Churgri of Vapula

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Undyne is probably the easiest. Her race is a no brainer (the Undine). For class, you need something that is A) good in heavy armor, B) a capable thrower, and C) is hard to kill. Barbarian, Armored Hulk seems the most appropriate, with a Javelin of Brilliant Energy.


230. The Sayings of Sarethaniux is a book written entirely in Draconic with a recognizable kobold dialect (DC15 Linguistics). The cover seems to be a highly dressed Bullette hide, covered with highly refined and pure rubies. The text within begins with a prayer to the Red Dragon Sarethaniux, asking for her blessings and strength. What follows switches from a complete transcription of all Sarethaniux utters (from her dealings with a hobgoblin war chief to her thought-to-be private musings) and a detailed dissection and interpretation of the lessons to be learned from the dragon's words. While most of the book is over zealous and obsessive nonsense, it is a near-perfect record of all dealings the dragon has had with others and would be be useful to certain parties of adventurers.


Shameless self-bump

Now that I am home, I realize there is a Homebrew board for this very reason. Apologies.


Recently did some research on increasing DCs and CLs. Came up with this list. Not all-inclusive by any means.

Dhampir Cruoromancer: +1 Necro DC
Bloatmage Initiate: +1 DC
Spell Focus: +1 CL
Greater Spell Focus: +1 DC
Spell Specialization: +2 DC
Allied Spellcaster: +1 CL
Dhampir Favored Class (Wizard): +1/4 DC per Level
Mage’s Tattoo: +1 CL
Black Blood of Orv: +1 CL
Orange Ioun Stone: +1 CL
Gifted Adept: +1 CL

Total: +7 DC / +6 CL


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I apologize in advance. I would have made this post prettier with formatting, but it was written by phone.

Liquid Blade! Only just discovered this beautiful alchemical item and I have quickly fallen in love (as have many others I gathered). The item itself has become the inspiration for a character I plan to play ASAP: a Tiefling Assassin who uses the disposable and hard-to-trace Liquid Blade as his weapon of choice.

The character's mostly built, with just a few feats remaining to be picked. The group I play with is pretty good about homebrew, so I figured making some new feats for the Liquid Blade would be acceptable. Below are my suggested feats (written without flair).

Liquid Blade Blanch
Prerequisite: Craft (Alchemy) 3 ranks
You can mix weapon blanch with Liquid Blade to produce a liquid blade that overcomes the appropriate damage reductions. Treat the liquid blade as a masterwork weapon when used this way. Can be used in conjunction with poisons. The liquid blade still evaporates after ten minutes.

Superior Liquid Blade
Prerequisite: Craft (Alchemy) 5 ranks
You can increase the DC by 4 and the price by 200gp to create a +1 liquid blade when using the Liquid Blade vial. This increases incrementally for each additional +1 and the liquid blade still evaporates after ten minutes.

Liquid Blade Infusion
Prerequisite: Craft (Alchemy) 7 ranks
Poison applied to Liquid Blade during creation lasts until the blade evaporates.

Liquid Blade Bane
Prerequisite: Craft (Alchemy) 9 ranks
By increasing the DC by 15 and the price by 900gp, you can craft a liquid blade that has the same effect as a slaying arrow. The blade can only be used once before evaporating.

I actually wrote those prices without refreshing my memory on the item's cost, so they may be bunk. I'm more concerned with the general balance issue. Do these need tweaking? Buffing, nerfing? Better yet, do YOU have any super-cool ideas?


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Oh boy.

I know there are a handful of feats that deal with damaging grapples, but good luck making enough alchemical chaff grenades to fight off those Numerian Metal Gear RAYs.


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As a houserule, some of the GMs in my group only allow 6 seconds of speech during the round per party member. This can be swayed depending on how dramatic the moment is.


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My first games I hosted were with my old high school gang. Most of us had an interest in starting tabletop, and the rest seemed willing to give it a go. We've never, not in 4 years or around seven games, been able to hold it together. A few of us GMed different times and we all had the same issue of control. In one particular instance, half of my players decided the rules were boring and made attack rolls against enemies they couldn't hit.

These days, I play with another group but still hang out with the old. I've been hosting a game for maybe 2 years now for them, and everything's just peechy.

You sound like a good GM, Cuervo. Don't blame the whole thing on yourself. A lot of us started the same way and are enjoying quality table time today.