Forwell Hog

Leonar's page

388 posts. Alias of Gerald.


Race

Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 |

Classes/Levels

Init.+8| Perception+17 |

About Leonar

Leonar
Male Human Druid 9 (Lion Shaman)
Neutral Good Medium Humanoid
Init. +8; Perception +17
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Defense
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AC 16 (+3 armor, +2 Dex, + 1 Shield), 12 touch , 14 flat footed
HP: 79 (9d8 + 18 Con. + 9 Favored Class)
Current HP: 79
Fort: +11, Ref: +7, Will +11 (+4 vs. fey)
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Offense
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Speed30'

Melee +9/+3 Masterwork Scimitar, 1d6+2 (18-20/x2)

Ranged +8 Ranged Touch

Spells Typically Memorized:

Spoiler:

0-Detect Magic, Guidance, Light, Purify Food and Drink
1-Burning Disarm(x2), Entangle, Frostbite, Produce Flame (x2) plus Divine Favor
2-Barkskin, Burst of Radiance, Flaming Sphere, Resist Energy, Stone Call plus Enthrall
3-Call Lightning, Daylight, Sleet Storm, Wind Wall, plus Magic Vestment
4-Dispel Magic, Flame Strike, Freedom of Movement, plus Discern Lies
5-Call Lightning Storm, Fire Snake, plus Command (Greater)
* means used for the day

Save DCs:

Spoiler:

Level 1 spells = 16/17 for Conjuration&Evocation
Level 2 spells = 17/18 for Conjuration&Evocation
Level 3 spells = 18/19 for Conjuration&Evocation
Level 4 spells = 19/20 for Conjuration&Evocation
Level 5 spells = 20/21 for Conjuration&Evocation

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Statistics
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STR 12/14, DEX 14, CON 14, INT 10, WIS 19/21, CHA 11

BAB: +6; CMB +7; CMD 19

Feats:

Spoiler:

1. Improved Initiative, H. Spell focus (Conjuration), 3. Augment Summoning, 5. Natural Spell, 7. Spell Penetration, LSB8. Leadership, 9. Spell Focus Evocation, LSB9. Lunge.

Druid (Lion Shaman)Abilities:

Spoiler:

*Nature Bond-Nobility domain
*Nature Sense-+2 bonus to Know. Nature and Survival
*Wild Empathy-diplomacy v. animals + 4 v. Felines
*Woodland Stride-no penalty moving through undergrowth
*Trackless Step-Cannot be tracked
*Resist Nature's Lure-+4 to save v. fey
*Lion Shaman--Nobility domain.
^Totem Transformation (Su)-At 2nd level, a lion shaman may adopt an aspect of the lion while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), senses (low-light vision, scent), natural weapons (bite [1d4], 2 claws [1d4] for a Medium druid, rake, +2 CMB to grapple). While using totem transformation, the lion shaman may speak normally and can cast speak with animals (felines only) at will.
^Totemic Summons (Su)--At 5th level, a lion shaman may cast summon nature’s ally as a standard action when summoning felines, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability. This ability replaces a thousand faces.
^Wild Shape (Su)--At 6th level, a lion shaman’s wild shape ability functions at her druid level – 2. If she takes on the form of a feline, she instead uses her druid level + 2.
^Bonus Feat--At 9th level and every 4 levels thereafter, a lion shaman gains one of the following bonus feats: Dodge, Lunge, Improved Iron Will, Iron Will, or Skill Focus (Acrobatics). She must meet the prerequisites for these bonus feats. This ability replaces venom immunity.

Nobility Domain:

Spoiler:

Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith.
*Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.
*Leadership (Ex): At 8th level, you receive Leadership as a bonus feat. In addition, you gain a +2 bonus on your leadership score as long as you uphold the tenets of your deity (or divine concept if you do not venerate a deity).
*Domain Spells: 1st—divine favor, 2nd—enthrall, 3rd—magic vestment, 4th—discern lies, 5th—greater command, 6th—geas/quest, 7th—repulsion, 8th—demand, 9th—storm of vengeance.

Skills (4/level + 1/level Human bonus) = 40 Skill points

Spoiler:

Climb +6 (1 rank, +2 Str, +3 Class)
Fly +9 (4 ranks + 2 Dex + 3 Class)
Handle Animal +7 (4 ranks, +0 Chr, +3 Class)
Heal +13 (5 ranks, + 5 Wis, +3 Class)
Know. (Geog) +7 (4 ranks, + 0 Int, +3 Class)
Know. (Nature) +12 (7 ranks, + 0 Int, + 3 Class, + 2 Nature Sense)
Perception +17 (9 ranks, + 5 Wis, + 3 Class)
Ride +6 (1 rank, + 2 Str., + 3 Class)
Spellcraft +5 ( 2 ranks, +0 Int + 3 Class)
Survival +17 (7 ranks, + 5 Wis, + 3 Class, + 2 Nature Sense)
Swim +6 (1 rank, + 2 Str, + 3 Class)

Traits

Spoiler:

*Resilient--+1 to Fortitude saves.
*Reactionary--+2 to Init.

Languages Common, Druidic

Wealth 4642 gp

Gear

Spoiler:

Leaf Armor, 500 gp, 20 lbs.
Buckler, 5 gp, 5 lbs.

Rod of Elemental Metamagic
Pearl of Power (2nd level)
Staff of Life, 2 charges
Headband of Inspired Wisdom +2, 4000 gp.
Gauntlets of Ogre Power +2, 4000 gp.
Cloak of Resistance +2, 4000 gp.
Handy Haversack, 2000 gp.
Wand of Cure Light Wounds (44 charges), 750 gp.
Wand of Obscuring Mist, (49 charges), 750 gp.
Potions of Cure Light Wounds (x2), 100 gp
Potions of Cure Moderate Wounds (x3)
Potions of Invisibility (x2),
Scroll of Spiritual Weapon
Scroll of Summon Monster III

Masterwork Scimitar 315 gp., 4 lbs.

Explorer's Outfit--no weight, free.
Backpack 2 lbs.
Waterskin 4 lbs.
Belt Pouch .5 lbs.
3 day's rations 3 lbs.
3 oil flasks 3 lbs.
Holly & Mistletoe -
5 tindertwigs -
Bedroll 5 lbs
Ink vial-
Parchment (x2)
Ink Pen-
Fish hook -
Flint & Steel
Torch x2 2lbs
2 Scroll cases 1 lb.
Spell component pouch 2 lbs.
Aclhemist's fire (x5)

Appearance:

Spoiler:

Leonar is a well tanned human standing 6' 1" tall and weighing around 180 lbs. He is slim, but strong with dark eyes and a wild head of hair. He is typically dressed in a well worn explorer's outfit and leaf armor. He is not particularly handsome, and isn't given to talking very much.

Backstory

Spoiler:
Although the ancient druidic folk who followed the Old Faith have mostly vanished from the lands now known as Elsir Vale, the once had a strong presence in the forest known as the Witchwood. Leonar trained in the very same Witchwood with a druid who hailed from there. Recently in his meditations, he felt a calling to the Witchwood, as though the spirits of the wood were calling you to return to their aid. When you returned, you found the forest full of goblinoids. After encountering a group of them, he is currently fleeing from a patrol of worg-mounted goblins.