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Thunderlord wrote:
Flame of dawn looks like a really weak trait. I would recommend not trying to twf with scimitars or at all. Your str is good enough to use a greatsword which does more damage than than two scimitars. You can also take power attack instead. Armor expert is alright but traits like light sleeper or steel skin are cooler for the armored healer/ protector. Either way, you cannot lay on hands with a weapon in each hand but you can with a greatsword. Whether your second weapon is a scimitar, shield or gauntlet, a two hander is better. I'd leave out the channeling feats except for selective channel. You won't have enough channels and you have a cleric. You could instead take combat feats or extra lay on hands which gets you closer to ultimate mercy.

Thanks for the quick response!

I should've mention that the reason for TWF was that I wanted to try the Shield Bash chain, but ultimately dumped it since it would've took a lot of feats while I was also focusing on healing, it wouldn't have worked (I'm using a single scimitar and shield by now).

As far as Channels go, our Cleric got only 2 Channels per day (CHA 8), while i get 7 (weaker though), I don't know how much I can rely oh him for focusing on channels. My main point is that I don't really want to do damage, then again, maybe getting at least Power Attack could help overcoming DR.

As for traits, I was doubious about armor expert from the beginning, I actually took it just 'cause, while Flame of Dawn was in line with the character.


Hello everyone, this is my first post in the forum (and of course it had to be about me asking for help), so I hope I'm not making any mistake.

So, in my group we started playing the Rise of the Runelords campaign (we're near the end of the first book) , and looking online I found an interesting way to be the main healer (sort of) with the Paladin.

Basically it consists of mixing three archetypes (Hospitaler, Oathbound with the Charity Oath, Warrior of the Holy Light)

Here are my stats (using the 4d6 discard the lowest method):

Half-orc 4th level Paladin of Sarenrae:

STR: 16
DEX: 15
COS: 16
INT: 12
WIS: 8
CHA: 19 (16+2 from Half-Orc + 1 from 4th level)

(Yeah, I know, got a s**t ton of luck rolling this character)

Alt racial traits:
City Raised
Skilled

Traits:
Flame of the Dawn
Armor Expert

Feats:
-Two-weapon Fighting (going to retrain that with any other feat I can get as soon as my character will have time and resources)
-Greater Mercy

Feats to be taken (NOT in order):
Reward of Life
Word of Healing
Channel Surge
Selective Channel
Quick Channel
Reactive Channel
Protective Channel
Channeled Revival
Ultimate Mercy

So, this is where I need a couple of advices:
1)Discarding a feat: GM told us that the Campaign will take our characters all the way to level 17 (maybe 18), so I have to discard a feat.
I initally thought of Channel Surge, but then i found out that Ornament of Healing Light basically does the same thing as Word of Healing with half the reach but without losing healing; still, if I were to go that way, I would need to depend on an Magic item, the moment I lose it of it gets taken from me (for any reason), i'm back to square one.
So, which feat should I discard of any on the list?

2) Alternate channel: With the Hospitaler I get my own pool of Channel Energy at the cost of making it less powerful (actually cleric level= Paladin lv-3), that's fine by me. The thing is, my GM kindly told to me that if I wanted to took one alternative channel, i could choose one by the end of this book of the campaign (my fault for not checking them beforehand), and he would allow me to change it.
So I looked them up and the Bravery/Valor channel cought my attention (Try again on an ongoing Fear effect, if not under fear effect, nice buff on AC and attack rolls on charge for 1 turn, also goes well with the character).
The thing is, if I choose that, my overall heal with Channel (not that good to begin with) will be halved, and in late game not having a chance to heal a good chunk of health to the party alltogheter might be dangerous.
Should I go for the Alt Channel or stay with Standard Channel?

NOTE:
1)About equipment: the Wizard in the group will take Craft Woundrous Item soon, and, given time and resources, will make some item for the party so I'm just assuming some of the specific equipment we want will get in our hands.
2)We have a cleric in the group, but he focuses on battle (CHA 8 to give you an idea), so, while we will still need him for some of the more complex heal (Restoration on so forth), he will focus mostly about buffing himself and others and striking heavily.

Also if anyone have suggestions about equipment (got my eyes on Bracers of the Merciful Knight and Phylactery of Positive Channeling) they are more then welcome.

Sorry for the long post and thanks to everyone in advance for any answers!

P.S.:Sorry for any grammar mistake, both morphologically and syntactically, English is not my first language.