Lem

Lem by redeux's page

323 posts. Alias of redeux.


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Deck Handler

Great job everyone and thanks for running BR!

Lem likely is going into forever retirement so no upgrades unless the spell6 is leftover.


Deck Handler

Seek Quarry recharge: 1d10 + 4 ⇒ (7) + 4 = 11 discarded

fail start of turn perception check. scenario rule: 1d6 ⇒ 5 1 mental damage that cannot be reduced -- discard silver flute

Move to Gozreh's flow

explore

Symbol of Insanity:

SS
Barrier 4
Traits:
Trap
Magic
To Defeat:
Wisdom
Divine 14
If undefeated, each character at your location randomly chooses another character; the chosen character is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in the choosing character's hand.

power feat adds 2d4 to noncombat check to defeat a bane
Symbol of Insanity DC 14: 1d10 + 4 + 2d4 ⇒ (6) + 4 + (4, 1) = 15 defeated

Discard Psychic Detective to explore

Canopy Creeper:

SS
Monster 2
Traits:
Plant
To Defeat:
Combat 12
The Canopy Creeper is immune to the Electricity, Mental, and Poison traits.
If the check to defeat has the Cold or Slashing trait, add 1d8 to it.
Before you act, succeed at a Wisdom or Perception 10 check or the difficulty of the check to defeat the Canopy Creeper is increased by 3.

fail BYA . DC increased by 3.
Use Corrosive Backsword which has slashing for extra 1d8
Canopy Creeperr DC 15: 1d8 + 4 + 1d6 + 4 + 1d8 ⇒ (8) + 4 + (6) + 4 + (6) = 28 defeated

EOT
n/a

RECOVERY
n/a

RESET

drew scrying which will use on Gozreh's Flow searching for monsters
Sapphire of Intelligence
Henchman
Pirate Bomber

Topdeck Henchman, then pirate bomber. rest of Gozreh's flow is shuffled.

also drew cure which will use on self 1d4 + 1 ⇒ (2) + 1 = 3 Botgods2, psychicdetective2, valet shuffled.

scrying recharge dc 12: 1d10 + 4 ⇒ (8) + 4 = 12 recharged
cure recharge dc 8: 1d10 + 4 ⇒ (5) + 4 = 9 recharged

Remaining hand:

Lem, Sea Singer wrote:

Hand: Pious Healer, BotGods, BotVaultMaster, Corrosive Backsword+4, Ring of Energy Resistance,

Displayed:
Deck: 13 Discard: 8 Buried: 0 Shirt Reroll Available: Y Hero Points: 8
Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3
Constitution d6 []+1 []+2
Intelligence d6 [X]+1 []+2 []+3
Craft: INT+1
Knowledge: INT+2
Wisdom d6 [ ]+1 [ ]+2
Charisma d10 [X]+1 [X]+2 [X]+3
Arcane and Divine: CHA+1
Diplomacy: CHA+3

Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
Hand size 5 [X]6 [X] 7 [] 8
Proficient with: Light Armors, Weapons, Instruments
Powers:
You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
When you would recharge a card, you may shuffle it into your deck instead.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
[] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
[] When you roll on the Plunder Table, you may add or subtract 1 from the result.

AP Rewards:
For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
For rest of AP, after you draw your starting hand, you may draw 2 cards.
For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
For the rest of AP, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck. (5-6D)
"

Card Descriptions:

Hand descriptions:
Corrosive Backsword+4
Spoiler:
Corrosive Backsword+4
Traits: Sword, Melee, Acid, Slashing, Finesse, Magic
Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck.
Ring of Energy Resistance
Spoiler:
Ring of Energy Resistance
Traits: Accessory, Magic,
When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.
Pious Healer
Spoiler:
Pious Healer
Traits: Human, Cleric
Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
Discard this card to explore your location.
BotVaultMaster
Spoiler:
BotVaultMaster
Traits: Divine, Abadar
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check against a barrier.
Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
BotGods
Spoiler:
BotGods

Displayed descriptions:
"

TLDR
Lem moved to Gozreh's Flow
Banished top 2 cards.
topdecked henchman at Gozreh's FLow (card 4). Pirate Bomber (card 5) is second card. Rest of location is shuffled.


Deck Handler

correction to my turn: structural damage-- ship would recharge my BoAbadar blessing instead. And when i discard my weapon i also have to discard a card from deck: Valet. All else stays the same


Deck Handler

SoT perception check

reveal shadowless sword for 1d8, recharge thrune agent for d4+3 feat
SoT Perception DC 12: 1d4 + 1d8 + 1d4 + 3 ⇒ (2) + (3) + (3) + 3 = 11 hero point 8 left
SoT Perception DC 12: 1d4 + 1d8 + 1d4 + 3 ⇒ (1) + (7) + (2) + 3 = 13

Explore pinnacle atoll

Blessing of Erastil:

SS
Blessing B
Traits:
Divine
Erastil
To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Greatest dragon that ever lived? DC 2: 1d12 ⇒ 4
BoErastil DC 5 divine: 1d10 + 4 ⇒ (3) + 4 = 7 acquired

BoErastile is hour, recharge newly acquired BoErastile to explore

Dweller in the Deeps:

SS
Monster 6
Traits:
Outsider
Aquatic
To Defeat:
Combat 26
The Dweller in the Deeps is immune to the Acid and Poison traits, all damage dealt by it is Poison damage, and it may not be evaded.
Before you act, succeed at an Arcane or Divine 15 check or you may not play spells that have the Attack trait.

Greatest dragon that ever lived? DC 2: 1d12 ⇒ 8
BYA not playing spells
Discard sawtooth sabre, recharge botmidnight lord to double bless check with finesse trait
Dweller in the Deep DC 26 combat: 3d8 + 4 + 1d6 + 2 + 1d8 + 6 ⇒ (7, 5, 5) + 4 + (5) + 2 + (1) + 6 = 35 defeated

Discard Vizier to examine and explore

Barroom Brawl:

SS
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Strength
Melee
Dexterity 5
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
Each character at this location encounters this barrier. Each character that does not defeat the barrier is dealt 1 plus the adventure deck number, if any, in Combat damage. If any character defeats the barrier, it is defeated.

Greatest dragon that ever lived? DC 2: 1d12 ⇒ 7

Yoon needs to fight Barroom Brawl

use Quick change mask (recharge to use diplo)
Barroom Brawl DC 11 dex: 1d10 + 6 + 2d4 ⇒ (10) + 6 + (2, 1) = 19 defeated

Discard BoAchaekek to explore

Blessing of the Gods:

SS
Blessing B
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Greatest dragon that ever lived? DC 2: 1d12 ⇒ 3
BotGods auto-acquired

Discard BotGods to explore

Coral Capuchin:

SS
Ally 1
Traits:
Animal
Aquatic
To Acquire:
Wisdom
Survival 6
Reveal this card and discard another card to add 1d6 to your combat check or 1d10 if the monster has the Aquatic trait.

i hate this card so much lol

Greatest dragon that ever lived? DC 2: 1d12 ⇒ 11
Coral Capuchin DC 6 wis: 1d6 ⇒ 6

Discard BotMantisGod to explore

Cannonade:

SS
Barrier 3
Traits:
Skirmish
Veteran
To Defeat:
Wisdom
Perception
Survival 10
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, your ship is dealt 2 Structural damage; if undefeated, your ship is dealt 1d4+1 Structural damage.

Greatest dragon that ever lived? DC 2: 1d12 ⇒ 3

recharge Coral Capuchin for d4+3, reveal Shadowless sword for d8, power feat adds 2d4
Cannonade DC 16 perception: 1d4 + 1d4 + 3 + 1d8 + 2d4 ⇒ (4) + (3) + 3 + (1) + (3, 3) = 17 defeated, discard remaining 2 cards in hand to reduce structural damage

EOT
n/a

RECOVERY
n/a

RESET
drew scrying and Seek Quarry

Use Scrying naming Monsters on Pinnacle Atoll: Barrier, Henchman, Monster
Put henchman on top, monster 2nd, and remaining 2 cards get shuffled.
Scrying DC 12 divine: 1d10 + 4 ⇒ (9) + 4 = 13 recharged

Remaining hand:

Lem, Sea Singer wrote:

Hand: Silver Flute, Psychic Detective2, Seek Quarry, BotVaultMaster, Corrosive Backsword+4, Ring of Energy Resistance,

Displayed:
Deck: 13 Discard: 8 Buried: 0 Shirt Reroll Available: Y Hero Points: 8
Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3
Constitution d6 []+1 []+2
Intelligence d6 [X]+1 []+2 []+3
Craft: INT+1
Knowledge: INT+2
Wisdom d6 [ ]+1 [ ]+2
Charisma d10 [X]+1 [X]+2 [X]+3
Arcane and Divine: CHA+1
Diplomacy: CHA+3

Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
Hand size 5 [X]6 [X] 7 [] 8
Proficient with: Light Armors, Weapons, Instruments
Powers:
You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
When you would recharge a card, you may shuffle it into your deck instead.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
[] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
[] When you roll on the Plunder Table, you may add or subtract 1 from the result.

AP Rewards:
For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
For rest of AP, after you draw your starting hand, you may draw 2 cards.
For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
For the rest of AP, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck. (5-6D)
"

Card Descriptions:

Hand descriptions:
Corrosive Backsword+4
Spoiler:
Corrosive Backsword+4
Traits: Sword, Melee, Acid, Slashing, Finesse, Magic
Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck.
Seek Quarry
Spoiler:
Seek Quarry
Traits: Magic, Divine
Powers: Discard this card to examine the top 5 cards of any location deck. When you put them back, you may set aside 1 examined villain or henchman. Shuffle the remaining examined cards and put them on the bottom of the location deck; put any card you set aside on top of the deck.
Recharge: Divine 15
Silver Flute
Spoiler:
Silver Flute
Traits: Instrucment
Owner: Lem
Powers: Recharge this card to add 1d4 to a check by a character at your location.
If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card.
Ring of Energy Resistance
Spoiler:
Ring of Energy Resistance
Traits: Accessory, Magic,
When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.
Psychic Detective2
Spoiler:
Psychic Detective2
Traits: Elf, Investigator, Basic
Powers: Recharge this card to add 1d6 to your Knowledge or Perception check.
Discard this card to examine the top card of your location deck, then you may explore.
BotVaultMaster
Spoiler:
BotVaultMaster
Traits: Divine, Abadar
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check against a barrier.
Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.

Displayed descriptions:
"

TLDR
Pinnacle Atoll cards 1-6. Acquired the boons, banished the banes.
Henchman now on top of Pinnacle atoll, port peril corsair is 2nd. Storm is shuffled with the last remaining card.
Yoon needs to fight Barroom brawl
No Hirgenzosk :(


Deck Handler

start at Pinnacle Atoll

Lem, Sea Singer wrote:

Hand: Sawtooth Sabre, BoTheMidnightLord, Thrune Agent, BoAbadar, Shadowless Sword, BotMantisGod, Vizier, Quick-Change Mask, BoAchaekek,

Displayed:
Deck: 14 Discard: 0 Buried: 0 Shirt Reroll Available: Y Hero Points: 9
Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3
Constitution d6 []+1 []+2
Intelligence d6 [X]+1 []+2 []+3
Craft: INT+1
Knowledge: INT+2
Wisdom d6 [ ]+1 [ ]+2
Charisma d10 [X]+1 [X]+2 [X]+3
Arcane and Divine: CHA+1
Diplomacy: CHA+3

Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
Hand size 5 [X]6 [X] 7 [] 8
Proficient with: Light Armors, Weapons, Instruments
Powers:
You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
When you would recharge a card, you may shuffle it into your deck instead.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
[] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
[] When you roll on the Plunder Table, you may add or subtract 1 from the result.

AP Rewards:
For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
For rest of AP, after you draw your starting hand, you may draw 2 cards.
For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
For the rest of AP, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck. (5-6D)
"

Card Descriptions:

Hand descriptions:
Shadowless Sword
Spoiler:
Shadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
Sawtooth Sabre
Spoiler:
Sawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
Quick-Change Mask
Spoiler:
Quick-Change Mask
Traits: Accessory, Magic
Powers: Recharge this card to recharge a random ally from your discard pile.
For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill.
Vizier
Spoiler:
Vizier
traits: human, aristrocrat
Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check.
Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check.
Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location.
Thrune Agent
Spoiler:
Thrune Agent
Traits: Human, Magus
Powers: When you play a weapon or a spell for your combat check, shuffle this card into your deck to shuffle that card into your deck.
Discard this card to explore your location. During this exploration, add 1d10 and the Fire trait to your combat and Diplomacy checks.
BoAbadar
Spoiler:
BoAbadar
Traits: Divine, Abadar
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
BoTheMidnightLord
Spoiler:
BoTheMidnightLord
Traits: Divine, Zon-Kuthon
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.
BotMantisGod
Spoiler:
BotMantisGod
Traits: Divine, Achaekek
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen.
After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it.
BoAchaekek
Spoiler:
BoAchaekek
Traits: Divine, Achaekek
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a a villain or henchman
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Displayed descriptions:
"

Lem shuffles a random blessing (BotGods) into his deck after drawing starting hand


Deck Handler

5-6E
Lem chooses Ally 6 and that is all he wants for deck upgrades (Thrune Agent)

save hero point. 0 used, 9 hero points remain.


Deck Handler

DC 11 acro: 1d8 + 2 ⇒ (5) + 2 = 7 fail cold damage: 1d4 ⇒ 3 reveal ring of energy resistance to reduce to 0.


Deck Handler

flip hour: botgods

Torture Pit SoT DC 10 con: 1d6 ⇒ 5 bury scrying1

Explore

Drowning Devil:

SS
Henchman 6
Type: Monster
Traits:
Outsider
Devil
Aquatic
To Defeat:
Combat 27
The Drowning Devil is immune to the Fire and Poison traits.
Before you act, succeed at an Arcane or Divine 14 check or you may not play spells that have the Attack trait.
After you act, succeed at a Constitution or Fortitude 10 check or bury the top 1d4 cards of your deck.
If defeated, you may immediately attempt to close the location this henchman came from.

BYA not playing spells
Banish Arronax Endymion to defeat henchman
AYA DC 10 con: 1d6 ⇒ 5 fail - bury top: 1d4 ⇒ 1 bury Keen Falcata +1 (acq)

Attempt to close, use quick change mask to use diplo, recharge (Shuffle) shadowless sword for d4+3
Torture Pit DC 11 dex: 1d10 + 6 + 1d4 + 3 ⇒ (1) + 6 + (2) + 3 = 12 cant fail
Torture Pit Closed
WPC Lem has no cards to bury

EOT
n/a

RECOVERY
n/a

RESET
Drew Scrying2 which I use on Murder Hole. Naming Monsters. Since Yoon just took care of 2 allies and 1 monster, and we know that 2 monsters are on bottom of deck, that leaves a monster and henchman on top

Examine
Murder Hole Card 4: Pirate Sniper
Murder Hole Card 5: Oni Mariner
Murder Hole Card 6: Werecrocodile

Put Oni Mariner On top, then Pirate sniper, Werecrocodile. Card 7 is then technically shuffled but since it's the only card left we know it's still the troll.

Scrying DC 12 divine: 1d10 + 4 ⇒ (5) + 4 = 9 discarded

Remaining hand is:

Lem, Sea Singer wrote:

Hand: Sharper, Quick-Change Mask, Ring of Energy Resistance, Cure, Spellsword +2 (acq), BotMantisGod,

Displayed:
Deck: 10 Discard: 6 Buried: 4 Shirt Reroll Available: Y Hero Points: 8
Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3
Constitution d6 []+1 []+2
Intelligence d6 [X]+1 []+2 []+3
Craft: INT+1
Knowledge: INT+2
Wisdom d6 [ ]+1 [ ]+2
Charisma d10 [X]+1 [X]+2 [X]+3
Arcane and Divine: CHA+1
Diplomacy: CHA+3

Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
Hand size 5 [X]6 [X] 7 [] 8
Proficient with: Light Armors, Weapons, Instruments
Powers:
You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
When you would recharge a card, you may shuffle it into your deck instead.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
[] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
[] When you roll on the Plunder Table, you may add or subtract 1 from the result.

AP Rewards:
For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
For rest of AP, after you draw your starting hand, you may draw 2 cards.
For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
For the rest of AP, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck. (5-6D)
"

Card Descriptions:

Hand descriptions:
Cure
Spoiler:
Cure
Traits: Magic, Divine, Healing, Basic
Powers: Reveal this card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
Recharge: Divine 8
Quick-Change Mask
Spoiler:
Quick-Change Mask
Traits: Accessory, Magic
Powers: Recharge this card to recharge a random ally from your discard pile.
For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill.
Ring of Energy Resistance
Spoiler:
Ring of Energy Resistance
Traits: Accessory, Magic,
When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.
Sharper
Spoiler:
Sharper
Traits: Halfling, Rogue, Gambling
Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box.
BotMantisGod
Spoiler:
BotMantisGod
Traits: Divine, Achaekek
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen.
After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it.
Spellsword +2 (acq)
Spoiler:
Spellsword +2 (acq)
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Recharge this card to recharge a random spell from your discard pile.

Displayed descriptions:
"

TLDR
Torture Pit Closed
Top card of Murder Hole is Card 5 Oni Mariner


Deck Handler

Lem uses Scrying on Sea Caves
Then uses Scrying on Murder Hole searching for monsters
Sea Troll and Werecrocodile recharged, rest of Murdle Hole is shuffled

Lem then uses Seek Quarry to examine top 5 cards of Torture pit, topdeck drowning devil, and then shuffle the rest on bottom of the location deck.

Scrying1 DC 12: 1d10 + 4 ⇒ (1) + 4 = 5 discard
Scrying2 DC 12: 1d10 + 4 ⇒ (4) + 4 = 8 discard
Seek Quarry DC 15: 1d10 + 4 ⇒ (6) + 4 = 10 can't make it

start of next turn, reveal pious healer to heal Lem 1d4 + 2 ⇒ (2) + 2 = 4
Scrying2
Scrying1
BoAbadar
Ring of Energy Resistance

Pious healer then discarded

remaining hand:

Lem, Sea Singer wrote:

Hand: Arronax Endymion (acq), Quick-Change Mask, Shadowless Sword,

Displayed:
Deck: 18 Discard: 5 Buried: 2 Shirt Reroll Available: Y Hero Points: 8
Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3
Constitution d6 []+1 []+2
Intelligence d6 [X]+1 []+2 []+3
Craft: INT+1
Knowledge: INT+2
Wisdom d6 [ ]+1 [ ]+2
Charisma d10 [X]+1 [X]+2 [X]+3
Arcane and Divine: CHA+1
Diplomacy: CHA+3

Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
Hand size 5 [X]6 [X] 7 [] 8
Proficient with: Light Armors, Weapons, Instruments
Powers:
You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
When you would recharge a card, you may shuffle it into your deck instead.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
[] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
[] When you roll on the Plunder Table, you may add or subtract 1 from the result.

AP Rewards:
For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
For rest of AP, after you draw your starting hand, you may draw 2 cards.
For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
For the rest of AP, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck. (5-6D)
"

Card Descriptions:

Hand descriptions:
Shadowless Sword
Spoiler:
Shadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
Quick-Change Mask
Spoiler:
Quick-Change Mask
Traits: Accessory, Magic
Powers: Recharge this card to recharge a random ally from your discard pile.
For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill.
Arronax Endymion (acq)
Spoiler:
Arronax Endymion (acq)
Human
Aristocrat
Pirate
To Acquire:
Charisma
Diplomacy 13
Banish this card to succeed at your check to defeat a henchman.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

Displayed descriptions:
"

Murder Hole, Cards 1 and 3 are bottomdecked. Cards 2, 4-10 are shuffled on top.
Torture Pit card 3 is examined and on top


Deck Handler

Lem moves to Torture Pit

Torture Pit Card 4: Large Chest:

SS
Barrier B
Traits:
Cache
Lock
Veteran
To Defeat:
Strength
Melee 10
OR Dexterity
Disable 9
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.

Dont want to get haunted so I'll try, use boabadar and recharge sharper for d4+3 feat
Large Chest DC 15 dex: 3d8 + 2 + 1d4 + 3 ⇒ (1, 4, 4) + 2 + (1) + 3 = 15 closer than id like but ill take it.
how many weapons: 1d4 ⇒ 4
Keen Falcata +1 (acq)
Dagger Pistol +1 (acq)
Saltbox (acq)
Spellsword +2 (acq)

Discard Psychic detective2 to examine/explore

Torture Pit Card 5: Marine:

SS
Monster B
Traits:
Human
Warrior
Veteran
To Defeat:
Combat 8
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
If the check to defeat has the Swashbuckling trait, the damage dealt by the Marine is increased by 2.

use shadowless sword, recharge dagger pistole for 1d4+3 feat
Marine DC 14 combat: 1d8 + 4 + 1d8 + 2 + 1d4 + 3 ⇒ (7) + 4 + (7) + 2 + (1) + 3 = 24 defeated

Discard isiem to examine 3 cards, reorder them, and explore
Flaming Buckler Gun (weapon 6)
Arronax Endymion (Ally 5)
Haneilius Fitch (ally 3)

Put them in reverse order (ally 3, ally 5, weapon 6). Explore from isiem

Torture Pit Card 8: Haneilius Fitch:

SS
Ally 3
Traits:
Human
Surgeon
To Acquire:
Charisma
Diplomacy 9
Reveal this card and choose a character at your location. Choose a card from his discard pile and shuffle it into his deck. Then recharge this card.
Recharge this card to explore your location. If you are on a ship, you may move before exploring.

recharge saltbox for 1d4+3 feat
Haneilius Fitch DC 9 diplo: 1d10 + 6 + 1d4 + 3 ⇒ (7) + 6 + (1) + 3 = 17 cant fail; acquired

recharge haneilius to explore

Torture Pit Card 7:Arronax Endymion:

SS
Ally 5
Traits:
Human
Aristocrat
Pirate
To Acquire:
Charisma
Diplomacy 13
Banish this card to succeed at your check to defeat a henchman.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

recharge spellsword for d4+3
Arronax Endymion DC 13 cha: 1d10 + 6 + 1d4 + 3 ⇒ (10) + 6 + (3) + 3 = 22 acquired

Tempting to explore again but that is such a good ability I will keep the ally in hand

EOT
recharge keen falcata for d4+3
Torture pit DC 10 con: 1d6 + 1d4 + 3 ⇒ (1) + (4) + 3 = 8 bury corrosive backsword TT

RECOVERY
n/a

RESET

Lem, Sea Singer wrote:

Hand: Arronax Endymion (acq), Quick-Change Mask, Shadowless Sword, Pious Healer, Seek Quarry, Scrying2, Scrying1,

Displayed:
Deck: 14 Discard: 5 Buried: 2 Shirt Reroll Available: Y Hero Points: 8
Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3
Constitution d6 []+1 []+2
Intelligence d6 [X]+1 []+2 []+3
Craft: INT+1
Knowledge: INT+2
Wisdom d6 [ ]+1 [ ]+2
Charisma d10 [X]+1 [X]+2 [X]+3
Arcane and Divine: CHA+1
Diplomacy: CHA+3

Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
Hand size 5 [X]6 [X] 7 [] 8
Proficient with: Light Armors, Weapons, Instruments
Powers:
You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
When you would recharge a card, you may shuffle it into your deck instead.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
[] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
[] When you roll on the Plunder Table, you may add or subtract 1 from the result.

AP Rewards:
For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
For rest of AP, after you draw your starting hand, you may draw 2 cards.
For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
For the rest of AP, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck. (5-6D)
"

Card Descriptions:

Hand descriptions:
Shadowless Sword
Spoiler:
Shadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
Scrying1
Spoiler:
Scrying1
Traits: Magic, Arcane, Divine,
Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
Recharge: Arcane or Divine 12
Seek Quarry
Spoiler:
Seek Quarry
Traits: Magic, Divine
Powers: Discard this card to examine the top 5 cards of any location deck. When you put them back, you may set aside 1 examined villain or henchman. Shuffle the remaining examined cards and put them on the bottom of the location deck; put any card you set aside on top of the deck.
Recharge: Divine 15
Scrying2
Spoiler:
Scrying2
Traits: Magic, Arcane, Divine,
Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
Recharge: Arcane or Divine 12
Quick-Change Mask
Spoiler:
Quick-Change Mask
Traits: Accessory, Magic
Powers: Recharge this card to recharge a random ally from your discard pile.
For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill.
Pious Healer
Spoiler:
Pious Healer
Traits: Human, Cleric
Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
Discard this card to explore your location.
Arronax Endymion (acq)
Spoiler:
Arronax Endymion (acq)
Human
Aristocrat
Pirate
To Acquire:
Charisma
Diplomacy 13
Banish this card to succeed at your check to defeat a henchman.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

Displayed descriptions:
Silver Flute
Spoiler:
Silver Flute
Traits: Instrucment
Owner: Lem
Powers: Recharge this card to add 1d4 to a check by a character at your location.
If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card.
"

@everyone - I drew 2 scryings, please use them!

TLDR
Torture Pit: defeated cards 4 and 5 (treasure chest and marine)
examined and reordered cards 6-8. Acquired cards 7 and 8.
Card 6 is known and on top. Then card 9 and 10.


Deck Handler

start of first turn, lem doesn't recharge 3 cards to draw an ally (scenario rule)

Lem can't close sea fort so he's going to try to move to Sharkskin Reef

Explore

Sabotage:

SS
Barrier 5
Traits:
Task
Fire
To Defeat:
Dexterity
Disable
Wisdom
Perception 12
If undefeated, each character at your location is dealt 2 Fire damage, and your ship is dealt 1d4+2 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

display silver flute, use boabadar
Sabotage DC 12 dex: 3d8 + 3 + 1d4 ⇒ (8, 2, 3) + 3 + (4) = 20 defeated

Use Scrying 1 to search for monsters: Pirate Entertainments, Symbol of Insanity, and Sentinel Devil. Top Deck Sentinel Devil and then shuffle the rest

Use BotMantisGod to explore, +1 die on checks to defeat villain/henchman

Sentinel Devil:

SS
Henchman 5
Type: Monster
Traits:
Outsider
Devil
To Defeat:
Combat 20
The Sentinel Devil is immune to the Fire and Poison traits.
If the check to defeat does not have the Attack or Ranged trait, discard a card before you attempt the roll.
If defeated, you may immediately attempt to close the location this henchman came from.

Scenario rule: Outsider trait. Choose not to bury. DC increase: 1d12 ⇒ 6

Use BoAchaekek for 2 die, discard sawtooth sabre for extra 1d8+6, silver flute adds 1d4. Do not have attack or ranged trait, so discard ring of energy resistance
Sentinel Devil DC 26 combat: 4d8 + 4 + 1d6 + 2 + 1d8 + 6 + 1d4 ⇒ (2, 5, 1, 2) + 4 + (1) + 2 + (7) + 6 + (1) = 31 defeated

banish valet to close location

Use Scrying 2 on Fort Hazard for monsters: Sapphire of Intelligence, Voidlord Akinaru (villain), and Sabotage. Topdeck Villain and shuffle the rest

EOT
silver flute recharges

RECOVERY
Scrying 1 DC 12: 1d10 + 4 ⇒ (5) + 4 = 9
Scrying 2 DC 12: 1d10 + 4 ⇒ (6) + 4 = 10 both discarded

RESET
Drew cure, use on self

Cure self: 1d4 + 2 ⇒ (3) + 2 = 5 heal
BotMantisGod
Scrying2
Scrying1
BoAchaekek
Sawtooth Sabre

shuffle all.

Cure recovery: 1d10 + 4 ⇒ (8) + 4 = 12 recharged

Remaining hand:

Lem, Sea Singer wrote:

Hand: Isiem, Quick-Change Mask, Shadowless Sword, BoAbadar, Psychic Detective2, Sharper,

Displayed: Silver Flute,
Deck: 12 Discard: 2 Buried: 1 Shirt Reroll Available: Y Hero Points: 8
Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3
Constitution d6 []+1 []+2
Intelligence d6 [X]+1 []+2 []+3
Craft: INT+1
Knowledge: INT+2
Wisdom d6 [ ]+1 [ ]+2
Charisma d10 [X]+1 [X]+2 [X]+3
Arcane and Divine: CHA+1
Diplomacy: CHA+3

Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
Hand size 5 [X]6 [X] 7 [] 8
Proficient with: Light Armors, Weapons, Instruments
Powers:
You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
When you would recharge a card, you may shuffle it into your deck instead.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
[] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
[] When you roll on the Plunder Table, you may add or subtract 1 from the result.

AP Rewards:
For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
For rest of AP, after you draw your starting hand, you may draw 2 cards.
For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
For the rest of AP, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck. (5-6D)
"

Card Descriptions:

Hand descriptions:
Shadowless Sword
Spoiler:
Shadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
Quick-Change Mask
Spoiler:
Quick-Change Mask
Traits: Accessory, Magic
Powers: Recharge this card to recharge a random ally from your discard pile.
For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill.
Sharper
Spoiler:
Sharper
Traits: Halfling, Rogue, Gambling
Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box.
Psychic Detective2
Spoiler:
Psychic Detective2
Traits: Elf, Investigator, Basic
Powers: Recharge this card to add 1d6 to your Knowledge or Perception check.
Discard this card to examine the top card of your location deck, then you may explore.
Isiem
Spoiler:
Isiem
Traits: Human, Wizard
Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check.
Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location.
BoAbadar
Spoiler:
BoAbadar
Traits: Divine, Abadar
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Displayed descriptions:
Silver Flute
Spoiler:
Silver Flute
Traits: Instrucment
Owner: Lem
Powers: Recharge this card to add 1d4 to a check by a character at your location.
If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card.
"

TLDR
Sharkskin Reef closed
Villain topdecked at Fort hazard


Deck Handler

guess we start at murder hole/sea fort and the move to try to close locations as quickly as possible?

Start at sea fort

Lem, Sea Singer wrote:

Hand: BotVaultMaster, Silver Flute, Ring of Energy Resistance, Valet, Scrying1, Sawtooth Sabre, BotMantisGod, BoAchaekek, Scrying2,

Displayed:
Deck: 13 Discard: 0 Buried: 0 Shirt Reroll Available: Y Hero Points: 8
Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3
Constitution d6 []+1 []+2
Intelligence d6 [X]+1 []+2 []+3
Craft: INT+1
Knowledge: INT+2
Wisdom d6 [ ]+1 [ ]+2
Charisma d10 [X]+1 [X]+2 [X]+3
Arcane and Divine: CHA+1
Diplomacy: CHA+3

Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
Hand size 5 [X]6 [X] 7 [] 8
Proficient with: Light Armors, Weapons, Instruments
Powers:
You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
When you would recharge a card, you may shuffle it into your deck instead.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
[] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
[] When you roll on the Plunder Table, you may add or subtract 1 from the result.

AP Rewards:
For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
For rest of AP, after you draw your starting hand, you may draw 2 cards.
For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
For the rest of AP, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck. (5-6D)
"

Card Descriptions:

Hand descriptions:
Sawtooth Sabre
Spoiler:
Sawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
Scrying1
Spoiler:
Scrying1
Traits: Magic, Arcane, Divine,
Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
Recharge: Arcane or Divine 12
Scrying2
Spoiler:
Scrying2
Traits: Magic, Arcane, Divine,
Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
Recharge: Arcane or Divine 12
Silver Flute
Spoiler:
Silver Flute
Traits: Instrucment
Owner: Lem
Powers: Recharge this card to add 1d4 to a check by a character at your location.
If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card.
Ring of Energy Resistance
Spoiler:
Ring of Energy Resistance
Traits: Accessory, Magic,
When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.
Valet
Spoiler:
Valet
traits: Human, Hireling
Powers: Reveal this card to add 2 to your Diplomacy check.
Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks.
BotMantisGod
Spoiler:
BotMantisGod
Traits: Divine, Achaekek
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen.
After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it.
BotVaultMaster
Spoiler:
BotVaultMaster
Traits: Divine, Abadar
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check against a barrier.
Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
BoAchaekek
Spoiler:
BoAchaekek
Traits: Divine, Achaekek
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a a villain or henchman
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Displayed descriptions:
"


Deck Handler

5-6D
save hero point. 0 used, new balance 8

deck upgrade: Lem would take a spell 6 (seek quarry) if one is leftover from everyone else. Otherwise n/a upgrade.


Deck Handler

Daugr Captain:
Monster Henchman 6
Traits:
Undead
Pirate
Captain

To Defeat:
Combat 27

The Draugr Captain is immune to the Mental, Poison, and Swashbuckling traits.
Before you act, recharge all but 1 card in your hand; then draw as many cards as you recharged.
If defeated, you may immediately attempt to close the location this henchman came from.

BYA recharge (shuffle) all cards but corrisve backsword

Lem, Sea Singer wrote:

Hand: BotVaultMaster, Sharper, Isiem, BoTheMidnightLord, Valet, Vizier, Corrosive Backsword+4,

Displayed:
Deck: 11 Discard: 3 Buried: 2 Shirt Reroll Available: Y Hero Points: 7
Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3
Constitution d6 []+1 []+2
Intelligence d6 [X]+1 []+2 []+3
Craft: INT+1
Knowledge: INT+2
Wisdom d6 [ ]+1 [ ]+2
Charisma d10 [X]+1 [X]+2 [X]+3
Arcane and Divine: CHA+1
Diplomacy: CHA+3

Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
Hand size 5 [X]6 [X] 7 [] 8
Proficient with: Light Armors, Weapons, Instruments
Powers:
You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
When you would recharge a card, you may shuffle it into your deck instead.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
[] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
[] When you roll on the Plunder Table, you may add or subtract 1 from the result.

AP Rewards:
For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
For rest of AP, after you draw your starting hand, you may draw 2 cards.
For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
"

Card Descriptions:

Hand descriptions:
Corrosive Backsword+4
Spoiler:
Corrosive Backsword+4
Traits: Sword, Melee, Acid, Slashing, Finesse, Magic
Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck.
Vizier
Spoiler:
Vizier
traits: human, aristrocrat
Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check.
Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check.
Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location.
Valet
Spoiler:
Valet
traits: Human, Hireling
Powers: Reveal this card to add 2 to your Diplomacy check.
Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks.
Sharper
Spoiler:
Sharper
Traits: Halfling, Rogue, Gambling
Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box.
Isiem
Spoiler:
Isiem
Traits: Human, Wizard
Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check.
Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location.
BoTheMidnightLord
Spoiler:
BoTheMidnightLord
Traits: Divine, Zon-Kuthon
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.
BotVaultMaster
Spoiler:
BotVaultMaster
Traits: Divine, Abadar
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check against a barrier.
Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.

Displayed descriptions:
"
Use corrosive backsword+4, recharge botmidnight lord (shuffle) for 2 dice. undead/pirate adds 2d4. one d8 changed to d4 from scenario rule

Draugr Captain DC 27 combat: 1d4 + 2d8 + 4 + 1d6 + 4 + 2d4 ⇒ (4) + (7, 8) + 4 + (1) + 4 + (4, 3) = 35 defeated

Lem, Sea Singer wrote:

Hand: BotVaultMaster, Sharper, Isiem, Valet, Vizier, Corrosive Backsword+4,

Displayed:
Deck: 12 Discard: 3 Buried: 2 Shirt Reroll Available: Y Hero Points: 7
Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3
Constitution d6 []+1 []+2
Intelligence d6 [X]+1 []+2 []+3
Craft: INT+1
Knowledge: INT+2
Wisdom d6 [ ]+1 [ ]+2
Charisma d10 [X]+1 [X]+2 [X]+3
Arcane and Divine: CHA+1
Diplomacy: CHA+3

Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
Hand size 5 [X]6 [X] 7 [] 8
Proficient with: Light Armors, Weapons, Instruments
Powers:
You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
When you would recharge a card, you may shuffle it into your deck instead.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
[] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
[] When you roll on the Plunder Table, you may add or subtract 1 from the result.

AP Rewards:
For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
For rest of AP, after you draw your starting hand, you may draw 2 cards.
For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
"

Card Descriptions:

Hand descriptions:
Corrosive Backsword+4
Spoiler:
Corrosive Backsword+4
Traits: Sword, Melee, Acid, Slashing, Finesse, Magic
Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck.
Vizier
Spoiler:
Vizier
traits: human, aristrocrat
Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check.
Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check.
Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location.
Valet
Spoiler:
Valet
traits: Human, Hireling
Powers: Reveal this card to add 2 to your Diplomacy check.
Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks.
Sharper
Spoiler:
Sharper
Traits: Halfling, Rogue, Gambling
Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box.
Isiem
Spoiler:
Isiem
Traits: Human, Wizard
Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check.
Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location.
BotVaultMaster
Spoiler:
BotVaultMaster
Traits: Divine, Abadar
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check against a barrier.
Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.

Displayed descriptions:
"

TLDR
i have a blessing (1 die), isiem (1d6+ cold or poison), and my d4+3 i can offer


Deck Handler

lem recharges scrying2 for yoon

Lem moves to Fort Hazard and skips explore

EOT
n/a

RECOVERY
n/a

RESET

Lem, Sea Singer wrote:

Hand: Valet, Sharper, Isiem, BoTheMidnightLord, BoAchaekek, Ring of Energy Resistance, Corrosive Backsword+4,

Displayed:
Deck: 11 Discard: 3 Buried: 2 Shirt Reroll Available: Y Hero Points: 7
Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

Skills and Powers:
SKILLS

Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3
Constitution d6 []+1 []+2
Intelligence d6 [X]+1 []+2 []+3
Craft: INT+1
Knowledge: INT+2
Wisdom d6 [ ]+1 [ ]+2
Charisma d10 [X]+1 [X]+2 [X]+3
Arcane and Divine: CHA+1
Diplomacy: CHA+3

Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
Hand size 5 [X]6 [X] 7 [] 8
Proficient with: Light Armors, Weapons, Instruments
Powers:
You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
When you would recharge a card, you may shuffle it into your deck instead.
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
[X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
[] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
[] When you roll on the Plunder Table, you may add or subtract 1 from the result.

AP Rewards:
For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
For rest of AP, after you draw your starting hand, you may draw 2 cards.
For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
"

Card Descriptions:

Hand descriptions:
Corrosive Backsword+4
Spoiler:
Corrosive Backsword+4
Traits: Sword, Melee, Acid, Slashing, Finesse, Magic
Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck.
Ring of Energy Resistance
Spoiler:
Ring of Energy Resistance
Traits: Accessory, Magic,
When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.
Valet
Spoiler:
Valet
traits: Human, Hireling
Powers: Reveal this card to add 2 to your Diplomacy check.
Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks.
Sharper
Spoiler:
Sharper
Traits: Halfling, Rogue, Gambling
Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box.
Isiem
Spoiler:
Isiem
Traits: Human, Wizard
Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check.
Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location.
BoTheMidnightLord
Spoiler:
BoTheMidnightLord
Traits: Divine, Zon-Kuthon
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.
BoAchaekek
Spoiler:
BoAchaekek
Traits: Divine, Achaekek
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a a villain or henchman
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Displayed descriptions:
"

I can offer the following vs Paralictor Valeria Asperixus:

  • 2 dice blessing (discard BoAchaekek)
  • 1d6 and cold trait to any combat check (recharge Isiem)
  • 1d4+3 bard song (recharge sharper)


  • Deck Handler

    Lem moves to Hall of Champions and explores

    Cryptic Runes:

    SS
    Henchman 3
    Type: Barrier
    Traits:
    Cache
    Trap
    Alchemical
    To Defeat:
    Intelligence
    Craft
    Knowledge 10
    If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage.
    If defeated, examine the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from.

    power feat adds 2d4 vs non-combat check to defeat a bane. recharge quickchange mask to use diplo. d10 turns into d4
    Cryptic Runes DC 10 knowledge(diplo): 1d4 + 6 + 2d4 ⇒ (1) + 6 + (1, 4) = 12 defeated, draw cure (location power)

    examine top 2 cards of location deck, then attempt to close location
    Display sawtoothe sabre next to location to close location. Location closed. sawtooth and 1d4 + 1 ⇒ (3) + 1 = 4 random weapons are shuffled into the location

    Lem uses cure on self
    cure self: 1d4 + 1 ⇒ (3) + 1 = 4 object reading, isiem, botmantisgod, sharper

    EOT
    n/a

    RECOVERY
    cure dc 8 divine: 1d10 + 5 ⇒ (3) + 5 = 8 recharged

    RESET
    drew scrying 1 and scrying 2

    Start of next turn Koren summons Draugr Captain. Doesn't seem to impact Lem so Lem is going to cast Scrying 1 and 2 after that combat

    Scrying1 on Lucrehold. searching monsters
    Marine
    Blood Hag
    Sapphire of Intelligence

    Bottom deck marine and bloodhag at Lucrehold, rest of location shuffled.

    If Koren wants, Lem will use Scrying 2 to topdeck the henchman at Fort Hazard

    Scrying 1 recovery DC 10: 1d10 + 5 ⇒ (4) + 5 = 9 discarded

    Lem, Sea Singer wrote:

    Hand: Valet, Scrying2, BoTheMidnightLord, BoAchaekek, Ring of Energy Resistance, Corrosive Backsword+4,

    Displayed:
    Deck: 12 Discard: 3 Buried: 2 Shirt Reroll Available: Y Hero Points: 7
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 [X]+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [X] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Corrosive Backsword+4
    Spoiler:
    Corrosive Backsword+4
    Traits: Sword, Melee, Acid, Slashing, Finesse, Magic
    Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck.
    Scrying2
    Spoiler:
    Scrying2
    Traits: Magic, Arcane, Divine,
    Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
    Recharge: Arcane or Divine 12
    Ring of Energy Resistance
    Spoiler:
    Ring of Energy Resistance
    Traits: Accessory, Magic,
    When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.
    Valet
    Spoiler:
    Valet
    traits: Human, Hireling
    Powers: Reveal this card to add 2 to your Diplomacy check.
    Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks.
    BoTheMidnightLord
    Spoiler:
    BoTheMidnightLord
    Traits: Divine, Zon-Kuthon
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
    After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.
    BoAchaekek
    Spoiler:
    BoAchaekek
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a a villain or henchman
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Displayed descriptions:

    TLDR
    moved to hall of champions
    Closed Hall of champions. sawtooth sabre and 4 random weapons shuffled into the closed location
    used scrying1--Bottom decked Marine and BLoodhag at Lucrehold, rest of location shuffled
    can use scrying2 to top-deck henchman at fort hazard if koren wants (or can use it however rest of team wants)


    Deck Handler

    flip hour: BoCaydenCailean

    Move to Torture Pit and explore: Blasting Pistol. reveal sharper to banish and draw new random weapon

    Blasting Pistol +2:

    SS
    Weapon 5
    Traits:
    Firearm
    Ranged
    Piercing
    Swashbuckling
    Magic
    To Acquire:
    Dexterity
    Ranged
    Craft 13
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+2; you may additionally bury this card to add another 4d4 and the Force trait. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your check.
    If you are proficient with weapons, you may discard this card to add 2d4 and the Force trait to any combat check at your location.

    can't get. banished

    Discard vizier to examine and explore again. Scenario power: discard sharper.

    Tsunami:

    SS
    Spell 6
    Traits:
    Magic
    Arcane
    Divine
    Attack
    Bludgeoning
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 15
    For your combat check or your check to defeat a ship, discard this card to use your Arcane or Divine skill + 4d6. If the bane is undefeated, shuffle the location deck it came from and place the bane on top.
    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 17 check to recharge this card instead of discarding it.

    display silver flute, recharge corrosive backsword for 1d4+3
    Tsunami DC 15 divine: 1d10 + 4 + 1d4 + 1d4 + 3 ⇒ (10) + 4 + (3) + (4) + 3 = 24 acquired

    Discard Botmantisgod to explore. scenario power: discard tsunami

    Teleportation Trap:

    SS
    Barrier 6
    Traits:
    Trap
    Magic
    To Defeat:
    Intelligence
    Arcane 13
    If defeated, you may move any number of characters at your location to a location of your choice.
    If undefeated, you are dealt 2d4 Combat damage and moved to a random other location.

    silver flute adds 1d4. power feat adds 2d4. recharge (shuffle) sawtooth sabre for 1d4+3. scenario power turns my d6 to a d4
    Teleportation Trap DC 13 int: 1d4 + 1 + 1d4 + 2d4 + 1d4 + 3 ⇒ (2) + 1 + (1) + (2, 4) + (2) + 3 = 15 defeated

    Move Lem, Yoon, and Celeste to Shrine of Norgorber (assuming they want to come with me)

    EOT
    silver flute recharged

    RECOVERY
    n/a

    RESET
    drew cure which i use on self next turn heal self: 1d4 + 1 ⇒ (4) + 1 = 5
    Tsunami (acq)
    Vizier
    BoAchaekek
    Scrying1
    Scrying2

    recharge valet to for 1d4+3
    Cure recovery: 1d10 + 4 + 1d4 + 3 ⇒ (3) + 4 + (1) + 3 = 11 recharged (shuffle)

    Lem, Sea Singer wrote:

    Hand: Quick-Change Mask, Sawtooth Sabre, BoTheMidnightLord, Ring of Energy Resistance, Corrosive Backsword+4,

    Displayed:
    Deck: 11 Discard: 6 Buried: 1 Shirt Reroll Available: Y Hero Points: 7
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 [X]+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [X] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Sawtooth Sabre
    Spoiler:
    Sawtooth Sabre
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
    Corrosive Backsword+4
    Spoiler:
    Corrosive Backsword+4
    Traits: Sword, Melee, Acid, Slashing, Finesse, Magic
    Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck.
    Quick-Change Mask
    Spoiler:
    Quick-Change Mask
    Traits: Accessory, Magic
    Powers: Recharge this card to recharge a random ally from your discard pile.
    For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill.
    Ring of Energy Resistance
    Spoiler:
    Ring of Energy Resistance
    Traits: Accessory, Magic,
    When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.
    BoTheMidnightLord
    Spoiler:
    BoTheMidnightLord
    Traits: Divine, Zon-Kuthon
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
    After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.

    Displayed descriptions:
    "

    TLDR,
    Torture Pit 5 - blasting pistol; weapon 5 banished
    Torture Pit 6 - tsunami; spell 6 acquired
    Torture Pit 7 - tele trap; barrier 6 banished
    Lem, Celeste, Yoon moved to Shrine of Norg.


    Deck Handler

    So psychic detective and object memory were discarded for exploring, rather than what i wrote of object memory x2


    Deck Handler

    Examine top 2 of Shrine of Norgorber and put weapon on top of Monster 6

    can't reveal pirate card: 1d4 - 1 ⇒ (2) - 1 = 1 discard psychic detective

    Move to Shrine of Norgorber explore

    Flaming Musket +2:

    SS
    Weapon 6
    Traits:
    Firearm
    Ranged
    Piercing
    2-Handed
    Magic
    To Acquire:
    Dexterity
    Ranged
    Craft 13
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2; you may additionally bury this card to add another 2d8 and the Fire trait. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your deck.

    Flaming Musket+2 dc 13 craft: 1d6 + 2 ⇒ (3) + 2 = 5 banished

    Use Scrying1 to examine top 3 cards of location naming monster:
    Lorelei (monster)
    Blessing of Cayden Cailean
    Hull Damage

    Bottom deck Lorelei, rest of location shuffles.

    Discard object reading (Scenario rule) to use Isiem to examine top 3 cards, reorder them, and explore
    random examine: 1d8 + 2 ⇒ (4) + 2 = 6 Cyclops
    random examine: 1d8 + 2 ⇒ (4) + 2 = 6 reroll
    random examine: 1d8 + 2 ⇒ (1) + 2 = 3 BoCaydenCailean
    random examine: 1d8 + 2 ⇒ (6) + 2 = 8 Bakekujira

    put in order of: BoCaydenCailean, Cyclops Bakekujira

    Auto-acquire BoCaydenCailean but it gets banished this turn to close

    use Scrying to examine and search for monsters.
    Examine Cyclops, Bakekujira, and
    random examine: 1d8 + 2 ⇒ (6) + 2 = 8 reroll
    random examine: 1d8 + 2 ⇒ (7) + 2 = 9 henchman

    topdeck and put cards in order of Henchman, Cyclops, and Bakekujira

    Discard Pious healer (and object reading) to explore

    Cannon Golem:

    SS
    Henchman 6
    Type: Monster
    Traits:
    Construct
    Golem
    To Defeat:
    Combat 24
    You may not play spells that have the Attack trait.
    Before you act, the Cannon Golem deals 1d4+1 Structural damage to your ship.
    If undefeated, the Cannon Golem deals 1d4+4 Ranged Combat damage to each character at a random other occupied location.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Explore and structural damage: 1d4 + 1 ⇒ (2) + 1 = 3 Lem can't discard any cards if he wants to close

    Lem double blesses with Boachaekek, discards shadowless sword to attack, d8s turned to d4's
    Cannon Golem DC 24 combat: 3d4 + 4 + 1d4 + 2 + 1d6 + 6 ⇒ (2, 3, 2) + 4 + (4) + 2 + (6) + 6 = 29 defeated

    Attempt to close - banish BoCaydenCailean (acq) and BoAbadar

    location closed. add random items: 1d6 ⇒ 6 to location

    EOT
    n/a

    RECOVERY
    Scrying1 dc12: 1d10 + 4 ⇒ (5) + 4 = 9
    Scrying1 dc12: 1d10 + 4 ⇒ (7) + 4 = 11 both discarded

    RESET
    drew quick change mask which i use to recharge (shuffle) to recharge (shuffle) random ally from my discard (pious healer)

    Lem, Sea Singer wrote:

    Hand: Vizier, Silver Flute, Sawtooth Sabre, Sharper, Corrosive Backsword+4, BotMantisGod,

    Displayed:
    Deck: 8 Discard: 7 Buried: 1 Shirt Reroll Available: Y Hero Points: 7
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 [X]+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [X] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Sawtooth Sabre
    Spoiler:
    Sawtooth Sabre
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
    Corrosive Backsword+4
    Spoiler:
    Corrosive Backsword+4
    Traits: Sword, Melee, Acid, Slashing, Finesse, Magic
    Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck.
    Silver Flute
    Spoiler:
    Silver Flute
    Traits: Instrucment
    Owner: Lem
    Powers: Recharge this card to add 1d4 to a check by a character at your location.
    If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card.
    Vizier
    Spoiler:
    Vizier
    traits: human, aristrocrat
    Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check.
    Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check.
    Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location.
    Sharper
    Spoiler:
    Sharper
    Traits: Halfling, Rogue, Gambling
    Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box.
    BotMantisGod
    Spoiler:
    BotMantisGod
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a villain or henchman.
    Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen.
    After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it.

    Displayed descriptions:
    "
    TLDR
    Shrine of norgerber closed. 6 items are added to it.
    Ship takes 3 structural damage which we need to reduce


    Deck Handler
    Lem, Sea Singer wrote:

    Hand: BoAchaekek, Psychic Detective1, Scrying2, BoAbadar, Pious Healer, Shadowless Sword, Scrying1, Object Reading, Isiem,

    Displayed:
    Deck: 13 Discard: 0 Buried: 0 Shirt Reroll Available: N Hero Points: 7
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 [X]+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [X] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Shadowless Sword
    Spoiler:
    Shadowless Sword
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
    Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
    Scrying1
    Spoiler:
    Scrying1
    Traits: Magic, Arcane, Divine,
    Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
    Recharge: Arcane or Divine 12
    Object Reading
    Spoiler:
    Object Reading
    Traits: Magic, Arcane, Divine, Mental
    Powers: Discard this card to examine the top 3 cards of your location deck and put them back in any order.
    Recharge: Divine 11 or Perception 9
    Scrying2
    Spoiler:
    Scrying2
    Traits: Magic, Arcane, Divine,
    Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
    Recharge: Arcane or Divine 12
    Psychic Detective1
    Spoiler:
    Psychic Detective1
    Traits: Elf, Investigator, Basic
    Powers: Recharge this card to add 1d6 to your Knowledge or Perception check.
    Discard this card to examine the top card of your location deck, then you may explore.
    Pious Healer
    Spoiler:
    Pious Healer
    Traits: Human, Cleric
    Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
    Discard this card to explore your location.
    Isiem
    Spoiler:
    Isiem
    Traits: Human, Wizard
    Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check.
    Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location.
    BoAbadar
    Spoiler:
    BoAbadar
    Traits: Divine, Abadar
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    BoAchaekek
    Spoiler:
    BoAchaekek
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a a villain or henchman
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Displayed descriptions:
    "


    Deck Handler

    5-6C boon: 1d20 ⇒ 12

    Skill feat: Int [x]+1

    Lem passes on both loots

    deck upgrades:
    weapon 6: 1d1 ⇒ 1 if no one wants it, will give me corrosive backsword which is only slight upgrade


    Deck Handler

    Lem moves to Tempest Cay, then recharges a card (flaming musket) to move Oginumo/Lem to Windward Isle (draw Scrying2 from location) and examine top card.

    Then explore

    Illusory Wall:

    SS
    Barrier B
    Traits:
    Obstacle
    Magic
    Mental
    Veteran
    To Defeat:
    Intelligence
    Arcane
    Wisdom
    Perception 6
    The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.

    Recharge Vizier to add my diplo skill to an arcane check. power feat adds 2d4 vs non combat check to defeat a bane
    Illusory Wall DC 12 arcane: 1d4 + 1d10 + 6 + 2d4 ⇒ (4) + (6) + 6 + (4, 2) = 22 defeated, examine henchman

    recharge haneilius to explore

    Lightning Elemental:

    SS
    Henchman 3
    Type: Monster
    Traits:
    Elemental
    To Defeat:
    Combat 17
    The Lightning Elemental is immune to the Electricity, Mental, and Poison traits. All damage dealt by the Lightning Elemental is Electricity damage.
    If undefeated, each character at your location takes 1d4 Electricity damage.
    If defeated, you may immediately attempt to close the location this henchman came from.

    examined this turn so no electrical damage

    bless with boachaekek, use sawtooth sabre
    Lightning Elemental DC 17 combat: 3d8 + 4 + 1d6 + 2 ⇒ (7, 3, 6) + 4 + (4) + 2 = 26 defeated

    attempt to close

    reveal shadowless sword for 1d8 to perception check, recharge (shuffle) scrying2 for 1d4+3 feat
    Windward Isle DC 7 perception: 1d4 + 1d8 + 1d4 + 3 ⇒ (1) + (7) + (3) + 3 = 14 location closed

    Draw pious healer from closing

    Recharge shadowless sword to move Oginumo to tempest cay.

    EOT
    n/a

    RECOVERY
    n/a

    RESET

    Lem, Sea Singer wrote:

    Hand: Pious Healer, Psychic Detective1, BotGods (acq), Scrying2, Vizier, Ring of Energy Resistance, Sawtooth Sabre,

    Displayed:
    Deck: 16 Discard: 4 Buried: 0 Shirt Reroll Available: N Hero Points: 7
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [X] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Sawtooth Sabre
    Spoiler:
    Sawtooth Sabre
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
    Scrying2
    Spoiler:
    Scrying2
    Traits: Magic, Arcane, Divine,
    Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
    Recharge: Arcane or Divine 12
    Ring of Energy Resistance
    Spoiler:
    Ring of Energy Resistance
    Traits: Accessory, Magic,
    When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.
    Psychic Detective1
    Spoiler:
    Psychic Detective1
    Traits: Elf, Investigator, Basic
    Powers: Recharge this card to add 1d6 to your Knowledge or Perception check.
    Discard this card to examine the top card of your location deck, then you may explore.
    Vizier
    Spoiler:
    Vizier
    traits: human, aristrocrat
    Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check.
    Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check.
    Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location.
    Pious Healer
    Spoiler:
    Pious Healer
    Traits: Human, Cleric
    Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
    Discard this card to explore your location.
    BotGods (acq)
    Spoiler:
    BotGods (acq)

    Displayed descriptions:
    "

    Pious healer can heal 1d4+2 if koren needs it

    TLDR
    Oginumoo is at Tempest Cay
    Windward Isle is closed.


    Deck Handler

    Lem asks the Onigumo to move to Koren's location since I plan to go to tempest Cay and i would get moved when location is closed before i can relocate the Onigumo

    Lem Moves to Tempest Cay

    explore

    Hurricane Winds:

    SS
    Henchman 3
    Type: Barrier
    Traits:
    Obstacle
    Task
    Weather
    To Defeat:
    Intelligence
    Knowledge
    Wisdom
    Survival 13
    You may recharge any number of allies, for each ally recharged, add 1d4 to your check to defeat this barrier.
    If undefeated, Hurricane Winds deals 1d4+1 Structural damage to your ship; shuffle this barrier into a random open location.
    If defeated, you may immediately attempt to close the location this henchman came from.

    did not examine this turn so scenario 1d4 ⇒ 1 electrical damage but ring of energy resistance reduces to 0.

    display silver flute for 1d4, recharge brines sting for 1d4+3, power feat adds 2d4 vs barrier,
    Hurrican Winds DC 13 knowledge: 1d6 + 2 + 1d4 + 1d4 + 3 + 2d4 ⇒ (6) + 2 + (1) + (2) + 3 + (3, 3) = 20 defeated

    attempt to close
    recharge protect for d4+3 feat, silver flute adds 1d4
    Tempest Cay DC 7 knowledge: 1d6 + 2 + 1d4 + 1d4 + 3 ⇒ (4) + 2 + (1) + (3) + 3 = 13 cant fail. location closes

    random other location: 1d5 ⇒ 4 Fog Bank

    Cast cure on self
    cure self: 1d4 + 1 ⇒ (1) + 1 = 2 Vizier, valet

    EOT
    silver flute recharged (shuffled)

    RECOVERY
    recharge (shuffle) botgods for 1d4+3 feat
    cure recovery dc 8 divine: 1d10 + 4 + 1d4 + 3 ⇒ (1) + 4 + (2) + 3 = 10 recharged

    RESET

    Lem, Sea Singer wrote:

    Hand: Vizier, Shadowless Sword, Haneilius Fitch (acq), BoAchaekek, Flaming Musket+2 (Acq), Ring of Energy Resistance, Sawtooth Sabre,

    Displayed:
    Deck: 17 Discard: 3 Buried: 0 Shirt Reroll Available: N Hero Points: 7
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [X] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Shadowless Sword
    Spoiler:
    Shadowless Sword
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
    Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
    Sawtooth Sabre
    Spoiler:
    Sawtooth Sabre
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
    Ring of Energy Resistance
    Spoiler:
    Ring of Energy Resistance
    Traits: Accessory, Magic,
    When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.
    Vizier
    Spoiler:
    Vizier
    traits: human, aristrocrat
    Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check.
    Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check.
    Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location.
    BoAchaekek
    Spoiler:
    BoAchaekek
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a a villain or henchman
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Flaming Musket+2 (Acq)
    Spoiler:
    Flaming Musket+2 (Acq)
    SS
    Weapon 6
    Traits:
    Firearm
    Ranged
    Piercing
    2-Handed
    Magic
    To Acquire:
    Dexterity
    Ranged
    Craft 13
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2; you may additionally bury this card to add another 2d8 and the Fire trait. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your deck.
    Haneilius Fitch (acq)
    Spoiler:
    Haneilius Fitch (acq)
    Traits:
    Human
    Surgeon
    To Acquire:
    Charisma
    Diplomacy 9
    Reveal this card and choose a character at your location. Choose a card from his discard pile and shuffle it into his deck. Then recharge this card.
    Recharge this card to explore your location. If you are on a ship, you may move before exploring.

    Displayed descriptions:
    "

    TLDR
    from yoons turn Onigumo to korens location
    Lem moved to and closed Tempest Cay.
    Lem was randomly moved to Fog Bank Or if scenario rule conflicts with this then 1d2 ⇒ 1 Coastline


    Deck Handler

    Lem recharges (shuffles) object reading to move to Coastline with Onigumo. examine top card. weapon 6.

    explore

    Flaming Musket +2:

    SS
    Weapon 6
    Traits:
    Firearm
    Ranged
    Piercing
    2-Handed
    Magic
    To Acquire:
    Dexterity
    Ranged
    Craft 13
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2; you may additionally bury this card to add another 2d8 and the Fire trait. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your deck.

    recharge boabadar for d4+3 feat
    Flaming Musket+2 DC 13 dex: 1d8 + 3 + 1d4 + 3 ⇒ (3) + 3 + (2) + 3 = 11 shirt reroll
    Flaming Musket+2 DC 13 dex: 1d8 + 8 ⇒ (6) + 8 = 14 acquired

    Discard Isiem to examine top 3, rearrange, then explore
    Order (top to bottom): Haneilius Fitch, Giant Jellyfish, Protect

    Haneilius Fitch:

    SS
    Ally 3
    Traits:
    Human
    Surgeon
    To Acquire:
    Charisma
    Diplomacy 9
    Reveal this card and choose a character at your location. Choose a card from his discard pile and shuffle it into his deck. Then recharge this card.
    Recharge this card to explore your location. If you are on a ship, you may move before exploring.

    reveal valet for +2
    Faneilius Fitch DC 9 diplo: 1d10 + 6 + 2 ⇒ (3) + 6 + 2 = 11 can't fail. acquired. Sadly not a pirate so no free location explore

    Recharge (shuffle) Haneilius to explore

    Giant Jellyfish:

    SS
    Monster 3
    Traits:
    Animal
    Aquatic
    To Defeat:
    Combat 18
    OR Dexterity
    Acrobatics 11
    All damage dealt by the Giant Jellyfish is Poison damage.
    If the check to defeat has the Piercing or Slashing trait, add 1d8 to it.
    If you do not defeat the Giant Jellyfish by at least 4, shuffle it into a random open location; the Giant Jellyfish still counts as defeated.

    use Sawtooth Sabre, recharge flaming musket for d4+3
    Giant Jellyfish DC 18/22: 1d8 + 4 + 1d6 + 2 + 1d8 + 1d4 + 3 ⇒ (7) + 4 + (6) + 2 + (1) + (3) + 3 = 26 defeated

    Discard Valet to explore

    Protect:

    SS
    Spell 2
    Traits:
    Magic
    Divine
    To Acquire:
    Wisdom
    Divine 6
    Discard this card to reduce damage dealt to another character at your location by any amount. You are dealt Combat damage equal to half the amount reduced (rounded up).
    After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

    valet adds 1d6 to noncombat checks this turn
    Protect DC 6 divine: 1d10 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12 can't fail, acquired

    Discard BotMidnightLord to explore

    Tot Flask:

    SS
    Item B
    Traits:
    Object
    Alchemical
    To Acquire:
    Intelligence
    Craft 6
    When you would banish an item that has the Alchemical or Liquid trait for its power, reveal this card to bury that item instead of banishing it.
    Discard this card to search your deck for an item that has the Liquid trait, then add it to your hand and shuffle your deck. After playing this card, succeed at a Craft 9 check to recharge it instead of discarding it.

    dont want. banish

    Recharge protect to use Onigumo to move to Windward Isle and examine top card. Drew Haneilius Fitch

    Recharge (shuffle) Haneilius Fitch to explore

    Enervating Pistol +3:

    SS
    Weapon 6
    Traits:
    Firearm
    Ranged
    Piercing
    Reliable
    Swashbuckling
    Magic
    To Acquire:
    Dexterity
    Ranged
    Craft 15
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+3; you may additionally bury this card to add another 2d6.
    Shuffle this card into your deck to decrease the difficulty of a combat check by 2d4, or 1d4+4 if you have the Arcane skill.

    Enervating Pistol DC 15 dex: 1d8 + 3 ⇒ (5) + 3 = 8 banished

    EOT
    n/a

    RECOVERY
    n/a

    RESET

    Lem, Sea Singer wrote:

    Hand: Cure, Silver Flute, Brine's Sting, BotGods (acq), Protect (acq), Ring of Energy Resistance, Sawtooth Sabre,

    Displayed:
    Deck: 15 Discard: 5 Buried: 0 Shirt Reroll Available: N Hero Points: 7
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [X] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Sawtooth Sabre
    Spoiler:
    Sawtooth Sabre
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
    Cure
    Spoiler:
    Cure
    Traits: Magic, Divine, Healing, Basic
    Powers: Reveal this card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
    Recharge: Divine 8
    Silver Flute
    Spoiler:
    Silver Flute
    Traits: Instrucment
    Owner: Lem
    Powers: Recharge this card to add 1d4 to a check by a character at your location.
    If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card.
    Ring of Energy Resistance
    Spoiler:
    Ring of Energy Resistance
    Traits: Accessory, Magic,
    When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.
    BotGods (acq)
    Spoiler:
    BotGods (acq)
    Protect (acq)
    Spoiler:
    Protect (acq)
    Spell 2
    Traits:
    Magic
    Divine
    To Acquire:
    Wisdom
    Divine 6
    Discard this card to reduce damage dealt to another character at your location by any amount. You are dealt Combat damage equal to half the amount reduced (rounded up).
    After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
    Brine's Sting
    Spoiler:
    Brine's Sting
    For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2; you may additionally discard this card to add another 2d4. If the bane is a monster that has the Aquatic trait, you may reroll 1 die; you must take the second result. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
    Sword / Melee / Slashing / Finesse / Swashbuckling / Magic

    Displayed descriptions:
    "

    TLDR
    Moved to coastline, acquired cards 1,3,4 (weapon6, spell2, ally3). banished cards 2,5 (jellyfish, tot flask)

    moved back to windwardisle, banished top card (weapon 6)


    Deck Handler

    Lem moves to Windward Isle and draws

    Recharge sharper to display Onigumo at Holy Isle and then move to Holy Isle

    Explore Holy Isle 1

    Lady Cerise Bloodmourn:

    SS
    Ally 4
    Traits:
    Human
    Aristocrat
    Captain
    Pirate
    To Acquire:
    Intelligence
    Knowledge 8
    THEN Charisma
    Diplomacy 11
    Bury this card and recharge another card to succeed at your check to close a location.
    Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

    Lady Cerise Bloodmourn DC 8 knowledge: 1d6 + 2 ⇒ (1) + 2 = 3 banished

    Discard Vizier to explore

    Blessing of the Gods:

    SS
    Blessing B
    Traits:
    Divine
    Basic
    To Acquire:
    None 0
    When you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to any check.
    Discard this card to explore your location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    auto-acquire

    Discard BotGods to explore

    another BotGods. Auto acquire. Discard to explore

    Symbol of Insanity:

    SS
    Barrier 4
    Traits:
    Trap
    Magic
    To Defeat:
    Wisdom
    Divine 14
    If undefeated, each character at your location randomly chooses another character; the chosen character is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in the choosing character's hand.

    powerfeat adds 2d4
    Symbol of Insanity DC 14 divine: 1d10 + 4 + 2d4 ⇒ (6) + 4 + (1, 3) = 14 defeated

    Discard BoAbadar to explore

    Lightning Elemental:

    None
    Henchman 3
    Type: Monster
    Traits:
    Elemental
    To Defeat:
    Combat 17
    The Lightning Elemental is immune to the Electricity, Mental, and Poison traits. All damage dealt by the Lightning Elemental is Electricity damage.
    If undefeated, each character at your location takes 1d4 Electricity damage.
    If defeated, you may immediately attempt to close the location this henchman came from.

    scenario electricity damage: 1d4 ⇒ 3 reveal ring of energy resistance to reduce to 0

    Recharge Botmidnight Lord to double bless. Use sawtooth sabre, recharge shadowless sword for 1d4+3 feat.
    Lightning Elemental DC 17 combat: 3d8 + 4 + 1d6 + 2 + 1d4 + 3 ⇒ (2, 6, 2) + 4 + (5) + 2 + (2) + 3 = 26 defeated

    attempt to close location
    recharge pious healer for 1d4+3 feat
    Holy Isle DC 7 divine: 1d10 + 4 + 1d4 + 3 ⇒ (1) + 4 + (4) + 3 = 12 cant fail. location closed

    WPC recharge (shuffle) BotGods (acq), BotGods2 (acq), BoAbadar

    Recharge (shuffle) Isiem to move Onigumo to Windward Isle (draw a card: cure) and examine top card: Enervating Pistol +3 (weapon 6)

    Use Scrying on Coastline naming monsters
    Spell2, Weapon 6, Armor 5. No monsters so location shuffles

    EOT
    n/a

    RECOVERY
    recharge cure for d4+3 feat
    Scrying DC 12: 1d10 + 4 + 1d4 + 3 ⇒ (2) + 4 + (1) + 3 = 10 discarded anyway lol

    Lem, Sea Singer wrote:

    Hand: Valet, Object Reading, Isiem, BoTheMidnightLord, BoAbadar, Ring of Energy Resistance, Sawtooth Sabre,

    Displayed:
    Deck: 15 Discard: 2 Buried: 0 Shirt Reroll Available: Y Hero Points: 7
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [X] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Sawtooth Sabre
    Spoiler:
    Sawtooth Sabre
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
    Object Reading
    Spoiler:
    Object Reading
    Traits: Magic, Arcane, Divine, Mental
    Powers: Discard this card to examine the top 3 cards of your location deck and put them back in any order.
    Recharge: Divine 11 or Perception 9
    Ring of Energy Resistance
    Spoiler:
    Ring of Energy Resistance
    Traits: Accessory, Magic,
    When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.
    Valet
    Spoiler:
    Valet
    traits: Human, Hireling
    Powers: Reveal this card to add 2 to your Diplomacy check.
    Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks.
    Isiem
    Spoiler:
    Isiem
    Traits: Human, Wizard
    Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check.
    Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location.
    BoAbadar
    Spoiler:
    BoAbadar
    Traits: Divine, Abadar
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    BoTheMidnightLord
    Spoiler:
    BoTheMidnightLord
    Traits: Divine, Zon-Kuthon
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
    After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.

    Displayed descriptions:
    "

    TLDR
    Holy Island Closed (acquired 2 botgods)
    Examined top card of Windward Isle (Weapon 6)
    Examined a weapon 6 at Coastline and coastline is now shuffled.
    Lem ended turn atwindward Isle with Onigumo


    Deck Handler

    Start at Rocky Cliff

    Lem, Sea Singer wrote:

    Hand: Scrying1, Isiem, Sharper, Vizier, BoAbadar, Pious Healer, Ring of Energy Resistance, Sawtooth Sabre, Shadowless Sword,

    Displayed:
    Deck: 13 Discard: 0 Buried: 0 Shirt Reroll Available: N Hero Points: 7
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [X] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Shadowless Sword
    Spoiler:
    Shadowless Sword
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
    Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
    Sawtooth Sabre
    Spoiler:
    Sawtooth Sabre
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
    Scrying1
    Spoiler:
    Scrying1
    Traits: Magic, Arcane, Divine,
    Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
    Recharge: Arcane or Divine 12
    Ring of Energy Resistance
    Spoiler:
    Ring of Energy Resistance
    Traits: Accessory, Magic,
    When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4.
    Vizier
    Spoiler:
    Vizier
    traits: human, aristrocrat
    Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check.
    Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check.
    Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location.
    Pious Healer
    Spoiler:
    Pious Healer
    Traits: Human, Cleric
    Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
    Discard this card to explore your location.
    Sharper
    Spoiler:
    Sharper
    Traits: Halfling, Rogue, Gambling
    Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box.
    Isiem
    Spoiler:
    Isiem
    Traits: Human, Wizard
    Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check.
    Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location.
    BoAbadar
    Spoiler:
    BoAbadar
    Traits: Divine, Abadar
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Displayed descriptions:
    "


    Deck Handler

    6-b
    Lem would be happy with Spell 6, Ally 6, or BLessing 6. So whichever one is left He'll take (listed in order of preference). and since i banished an ally, if i dont end up with an Ally i'll fill that slot during deck reconstruction with Ally 4 - Zealot or Psychic Rager

    If no one wants the loot ally Master of the Gales, Lem MIGHT be interested. But if someone wants the loot ally then go for it.

    hero point: spend on power feat hand size [x]7
    2 hero points used during 6-B. Remaining hero points: 7

    boon roll: 1d20 ⇒ 18


    Deck Handler

    Lem missed that yoon is at his location. he will recharge scrying to move to Lucrehold

    Lem, Sea Singer wrote:

    Hand: BoTheMidnightLord, BoAchaekek, Giffer Tibbs (acq), BoAbadar, Psychic Detective1,

    Displayed:
    Deck: 18 Discard: 3 Buried: 3 Shirt Reroll Available: N Hero Points: 7
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Psychic Detective1
    Spoiler:
    Psychic Detective1
    Traits: Elf, Investigator, Basic
    Powers: Recharge this card to add 1d6 to your Knowledge or Perception check.
    Discard this card to examine the top card of your location deck, then you may explore.
    BoAbadar
    Spoiler:
    BoAbadar
    Traits: Divine, Abadar
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    BoTheMidnightLord
    Spoiler:
    BoTheMidnightLord
    Traits: Divine, Zon-Kuthon
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
    After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.
    BoAchaekek
    Spoiler:
    BoAchaekek
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a a villain or henchman
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Giffer Tibbs (acq)
    Spoiler:
    Giffer Tibbs (acq)
    SS
    Ally B
    Traits:
    Gnome
    Pirate
    To Acquire:
    Charisma
    Diplomacy 6
    Discard this card to put the bottom card of your deck on top of your deck.
    Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

    Displayed descriptions:
    "


    Deck Handler

    flip bosavanah

    stay at location, but scenario power may move me. recharge Baby Triceratops for d4+3
    dc 9 wis: 1d6 + 1d4 + 3 ⇒ (5) + (3) + 3 = 11 stay here

    screw it, play fortune teller (ally 5) at end of move step and call Bane. examine jellyfish and encounter it. fortune teller is banished from location

    Sapphire Jellyfish:

    SS
    Monster 4
    Traits:
    Animal
    Aquatic
    To Defeat:
    Combat 18
    The Sapphire Jellyfish is immune to the Electricity and Mental traits.
    Before you act, the Sapphire Jellyfish deals 1d4 Eelctricity damage to each character to your location.
    If the check to defeat has the Piercing or Slashing trait, add 1d8 to it.
    Damage from failing the check to defeat the Sapphire Jellyfish is Poison damage.

    BYA lem takes 1d4 ⇒ 2 Koren recharges an armor
    use sawtooth sabre. plus 1d8 from piercing/slashing, recharge recast to add 1d4+3
    Sapphire Jellyfish DC 18 combat: 1d8 + 4 + 1d6 + 2 + 1d8 + 1d4 + 3 ⇒ (5) + 4 + (1) + 2 + (5) + (4) + 3 = 24 defeated

    Free explore:

    Skeleton Anchor:

    SS
    Item 4
    Traits:
    Object
    Magic
    To Acquire:
    Wisdom
    Survival
    Divine 13
    Display this card next to your character. While displayed, when you encounter a barrier that has the Task trait at your location, its difficulty is reduced by 6. At the start of each turn, roll 1d6; on a 1, bury this card. Discard this card if you move.

    Skeleton Anchor DC 13 divine: 1d10 + 4 ⇒ (4) + 4 = 8 banished

    discard botmantis god to explore

    Invigorating Kukri +1:

    SS
    Weapon 4
    Traits:
    Knife
    Melee
    Slashing
    Healing
    Finesse
    Magic
    To Acquire:
    Strength
    Melee
    Divine 9
    For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1; you may additionally recharge this card to add another 2d4.
    When playing another weapon, you may discard this card to add 1d4 to the combat check.
    When a character at your location defeats a monster, you may recharge this card to recharge a random card from your discard pile.

    Invigorating Kukri DC 9 divine: 1d10 + 4 ⇒ (3) + 4 = 7 banished

    location is empty. attempt to close
    which requirement: 1d5 ⇒ 2 Windward Isle: Succeed at a Wisdom or Perception 7 check.

    use quick change mask, recharge sawtooth sabre to add 1d4+3
    Perception (diplo): 1d10 + 6 + 1d4 + 3 ⇒ (1) + 6 + (4) + 3 = 14 can't fail, and no cards in hand for WPC ;)

    Location closes WPC Bury 1d4 cards; then draw 1d4 cards.
    No cards to bury. Draw 1d4 ⇒ 4 drew
    BoTheMidnightLord
    BoAchaekek
    Giffer Tibbs (acq)
    BoAbadar

    EOT n/a

    RECOVERY n/a

    RESET

    Lem, Sea Singer wrote:

    Hand: BoTheMidnightLord, BoAchaekek, Giffer Tibbs (acq), BoAbadar, Scrying2, Psychic Detective1,

    Displayed:
    Deck: 17 Discard: 3 Buried: 3 Shirt Reroll Available: N Hero Points: 7
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Scrying2
    Spoiler:
    Scrying2
    Traits: Magic, Arcane, Divine,
    Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
    Recharge: Arcane or Divine 12
    Psychic Detective1
    Spoiler:
    Psychic Detective1
    Traits: Elf, Investigator, Basic
    Powers: Recharge this card to add 1d6 to your Knowledge or Perception check.
    Discard this card to examine the top card of your location deck, then you may explore.
    BoAbadar
    Spoiler:
    BoAbadar
    Traits: Divine, Abadar
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    BoTheMidnightLord
    Spoiler:
    BoTheMidnightLord
    Traits: Divine, Zon-Kuthon
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
    After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.
    BoAchaekek
    Spoiler:
    BoAchaekek
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a a villain or henchman
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Giffer Tibbs (acq)
    Spoiler:
    Giffer Tibbs (acq)
    SS
    Ally B
    Traits:
    Gnome
    Pirate
    To Acquire:
    Charisma
    Diplomacy 6
    Discard this card to put the bottom card of your deck on top of your deck.
    Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

    Displayed descriptions:
    "

    TLDR
    Theatre of Corruption is closed
    Koren recharges an armor to reduce damage to Lem <3
    Koren takes 1d4 damage.


    Deck Handler

    flip Blessing of Asmodeus

    do not move.

    display silver flute, recharge wand of flame for d4+3
    Does lem stay at Theatre of Corruption? DC 9 wis: 1d6 + 1d4 + 1d4 + 3 ⇒ (3) + (2) + (1) + 3 = 9 yes

    Explore

    Baby Triceratops:

    SS
    Ally 6
    Traits:
    Animal
    To Acquire:
    Wisdom
    Survival 13
    Discard this card to explore your location. Add 3d6 to your combat checks during this exploration. Each character at your location buries a card.

    use silver flute, recharge shadowless sword for d4+3. Use Yoon's BoMilani for 2 dice

    Baby Triceratops: 3d6 + 1d4 + 1d4 + 3 ⇒ (6, 4, 4) + (4) + (1) + 3 = 22 acquired

    Can't use the ally to explore without banishing it (location power) so will stop there.

    EOT
    recharge silver flute

    RECOVERY
    n/a

    RESET

    Lem, Sea Singer wrote:

    Hand: Sawtooth Sabre, Baby Triceratops (Acq), Recast (acq), Fortune Teller, BotMantisGod, Quick-Change Mask,

    Displayed:
    Deck: 19 Discard: 2 Buried: 2 Shirt Reroll Available: N Hero Points: 7
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Sawtooth Sabre
    Spoiler:
    Sawtooth Sabre
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
    Quick-Change Mask
    Spoiler:
    Quick-Change Mask
    Traits: Accessory, Magic
    Powers: Recharge this card to recharge a random ally from your discard pile.
    For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill.
    Fortune Teller
    Spoiler:
    Fortune Teller
    Traits: Human, Oracle
    At the end of your move step, reveal this card and choose a category: bane or boon. Then examine the top card of your location deck. If that card matches your choice, encounter it.
    Discard this card to explore your location.
    BotMantisGod
    Spoiler:
    BotMantisGod
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a villain or henchman.
    Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen.
    After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it.
    Recast (acq)
    Spoiler:
    Recast (acq)
    SS
    Spell 6
    Traits:
    Magic
    Arcane
    Divine
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 12
    Discard this card and choose a character to play a spell from his discard pile.
    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.
    Baby Triceratops (Acq)
    Spoiler:
    Baby Triceratops (Acq)
    Ally 6
    Traits:
    Animal
    To Acquire:
    Wisdom
    Survival 13
    Discard this card to explore your location. Add 3d6 to your combat checks during this exploration. Each character at your location buries a card.

    Displayed descriptions:
    "

    TLDR
    Theatre of Corruption card 1: baby triceritops acquired
    used yoon's bomilani


    Deck Handler

    Lem will move to Theater of corruption. Does lem stay there?

    recharge (shuffle) sawtooth sabre for d4+3
    end of move dc 9 wis: 1d6 + 1d4 + 3 ⇒ (3) + (1) + 3 = 7 shirt reroll that d4
    end of move dc 9 wis: 1d4 + 6 ⇒ (4) + 6 = 10 stay at theatre of corruption

    explore

    Dimension Leap:

    SS
    Spell 3
    Traits:
    Magic
    Arcane
    To Acquire:
    Intelligence
    Arcane 10
    When another character encounters a card, you may discard this card to move yourself to or from that character's location.
    After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 12 check to recharge this card instead of discarding it.

    Dimension Leap DC 10 int: 1d6 ⇒ 4 banished

    discard botmidnight lord to explore

    Electricity Arc Trap:

    SS
    Barrier 4
    Traits:
    Trap
    Magic
    Electricity
    To Defeat:
    Dexterity
    Disable 12
    OR Intelligence
    Arcane 14
    If undefeated, you are dealt 1d4 Electricity damage, and each other character at your location is dealt 1 Electricity damage.

    power feat adds 2d4
    Electricity Arc Trap DC 12 dex: 1d8 + 3 + 2d4 ⇒ (1) + 3 + (3, 4) = 11 hero point
    Electricity Arc Trap DC 12 dex: 1d8 + 3 + 2d4 ⇒ (8) + 3 + (4, 4) = 19 defeated

    EOT
    n/a

    RECOVERY
    n/a

    RESET
    drew cure, use it at start of next turn
    heal self: 1d4 + 1 ⇒ (4) + 1 = 5 pious healer, botmidnightlord, scrying1, psychic detective1, giffer tibbs (a pirate card!!)

    Also drew object reading which i'll use at asap
    Examine top 3 cards of theater of corruption:
    Sapphire Jellyfish
    Baby Triceritops
    Daughter of Imerta

    reorder as: Baby Triceritops, then Daughter of Imerta, then Sapphire Jellyfish.

    Cure recharge Dc 8: 1d10 + 4 ⇒ (1) + 4 = 5 discarded
    Object reading DC 11 divine: 1d10 + 4 ⇒ (10) + 4 = 14 recharged

    Lem, Sea Singer wrote:

    Hand: Sawtooth Sabre, Silver Flute, Shadowless Sword, Wand of Flame (acq),

    Displayed:
    Deck: 20 Discard: 2 Buried: 2 Shirt Reroll Available: N Hero Points: 7
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Shadowless Sword
    Spoiler:
    Shadowless Sword
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
    Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
    Sawtooth Sabre
    Spoiler:
    Sawtooth Sabre
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
    Silver Flute
    Spoiler:
    Silver Flute
    Traits: Instrucment
    Owner: Lem
    Powers: Recharge this card to add 1d4 to a check by a character at your location.
    If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card.
    Wand of Flame (acq)
    Spoiler:
    Wand of Flame (acq)
    Traits:
    Wand
    Attack
    Fire
    Magic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 6
    For your combat check, bury this card to roll 1d6, plus a number of additional d6 equal to the adventure deck number of the current scenario, if any; you may additionally discard a spell to add your Arcane or Divine skill. After playing this card, succeed at an Arcane or Divine 10 check to recharge this card instead of burying it.

    Displayed descriptions:
    "

    TLDR
    moved to Theater of Corruption
    banished top 2 cards
    then reordered Ally 6 on top, story bane 2nd, and jellyfish 3rd.


    Deck Handler

    Lem fails the BYA because he's already at the location and he has no spells or weapons to play for the encounter.

    Recharge Wall of Blades and psychic detective for d4+3.
    bless celestes check with Boachaekek.

    Then after location is closed, lem will use pious healer to heal himself 1d4 + 2 ⇒ (4) + 2 = 6
    brines sting
    boabadar
    boachaekek
    botvaultmaster
    botgods
    fortuneteller

    Lem, Sea Singer wrote:

    Hand: Sawtooth Sabre, BoTheMidnightLord,

    Displayed:
    Deck: 19 Discard: 5 Buried: 2 Shirt Reroll Available: Y Hero Points: 8
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Sawtooth Sabre
    Spoiler:
    Sawtooth Sabre
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
    BoTheMidnightLord
    Spoiler:
    BoTheMidnightLord
    Traits: Divine, Zon-Kuthon
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
    After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.

    Displayed descriptions:
    "


    Deck Handler

    Cyclops oracle:
    SS-4 henchman (monster)
    GiantCyclopsOracle
    Check to defeat
    Combat
    20
    Powers
    Before you act, examine the top 3 cards of your deck, then recharge 1, discard 1, and bury 1.
    Damage dealt by the Cyclops Oracle is dealt to each character at your location.
    If defeated, you may immediately attempt to close the location this henchman came from.

    BYA examine botmatisgod, sharper, fortune teller. discard fortune teller, bury sharper, recharge botmantisgod

    recharge object reading for 1d4+3. discard brines sting
    Cyclops Oracle DC 20 combat: 1d8 + 4 + 4d4 + 2 + 1d4 + 3 ⇒ (1) + 4 + (1, 3, 3, 2) + 2 + (1) + 3 = 20 defeated

    examine the bottom card of any location deck: Ruined Ampitheatre: Ruined Amphitheater Card 10: Blessing of Norgorber (blessing 5)

    Lem moves to Ruined Ampitheatre
    end of move step recharge scrying 2 for d4+3
    wis 9: 1d6 + 1d4 + 3 ⇒ (4) + (2) + 3 = 9

    Explore

    Haneilius Fitch:

    SS
    Ally 3
    Traits:
    Human
    Surgeon
    To Acquire:
    Charisma
    Diplomacy 9
    Reveal this card and choose a character at your location. Choose a card from his discard pile and shuffle it into his deck. Then recharge this card.
    Recharge this card to explore your location. If you are on a ship, you may move before exploring.

    Haneilius Fitch DC 9 diplo: 1d10 + 6 ⇒ (8) + 6 = 14 acquired

    Recharge Haneilius Fitch to explore

    Wand of Flame:

    SS
    Item 2
    Traits:
    Wand
    Attack
    Fire
    Magic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 6
    For your combat check, bury this card to roll 1d6, plus a number of additional d6 equal to the adventure deck number of the current scenario, if any; you may additionally discard a spell to add your Arcane or Divine skill. After playing this card, succeed at an Arcane or Divine 10 check to recharge this card instead of burying it.

    Wand of Flamee DC 6 divine: 1d10 + 4 ⇒ (3) + 4 = 7 acquired

    Discard botvaultmaster to explore

    Wall of Blades:

    SS
    Spell 5
    Traits:
    Magic
    Divine
    To Acquire:
    Wisdom
    Divine 11
    Display this card when a character encounters a bane. Any character who attempts a combat check this turn may recharge 2 cards to add 2d8 and the Slashing trait to it. At the end of the turn, if you do not have the Divine skill, banish this card; otherwise, attempt a Divine 13 check. If you succeed, recharge this card; if you fail, discard it.

    recharge wand of flame for d4+3
    Wall of Blades DC 11 divine: 1d10 + 4 + 1d4 + 3 ⇒ (5) + 4 + (2) + 3 = 14 acquired

    EOT
    n/a

    RECOVERY
    n/a

    RESET

    Lem, Sea Singer wrote:

    Hand: Sawtooth Sabre, BoAchaekek, Wall of Blades (acq), Psychic Detective2, Pious Healer, BoTheMidnightLord,

    Displayed:
    Deck: 11 Discard: 9 Buried: 2 Shirt Reroll Available: Y Hero Points: 8
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Sawtooth Sabre
    Spoiler:
    Sawtooth Sabre
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
    Pious Healer
    Spoiler:
    Pious Healer
    Traits: Human, Cleric
    Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
    Discard this card to explore your location.
    Psychic Detective2
    Spoiler:
    Psychic Detective2
    Traits: Elf, Investigator, Basic
    Powers: Recharge this card to add 1d6 to your Knowledge or Perception check.
    Discard this card to examine the top card of your location deck, then you may explore.
    BoTheMidnightLord
    Spoiler:
    BoTheMidnightLord
    Traits: Divine, Zon-Kuthon
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
    After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.
    BoAchaekek
    Spoiler:
    BoAchaekek
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a a villain or henchman
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Wall of Blades (acq)
    Spoiler:
    Wall of Blades (acq)
    Traits:
    Magic
    Divine
    To Acquire:
    Wisdom
    Divine 11
    Display this card when a character encounters a bane. Any character who attempts a combat check this turn may recharge 2 cards to add 2d8 and the Slashing trait to it. At the end of the turn, if you do not have the Divine skill, banish this card; otherwise, attempt a Divine 13 check. If you succeed, recharge this card; if you fail, discard it.

    Displayed descriptions:
    "

    TLDR
    Examined bottom card of Ruined Ampitheatre (blessing 5)
    Moved to Ruined Ampitheathre
    Acquired cards 1, 2, and 3 (ally 3, item2, spell5)


    Deck Handler

    lem recharges sharper for d4+3

    Move? DC 9 wis: 1d6 + 1d4 + 3 ⇒ (5) + (4) + 3 = 12 no move

    Lem explores

    Giffer Tibbs:

    SS
    Ally B
    Traits:
    Gnome
    Pirate
    To Acquire:
    Charisma
    Diplomacy 6
    Discard this card to put the bottom card of your deck on top of your deck.
    Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

    Giffer Tibbs DC 6 diplo: 1d10 + 6 ⇒ (10) + 6 = 16 acquired

    use scrying to examine 3+1 (location) =4 cards. naming monster.
    Eye of Serenity Card 2: Sea Serpent (monster)
    Eye of Serenity Card 3 BotGods
    Eye of Serenity Card 4: Pirate Guard (monster)
    Eye of Serenity Card 5: Giant Jellyfish (monster)

    bottom deck all 3 monsters, then shuffle cards 3 and 6-10.

    discard giffer tibbs to explore random explore: 1d10 ⇒ 8

    Eye of Serenity Card 8: Storm:

    SS
    Barrier 2
    Traits:
    Obstacle
    Weather
    To Defeat:
    None
    Display this barrier next to the location deck.
    If you start your turn at this location, roll 1d6. On a 6, banish this barrier. On any other result, your ship is dealt that amount of Structural damage; move this barrier faceup next to a random location.

    Storm displayed next to Eye of Serenity

    Discard valet to explore
    random exlpore: 1d10 ⇒ 5 reroll
    random exlpore: 1d10 ⇒ 7 Recast

    Eye of Serenity Card 7: Recast:

    SS
    Spell 6
    Traits:
    Magic
    Arcane
    Divine
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 12
    Discard this card and choose a character to play a spell from his discard pile.
    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.

    this exploration add 1d6 to non-combat checks from valet
    Recast DC 12 divine: 1d10 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11 acquired edit: will hero point at bottom of post

    Discard psychic detective to examine/explore random explore: 1d10 ⇒ 10 Blazing Servant

    Eye of Serenity Card 10: Blazing Servant:

    SS
    Spell 4
    Traits:
    Magic
    Arcane
    Divine
    Fire
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 12
    Discard this card and recharge another card to add 1d8 + the recharged card's adventure deck number, if any, to your check. You may play another spell on this check.
    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.

    Blazing Servant DC 12 divine: 1d10 + 4 ⇒ (4) + 4 = 8 banished

    discard boabadar to explore
    random explore: 1d10 ⇒ 10 reroll
    random explore: 1d10 ⇒ 10 reroll

    random explore, cards 3, 6,9: 1d3 ⇒ 1 BotGods, auto acquired

    discard botgods to explore
    random explore cards 6,9: 1d2 ⇒ 2

    Daughter of Imerta:

    SS
    Henchman 4
    Type: Monster
    Traits:
    Giant
    Outsider
    Cyclops
    Harpy
    To Defeat:
    Combat 18
    Damage dealt by the Daughter of Imerta is dealt to each character at your location.
    Before you act, each character must attempt a Wisdom 10 check; characters who fail may not play weapons or spells in this encounter and, if at another location, must move to this location.
    If defeated, you may immediately attempt to close the location this henchman came from.

    BYA everyone must attempt a WIS 10 check.
    lem uses quick change mask
    BYA DC 10 wis: 1d10 + 6 ⇒ (5) + 6 = 11 can use weapons

    use Sawtooth saber, recharge pious healer for d4+3
    Daughter of Imerta DC 18 combat: 1d8 + 4 + 1d8 + 2 + 1d4 + 3 ⇒ (7) + 4 + (2) + 2 + (1) + 3 = 19 defeated, attempt to close location

    Cyclops Oracle:
    Monster Henchman 4
    Traits:
    Giant
    Cyclops
    Oracle

    To Defeat:
    Combat 20

    Before you act, examine the top 3 cards of your deck, then recharge 1, discard 1, and bury 1.
    Damage dealt by the Cyclops Oracle is dealt to each character at your location.
    If defeated, you may immediately attempt to close the location this henchman came from.


    BYA examine top 3 cards of deck: Vizier, silver flute, botmantis god
    bury vizier, discard silver flute, recharge (shuffle) botmantisgod

    Use sawtooth sabre , recharge recast for d4+3 feat
    Cyclops Oracle DC 20 combat: 1d8 + 4 + 1d8 + 2 + 1d4 + 3 ⇒ (8) + 4 + (1) + 2 + (2) + 3 = 20 defeated, location closed

    On closing, recharge silver flute from discard pile.

    EOT
    n/a

    RECOVERY
    Scrying: 1d10 + 4 ⇒ (3) + 4 = 7 discarded

    RESET

    Lem, Sea Singer wrote:

    Hand: Sawtooth Sabre, BoAchaekek, BotVaultMaster, Object Reading, Brine's Sting, Scrying2,

    Displayed:
    Deck: 12 Discard: 6 Buried: 1 Shirt Reroll Available: Y Hero Points: 9
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Sawtooth Sabre
    Spoiler:
    Sawtooth Sabre
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
    Object Reading
    Spoiler:
    Object Reading
    Traits: Magic, Arcane, Divine, Mental
    Powers: Discard this card to examine the top 3 cards of your location deck and put them back in any order.
    Recharge: Divine 11 or Perception 9
    Scrying2
    Spoiler:
    Scrying2
    Traits: Magic, Arcane, Divine,
    Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
    Recharge: Arcane or Divine 12
    BotVaultMaster
    Spoiler:
    BotVaultMaster
    Traits: Divine, Abadar
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check against a barrier.
    Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
    After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
    BoAchaekek
    Spoiler:
    BoAchaekek
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a a villain or henchman
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Brine's Sting
    Spoiler:
    Brine's Sting
    For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2; you may additionally discard this card to add another 2d4. If the bane is a monster that has the Aquatic trait, you may reroll 1 die; you must take the second result. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
    Sword / Melee / Slashing / Finesse / Swashbuckling / Magic

    Displayed descriptions:
    "

    TLDR
    Everyone needs BYA vs Daughter of Imerta
    Eye of serenity closed
    Acquired Giffer Tibbs, Recast, BotGods from the location
    Storm is displayed next to Eye of Serenity
    Koren will have to do start of turn effect for Eye of Serenity.

    Recast DC 12 divine: 1d10 + 4 + 1d6 ⇒ (8) + 4 + (4) = 16


    Deck Handler

    start at eye of serenity

    Lem, Sea Singer wrote:

    Hand: Sawtooth Sabre, Quick-Change Mask, BoAbadar, Sharper, Valet, Psychic Detective1, Scrying1, Pious Healer,

    Displayed:
    Deck: 14 Discard: 0 Buried: 0 Shirt Reroll Available: Y Hero Points: 9
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Sawtooth Sabre
    Spoiler:
    Sawtooth Sabre
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.
    Scrying1
    Spoiler:
    Scrying1
    Traits: Magic, Arcane, Divine,
    Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
    Recharge: Arcane or Divine 12
    Quick-Change Mask
    Spoiler:
    Quick-Change Mask
    Traits: Accessory, Magic
    Powers: Recharge this card to recharge a random ally from your discard pile.
    For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill.
    Psychic Detective1
    Spoiler:
    Psychic Detective1
    Traits: Elf, Investigator, Basic
    Powers: Recharge this card to add 1d6 to your Knowledge or Perception check.
    Discard this card to examine the top card of your location deck, then you may explore.
    Valet
    Spoiler:
    Valet
    traits: Human, Hireling
    Powers: Reveal this card to add 2 to your Diplomacy check.
    Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks.
    Pious Healer
    Spoiler:
    Pious Healer
    Traits: Human, Cleric
    Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
    Discard this card to explore your location.
    Sharper
    Spoiler:
    Sharper
    Traits: Halfling, Rogue, Gambling
    Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box.
    BoAbadar
    Spoiler:
    BoAbadar
    Traits: Divine, Abadar
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Displayed descriptions:
    "


    Deck Handler

    6B

    Sounded from hangouts celeste is wanting ally 6.

    if item 6 is left over Lem will take it. (ring of energy resistance)

    Hero points: card feat [x]3 weapon. (take captains cutlass)

    used 2 hero points this scenario. 9 remain.


    Deck Handler

    Lem recharges a Pscyhic Detective for Koren's check.
    Then for mass cure recovery, recharge (shuffle) shadowless sword 1d4 + 3 ⇒ (2) + 3 = 5 not enough.

    Flip BoBesmara
    skip Enemy ship summon Structural damage: 1d4 - 1 ⇒ (2) - 1 = 1 reduced to 0 by ship and fire damage: 1d4 - 2 ⇒ (2) - 2 = 0

    and move to Raker Shoals

    pass on free explore

    EOT
    n/a

    RECOVERY
    n/a

    RESET
    discard quick change mask

    RESET hand

    Lem, Sea Singer wrote:

    Hand: BotMantisGod, Valet, Pious Healer, BoGorum (acq), BoAchaekek, Psychic Detective2,

    Displayed:
    Deck: 5 Discard: 13 Buried: 2 Shirt Reroll Available: N Hero Points: 9
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Valet
    Spoiler:
    Valet
    traits: Human, Hireling
    Powers: Reveal this card to add 2 to your Diplomacy check.
    Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks.
    Pious Healer
    Spoiler:
    Pious Healer
    Traits: Human, Cleric
    Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
    Discard this card to explore your location.
    Psychic Detective2
    Spoiler:
    Psychic Detective2
    Traits: Elf, Investigator, Basic
    Powers: Recharge this card to add 1d6 to your Knowledge or Perception check.
    Discard this card to examine the top card of your location deck, then you may explore.
    BotMantisGod
    Spoiler:
    BotMantisGod
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a villain or henchman.
    Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen.
    After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it.
    BoAchaekek
    Spoiler:
    BoAchaekek
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a a villain or henchman
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    BoGorum (acq)
    Spoiler:
    BoGorum (acq)

    Displayed descriptions:
    "

    Next turn plan seems to be going for villain,

    Lem will discard BotMantis God for Celeste to bless for 2 dice.
    My understanding is Yoon can auto-defeat the henchman

    BYA Lem takes 1d4 ⇒ 1 damage, discard psychic detectives2

    Then for Koren's villain fight Lem can bless with BoAchakek for 2 dice. and recharge valet for 1d4+3 feat.

    TLDR
    Lem moved to Raker SHoals
    Lem blesses Celestes guard check for 2 dice.
    Lem blesses Korens guard check for 2 dice, and gives an extra 1d4+3 from bard song.


    Deck Handler

    skip start of turn scenario summon. ship takes 1d4 - 1 ⇒ (4) - 1 = 3 structural damage which is reduced to 0 by ship. Lem takes fire dmg: 1d4 - 2 ⇒ (1) - 2 = -1 no damage.

    explore

    Marine:

    SS
    Monster B
    Traits:
    Human
    Warrior
    Veteran
    To Defeat:
    Combat 8
    The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
    If the check to defeat has the Swashbuckling trait, the damage dealt by the Marine is increased by 2.

    use shadowless sword
    Marine DC 8+6=14 combat: 1d8 + 4 + 1d8 + 2 ⇒ (8) + 4 + (2) + 2 = 16 defeated

    discard botvaultmaster to explore

    Lookout Duty:

    SS
    Barrier B
    Traits:
    Task
    Veteran
    To Defeat:
    Wisdom
    Perception 6
    The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it.
    If undefeated, your ship is dealt 1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

    reveal shadowless sword for 1d8 on perception check. power feat also adds 2d4 vs non combat check to defeat bane
    Lookout Duty DC 12 perception: 1d4 + 2d4 + 1d8 ⇒ (4) + (2, 2) + (5) = 13defeated

    free "look" and it is a monster - so free encounter.

    Darkforest Anemone:

    SS
    Monster 3
    Traits:
    Animal
    Aquatic
    To Defeat:
    Combat 16
    The Darkforest Anemone is immune to the Mental and Poison traits. All damage from the Darkforest Anemone is Poison damage.
    You may succeed at a Wisdom or Perception 10 check to evade the Darkforest Anemone.
    If undefeated, recharge your hand; return the Darkforest Anemone to the top of the location deck, if it came from one.

    use shadowless sword
    Darkforest Anemone DC 16 combat: 1d8 + 4 + 1d8 + 2 ⇒ (5) + 4 + (7) + 2 = 18 defeated

    Lem discards botmidnight lord to explore

    Albatross Soup:

    SS
    Barrier 5
    Traits:
    Task
    To Defeat:
    Constitution
    Fortitude 15
    Banish an ally to evade and banish this barrier.
    Before the encounter, bury the top card of your deck.
    If undefeated, leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

    BYE bury scrying1.

    power feat adds 2d4 to non combat check to defeat a bane. recharge djinn favor amulet for d4+3 feat
    Albatross Soup DC 15 con: 1d6 + 2d4 + 1d4 + 3 ⇒ (4) + (2, 1) + (1) + 3 = 11 hero point.
    Albatross Soup DC 15 con: 1d6 + 2d4 + 1d4 + 3 ⇒ (5) + (4, 2) + (2) + 3 = 16

    Out of cards so end there.

    Lem, Sea Singer wrote:

    Hand: BotMantisGod, Quick-Change Mask, Psychic Detective2, BoGorum (acq), BoAchaekek, Shadowless Sword,

    Displayed:
    Deck: 6 Discard: 12 Buried: 2 Shirt Reroll Available: N Hero Points: 9
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Shadowless Sword
    Spoiler:
    Shadowless Sword
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
    Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
    Quick-Change Mask
    Spoiler:
    Quick-Change Mask
    Traits: Accessory, Magic
    Powers: Recharge this card to recharge a random ally from your discard pile.
    For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill.
    Psychic Detective2
    Spoiler:
    Psychic Detective2
    Traits: Elf, Investigator, Basic
    Powers: Recharge this card to add 1d6 to your Knowledge or Perception check.
    Discard this card to examine the top card of your location deck, then you may explore.
    BotMantisGod
    Spoiler:
    BotMantisGod
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a villain or henchman.
    Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen.
    After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it.
    BoAchaekek
    Spoiler:
    BoAchaekek
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a a villain or henchman
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    BoGorum (acq)
    Spoiler:
    BoGorum (acq)

    Displayed descriptions:
    "

    TLDR
    banished fog bank 1-4


    Deck Handler

    Lem discards sharper and fortune teller for structural damage

    Lem, Sea Singer wrote:

    Hand: BotVaultMaster, Djinn Favor Amulet, BoTheMidnightLord, Shadowless Sword,

    Displayed:
    Deck: 11 Discard: 10 Buried: 1 Shirt Reroll Available: N Hero Points: 10
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Shadowless Sword
    Spoiler:
    Shadowless Sword
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
    Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
    Djinn Favor Amulet
    Spoiler:
    Djinn Favor Amulet
    Traits: Accessory, Magic, Healing
    Recharge this card to reduce all damage dealt to you by 2. If it is Acid, Cold, Electricity, or Fire damage, you may then recharge a random card from your discard pile.
    BoTheMidnightLord
    Spoiler:
    BoTheMidnightLord
    Traits: Divine, Zon-Kuthon
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
    After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.
    BotVaultMaster
    Spoiler:
    BotVaultMaster
    Traits: Divine, Abadar
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check against a barrier.
    Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
    After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.

    Displayed descriptions:
    "


    Deck Handler

    recharge vizier to add 1d4+3, display silver flute
    BYA from yoons turn DC 11 dex: 1d8 + 2 + 1d4 + 3 + 1d4 ⇒ (3) + 2 + (2) + 3 + (4) = 14
    EOT yoons turn, silver flute recharges

    SOT
    for scenario rule i believe not much bad can happen from skipping it with our current ship
    lem chooses not to fight ship
    structural: 1d4 - 1 ⇒ (3) - 1 = 2 ship reduces to 0
    fire damage: 1d4 - 2 ⇒ (2) - 2 = 0 no damage

    Lem has no weapon in hand so looks like i'm staying where i'm at
    Lem stays at Fog Bank and hopes its not a bane

    Raise Dead:

    SS
    Spell 5
    Traits:
    Magic
    Divine
    To Acquire:
    Wisdom
    Divine 12
    Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead.
    After playing this card, if you do not ave the Divine skill, banish it; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it.

    going to try to cycle my hand so will try for it
    Lem recharges valet for 1d4+3

    Raise Dead DC 12 divine: 1d10 + 4 + 1d4 + 3 ⇒ (9) + 4 + (1) + 3 = 17 acquired

    EOT
    n/a

    RECOVERY
    n/a

    RESET
    discard raise dead

    Lem, Sea Singer wrote:

    Hand: Fortune Teller, BotVaultMaster, Sharper, Djinn Favor Amulet, BoTheMidnightLord, Shadowless Sword,

    Displayed:
    Deck: 11 Discard: 8 Buried: 1 Shirt Reroll Available: N Hero Points: 10
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Shadowless Sword
    Spoiler:
    Shadowless Sword
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
    Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
    Djinn Favor Amulet
    Spoiler:
    Djinn Favor Amulet
    Traits: Accessory, Magic, Healing
    Recharge this card to reduce all damage dealt to you by 2. If it is Acid, Cold, Electricity, or Fire damage, you may then recharge a random card from your discard pile.
    Sharper
    Spoiler:
    Sharper
    Traits: Halfling, Rogue, Gambling
    Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box.
    Fortune Teller
    Spoiler:
    Fortune Teller
    Traits: Human, Oracle
    At the end of your move step, reveal this card and choose a category: bane or boon. Then examine the top card of your location deck. If that card matches your choice, encounter it.
    Discard this card to explore your location.
    BoTheMidnightLord
    Spoiler:
    BoTheMidnightLord
    Traits: Divine, Zon-Kuthon
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
    After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.
    BotVaultMaster
    Spoiler:
    BotVaultMaster
    Traits: Divine, Abadar
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check against a barrier.
    Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
    After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.

    Displayed descriptions:
    "

    TLDR
    Fog Bank Card 1 acquired


    Deck Handler

    SoT summon enemy ship

    Enemy Ship:
    Barrier Henchman B
    Traits:
    Skirmish
    Aquatic

    To Defeat:
    None

    Summon and encounter a random ship.
    If you do not defeat the summoned ship, the Enemy Ship is undefeated.
    If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated, and you may immediately attempt to close the location this henchman came from.


    Summon Random Ship: 1d24 ⇒ 12

    Sandbalot:
    Ship 3
    Class 3
    When Encountering
    To Defeat:
    Dexterity/Stealth 9
    OR
    Wisdom/Survival 7
    Before you act, each character at this location is dealt 1d4-1 Ranged Combat damage.

    When Commanding
    This ship may have no more than 3 plunder cards under it. If you would stash more, ignore them.
    At the start of your turn, you may discard 1d4 cards from the blessings deck to add a random plunder card from this ship to your hand.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    At the start of your turn, you are dealt 1d4-1 Ranged Combat damage.

    Celeste takes 1d4-1 ranged combat damage from ship

    BYA: 1d4 - 1 ⇒ (4) - 1 = 3 recharge Djin favored amulet to reduce by 2, then discard psychic detective 1

    recharge bogorum for d4+3 feat
    Sandbalot DC 7 wis: 1d6 + 1d4 + 3 ⇒ (1) + (1) + 3 = 5 i guess hero point that
    Sandbalot DC 7 wis: 1d6 + 1d4 + 3 ⇒ (5) + (3) + 3 = 11 defeated

    Lem explores Fog Bank

    BotGods Auto acquired

    discard Botgods to eexplore

    Sabotage:

    SS
    Barrier 5
    Traits:
    Task
    Fire
    To Defeat:
    Dexterity
    Disable
    Wisdom
    Perception 12
    If undefeated, each character at your location is dealt 2 Fire damage, and your ship is dealt 1d4+2 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

    power feat adds 2d4 to noncombat check to defeat a bane.
    Sabotage DC 12 dex: 1d8 + 2 + 2d4 ⇒ (7) + 2 + (1, 2) = 12 defeated

    EOT
    n/a

    RECOVERY
    n/a

    RESET
    drew cure and use on self next turn
    cure self: 1d4 + 1 ⇒ (3) + 1 = 4 heal pious healer, BotMantisGod, boachaekek, shadowless sword
    cure dc 8 divine: 1d10 + 4 ⇒ (7) + 4 = 11 recharged (shuffled)

    remaining hand:

    Lem, Sea Singer wrote:

    Hand: Silver Flute, BotVaultMaster, Vizier, BoTheMidnightLord, Valet,

    Displayed:
    Deck: 12 Discard: 7 Buried: 1 Shirt Reroll Available: N Hero Points: 10
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Silver Flute
    Spoiler:
    Silver Flute
    Traits: Instrucment
    Owner: Lem
    Powers: Recharge this card to add 1d4 to a check by a character at your location.
    If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card.
    Vizier
    Spoiler:
    Vizier
    traits: human, aristrocrat
    Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check.
    Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check.
    Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location.
    Valet
    Spoiler:
    Valet
    traits: Human, Hireling
    Powers: Reveal this card to add 2 to your Diplomacy check.
    Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks.
    BoTheMidnightLord
    Spoiler:
    BoTheMidnightLord
    Traits: Divine, Zon-Kuthon
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
    After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.
    BotVaultMaster
    Spoiler:
    BotVaultMaster
    Traits: Divine, Abadar
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check against a barrier.
    Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
    After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.

    Displayed descriptions:
    "

    TLDR
    acquired Fog Bank 1 (BotGods)
    Defeated Fog Bank 2 (Sabotage)
    Celeste takdes 1d4-1 ranged combat damage
    Lem used a hero point. 10 remaining.


    Deck Handler

    Recharge sharper to give celeste d4+3

    Lem would follow Celeste

    Use scrying on widowmaker isle and examines for monsters
    Blessing Villain not here
    Barrier
    Henchman

    Top Deck Henchman

    recharge fortune teller for d4+3
    recover: 1d10 + 4 + 1d4 + 3 ⇒ (4) + 4 + (1) + 3 = 12 recharged

    Lem, Sea Singer wrote:

    Hand: BoGorum (acq), Psychic Detective1, Djinn Favor Amulet,

    Displayed:
    Deck: 11 Discard: 9 Buried: 1 Shirt Reroll Available: N Hero Points: 11
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Djinn Favor Amulet
    Spoiler:
    Djinn Favor Amulet
    Traits: Accessory, Magic, Healing
    Recharge this card to reduce all damage dealt to you by 2. If it is Acid, Cold, Electricity, or Fire damage, you may then recharge a random card from your discard pile.
    Psychic Detective1
    Spoiler:
    Psychic Detective1
    Traits: Elf, Investigator, Basic
    Powers: Recharge this card to add 1d6 to your Knowledge or Perception check.
    Discard this card to examine the top card of your location deck, then you may explore.
    BoGorum (acq)
    Spoiler:
    BoGorum (acq)

    Displayed descriptions:
    "

    TLDR
    followed celeste
    topdecked henchman at Widowmaker Isle.

    It's still yoons turn


    Deck Handler

    Lem recharges psychic detective 2 for d4+3 for celeste

    Flip hour: BotGods

    SoT summon enemy ship

    Enemy Ship:
    Barrier Henchman B
    Traits:
    Skirmish
    Aquatic

    To Defeat:
    None

    Summon and encounter a random ship.
    If you do not defeat the summoned ship, the Enemy Ship is undefeated.
    If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated, and you may immediately attempt to close the location this henchman came from.


    Summon Random Ship: 1d24 ⇒ 17 Wavecrest

    Wavecrest:
    Ship 4
    Class 4
    When Encountering
    To Defeat:
    Wisdom/Survival 10
    OR
    Constitution/Fortitude 11
    If your check to defeat the Wavecrest has the Swashbuckling trait, add 2 to it.

    When Commanding
    Reduce Structural damage to this ship by 1 for each character on the ship.
    If your check to defeat a bane has the Swashbuckling trait, you may discard a card from the blessings deck to add 1d12 to it.

    When Commanding (Wrecked)
    To Repair:
    Craft 7
    At the start of your turn, succeed at a Constitution or Fortitude 8 check or bury 1 card.

    recharge quick change mask
    Wavecrest DC 10 wis: 1d10 + 6 ⇒ (7) + 6 = 13 defeated
    plunder: 1d6 ⇒ 5ally

    Explore

    Fire Yai Oni:

    None
    Villain 6
    Type: Monster
    Traits:
    Giant
    Outsider
    Fire
    To Defeat:
    Combat 33
    The Fire Yai Oni is immune to the Fire trait.
    When encountered, your ship is wrecked.
    Before you act, all characters at your location are dealt 1d4 Fire damage.
    If the check to defeat does not have the Acid or Cold trait, bury the top or bottom card of your deck.

    Need Guard Checks from Koren/Yoon

    Villain fight:

    Ship gets wrecked
    fire: 1d4 ⇒ 1 discard pious healer

    Celeste takes 1d4 Fire damage

    Lem discards shadowless sword for extra 1d6+6. bless with boabadar, recharge brines sting for d4+3
    Fire Yai Oni DC 33 combat: 2d8 + 3 + 1d8 + 2 + 1d6 + 6 + 1d4 + 3 ⇒ (2, 7) + 3 + (2) + 2 + (1) + 6 + (3) + 3 = 29 shirt reroll d6
    Fire Yai Oni DC 33 combat: 1d6 + 28 ⇒ (6) + 28 = 34 defeated
    bury bottom card of deck (brines sting)

    Attempt to close
    Crawling Cyclops Hands

    Spoiler:
    Crawling Cyclops Hands
    SS
    Barrier 4
    Traits:
    Skirmish
    Undead
    To Defeat:
    Wisdom
    Perception 14
    OR Divine 10
    If undefeated, 1 random character at the location rolls 1d4, 1d6, 1d8, 1d10, and 1d12. For each roll of 1, that character must banish 1 card.

    power feat adds 2d4 to non combat check to defeat a bane
    Crasling Cyclops Hands DC 13 divine: 1d10 + 4 + 2d4 ⇒ (8) + 4 + (3, 2) = 17 defeated

    location closed
    blessings: 1d4 ⇒ 3
    barriers: 1d4 ⇒ 1
    random encounter: 1d4 ⇒ 1 blessing

    Blessing of Gorum

    Spoiler:
    BoGorum
    SS
    Blessing B
    Traits:
    Divine
    Gorum
    To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any combat Strength check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    BoGorum DC 5 divine: 1d10 + 4 ⇒ (4) + 4 = 8 acquired

    EOT
    n/a

    RECOVERY
    n/a

    RESET

    Lem, Sea Singer wrote:

    Hand: BoGorum (acq), Scrying1, Psychic Detective1, Sharper, Fortune Teller, Djinn Favor Amulet,

    Displayed:
    Deck: 8 Discard: 9 Buried: 1 Shirt Reroll Available: N Hero Points: 11
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Scrying1
    Spoiler:
    Scrying1
    Traits: Magic, Arcane, Divine,
    Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
    Recharge: Arcane or Divine 12
    Djinn Favor Amulet
    Spoiler:
    Djinn Favor Amulet
    Traits: Accessory, Magic, Healing
    Recharge this card to reduce all damage dealt to you by 2. If it is Acid, Cold, Electricity, or Fire damage, you may then recharge a random card from your discard pile.
    Psychic Detective1
    Spoiler:
    Psychic Detective1
    Traits: Elf, Investigator, Basic
    Powers: Recharge this card to add 1d6 to your Knowledge or Perception check.
    Discard this card to examine the top card of your location deck, then you may explore.
    Sharper
    Spoiler:
    Sharper
    Traits: Halfling, Rogue, Gambling
    Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box.
    Fortune Teller
    Spoiler:
    Fortune Teller
    Traits: Human, Oracle
    At the end of your move step, reveal this card and choose a category: bane or boon. Then examine the top card of your location deck. If that card matches your choice, encounter it.
    Discard this card to explore your location.
    BoGorum (acq)
    Spoiler:
    BoGorum (acq)

    Displayed descriptions:
    "

    TLDR:

    Ally plunder added
    Celeste takes 1d4 fire damage
    Fringes closed
    Lem acquired BoGorum from closing
    2 blessings and 1 barrier shuffled into fringes.


    Deck Handler

    SoT summon enemy ship

    Enemy Ship:
    Barrier Henchman B
    Traits:
    Skirmish
    Aquatic

    To Defeat:
    None

    Summon and encounter a random ship.
    If you do not defeat the summoned ship, the Enemy Ship is undefeated.
    If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated, and you may immediately attempt to close the location this henchman came from.


    Summon Random Ship: 1d24 ⇒ 12 Sanbalot

    Sanbalot:
    Ship 3
    Class 3
    When Encountering
    To Defeat:
    Dexterity/Stealth 9
    OR
    Wisdom/Survival 7
    Before you act, each character at this location is dealt 1d4-1 Ranged Combat damage.

    When Commanding
    This ship may have no more than 3 plunder cards under it. If you would stash more, ignore them.
    At the start of your turn, you may discard 1d4 cards from the blessings deck to add a random plunder card from this ship to your hand.

    When Commanding (Wrecked)
    To Repair:
    Craft 6
    At the start of your turn, you are dealt 1d4-1 Ranged Combat damage.


    BYA: 1d4 - 1 ⇒ (1) - 1 = 0 no damage

    Lem recharges cure for d4+3
    Sanbalot DC 7 wis: 1d6 + 1d4 + 3 ⇒ (4) + (2) + 3 = 9 defeated

    Lem moves to Fringes of the Eye and explores

    Blessing of Kelizandri:

    SS
    Blessing 3
    Traits:
    Divine
    Kelizandri
    To Acquire:
    Constitution
    Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check against a card that has the Aquatic trait.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    BoKelizandri DC 5 divine: 1d10 + 4 ⇒ (2) + 4 = 6 acquired

    Lem uses Object reading to examine next three cards and rearrange them in any order. Puts them back in this order:
    Pierce Jerrell
    Hull Damage
    Great White Shark

    Then discard BoKelizandri to explore

    Pierce Jerrell:

    SS
    Ally 3
    Traits:
    Human
    Sorcerer
    Captain
    Pirate
    To Acquire:
    Intelligence
    Arcane 6
    OR Charisma
    Diplomacy 9
    Reveal this card and recharge another card to add 2d6 and the Swashbuckling trait to any Diplomacy check or any check to defeat a barrier that has the Task trait.
    Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.

    Pierce Jerell DC 9 diplo: 1d10 + 6 ⇒ (4) + 6 = 10 acquired

    discard Pierce Jerell to explore

    Hull Damage:

    SS
    Barrier 1
    Traits:
    Obstacle
    Aquatic
    Veteran
    To Defeat:
    Intelligence
    Craft 6
    The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
    If defeated, your ship is repaired. If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card.

    power feat adds 2d4 to noncombat check to defeat a bane. recharge sharper for d4+3. bless with boachaekek
    Hull Damage DC 6+6+3=15 craft: 2d6 + 1 + 2d4 + 1d4 + 3 ⇒ (4, 4) + 1 + (2, 2) + (1) + 3 = 17 defeated

    Discard BotMantisGod to explore

    Great White Shark:

    SS
    Monster 3
    Traits:
    Animal
    Aquatic
    To Defeat:
    Combat 16
    The Great White Shark may not be evaded.
    If undefeated, put this card under the top card of the location deck, if it came from one.

    reveal shadowless sword, recharge (shuffle) Botmidnight lord for 2 dice
    Great White Shark DC 16 combat: 3d8 + 4 + 1d8 + 2 ⇒ (2, 4, 1) + 4 + (6) + 2 = 19 defeated

    use scrying to examine top 3 cards of Fringe of the Eye for barriers
    Pirate Hunting
    Rosie Cusswell
    Treasure Hunt

    Bottom deck the two barriers with pirate hunting as the last card in location. Then shuffle remaining deck

    EOT
    n/a

    RECOVERY
    Object Reading DC 11 divine: 1d10 + 4 ⇒ (6) + 4 = 10 discarded
    Scrying2 DC 12 divine: 1d10 + 4 ⇒ (5) + 4 = 9 discarded

    RESET

    Lem, Sea Singer wrote:

    Hand: Quick-Change Mask, Shadowless Sword, Brine's Sting, Psychic Detective2, Pious Healer, BoAbadar,

    Displayed:
    Deck: 11 Discard: 6 Buried: 0 Shirt Reroll Available: Y Hero Points: 11
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Shadowless Sword
    Spoiler:
    Shadowless Sword
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
    Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
    Quick-Change Mask
    Spoiler:
    Quick-Change Mask
    Traits: Accessory, Magic
    Powers: Recharge this card to recharge a random ally from your discard pile.
    For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill.
    Pious Healer
    Spoiler:
    Pious Healer
    Traits: Human, Cleric
    Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
    Discard this card to explore your location.
    Psychic Detective2
    Spoiler:
    Psychic Detective2
    Traits: Elf, Investigator, Basic
    Powers: Recharge this card to add 1d6 to your Knowledge or Perception check.
    Discard this card to examine the top card of your location deck, then you may explore.
    BoAbadar
    Spoiler:
    BoAbadar
    Traits: Divine, Abadar
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Brine's Sting
    Spoiler:
    Brine's Sting
    For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2; you may additionally discard this card to add another 2d4. If the bane is a monster that has the Aquatic trait, you may reroll 1 die; you must take the second result. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
    Sword / Melee / Slashing / Finesse / Swashbuckling / Magic

    Displayed descriptions:
    "

    TLDR
    moved to Fringes of the Eye
    Acquired BoKelizandril
    Used Object reading then
    Acquired Pierce Jerrell
    Banished Hull Damage
    Banished Great White Shark
    Used Scrying to bottom deck two barriers (Pirate Hunting on Bottom and Treasure Hunt on top of that card).
    Fringes of the eye shuffled


    Deck Handler

    Start with Yoon. planning on Fringes of the Eye probably

    Lem, Sea Singer wrote:

    Hand: BoAchaekek, Shadowless Sword, Sharper, Cure, Object Reading, BoTheMidnightLord, BotMantisGod, Scrying2,

    Displayed:
    Deck: 13 Discard: 0 Buried: 0 Shirt Reroll Available: Y Hero Points: 11
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Shadowless Sword
    Spoiler:
    Shadowless Sword
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
    Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
    Cure
    Spoiler:
    Cure
    Traits: Magic, Divine, Healing, Basic
    Powers: Reveal this card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
    Recharge: Divine 8
    Object Reading
    Spoiler:
    Object Reading
    Traits: Magic, Arcane, Divine, Mental
    Powers: Discard this card to examine the top 3 cards of your location deck and put them back in any order.
    Recharge: Divine 11 or Perception 9
    Scrying2
    Spoiler:
    Scrying2
    Traits: Magic, Arcane, Divine,
    Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
    Recharge: Arcane or Divine 12
    Sharper
    Spoiler:
    Sharper
    Traits: Halfling, Rogue, Gambling
    Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box.
    BoTheMidnightLord
    Spoiler:
    BoTheMidnightLord
    Traits: Divine, Zon-Kuthon
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
    After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.
    BotMantisGod
    Spoiler:
    BotMantisGod
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a villain or henchman.
    Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen.
    After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it.
    BoAchaekek
    Spoiler:
    BoAchaekek
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a a villain or henchman
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Displayed descriptions:
    "


    Deck Handler

    5-P2
    Lem chooses blessing 5 for the reward, and then for his deck upgrade he picks blessing 5 (BotMantisGod).

    Hero point: save hero point, balance is 11.


    Deck Handler

    discard BotMidnight Lord for Koren

    Flip hour: bot gods

    SOT: examine top 2 cards (Old Salt and BotGods) Keep in same order.

    End of Movement step: Reveal fortune teller. Call Boon and examine Old Salt

    Encounter Old Salt

    Old Salt:

    SS
    Ally B
    Traits:
    Human
    Veteran
    To Acquire:
    Charisma
    Diplomacy 7
    Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1).
    Discard this card to explore your location.

    recharge brines sting for 1d4+3
    Old Salt DC 7+5=12 diplo: 1d10 + 6 + 1d4 + 3 ⇒ (4) + 6 + (4) + 3 = 17 acquired

    Free explore

    Blessing of the Gods:

    SS
    Blessing B
    Traits:
    Divine
    Basic
    To Acquire:
    None 0
    When you encounter this card, you automatically acquire it.
    Discard this card to add 1 die to any check.
    Discard this card to explore your location.
    You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    auto-acquired

    EOT
    n/a

    RECOVERY
    n/a

    RESET
    discard fortune teller, bot gods trying to get cure, and it worked!

    Lem, Sea Singer wrote:

    Hand: Old Salt (acq), Silver Flute, Shadowless Sword, Cure, Sharper, BoAbadar,

    Displayed:
    Deck: 9 Discard: 8 Buried: 3 Shirt Reroll Available: N Hero Points: 10
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Shadowless Sword
    Spoiler:
    Shadowless Sword
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
    Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
    Cure
    Spoiler:
    Cure
    Traits: Magic, Divine, Healing, Basic
    Powers: Reveal this card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
    Recharge: Divine 8
    Silver Flute
    Spoiler:
    Silver Flute
    Traits: Instrucment
    Owner: Lem
    Powers: Recharge this card to add 1d4 to a check by a character at your location.
    If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card.
    Sharper
    Spoiler:
    Sharper
    Traits: Halfling, Rogue, Gambling
    Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box.
    BoAbadar
    Spoiler:
    BoAbadar
    Traits: Divine, Abadar
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Old Salt (acq)
    Spoiler:
    Old Salt (acq)
    Traits:
    Human
    Veteran
    To Acquire:
    Charisma
    Diplomacy 7
    Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1).
    Discard this card to explore your location.

    Displayed descriptions:
    "

    TLDR
    acquired jungle cards 1 and 2


    Deck Handler

    Lem moves to Jungle and explores

    Emerald of Dexterity:

    SS
    Item B
    Traits:
    Object
    Magic
    To Acquire:
    Dexterity 7
    Recharge this card to roll your Dexterity die instead of the normal die on a non-combat check.

    display silver flute
    Emerald of Dexterity DC 12 dex: 1d8 + 2 + 1d4 ⇒ (3) + 2 + (2) = 7 banished

    Discard Valet to explore; add 1d6 to non combat checks this exploration

    Will-o'-Wisp:

    SS
    Monster 3
    Traits:
    Aberration
    To Defeat:
    Combat 16
    OR Wisdom 14
    All damage from the Will-o'-Wisp is Electricity damage.
    You may not play spells that have the Attack trait unless they also have the Force trait.
    Before you act, succeed at a Wisdom 10 check or recharge 1d4 cards from your hand.
    These maletic aberrations feed on the fear of terrified travelers_

    BYA recharge boachaekek for 1d4+3, silver flute adds 1d4, valet adds 1d6
    BYA DC 10 wis: 1d6 + 1d4 + 1d6 + 1d4 + 3 ⇒ (5) + (2) + (2) + (3) + 3 = 15 pass

    recharge quick change mask, recharge pious healer for 1d4+3 feat, valet adds 1d6, and silver flute adds 1d4, power feat adds 2d4 for non-combat check to defeat a bane.
    Will-o-Wisp DC 14 wisdom: 1d10 + 6 + 1d4 + 3 + 1d6 + 1d4 + 2d4 ⇒ (3) + 6 + (3) + 3 + (1) + (1) + (2, 1) = 20 defeated

    one card left in hand (shadowless sword) so end there

    EOT
    silver flute recharges

    RECOVERY
    n/a

    RESET
    drew scrying, start of next turn use that on Great Stone Bridge. search for monsters: Only find the villain which I bottom-deck

    also during reset, drew cure, use on self at start of next turn
    heal self: 1d4 + 1 ⇒ (3) + 1 = 4 heal boasmodeus, valet, flaming longbow, boabadar

    Recovery next turn:
    scrying DC 12 divine: 1d10 + 4 ⇒ (10) + 4 = 14 recharged
    cure DC 8 divine: 1d10 + 4 ⇒ (7) + 4 = 11 recharged

    Lem, Sea Singer wrote:

    Hand: Brine's Sting, Fortune Teller, Shadowless Sword, BoTheMidnightLord,

    Displayed:
    Deck: 12 Discard: 5 Buried: 3 Shirt Reroll Available: N Hero Points: 10
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Shadowless Sword
    Spoiler:
    Shadowless Sword
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
    Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
    Fortune Teller
    Spoiler:
    Fortune Teller
    Traits: Human, Oracle
    At the end of your move step, reveal this card and choose a category: bane or boon. Then examine the top card of your location deck. If that card matches your choice, encounter it.
    Discard this card to explore your location.
    BoTheMidnightLord
    Spoiler:
    BoTheMidnightLord
    Traits: Divine, Zon-Kuthon
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
    After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.
    Brine's Sting
    Spoiler:
    Brine's Sting
    For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2; you may additionally discard this card to add another 2d4. If the bane is a monster that has the Aquatic trait, you may reroll 1 die; you must take the second result. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
    Sword / Melee / Slashing / Finesse / Swashbuckling / Magic

    Displayed descriptions:
    "

    TLDR
    moved to Jungle
    banished jungle cards 1 and 2
    bottom decked villain at great stone bridge. rest of location shuffled.


    Deck Handler

    SoT
    Examine Jungle Card 2: Emerald of Dexterity
    Examine Jungle Card 3: Will-o-Wisp

    Move to Tengu Rookery and explore

    Tentacle Slaver:

    None
    Henchman 5
    Type: Monster
    Traits:
    Outsider
    To Defeat:
    Wisdom 8
    THEN Combat 18
    Before you act, a character at your location summons and encounters a monster from the box.
    If undefeated, draw a card, bury a card, discard a card, then recharge a card.
    If defeated, you may immediately attempt to close the location this henchman came from.

    BYA summon random monster

    Will-o'-Wisp:

    SS
    Monster 3
    Traits:
    Aberration
    To Defeat:
    Combat 16
    OR Wisdom 14
    All damage from the Will-o'-Wisp is Electricity damage.
    You may not play spells that have the Attack trait unless they also have the Force trait.
    Before you act, succeed at a Wisdom 10 check or recharge 1d4 cards from your hand.
    These maletic aberrations feed on the fear of terrified travelers_

    Lem displays potion of heroism for this turn. add 1d6 to lem's checks.

    BYA potion of heroism gives 1d6. lem reveals shadowless sword for 1d8 for check vs summoned bane
    BYA DC 10 wis: 1d6 + 1d6 + 1d8 ⇒ (4) + (1) + (5) = 10

    Lem reveals shadowless sword for combat, giving an extra 1d8 vs summoned bane. potion of heroism gives 1d6.
    Willowisp DC 16 combat: 1d8 + 4 + 2d8 + 2 + 1d6 ⇒ (8) + 4 + (1, 6) + 2 + (6) = 27 defeated

    Back to Tentacle Slaver
    First check - power feat adds 2d4 to non combat check vs bane. potion of heroism adds 1d6
    Tentacle Slaver DC 8 wis: 1d6 + 2d4 + 1d6 ⇒ (6) + (3, 1) + (5) = 15 success

    Combat check recharge (shuffle) Botmidnight lord for 2 dice. use shadowless sword and potion of heroism gives 1d6
    Tentacle Slaver DC 18 combat: 3d8 + 4 + 1d8 + 2 + 1d6 ⇒ (7, 8, 3) + 4 + (7) + 2 + (3) = 34 defeated

    Before attempting to close, summon curse of the flesheaters

    Curse of the Flesheaters:
    Barrier Henchman 5
    Traits:
    Curse
    Trap
    Magic

    To Defeat:
    Disable/Wisdom/Divine 16

    If undefeated, display this card next to your character card.
    While displayed, at the start of each of your turns, bury the top card of your deck.

    potion of heroism adds 1d6. power feat adds 2d4 to noncombat check to defeat a bane. reveal shadowless sword for 1d8 vs summoned bane
    Curse of the Flesheaters DC 16 divine: 1d10 + 4 + 1d6 + 2d4 + 1d8 ⇒ (5) + 4 + (3) + (2, 4) + (2) = 20 defeated

    Lem attempts to close location: banishes shadow victim ring
    Tengu Rookery Closed

    On Closing Lem examines top card of his deck: Vizier. Makes the most sense to give this to another player. Give Vizier to Koren

    EOT
    potion of heroism banishes

    RECOVORY
    n/a

    RESET

    Lem, Sea Singer wrote:

    Hand: Valet, Silver Flute, Shadowless Sword, Quick-Change Mask, BoAchaekek, Pious Healer,

    Displayed:
    Deck: 7 Discard: 8 Buried: 3 Shirt Reroll Available: N Hero Points: 10
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Shadowless Sword
    Spoiler:
    Shadowless Sword
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
    Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
    Silver Flute
    Spoiler:
    Silver Flute
    Traits: Instrucment
    Owner: Lem
    Powers: Recharge this card to add 1d4 to a check by a character at your location.
    If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card.
    Quick-Change Mask
    Spoiler:
    Quick-Change Mask
    Traits: Accessory, Magic
    Powers: Recharge this card to recharge a random ally from your discard pile.
    For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill.
    Valet
    Spoiler:
    Valet
    traits: Human, Hireling
    Powers: Reveal this card to add 2 to your Diplomacy check.
    Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks.
    Pious Healer
    Spoiler:
    Pious Healer
    Traits: Human, Cleric
    Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
    Discard this card to explore your location.
    BoAchaekek
    Spoiler:
    BoAchaekek
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a a villain or henchman
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Displayed descriptions:
    "

    TLDR
    Examined Will'o-wisp as 2nd card at Jungle
    Tengu Rookery Closed
    Koren given Vizier

    Vizier:
    traits: human, aristrocrat
    Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check.
    Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check.
    Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location.


    Deck Handler

    per hangouts, koren use someone elses blessing on henchman, and used his BoIomedae on flesheaters.

    Lem discards botvaultmaster for korens henchman check.

    Lem, Sea Singer wrote:

    Hand: Potion of heroism (acq), BoTheMidnightLord, Shadowless Sword, Shadow Victim Ring, BoAchaekek,

    Displayed:
    Deck: 11 Discard: 8 Buried: 0 Shirt Reroll Available: N Hero Points: 10
    Notes: feel free to use cards/abilities as needed. Can give d4+3 with my feat if needed if you're at my location. (card powers listed below).

    Skills and Powers:
    SKILLS

    Strength d4 []+1 []+2
    Dexterity d8 [X]+1 [X]+2 [X]+3
    Constitution d6 []+1 []+2
    Intelligence d6 []+1 []+2 []+3
    Craft: INT+1
    Knowledge: INT+2
    Wisdom d6 [ ]+1 [ ]+2
    Charisma d10 [X]+1 [X]+2 [X]+3
    Arcane and Divine: CHA+1
    Diplomacy: CHA+3

    Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
    Hand size 5 [X]6 [] 7 [] 8
    Proficient with: Light Armors, Weapons, Instruments
    Powers:
    You may recharge a card to add 1d4 ( [X]+1) ( [X]+2) ( [X]+3) to any check by a character at your location
    When you would recharge a card, you may shuffle it into your deck instead.
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1.
    [X] Add 1d4 ([X] 2d4) ([] 3d4) to your non-combat check to defeat a bane ([] or ship).
    [] For your combat check against a bane that has the Aquatic trait, you may use your Diplomacy skill + 1d6 and add the Magic and Mental traits; you may additionally discard a card to add another 1d8. This counts as playing a spell.
    [] When you roll on the Plunder Table, you may add or subtract 1 from the result.

    AP Rewards:
    For rest of AP, when you would stash any number of plunder cards, any character may instead choose a Basic boon from the game box and shuffle it into his deck. (5-1B)
    For rest of AP, when you make a Survival check, you may bury a boon to roll your Strength, Constitution, or Intelligence die instead of the usual die. (5-1C)
    For rest of AP, you may add 1d4 to your checks against banes that have the Undead trait, and you may bury a boon to banish a Pirate Shade Haunt displayed next to your character. (5-1E)
    For rest of AP, you may bury a boon that has the Swashbuckling trait to recharge 1d4 random cards from your discard pile. (5-1)
    For rest of AP, When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
    For rest of AP, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
    For rest of AP, after you draw your starting hand, you may draw 2 cards.
    For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
    For the rest of AP, add 1d4 to your checks against monsters that have the Pirate trait (4-4)
    For the rest of AP, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it (4-4E)
    For the rest of AP, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship. (5-5E)
    "

    Card Descriptions:

    Hand descriptions:
    Shadowless Sword
    Spoiler:
    Shadowless Sword
    Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran
    Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4.
    Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.
    Shadow Victim Ring
    Spoiler:
    Shadow Victim Ring
    Traits: Accessory, Magic
    When another character at your location defeats a monster on his turn, discard this card to allow him to explore his location. If you have the Arcane or Stealth skill, you may recharge it instead.
    BoTheMidnightLord
    Spoiler:
    BoTheMidnightLord
    Traits: Divine, Zon-Kuthon
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished.
    After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it.
    BoAchaekek
    Spoiler:
    BoAchaekek
    Traits: Divine, Achaekek
    Powers: Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a a villain or henchman
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
    Potion of heroism (acq)
    Spoiler:
    Potion of heroism (acq)
    Display this card and choose a character at your location. While displayed, add 1d6 to that character's checks. Banish this card at the end of your turn.

    Displayed descriptions:
    "