Perception +5; Low-Light Vision
Languages Common, Goblin, Hal fling, Orcish, Cyclops, Sylvan
Skills Acrobatics +6, Arcana +7, Athletics -1, Crafting +7, Lore : Absalom +7, Lore: Herbalism +7, Medicine +5, Occultism +7, Religion +5, Society +7, Thievery +6
Str -1, Dex +3, Con +1, Int +4, Wis +2, Cha +0
Items Adventurer's Pack, Bedroll , Healer's Tools, Repair Kit, Soap
AC 16, Fort +4, Ref +6, Will +7
HP 13
Speed 25 feet
Melee Dagger +6 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4-1 (P)
Melee Staff +2 (Two-Hand d8), Damage 1d4-1 (B)
Halfling Luck
Reach Spell
Drain Bonded Item
Arcane Prepared Spells DC 17, attack +7 1st Magic Weapon, Magic Missile; Cantrips Electric Arc, Light, Produce Flame, Shield, Ray of Frost
Focus Spells (1 points) Hand of the Apprentice
Additional Feats Hand of the Apprentice, Streetwise, Twilight Halfling
Additional Specials Arcane Bond, Arcane School (Universalist), Arcane Thesis (Metamagical Experimentation)