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How about a free action Flourish that lets you reload, Flourish stops you from spamming it/gives it a kind of opportunity
For the love of god if you fix the action economy in any sort of way don't lock it behind an 8th level feat or one of the
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Midnightoker wrote:
With a Tripod set up the Arquebus is equivalent to a non propulsive Shortbow. ![]()
She, actually. Midnightoker wrote:
The Arquebus is, mathematically, not a powerful martial weapon, it is better than a Heavy Crossbow, but so is nearly everything else. As a Martial ranged weapon wielded by a class that starts with Expert proficiency, theGunslinger wielding an Arquebus should be compared to a fighter wielding a Short/Longbow, and it should compare favourably, given that bow fighters aren't that good at damage and they also get d10 hit die and better armour. Comparing the Arquebus to the Longbow or Shortbow isn't even a competition and that's without taking Composite bows
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Reloading is awkward and annoying but worth it if it lets Firearms hit extra hard and feel punchy (needs a bit of
Black Powder Boost is obviously insanely cool but it is really clunky currently, taking up not only your reaction for
Perhaps the biggest offenders are Deflecting Shot and Redirecting Shot, both 10th level feats that require you to
They need to bake Reloading into more feats/actions, ditch the loaded firearm/crossbow requirement on some of these utility feats
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Cool idea for a feat (not sure how it fits Way of the Sniper though) but it's basically
I get that it's AoE without a save or Attack Roll (which is insane) but it has
I'd much prefer that the damage from Shattering Shot scale appropriately and have some downtime
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Midnightoker wrote:
The only weapon with Sniper that we've seen has the Unsteady negative trait as well, something about either Unsteady or Sniper needs to make up for that downside.While Sniper is identical to Backstabber, it is on a slow ranged weapon, it is much harder to get enemies flat-flooted
Whether or not Sniper is better than Backstabber is irrelevant if Sniper[/b/ is going to come packaged with a trait like [b]Unsteady. If these two traits are paired (we haven't seen Advanced Firearms yet so who knows, but they have the downside of Advanced
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The Sniper trait is currently only on the Arquebus and seems to be there to counterbalance the painful Unsteady trait. Sniper: When you hit a flat-footed creature, this
As it is now the Sniper trait is super underwhelming for its cost (Unsteady) and name/class fantasy, it's pretty much
Possible suggestions: "Sniper: When you target a Creature outside of your
Very powerful with Vital Shot, perhaps too good, although fighting at ranges that high can be rare in a world of dungeons
"Sniper: While wielding this weapon you aren't
Might be better tied into the Unsteady trait and tripod, still, quite powerful and should maybe just remove the penalty to
"Sniper: When you hit a flat-footed creature, this
Big slow ranged weapons deserve more of a reward for hitting a flat-footed creature than say... a dogslicer, probably the easiest
"Sniper: When you Critically hit a creature within
Awkward wording, but... Collateral! Probably more suited to a critical specialisation effect, maybe make Rifles/Sniper weapons their
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As it is now Firearm Ace is much worse than Crossbow Ace in a lot of ways and Crossbow Ace isn't even good,
Let's compare them. Firearm Ace: "You have a practiced understanding of firearms’ workings,
Crossbow Ace: "You have a deep understanding of the crossbow. When you're
The basic differences between these feats are that Crossbow Ace triggers on Hunt Prey as well as reload, which allows you
Obviously the Gunslinger doesn't have a "Hunt Prey" equivalent action but I think there should definitely be a second way to trigger
The main difference between Crossbow and Firearm Ace is the duration (end of turn vs. end of next turn) but that seems like it could just
Change the Ace feats to be +2 damage per damage dice so that they actually scale for the classes that are meant to use them and give the Martial
Also if Firearm Ace is supposed to make firearms competitive with better weapons maybe it should be baked into the class, pretty sure every
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The inventor seems like an Alchemist with no Reagents. The only thing that makes this class better than an NPC Warrior class is the Overdrive action, which functions as a worse Rage that requires a check to activate. The Innovations are pretty mediocre and don't do enough to make a core chassis for this class; any strength based martial can use heavy armour, a bunch of classes/archetypes can get an animal companion and no combination of weapon traits is worth playing an NPC class. Unstable actions don't do enough to be limited to once per combat (If you compare Explode to focus spells it's abysmal) and seem to be a weird quasi-focus point resource. I'd suggest changing Unstable actions to "once per combat per action", allowing you to use each one once in a given combat. The main problems with this class are: Bad Feats, -1 attack in combat due to having int as a key stat and poor utility. Bad Feats: A lot of the Class Feats seem extremely niche or just bad. "Built-in Tools" could be a Skill Feat, or could just be a base part of the class. "Unstable Repair" Uhh why? The Unstable trait is trash obviously but when is this feat doing something other than shoring up this classes dependence on a mediocre item? A Ranger/druid can Battle Medicine their Animal Companion with a Skill Feat or just heal them with a Focus Power. "KICKBACK STRIKE" Sort of okay for a ranged user? Should ignore AoOs and they accidentally said strike instead of stride in the last sentence. "NO! NO! I CREATED YOU!" Niche. "SEARING RESTORATION" Laughably bad even if they fix the Unstable Trait, should be AoE or heal much more. "Transform Construct/Armour" Very cool, useless in Combat. A non combat focused feat wouldn't matter as much if the inventor had any utility (how does this class not get any bonus Skill Feats?), should have a non fluff benefit. "DUAL-FORM WEAPON" Just bring two weapons, although that's my response to the entire Weapon Innovation subclass. "MEGAVOLT" Fix Unstable or make it a focus power, compare to Dragon Instinct Barbarian or any focus power that does damage. "GIGATON STRIKE" Knockbacks are niche, make this a part of Megavolt "Gigavolt" Does this really need to be a 12th level feat? or a feat at all? Add this and Gigaton Strike to Megavolt and it'll still be bad until they fix Unstable, feels like filler "TINKER’S MEDDLING" Does this really need a crafting check? I'm going to stop with the Feats now because I don't really have any experience to compare the high level feats to. Bad In Combat: Int as a Key Ability Score, Dex or Str as your attack stat, enough Said. Compare the Inventor to another Int based non-spellcaster; the Investigator, not only does the Investigator have a way to get Int to attack rolls, it is also a great skill monkey. Bad Utility: Why on earth is this class so bad at hitting things/being hit if it isn't any good at skills? Where are the extra skill increases/feats to make this thing half-way decent out of combat? How is this class any better at inventing than say... a fighter with Int as a secondary stat? This class needs to be good at something, I don't really care if it's skills or some awkward new attempt at spells (it probably shouldn't be great at fighting, because that would be weird). Currently this class feels like it's missing a key element and the piteous excuses for innovations aren't enough (maybe if you made six more and let us choose three). Sorry for the overly hostile/critical tone, but this stuff needs fixing ASAP or the Playtest is gonna run out of time. Gunslinger seems neat. |