str dc20) had no risk, as opposed to "resetting the trap" (disable device dc20?)
I would likely ask my GM to consider the disable DC of this trap to be a "tricky device" DC of 15 to set up (as per the table). With a lv 1 Merisiel with Mwk Thieves tool (+10), even on rolling a 1 (+10 for 11) she could not fail by 5 or more and accidentally trigger the bear trap. Although, I think that the GM could spice things up a little on a natural 1 even though, technically there are no automatic failures on skills. Otherwise.. Merisiel would have 25% chance of accidentally triggering the bear trap.. Come on... If an exceptionally dextrous elven rogue with trap training has 1 chance out of 4 to risk death when setting up a bear trap, we have a problem.
I am just building a character that will use bear traps and I have a similar concern.
That makes the setup of the bear trap, too hard to accomplish for a low level character in my opinion. If we were to look at a level 1 PFS Merisiel (lets add masterwork thieves tools to make her life easier) and her trapfinding bonuus of +1... she would have a +10 (+7+mwk tools+trapfinding) http://paizo.com/pathfinderRPG/prd/npcCodex/iconic/merisiel.html Basically, if she rolls a 5(+10) she gets 15, which is failing by 5 or more the disable devices (reset a trap) DC of 20.
So.. That seems broken.
|
