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Lemuel Bender's page

8 posts. Alias of Bill Lumberg.


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I am going to withdraw.

Have fun, everybody.


Here is my submission. His background is in the profile and includes his arrival on the island. The crunch is nearly complete; I need to choose traits and possibly tinker a bit with some other things.


Here is a preliminary version of a wizard specializing in alteration magic. I will increase him to 4th level tomorrow. How do you feel about the bloatmage/bloodmage prestige class?


I'm going to withdraw my submission. Good luck, everyone.


Here is Lemuel Bender, alleged physician and arcane experimenter. He has run into trouble with moneylenders in New Stevten and now sees an excursion to the Stolen Lands as an opportunity to get himself out of harm's way.

I am considering taking levels in bloatmage later on if he is selected and survives.


Here is Zarzuq, a gnome primalist wizard who is out to see all there is in the world. I took 25 point buy and an extra feat. I still need to adjust his gear and finalize spells.


Here is a rough bio for Zarz. I will adjust him to a 25 point buy and complete his skills etc...

Zarzuq Lucerne likes to make an impression on people. Whether he is in a social club, gambling hall, tavern or caravan wagon, Zarq will take nearly any opportuniy to impress others with his wit, knowledge or charm. He is not overbearing and pays attention to the concerns of his company but if he is not careful he tends to monopolize conversations and lose sight of the fact that others might not immediately agree with his point of view. Despite this shortcoming, he does listen intently to any interesting tale someone else tells him, even if he believes it to be entirely false. "After all" he says "who says that the truth has a monoloply on value?"

The only thing that Zarq likes more thanimpressing others is to be impressed. To this end he seeks out new experiences with a zeal that exceeds that of a typical gnome. He does not measure rewards in terms of practical gains but rather by the quality of the experience itself. To Zarq, life is to lived vivaciously; there is so much to be done and so many possibilities that it would be unthinkable to stand by and let them pass. He abhors boredom and grows anxious and uncomfortable with mudane tasks. "The evil of banality" he calls them.

Nothing fascinates Zarq more than magic. To be able to change the very condition of existence thrills him. Zarq pursues magical power and knowledge with a zell that disregards most notions of structure or prudence. As a result, his spellcasting ability can have wildly unpredictable results. Sometimes he will lose control of a spell and loose pure chaos into the world. When this happens Zarq's skin goes stark white for a few moments until he comes to his senses. In those moments others have mistaken him for a victim of the Bleaching.


Here is some crunch to start off with. I will flesh out his bio shortly. Put simply, Zarq is a socialite, dilentante, gambler and bon vivant who abhors boredom. He wants to see and experince all that life has to offer. The strange lights in the sky would draw him like a moth to a flame.