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Greetings gamers one and all, big and small.
So In my current Kingmaker game I have decided to make the time between each module 5 years. My players seem to really like the idea, cause its the first time where they can play through a characters entire life almost.
We are currently at about 2 and a half years, they have built through the northern half of the greenbelt, alliances with multiple parties, just finished constructing lochs on the shrike, fair amount of income. So they are sitting pretty nicely.
Now of course the world isnt just gonna stop moving cause the players arent somewhere. The Surtova's are noticing this fledgling kingdom, and has a good idea where their loyalties lye (Venture Capital, the players didnt exactly see eye to eye with Surtova representatives). As such the group recently gained the loyalty of a group of Aldori Swordlords, 30 who after several months of service protecting the castle wanted a more important role. They wanted to be the bodyguards of the kingdoms leaders. And my players have jumped on the opportunity. Little do they know, these are Surtova agents courtesy of the Dragonscale Loyalist archetype of the Vigilante class. They will be wolves waiting for the order to strike.

Here is where I have hit my snag. I have no idea how to Stat these guys. What social talents or vigilante talents does the community think fits a Dragonscale Loyalist.

I am also curious if anyone has used this Archetype in their campaign? How was it?


Greetings gamers one and all, big and small.
In my next session, the Stag Lord will be killed (He has a single Lieutenant left, and Akiros and Auchs have joined the PCs).
I have been planning to include as many of the alternate rule systems as I can to give my Players a diverse experience. One of my players has plans to make his own vineyard, and I think it will be a perfect opportunity to break out the downtime rules for creating and operating a business.
Has anyone else used the Downtime rules in conjunction with kingdom building? I am looking for some suggestions, on recommended amounts for "start up" funds they could receive in Restov alongside the BP for their Kingdom.


I am having an argument with a player about jumping.
Due to class and mythic ability he has a speed of 65ft.
Run feat and running makes that 325ft.
I am of the belief that because his base speed if 65ft, he gets a +16 to a jump check (+4 per each 10ft above 30 his 65 base speed is, and +4 for the running start)
He is arguing that he should have a +120 (+4 per each 10ft above 30 his 325ft running speed is, and +4 for the running start)


A hobby of mine has always been recreating characters of my favorite shows to later use as NPCs in my campaigns. I didnt shy from balanced homebrew either if it helped complete the image. One of the fun parts was recreating weapons.

A long time ago I found a thread recreating Fate Stay Night Noble Phantasms as Artifacts

I am a fan of the series, so I saved the weapons for use in later campaigns. Over time though I actually started to use these artifacts as a Guideline for creating more. I created Kanshou & Bakuya, Kazikli Bey, Gae Buidhe, Gae Dearg, and several others. I even used these as a guide to create artifacts based on the Seven Deadly Sins.
I decided I would like to share some of my work fellow gamers.

Now I warn you now that these are QUITE BROKEN. I am aware of this. The only time any of them have been used, I made sure another was used against it to level the playing field. Majority have never been used in a campaign, and were simply made as part of a hobby. So there will be no need to continue telling me how unbalanced or broken they are. I just figured what is the point of allowing them to sit on my computer unused, when others could at least find them entertaining, and if any find them intriguing I can share the rest.

Now to start things off, the sword of the Dragon Sin Meliodas:
Demon Sword Lastvayne
-Lastvayne is a +5 Anarchic Agile Defending Holy Keen Shortsword.
-Full Counter: As a AOO you may reflect an attack using Magical Energies back at their source, Empowering the damage.
-Jitsuzō Bushin: 1/Encounter, you may create up to 4 Clones of yourself. Each Clone Has all your Bonuses, Defenses, and HP equal divided by the amount of Clones. Full Counter never has its power divided.
-Revenge Counter: For a Number of rounds equal to your Con Mod, you may build up all the damage you take in your weapon. At anytime up to the final round, you may release all the stored up energy in a Final Melee Attack Against your Enemy. The attack deals damage equal to all the damage you have taken in a 40ft burst. Anything in the blast radius gets a Ref Save for half (DC 10+Half lvl+Str Mod).


My group enjoys grittier more serious gameplay. As such we use Wound and Vigor along with Armor as DR. To counter act the loss of AC I implemented a Class Defense Bonus system. We have been doing it this way for months and it has worked great. Only 1 small hickup occasionally, and thats with Touch AC. Touch ACs are now marginally higher than in a typical game. To compensate for this we have just started granting touch attacks a +6 Circumstance bonus, but I dont feel as if that is a solid way to fix the problem.
Id like to get some ideas and opinions from the gaming community