Me and some friend are running War for the Crowns. They have all chosen casters (Storm Druid, Sorcerer, Cleric) which leaves me to be in the frontlines alone. Please no spoilers! My character just died and was a cavalier. Want to play something else that can survive away from the rest of my party. Currently looking at Dandy Ranger as it seems made for this campaign. But my hp and ac are not high. What would you do? (P.s. have tried asking the cleric if they'd move closer to the action but they seem very passionate about being in the middle with a crossbow.
I am currently making a level 10 Ranger for my current game. This has been asked before but not as specific. It is agreed that you dont need prerequisites to gain combat feats from your combat style list at the levels they are given to you (2,6,10). So could I do this: Level 2 take two weapon fighting (reduced penalties) Level 6 take Double Slice (Full STR bonus to off hand) Level 8 Greater two weapon fighting (to have 3 off hand attacks) Having improved two weapon fighting is a prequisit for GTWF and therefore is not needed to take GTWF. This seems to be the coolest thing to do. But GTWF only says you gain a third attack. It does not say you have 3 off hand attacks. Could this then mean I get an empty attack? Main main off ? off Or main main off off off
Dragonchess Player wrote: Occultist with Trappings of the Warrior panoply: 4 + Int mod skills and a good selection of class skills, Int-based casting (psychic, which means no somatic components), all simple and martial weapons, light/medium armor and shields (except tower shields), treated as full BAB when fighting with weapon and shield 2nd level and up (1st level implement schools Abjuration/shield implement and Transmutation/weapon implement, 2nd level Trappings of the Warrior panoply as the third "implement"). Half-elf for Ancestral Arms to gain falcata proficiency (or possibly tengu for Swordtrained); masterwork transformation might be worth using one of your limited 2nd-level spells known on (along with Craft Magic Arms and Armor as your feat at 5th level, campaign permitting) to improve your panoply items as you advance in levels. Very intriguing will look further
born_of_fire wrote:
Summoning has been made extremely limited due to DM not wanting to worry about too many players on the field.
Scott Wilhelm wrote:
Cant be a goblin due to the culture being goblin hating and we regularly are seen in courts, balls and in the presence of nobles. They dont even like halflings in Taldor.
Storm Druid has lots of AOE spells and heals. Charismatic Sorcerer flies around firing fireballs everywhere. Super Smart Wizard goes invisible and buffs the hell out of me. baggageboy wrote:
Hi so my friends and I have recently hit half way through our campaign and most of us have hit lv10. Now, our game is more focused on politics and intrigue. But, due to my first two pcs dying I made my 3rd pc an urban barbarian who later on fully retrained into a beastmaster cavalier. Now, due to another character dying and this retraining I lost access to half of my feats (we had a teamwork feat). On top of that my 6ft human was reincarnated as a gnome which lost me another feat due to a stat change. Now we have just been told that the next mission we have is to go undetected into enemy territory and save someone. I have been feeling more and more distant with my current pc even though he is well loved due to his personal development and how much personality he has gained over the year and a half I've been playing him.
Can anyone suggest a frontline skill monkey to help keep the party alive? We have access to all advanced, ultimates, unchained and occult. With some wiggle room for heroes of the high court amd Taldor setting. 20 point buy and lv9 (retirement death homerule has you start a lv lower) Thank you. |