Giseil Voslil

Leynus Chet's page

93 posts. Alias of Proioxis.


Full Name

Leynus Chet

Race

Elf

Classes/Levels

Dirge Bard 1, HP 9/9

Gender

Male

Size

Medium

Age

120

Special Abilities

Darkvision, Elven Immunities, Silent Hunter, Fleet-footed

Alignment

Chaotic Neutral

Languages

Common, Elven, Azlanti

Strength 14
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 10
Charisma 16

About Leynus Chet

Leynus Chet
Male Elf (Mordant Spire) Bard (Dirge) 1
CN Medium Humanoid (Elf)
Init: +9 Senses: Perception +4
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Defense
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AC: 14, Touch 11, Flat-footed 13 (+2 Armor, +1 Shield, +1 Dex)
HP: 9 (1d8 +1)
Fort: +2 Ref: +2 Will: +2
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Offense
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Speed: 30ft.
Melee: Short Sword (1d6+2/19-20/x2)
Ranged: Shortbow (1d6+1/x3/60ft.)
Bard Spells Per Day:
1 (2/day) Hideous Laughter, Cause Fear
0 (∞/day)
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Statistics
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Str: 14 Dex: 12 Con: 12 Int: 12 Wis: 10 Cha: 16
Base Atk: +0 CMB: +2 CMD: 13
Feats: Run, Improved Initiative
Traits: Forlorn, Reactionary
Skills: Diplomacy 1+6, Perception 1+3, Perform (Percussion) 1+6, Sleight of Hand 1+5, Knowledge (religion) 1+4, Knowledge (geography) 1+4, Knowledge (arcana) 1+4, Knowledge (local) 1+4.

Acrobatics +4, Appraise +4, Bluff +6, Climb +5, Craft +4, Disguise +6, Escape Artist +5, Intimidate +6, Knowledge (dungeoneering, engineering, history, nature, nobility, planes) +4, Linguistics +4, Profession +3, Sense Motive +3, Spellcraft +4, Stealth +4, Use Magic Device +6.
Languages:
SQ: Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1
Combat Gear: Short Sword, Shortbow, Arrows (20), Buckler, Leather Armor, Backpack, Bedroll, Blanket, Belt pouch x2, Caltrops, Flint and Steel, Spell component pouch, Musical instrument (drums), Cold-weather outfit, Trail rations x7, Waterskin 64GP 4SP
Total Weight: 61/58 lbs.
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Special Abilities
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Bardic Knowledge (Ex): A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.

Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.

Spells Known:
0: Detect Magic, Read Magic, Mage Hand, Prestidigitation
1: Hideous Laughter, Cause Fear

Background
Leynus Chet hails from the ancient Elven stronghold of Mordant Spire in the Ironbound Archipelago. For reasons he yet remains unsure of, when he was twenty five years old and entering his "teenage" years, he and his parents were brought to the northern tip of Rahadoum and left there. They made their way down to the capital city of Azir, where he was once again left in an orphanage. He would not see his parents again. This way of life worked for a while, but twenty years on and the orphanage could not afford to keep him. He was given to a group of traveling caravaneers, a group with which he would spend most of the rest of his childhood. The group itself was quite eccentric, traveling to very remote places to peddle their wares and skills.

During his time with them they would travel through Rahadoum, the Sodden Lands, Sargava, and through the Screaming Jungle into Geb. While in Geb Leynus' magical interests expanded to include the undead. In particular he wanted to work his music to affect what remnants of a mind the undead might have left. It was here that he learned the beginnings of Dirge-hood.

For sixty years he would travel with the length and breadth of Garund with the caravan, with them making a main stop for several months every few years in Azir. Although he was comfortable with the passage of time and death, the fact of his companions aging and growing old before him was a bitter experience. The original leaders of the caravan, who were in some fashion his surrogate parents, died when he was sixty. This would become a pattern, with the older members of the caravan dying and new ones being born, and Leynus' stable presence remaining in the midst of it.

When he was one hundred and five, he left the caravan. The passage of time and the replacement of nearly everyone in it with new members was a harsh experience, and so he left. There were fond farewells, as many thought of him as an amalgamation of many familial ties. He journeyed east from their stop-off in Azir, through the deserts of Thuvia and Osirion, and took a boat from their capital of Sothis to Absalom.

He performed with his drums and officiated funerals for five years here before once again setting off, this time north into Avistan.

Ten years were spent traveling and performing here, always avoiding Cheliax to the east. He had heard the things people had said of Cheliax in Sargava and Absalom, and had no intention of venturing anywhere near it. This was where his martial skills developed and he began to apply his magical talents to more practical purposes.

Once he had wandered Andoren and Varisia enough, he decided it was time for a change of scenery. He made his first foray into Cheliax. Unfortunately, it turned out to be just as bad an idea as he had thought. A week into his stay in Egorian he encountered a custom he had previously never heard of. It was a day of sacrifice, midnight on the first day of every ninth week. He was standing outside the entrance of the Midnight Temple, perturbed by its grandiose devotion to Hell. The area outside of it was all quiet, though he did not know the reason for it. Unnerved by the silence and intrigued by the contents of the Temple, he pushed the door open and entered the building.

What next occurred cemented his fate. In the midst of the Temple sat a great statue, in the shape of a giant devil, with expansive wings and large horns. Lined in front of it were nine men, half-naked and shivering. In front of them, to one side of the statue, stood a woman. As he watched, she beckoned one man forward, and gave him into the embrace of the statue. All of a sudden, the wings snapped shut, with the man inside. A few moments later, it opened again, empty. Leynus was horrified. He knew the devil-worship of the Chelaxians extended far, but this was beyond imagining. Unthinking, he made a few steps forward into the Temple. This brought the attention of the woman. She frowned, beckoned and then a moment later, two Hellknights stepped up from behind Leynus and grabbed his arms. He was brought to the dungeons, and waited for what felt like ages there, until a man came to visit him with a deal. Leynus accepted.

Appearance
Leynus is 6'0 ft. tall and weighs 124 lbs. He wears a reddish-brown cape that's just longer than his thighs, and keeps the cowl up at all times. Underneath this is a tangled mess of blond hair, with a pair of bright blue eyes peering out underneath. Underneath the cape he wears leather armor. At his waist on his left side a shortsword and buckler are strapped, with a spell component pouch and two belt pouches at his right. At the back of his belt a shortbow and quiver of arrows hangs. On his own back there's a backpack and a pair of large drums strapped over it.