Deck Handler
Seek Quarry recharge: 1d10 + 4 ⇒ (7) + 4 = 11 discarded fail start of turn perception check. scenario rule: 1d6 ⇒ 5 1 mental damage that cannot be reduced -- discard silver flute Move to Gozreh's flow explore Symbol of Insanity:
SS Barrier 4 Traits: Trap Magic To Defeat: Wisdom Divine 14 If undefeated, each character at your location randomly chooses another character; the chosen character is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in the choosing character's hand. power feat adds 2d4 to noncombat check to defeat a bane
Discard Psychic Detective to explore Canopy Creeper:
SS Monster 2 Traits: Plant To Defeat: Combat 12 The Canopy Creeper is immune to the Electricity, Mental, and Poison traits. If the check to defeat has the Cold or Slashing trait, add 1d8 to it. Before you act, succeed at a Wisdom or Perception 10 check or the difficulty of the check to defeat the Canopy Creeper is increased by 3. fail BYA . DC increased by 3.
EOT
RECOVERY
RESET drew scrying which will use on Gozreh's Flow searching for monsters
Topdeck Henchman, then pirate bomber. rest of Gozreh's flow is shuffled. also drew cure which will use on self 1d4 + 1 ⇒ (2) + 1 = 3 Botgods2, psychicdetective2, valet shuffled. scrying recharge dc 12: 1d10 + 4 ⇒ (8) + 4 = 12 recharged
Remaining hand:
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Corrosive Backsword+4 Spoiler: Ring of Energy ResistanceCorrosive Backsword+4
Traits: Sword, Melee, Acid, Slashing, Finesse, Magic Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck. Spoiler: Pious HealerRing of Energy Resistance
Traits: Accessory, Magic, When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4. Spoiler: BotVaultMasterPious Healer
Traits: Human, Cleric Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Discard this card to explore your location. Spoiler: BotGodsBotVaultMaster
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check against a barrier. Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers. After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Spoiler:
BotGods
Displayed descriptions: TLDR
Deck Handler
correction to my turn: structural damage-- ship would recharge my BoAbadar blessing instead. And when i discard my weapon i also have to discard a card from deck: Valet. All else stays the same
Deck Handler
SoT perception check reveal shadowless sword for 1d8, recharge thrune agent for d4+3 feat
Explore pinnacle atoll Blessing of Erastil:
SS Blessing B Traits: Divine Erastil To Acquire: Dexterity 4 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any combat Dexterity check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Greatest dragon that ever lived? DC 2: 1d12 ⇒ 4
BoErastile is hour, recharge newly acquired BoErastile to explore Dweller in the Deeps:
SS Monster 6 Traits: Outsider Aquatic To Defeat: Combat 26 The Dweller in the Deeps is immune to the Acid and Poison traits, all damage dealt by it is Poison damage, and it may not be evaded. Before you act, succeed at an Arcane or Divine 15 check or you may not play spells that have the Attack trait. Greatest dragon that ever lived? DC 2: 1d12 ⇒ 8
Discard Vizier to examine and explore
Barroom Brawl:
SS Barrier B Traits: Skirmish Veteran To Defeat: Strength Melee Dexterity 5 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. Each character at this location encounters this barrier. Each character that does not defeat the barrier is dealt 1 plus the adventure deck number, if any, in Combat damage. If any character defeats the barrier, it is defeated. Greatest dragon that ever lived? DC 2: 1d12 ⇒ 7 Yoon needs to fight Barroom Brawl use Quick change mask (recharge to use diplo)
Discard BoAchaekek to explore Blessing of the Gods:
SS Blessing B Traits: Divine Basic To Acquire: None 0 When you encounter this card, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. Greatest dragon that ever lived? DC 2: 1d12 ⇒ 3
Discard BotGods to explore
Coral Capuchin:
SS Ally 1 Traits: Animal Aquatic To Acquire: Wisdom Survival 6 Reveal this card and discard another card to add 1d6 to your combat check or 1d10 if the monster has the Aquatic trait. i hate this card so much lol Greatest dragon that ever lived? DC 2: 1d12 ⇒ 11
Discard BotMantisGod to explore
Cannonade:
SS Barrier 3 Traits: Skirmish Veteran To Defeat: Wisdom Perception Survival 10 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, your ship is dealt 2 Structural damage; if undefeated, your ship is dealt 1d4+1 Structural damage. Greatest dragon that ever lived? DC 2: 1d12 ⇒ 3 recharge Coral Capuchin for d4+3, reveal Shadowless sword for d8, power feat adds 2d4
EOT
RECOVERY
RESET
Use Scrying naming Monsters on Pinnacle Atoll: Barrier, Henchman, Monster
Remaining hand: Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Corrosive Backsword+4 Spoiler: Seek QuarryCorrosive Backsword+4
Traits: Sword, Melee, Acid, Slashing, Finesse, Magic Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck. Spoiler: Silver FluteSeek Quarry
Traits: Magic, Divine Powers: Discard this card to examine the top 5 cards of any location deck. When you put them back, you may set aside 1 examined villain or henchman. Shuffle the remaining examined cards and put them on the bottom of the location deck; put any card you set aside on top of the deck. Recharge: Divine 15 Spoiler: Ring of Energy ResistanceSilver Flute
Traits: Instrucment Owner: Lem Powers: Recharge this card to add 1d4 to a check by a character at your location. If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card. Spoiler: Psychic Detective2Ring of Energy Resistance
Traits: Accessory, Magic, When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4. Spoiler: BotVaultMasterPsychic Detective2
Traits: Elf, Investigator, Basic Powers: Recharge this card to add 1d6 to your Knowledge or Perception check. Discard this card to examine the top card of your location deck, then you may explore. Spoiler:
BotVaultMaster
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check against a barrier. Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers. After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Displayed descriptions: TLDR
Deck Handler
start at Pinnacle Atoll Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Shadowless Sword Spoiler: Sawtooth SabreShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: Quick-Change MaskSawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler: VizierQuick-Change Mask
Traits: Accessory, Magic Powers: Recharge this card to recharge a random ally from your discard pile. For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill. Spoiler: Thrune AgentVizier
traits: human, aristrocrat Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check. Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check. Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location. Spoiler: BoAbadarThrune Agent
Traits: Human, Magus Powers: When you play a weapon or a spell for your combat check, shuffle this card into your deck to shuffle that card into your deck. Discard this card to explore your location. During this exploration, add 1d10 and the Fire trait to your combat and Diplomacy checks. Spoiler: BoTheMidnightLordBoAbadar
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: BotMantisGodBoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Spoiler: BoAchaekekBotMantisGod
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a villain or henchman. Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen. After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it. Spoiler:
BoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Displayed descriptions: Lem shuffles a random blessing (BotGods) into his deck after drawing starting hand
Deck Handler
5-6E
save hero point. 0 used, 9 hero points remain.
Deck Handler
DC 11 acro: 1d8 + 2 ⇒ (5) + 2 = 7 fail cold damage: 1d4 ⇒ 3 reveal ring of energy resistance to reduce to 0.
Deck Handler
flip hour: botgods Torture Pit SoT DC 10 con: 1d6 ⇒ 5 bury scrying1 Explore Drowning Devil:
SS Henchman 6 Type: Monster Traits: Outsider Devil Aquatic To Defeat: Combat 27 The Drowning Devil is immune to the Fire and Poison traits. Before you act, succeed at an Arcane or Divine 14 check or you may not play spells that have the Attack trait. After you act, succeed at a Constitution or Fortitude 10 check or bury the top 1d4 cards of your deck. If defeated, you may immediately attempt to close the location this henchman came from. BYA not playing spells
Attempt to close, use quick change mask to use diplo, recharge (Shuffle) shadowless sword for d4+3
EOT
RECOVERY
RESET
Examine
Put Oni Mariner On top, then Pirate sniper, Werecrocodile. Card 7 is then technically shuffled but since it's the only card left we know it's still the troll. Scrying DC 12 divine: 1d10 + 4 ⇒ (5) + 4 = 9 discarded Remaining hand is:
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Cure Spoiler: Quick-Change MaskCure
Traits: Magic, Divine, Healing, Basic Powers: Reveal this card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card. Recharge: Divine 8 Spoiler: Ring of Energy ResistanceQuick-Change Mask
Traits: Accessory, Magic Powers: Recharge this card to recharge a random ally from your discard pile. For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill. Spoiler: SharperRing of Energy Resistance
Traits: Accessory, Magic, When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4. Spoiler: BotMantisGodSharper
Traits: Halfling, Rogue, Gambling Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box. Spoiler: Spellsword +2 (acq)BotMantisGod
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a villain or henchman. Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen. After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it. Spoiler:
Spellsword +2 (acq)
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Recharge this card to recharge a random spell from your discard pile. Displayed descriptions: TLDR
Deck Handler
Lem uses Scrying on Sea Caves
Lem then uses Seek Quarry to examine top 5 cards of Torture pit, topdeck drowning devil, and then shuffle the rest on bottom of the location deck. Scrying1 DC 12: 1d10 + 4 ⇒ (1) + 4 = 5 discard
start of next turn, reveal pious healer to heal Lem 1d4 + 2 ⇒ (2) + 2 = 4
Pious healer then discarded remaining hand:
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Shadowless Sword Spoiler: Quick-Change MaskShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: Arronax Endymion (acq)Quick-Change Mask
Traits: Accessory, Magic Powers: Recharge this card to recharge a random ally from your discard pile. For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill. Spoiler:
Arronax Endymion (acq)
Human Aristocrat Pirate To Acquire: Charisma Diplomacy 13 Banish this card to succeed at your check to defeat a henchman. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. Displayed descriptions: Murder Hole, Cards 1 and 3 are bottomdecked. Cards 2, 4-10 are shuffled on top.
Deck Handler
Lem moves to Torture Pit Torture Pit Card 4: Large Chest:
SS Barrier B Traits: Cache Lock Veteran To Defeat: Strength Melee 10 OR Dexterity Disable 9 The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any. If defeated, add 1d4 random weapons from the box to your hand. If undefeated, you may banish this barrier. Dont want to get haunted so I'll try, use boabadar and recharge sharper for d4+3 feat
Discard Psychic detective2 to examine/explore Torture Pit Card 5: Marine:
SS Monster B Traits: Human Warrior Veteran To Defeat: Combat 8 The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the damage dealt by the Marine is increased by 2. use shadowless sword, recharge dagger pistole for 1d4+3 feat
Discard isiem to examine 3 cards, reorder them, and explore
Put them in reverse order (ally 3, ally 5, weapon 6). Explore from isiem Torture Pit Card 8: Haneilius Fitch:
SS Ally 3 Traits: Human Surgeon To Acquire: Charisma Diplomacy 9 Reveal this card and choose a character at your location. Choose a card from his discard pile and shuffle it into his deck. Then recharge this card. Recharge this card to explore your location. If you are on a ship, you may move before exploring. recharge saltbox for 1d4+3 feat
recharge haneilius to explore Torture Pit Card 7:Arronax Endymion:
SS Ally 5 Traits: Human Aristocrat Pirate To Acquire: Charisma Diplomacy 13 Banish this card to succeed at your check to defeat a henchman. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. recharge spellsword for d4+3
Tempting to explore again but that is such a good ability I will keep the ally in hand EOT
RECOVERY
RESET
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Shadowless Sword Spoiler: Scrying1Shadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: Seek QuarryScrying1
Traits: Magic, Arcane, Divine, Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck. Recharge: Arcane or Divine 12 Spoiler: Scrying2Seek Quarry
Traits: Magic, Divine Powers: Discard this card to examine the top 5 cards of any location deck. When you put them back, you may set aside 1 examined villain or henchman. Shuffle the remaining examined cards and put them on the bottom of the location deck; put any card you set aside on top of the deck. Recharge: Divine 15 Spoiler: Quick-Change MaskScrying2
Traits: Magic, Arcane, Divine, Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck. Recharge: Arcane or Divine 12 Spoiler: Pious HealerQuick-Change Mask
Traits: Accessory, Magic Powers: Recharge this card to recharge a random ally from your discard pile. For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill. Spoiler: Arronax Endymion (acq)Pious Healer
Traits: Human, Cleric Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Discard this card to explore your location. Spoiler:
Arronax Endymion (acq)
Human Aristocrat Pirate To Acquire: Charisma Diplomacy 13 Banish this card to succeed at your check to defeat a henchman. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. Displayed descriptions: Silver Flute Spoiler: Silver Flute
Traits: Instrucment Owner: Lem Powers: Recharge this card to add 1d4 to a check by a character at your location. If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card. @everyone - I drew 2 scryings, please use them! TLDR
Deck Handler
start of first turn, lem doesn't recharge 3 cards to draw an ally (scenario rule) Lem can't close sea fort so he's going to try to move to Sharkskin Reef Explore Sabotage:
SS Barrier 5 Traits: Task Fire To Defeat: Dexterity Disable Wisdom Perception 12 If undefeated, each character at your location is dealt 2 Fire damage, and your ship is dealt 1d4+2 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn. display silver flute, use boabadar
Use Scrying 1 to search for monsters: Pirate Entertainments, Symbol of Insanity, and Sentinel Devil. Top Deck Sentinel Devil and then shuffle the rest Use BotMantisGod to explore, +1 die on checks to defeat villain/henchman Sentinel Devil:
SS Henchman 5 Type: Monster Traits: Outsider Devil To Defeat: Combat 20 The Sentinel Devil is immune to the Fire and Poison traits. If the check to defeat does not have the Attack or Ranged trait, discard a card before you attempt the roll. If defeated, you may immediately attempt to close the location this henchman came from. Scenario rule: Outsider trait. Choose not to bury. DC increase: 1d12 ⇒ 6 Use BoAchaekek for 2 die, discard sawtooth sabre for extra 1d8+6, silver flute adds 1d4. Do not have attack or ranged trait, so discard ring of energy resistance
banish valet to close location Use Scrying 2 on Fort Hazard for monsters: Sapphire of Intelligence, Voidlord Akinaru (villain), and Sabotage. Topdeck Villain and shuffle the rest EOT
RECOVERY
RESET
Cure self: 1d4 + 2 ⇒ (3) + 2 = 5 heal
shuffle all. Cure recovery: 1d10 + 4 ⇒ (8) + 4 = 12 recharged Remaining hand: Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Shadowless Sword Spoiler: Quick-Change MaskShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: SharperQuick-Change Mask
Traits: Accessory, Magic Powers: Recharge this card to recharge a random ally from your discard pile. For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill. Spoiler: Psychic Detective2Sharper
Traits: Halfling, Rogue, Gambling Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box. Spoiler: IsiemPsychic Detective2
Traits: Elf, Investigator, Basic Powers: Recharge this card to add 1d6 to your Knowledge or Perception check. Discard this card to examine the top card of your location deck, then you may explore. Spoiler: BoAbadarIsiem
Traits: Human, Wizard Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check. Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location. Spoiler:
BoAbadar
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Displayed descriptions: Silver Flute Spoiler: Silver Flute
Traits: Instrucment Owner: Lem Powers: Recharge this card to add 1d4 to a check by a character at your location. If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card. TLDR
Deck Handler
guess we start at murder hole/sea fort and the move to try to close locations as quickly as possible? Start at sea fort Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: " Hand descriptions: Sawtooth Sabre Spoiler: Scrying1Sawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler: Scrying2Scrying1
Traits: Magic, Arcane, Divine, Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck. Recharge: Arcane or Divine 12 Spoiler: Silver FluteScrying2
Traits: Magic, Arcane, Divine, Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck. Recharge: Arcane or Divine 12 Spoiler: Ring of Energy ResistanceSilver Flute
Traits: Instrucment Owner: Lem Powers: Recharge this card to add 1d4 to a check by a character at your location. If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card. Spoiler: ValetRing of Energy Resistance
Traits: Accessory, Magic, When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4. Spoiler: BotMantisGodValet
traits: Human, Hireling Powers: Reveal this card to add 2 to your Diplomacy check. Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks. Spoiler: BotVaultMasterBotMantisGod
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a villain or henchman. Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen. After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it. Spoiler: BoAchaekekBotVaultMaster
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check against a barrier. Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers. After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Spoiler:
BoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Displayed descriptions:
Deck Handler
5-6D
deck upgrade: Lem would take a spell 6 (seek quarry) if one is leftover from everyone else. Otherwise n/a upgrade.
Deck Handler
Daugr Captain:
Monster Henchman 6
Traits: Undead Pirate Captain To Defeat:
The Draugr Captain is immune to the Mental, Poison, and Swashbuckling traits.
BYA recharge (shuffle) all cards but corrisve backsword Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Corrosive Backsword+4 Spoiler: VizierCorrosive Backsword+4
Traits: Sword, Melee, Acid, Slashing, Finesse, Magic Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck. Spoiler: ValetVizier
traits: human, aristrocrat Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check. Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check. Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location. Spoiler: SharperValet
traits: Human, Hireling Powers: Reveal this card to add 2 to your Diplomacy check. Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks. Spoiler: IsiemSharper
Traits: Halfling, Rogue, Gambling Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box. Spoiler: BoTheMidnightLordIsiem
Traits: Human, Wizard Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check. Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location. Spoiler: BotVaultMasterBoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Spoiler:
BotVaultMaster
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check against a barrier. Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers. After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Displayed descriptions: Use corrosive backsword+4, recharge botmidnight lord (shuffle) for 2 dice. undead/pirate adds 2d4. one d8 changed to d4 from scenario rule Draugr Captain DC 27 combat: 1d4 + 2d8 + 4 + 1d6 + 4 + 2d4 ⇒ (4) + (7, 8) + 4 + (1) + 4 + (4, 3) = 35 defeated Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Corrosive Backsword+4 Spoiler: VizierCorrosive Backsword+4
Traits: Sword, Melee, Acid, Slashing, Finesse, Magic Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck. Spoiler: ValetVizier
traits: human, aristrocrat Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check. Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check. Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location. Spoiler: SharperValet
traits: Human, Hireling Powers: Reveal this card to add 2 to your Diplomacy check. Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks. Spoiler: IsiemSharper
Traits: Halfling, Rogue, Gambling Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box. Spoiler: BotVaultMasterIsiem
Traits: Human, Wizard Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check. Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location. Spoiler:
BotVaultMaster
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check against a barrier. Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers. After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Displayed descriptions: TLDR
Deck Handler
lem recharges scrying2 for yoon Lem moves to Fort Hazard and skips explore EOT
RECOVERY
RESET Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Corrosive Backsword+4 Spoiler: Ring of Energy ResistanceCorrosive Backsword+4
Traits: Sword, Melee, Acid, Slashing, Finesse, Magic Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck. Spoiler: ValetRing of Energy Resistance
Traits: Accessory, Magic, When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4. Spoiler: SharperValet
traits: Human, Hireling Powers: Reveal this card to add 2 to your Diplomacy check. Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks. Spoiler: IsiemSharper
Traits: Halfling, Rogue, Gambling Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box. Spoiler: BoTheMidnightLordIsiem
Traits: Human, Wizard Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check. Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location. Spoiler: BoAchaekekBoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Spoiler:
BoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Displayed descriptions: I can offer the following vs Paralictor Valeria Asperixus:
Deck Handler
Lem moves to Hall of Champions and explores Cryptic Runes:
SS Henchman 3 Type: Barrier Traits: Cache Trap Alchemical To Defeat: Intelligence Craft Knowledge 10 If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. If defeated, examine the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from. power feat adds 2d4 vs non-combat check to defeat a bane. recharge quickchange mask to use diplo. d10 turns into d4
examine top 2 cards of location deck, then attempt to close location
Lem uses cure on self
EOT
RECOVERY
RESET
Start of next turn Koren summons Draugr Captain. Doesn't seem to impact Lem so Lem is going to cast Scrying 1 and 2 after that combat Scrying1 on Lucrehold. searching monsters
Bottom deck marine and bloodhag at Lucrehold, rest of location shuffled. If Koren wants, Lem will use Scrying 2 to topdeck the henchman at Fort Hazard Scrying 1 recovery DC 10: 1d10 + 5 ⇒ (4) + 5 = 9 discarded Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions:
Hand descriptions: Corrosive Backsword+4 Spoiler: Scrying2Corrosive Backsword+4
Traits: Sword, Melee, Acid, Slashing, Finesse, Magic Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck. Spoiler: Ring of Energy ResistanceScrying2
Traits: Magic, Arcane, Divine, Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck. Recharge: Arcane or Divine 12 Spoiler: ValetRing of Energy Resistance
Traits: Accessory, Magic, When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4. Spoiler: BoTheMidnightLordValet
traits: Human, Hireling Powers: Reveal this card to add 2 to your Diplomacy check. Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks. Spoiler: BoAchaekekBoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Spoiler:
BoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Displayed descriptions: TLDR
Deck Handler
flip hour: BoCaydenCailean Move to Torture Pit and explore: Blasting Pistol. reveal sharper to banish and draw new random weapon Blasting Pistol +2:
SS Weapon 5 Traits: Firearm Ranged Piercing Swashbuckling Magic To Acquire: Dexterity Ranged Craft 13 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6+2; you may additionally bury this card to add another 4d4 and the Force trait. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your check. If you are proficient with weapons, you may discard this card to add 2d4 and the Force trait to any combat check at your location. can't get. banished Discard vizier to examine and explore again. Scenario power: discard sharper. Tsunami:
SS Spell 6 Traits: Magic Arcane Divine Attack Bludgeoning To Acquire: Intelligence Arcane Wisdom Divine 15 For your combat check or your check to defeat a ship, discard this card to use your Arcane or Divine skill + 4d6. If the bane is undefeated, shuffle the location deck it came from and place the bane on top. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 17 check to recharge this card instead of discarding it. display silver flute, recharge corrosive backsword for 1d4+3
Discard Botmantisgod to explore. scenario power: discard tsunami Teleportation Trap:
SS Barrier 6 Traits: Trap Magic To Defeat: Intelligence Arcane 13 If defeated, you may move any number of characters at your location to a location of your choice. If undefeated, you are dealt 2d4 Combat damage and moved to a random other location. silver flute adds 1d4. power feat adds 2d4. recharge (shuffle) sawtooth sabre for 1d4+3. scenario power turns my d6 to a d4
Move Lem, Yoon, and Celeste to Shrine of Norgorber (assuming they want to come with me) EOT
RECOVERY
RESET
recharge valet to for 1d4+3
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Sawtooth Sabre Spoiler: Corrosive Backsword+4Sawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler: Quick-Change MaskCorrosive Backsword+4
Traits: Sword, Melee, Acid, Slashing, Finesse, Magic Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck. Spoiler: Ring of Energy ResistanceQuick-Change Mask
Traits: Accessory, Magic Powers: Recharge this card to recharge a random ally from your discard pile. For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill. Spoiler: BoTheMidnightLordRing of Energy Resistance
Traits: Accessory, Magic, When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4. Spoiler:
BoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Displayed descriptions: TLDR,
Deck Handler
So psychic detective and object memory were discarded for exploring, rather than what i wrote of object memory x2
Deck Handler
Examine top 2 of Shrine of Norgorber and put weapon on top of Monster 6 can't reveal pirate card: 1d4 - 1 ⇒ (2) - 1 = 1 discard psychic detective Move to Shrine of Norgorber explore Flaming Musket +2:
SS Weapon 6 Traits: Firearm Ranged Piercing 2-Handed Magic To Acquire: Dexterity Ranged Craft 13 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2; you may additionally bury this card to add another 2d8 and the Fire trait. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your deck. Flaming Musket+2 dc 13 craft: 1d6 + 2 ⇒ (3) + 2 = 5 banished Use Scrying1 to examine top 3 cards of location naming monster:
Bottom deck Lorelei, rest of location shuffles. Discard object reading (Scenario rule) to use Isiem to examine top 3 cards, reorder them, and explore
put in order of: BoCaydenCailean, Cyclops Bakekujira Auto-acquire BoCaydenCailean but it gets banished this turn to close use Scrying to examine and search for monsters.
topdeck and put cards in order of Henchman, Cyclops, and Bakekujira Discard Pious healer (and object reading) to explore Cannon Golem:
SS Henchman 6 Type: Monster Traits: Construct Golem To Defeat: Combat 24 You may not play spells that have the Attack trait. Before you act, the Cannon Golem deals 1d4+1 Structural damage to your ship. If undefeated, the Cannon Golem deals 1d4+4 Ranged Combat damage to each character at a random other occupied location. If defeated, you may immediately attempt to close the location this henchman came from. Explore and structural damage: 1d4 + 1 ⇒ (2) + 1 = 3 Lem can't discard any cards if he wants to close Lem double blesses with Boachaekek, discards shadowless sword to attack, d8s turned to d4's
Attempt to close - banish BoCaydenCailean (acq) and BoAbadar location closed. add random items: 1d6 ⇒ 6 to location EOT
RECOVERY
RESET
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Sawtooth Sabre Spoiler: Corrosive Backsword+4Sawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler: Silver FluteCorrosive Backsword+4
Traits: Sword, Melee, Acid, Slashing, Finesse, Magic Powers: For your combat check or your check against a barrier, reveal this card to use your Strength or Melee skill + 1d6+4. If proficient with weapons, you may additionally discard this card to add another 2d6. If the check is to defeat a barrier, if the barrier is defeated, you may examine the top card of your location deck. Spoiler: VizierSilver Flute
Traits: Instrucment Owner: Lem Powers: Recharge this card to add 1d4 to a check by a character at your location. If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card. Spoiler: SharperVizier
traits: human, aristrocrat Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check. Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check. Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location. Spoiler: BotMantisGodSharper
Traits: Halfling, Rogue, Gambling Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box. Spoiler:
BotMantisGod
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a villain or henchman. Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen. After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it. Displayed descriptions: TLDR Shrine of norgerber closed. 6 items are added to it. Ship takes 3 structural damage which we need to reduce
Deck Handler
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 [X]+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: " Hand descriptions: Shadowless Sword Spoiler: Scrying1Shadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: Object ReadingScrying1
Traits: Magic, Arcane, Divine, Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck. Recharge: Arcane or Divine 12 Spoiler: Scrying2Object Reading
Traits: Magic, Arcane, Divine, Mental Powers: Discard this card to examine the top 3 cards of your location deck and put them back in any order. Recharge: Divine 11 or Perception 9 Spoiler: Psychic Detective1Scrying2
Traits: Magic, Arcane, Divine, Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck. Recharge: Arcane or Divine 12 Spoiler: Pious HealerPsychic Detective1
Traits: Elf, Investigator, Basic Powers: Recharge this card to add 1d6 to your Knowledge or Perception check. Discard this card to examine the top card of your location deck, then you may explore. Spoiler: IsiemPious Healer
Traits: Human, Cleric Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Discard this card to explore your location. Spoiler: BoAbadarIsiem
Traits: Human, Wizard Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check. Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location. Spoiler: BoAchaekekBoAbadar
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler:
BoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Displayed descriptions:
Deck Handler
5-6C boon: 1d20 ⇒ 12 Skill feat: Int [x]+1 Lem passes on both loots deck upgrades:
Deck Handler
Lem moves to Tempest Cay, then recharges a card (flaming musket) to move Oginumo/Lem to Windward Isle (draw Scrying2 from location) and examine top card. Then explore Illusory Wall:
SS Barrier B Traits: Obstacle Magic Mental Veteran To Defeat: Intelligence Arcane Wisdom Perception 6 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck. Recharge Vizier to add my diplo skill to an arcane check. power feat adds 2d4 vs non combat check to defeat a bane
recharge haneilius to explore Lightning Elemental:
SS Henchman 3 Type: Monster Traits: Elemental To Defeat: Combat 17 The Lightning Elemental is immune to the Electricity, Mental, and Poison traits. All damage dealt by the Lightning Elemental is Electricity damage. If undefeated, each character at your location takes 1d4 Electricity damage. If defeated, you may immediately attempt to close the location this henchman came from. examined this turn so no electrical damage bless with boachaekek, use sawtooth sabre
attempt to close reveal shadowless sword for 1d8 to perception check, recharge (shuffle) scrying2 for 1d4+3 feat
Draw pious healer from closing Recharge shadowless sword to move Oginumo to tempest cay. EOT
RECOVERY
RESET Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Sawtooth Sabre Spoiler: Scrying2Sawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler: Ring of Energy ResistanceScrying2
Traits: Magic, Arcane, Divine, Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck. Recharge: Arcane or Divine 12 Spoiler: Psychic Detective1Ring of Energy Resistance
Traits: Accessory, Magic, When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4. Spoiler: VizierPsychic Detective1
Traits: Elf, Investigator, Basic Powers: Recharge this card to add 1d6 to your Knowledge or Perception check. Discard this card to examine the top card of your location deck, then you may explore. Spoiler: Pious HealerVizier
traits: human, aristrocrat Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check. Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check. Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location. Spoiler: BotGods (acq)Pious Healer
Traits: Human, Cleric Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Discard this card to explore your location. Spoiler:
BotGods (acq)
Displayed descriptions: Pious healer can heal 1d4+2 if koren needs it TLDR
Deck Handler
Lem asks the Onigumo to move to Koren's location since I plan to go to tempest Cay and i would get moved when location is closed before i can relocate the Onigumo Lem Moves to Tempest Cay explore Hurricane Winds:
SS Henchman 3 Type: Barrier Traits: Obstacle Task Weather To Defeat: Intelligence Knowledge Wisdom Survival 13 You may recharge any number of allies, for each ally recharged, add 1d4 to your check to defeat this barrier. If undefeated, Hurricane Winds deals 1d4+1 Structural damage to your ship; shuffle this barrier into a random open location. If defeated, you may immediately attempt to close the location this henchman came from. did not examine this turn so scenario 1d4 ⇒ 1 electrical damage but ring of energy resistance reduces to 0. display silver flute for 1d4, recharge brines sting for 1d4+3, power feat adds 2d4 vs barrier,
attempt to close
random other location: 1d5 ⇒ 4 Fog Bank Cast cure on self
EOT
RECOVERY
RESET Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Shadowless Sword Spoiler: Sawtooth SabreShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: Ring of Energy ResistanceSawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler: VizierRing of Energy Resistance
Traits: Accessory, Magic, When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4. Spoiler: BoAchaekekVizier
traits: human, aristrocrat Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check. Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check. Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location. Spoiler: Flaming Musket+2 (Acq)BoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: Haneilius Fitch (acq)Flaming Musket+2 (Acq)
SS Weapon 6 Traits: Firearm Ranged Piercing 2-Handed Magic To Acquire: Dexterity Ranged Craft 13 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2; you may additionally bury this card to add another 2d8 and the Fire trait. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your deck. Spoiler:
Haneilius Fitch (acq)
Traits: Human Surgeon To Acquire: Charisma Diplomacy 9 Reveal this card and choose a character at your location. Choose a card from his discard pile and shuffle it into his deck. Then recharge this card. Recharge this card to explore your location. If you are on a ship, you may move before exploring. Displayed descriptions: TLDR
Deck Handler
Lem recharges (shuffles) object reading to move to Coastline with Onigumo. examine top card. weapon 6. explore Flaming Musket +2:
SS Weapon 6 Traits: Firearm Ranged Piercing 2-Handed Magic To Acquire: Dexterity Ranged Craft 13 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2; you may additionally bury this card to add another 2d8 and the Fire trait. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on a 1, shuffle this card into your deck. recharge boabadar for d4+3 feat
Discard Isiem to examine top 3, rearrange, then explore
Haneilius Fitch:
SS Ally 3 Traits: Human Surgeon To Acquire: Charisma Diplomacy 9 Reveal this card and choose a character at your location. Choose a card from his discard pile and shuffle it into his deck. Then recharge this card. Recharge this card to explore your location. If you are on a ship, you may move before exploring. reveal valet for +2
Recharge (shuffle) Haneilius to explore
Giant Jellyfish:
SS Monster 3 Traits: Animal Aquatic To Defeat: Combat 18 OR Dexterity Acrobatics 11 All damage dealt by the Giant Jellyfish is Poison damage. If the check to defeat has the Piercing or Slashing trait, add 1d8 to it. If you do not defeat the Giant Jellyfish by at least 4, shuffle it into a random open location; the Giant Jellyfish still counts as defeated. use Sawtooth Sabre, recharge flaming musket for d4+3
Discard Valet to explore Protect:
SS Spell 2 Traits: Magic Divine To Acquire: Wisdom Divine 6 Discard this card to reduce damage dealt to another character at your location by any amount. You are dealt Combat damage equal to half the amount reduced (rounded up). After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it. valet adds 1d6 to noncombat checks this turn
Discard BotMidnightLord to explore Tot Flask:
SS Item B Traits: Object Alchemical To Acquire: Intelligence Craft 6 When you would banish an item that has the Alchemical or Liquid trait for its power, reveal this card to bury that item instead of banishing it. Discard this card to search your deck for an item that has the Liquid trait, then add it to your hand and shuffle your deck. After playing this card, succeed at a Craft 9 check to recharge it instead of discarding it. dont want. banish Recharge protect to use Onigumo to move to Windward Isle and examine top card. Drew Haneilius Fitch Recharge (shuffle) Haneilius Fitch to explore Enervating Pistol +3:
SS Weapon 6 Traits: Firearm Ranged Piercing Reliable Swashbuckling Magic To Acquire: Dexterity Ranged Craft 15 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+3; you may additionally bury this card to add another 2d6. Shuffle this card into your deck to decrease the difficulty of a combat check by 2d4, or 1d4+4 if you have the Arcane skill. Enervating Pistol DC 15 dex: 1d8 + 3 ⇒ (5) + 3 = 8 banished EOT
RECOVERY
RESET
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Sawtooth Sabre Spoiler: CureSawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler: Silver FluteCure
Traits: Magic, Divine, Healing, Basic Powers: Reveal this card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card. Recharge: Divine 8 Spoiler: Ring of Energy ResistanceSilver Flute
Traits: Instrucment Owner: Lem Powers: Recharge this card to add 1d4 to a check by a character at your location. If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card. Spoiler: BotGods (acq)Ring of Energy Resistance
Traits: Accessory, Magic, When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4. Spoiler: Protect (acq)BotGods (acq)
Spoiler: Brine's StingProtect (acq)
Spell 2 Traits: Magic Divine To Acquire: Wisdom Divine 6 Discard this card to reduce damage dealt to another character at your location by any amount. You are dealt Combat damage equal to half the amount reduced (rounded up). After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it. Spoiler:
Brine's Sting
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2; you may additionally discard this card to add another 2d4. If the bane is a monster that has the Aquatic trait, you may reroll 1 die; you must take the second result. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Sword / Melee / Slashing / Finesse / Swashbuckling / Magic Displayed descriptions: TLDR
moved back to windwardisle, banished top card (weapon 6)
Deck Handler
Lem moves to Windward Isle and draws Recharge sharper to display Onigumo at Holy Isle and then move to Holy Isle Explore Holy Isle 1 Lady Cerise Bloodmourn:
SS Ally 4 Traits: Human Aristocrat Captain Pirate To Acquire: Intelligence Knowledge 8 THEN Charisma Diplomacy 11 Bury this card and recharge another card to succeed at your check to close a location. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. Lady Cerise Bloodmourn DC 8 knowledge: 1d6 + 2 ⇒ (1) + 2 = 3 banished Discard Vizier to explore Blessing of the Gods:
SS Blessing B Traits: Divine Basic To Acquire: None 0 When you encounter this card, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. auto-acquire Discard BotGods to explore another BotGods. Auto acquire. Discard to explore Symbol of Insanity:
SS Barrier 4 Traits: Trap Magic To Defeat: Wisdom Divine 14 If undefeated, each character at your location randomly chooses another character; the chosen character is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in the choosing character's hand. powerfeat adds 2d4 Symbol of Insanity DC 14 divine: 1d10 + 4 + 2d4 ⇒ (6) + 4 + (1, 3) = 14 defeated Discard BoAbadar to explore
Lightning Elemental:
None Henchman 3 Type: Monster Traits: Elemental To Defeat: Combat 17 The Lightning Elemental is immune to the Electricity, Mental, and Poison traits. All damage dealt by the Lightning Elemental is Electricity damage. If undefeated, each character at your location takes 1d4 Electricity damage. If defeated, you may immediately attempt to close the location this henchman came from. scenario electricity damage: 1d4 ⇒ 3 reveal ring of energy resistance to reduce to 0 Recharge Botmidnight Lord to double bless. Use sawtooth sabre, recharge shadowless sword for 1d4+3 feat.
attempt to close location
WPC recharge (shuffle) BotGods (acq), BotGods2 (acq), BoAbadar Recharge (shuffle) Isiem to move Onigumo to Windward Isle (draw a card: cure) and examine top card: Enervating Pistol +3 (weapon 6) Use Scrying on Coastline naming monsters
EOT
RECOVERY
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Sawtooth Sabre Spoiler: Object ReadingSawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler: Ring of Energy ResistanceObject Reading
Traits: Magic, Arcane, Divine, Mental Powers: Discard this card to examine the top 3 cards of your location deck and put them back in any order. Recharge: Divine 11 or Perception 9 Spoiler: ValetRing of Energy Resistance
Traits: Accessory, Magic, When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4. Spoiler: IsiemValet
traits: Human, Hireling Powers: Reveal this card to add 2 to your Diplomacy check. Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks. Spoiler: BoAbadarIsiem
Traits: Human, Wizard Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check. Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location. Spoiler: BoTheMidnightLordBoAbadar
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler:
BoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Displayed descriptions: TLDR
Deck Handler
Start at Rocky Cliff Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: " Hand descriptions: Shadowless Sword Spoiler: Sawtooth SabreShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: Scrying1Sawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler: Ring of Energy ResistanceScrying1
Traits: Magic, Arcane, Divine, Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck. Recharge: Arcane or Divine 12 Spoiler: VizierRing of Energy Resistance
Traits: Accessory, Magic, When you suffer Acid, Cold, Electricity, or Fire damage, reveal to reduce it by 4. Spoiler: Pious HealerVizier
traits: human, aristrocrat Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check. Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check. Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location. Spoiler: SharperPious Healer
Traits: Human, Cleric Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Discard this card to explore your location. Spoiler: IsiemSharper
Traits: Halfling, Rogue, Gambling Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box. Spoiler: BoAbadarIsiem
Traits: Human, Wizard Recharge this card to add 1d6 and the Cold, Fire, or Poison trait to any combat check. Discard this card to examine the top 3 cards of your location deck. Return them in any order, then explore your location. Spoiler:
BoAbadar
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Displayed descriptions:
Deck Handler
6-b
If no one wants the loot ally Master of the Gales, Lem MIGHT be interested. But if someone wants the loot ally then go for it. hero point: spend on power feat hand size [x]7
boon roll: 1d20 ⇒ 18
Deck Handler
Lem missed that yoon is at his location. he will recharge scrying to move to Lucrehold Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: " Hand descriptions: Psychic Detective1 Spoiler: BoAbadarPsychic Detective1
Traits: Elf, Investigator, Basic Powers: Recharge this card to add 1d6 to your Knowledge or Perception check. Discard this card to examine the top card of your location deck, then you may explore. Spoiler: BoTheMidnightLordBoAbadar
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: BoAchaekekBoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Spoiler: Giffer Tibbs (acq)BoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler:
Giffer Tibbs (acq)
SS Ally B Traits: Gnome Pirate To Acquire: Charisma Diplomacy 6 Discard this card to put the bottom card of your deck on top of your deck. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. Displayed descriptions:
Deck Handler
flip bosavanah stay at location, but scenario power may move me. recharge Baby Triceratops for d4+3
screw it, play fortune teller (ally 5) at end of move step and call Bane. examine jellyfish and encounter it. fortune teller is banished from location Sapphire Jellyfish:
SS Monster 4 Traits: Animal Aquatic To Defeat: Combat 18 The Sapphire Jellyfish is immune to the Electricity and Mental traits. Before you act, the Sapphire Jellyfish deals 1d4 Eelctricity damage to each character to your location. If the check to defeat has the Piercing or Slashing trait, add 1d8 to it. Damage from failing the check to defeat the Sapphire Jellyfish is Poison damage. BYA lem takes 1d4 ⇒ 2 Koren recharges an armor
Free explore:
Skeleton Anchor:
SS Item 4 Traits: Object Magic To Acquire: Wisdom Survival Divine 13 Display this card next to your character. While displayed, when you encounter a barrier that has the Task trait at your location, its difficulty is reduced by 6. At the start of each turn, roll 1d6; on a 1, bury this card. Discard this card if you move. Skeleton Anchor DC 13 divine: 1d10 + 4 ⇒ (4) + 4 = 8 banished discard botmantis god to explore
Invigorating Kukri +1:
SS Weapon 4 Traits: Knife Melee Slashing Healing Finesse Magic To Acquire: Strength Melee Divine 9 For your combat check, reveal this card to use your Strength or Melee skill + 1d4+1; you may additionally recharge this card to add another 2d4. When playing another weapon, you may discard this card to add 1d4 to the combat check. When a character at your location defeats a monster, you may recharge this card to recharge a random card from your discard pile. Invigorating Kukri DC 9 divine: 1d10 + 4 ⇒ (3) + 4 = 7 banished location is empty. attempt to close
use quick change mask, recharge sawtooth sabre to add 1d4+3
Location closes WPC Bury 1d4 cards; then draw 1d4 cards.
EOT n/a RECOVERY n/a RESET
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Scrying2 Spoiler: Psychic Detective1Scrying2
Traits: Magic, Arcane, Divine, Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck. Recharge: Arcane or Divine 12 Spoiler: BoAbadarPsychic Detective1
Traits: Elf, Investigator, Basic Powers: Recharge this card to add 1d6 to your Knowledge or Perception check. Discard this card to examine the top card of your location deck, then you may explore. Spoiler: BoTheMidnightLordBoAbadar
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler: BoAchaekekBoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Spoiler: Giffer Tibbs (acq)BoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler:
Giffer Tibbs (acq)
SS Ally B Traits: Gnome Pirate To Acquire: Charisma Diplomacy 6 Discard this card to put the bottom card of your deck on top of your deck. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. Displayed descriptions: TLDR
Deck Handler
flip Blessing of Asmodeus do not move. display silver flute, recharge wand of flame for d4+3
Explore Baby Triceratops:
SS Ally 6 Traits: Animal To Acquire: Wisdom Survival 13 Discard this card to explore your location. Add 3d6 to your combat checks during this exploration. Each character at your location buries a card. use silver flute, recharge shadowless sword for d4+3. Use Yoon's BoMilani for 2 dice Baby Triceratops: 3d6 + 1d4 + 1d4 + 3 ⇒ (6, 4, 4) + (4) + (1) + 3 = 22 acquired Can't use the ally to explore without banishing it (location power) so will stop there. EOT
RECOVERY
RESET Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Sawtooth Sabre Spoiler: Quick-Change MaskSawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler: Fortune TellerQuick-Change Mask
Traits: Accessory, Magic Powers: Recharge this card to recharge a random ally from your discard pile. For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill. Spoiler: BotMantisGodFortune Teller
Traits: Human, Oracle At the end of your move step, reveal this card and choose a category: bane or boon. Then examine the top card of your location deck. If that card matches your choice, encounter it. Discard this card to explore your location. Spoiler: Recast (acq)BotMantisGod
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a villain or henchman. Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen. After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it. Spoiler: Baby Triceratops (Acq)Recast (acq)
SS Spell 6 Traits: Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 12 Discard this card and choose a character to play a spell from his discard pile. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it. Spoiler:
Baby Triceratops (Acq)
Ally 6 Traits: Animal To Acquire: Wisdom Survival 13 Discard this card to explore your location. Add 3d6 to your combat checks during this exploration. Each character at your location buries a card. Displayed descriptions: TLDR
Deck Handler
Lem will move to Theater of corruption. Does lem stay there? recharge (shuffle) sawtooth sabre for d4+3
explore Dimension Leap:
SS Spell 3 Traits: Magic Arcane To Acquire: Intelligence Arcane 10 When another character encounters a card, you may discard this card to move yourself to or from that character's location. After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 12 check to recharge this card instead of discarding it. Dimension Leap DC 10 int: 1d6 ⇒ 4 banished discard botmidnight lord to explore
Electricity Arc Trap:
SS Barrier 4 Traits: Trap Magic Electricity To Defeat: Dexterity Disable 12 OR Intelligence Arcane 14 If undefeated, you are dealt 1d4 Electricity damage, and each other character at your location is dealt 1 Electricity damage. power feat adds 2d4
EOT
RECOVERY
RESET
Also drew object reading which i'll use at asap
reorder as: Baby Triceritops, then Daughter of Imerta, then Sapphire Jellyfish. Cure recharge Dc 8: 1d10 + 4 ⇒ (1) + 4 = 5 discarded
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Shadowless Sword Spoiler: Sawtooth SabreShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: Silver FluteSawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler: Wand of Flame (acq)Silver Flute
Traits: Instrucment Owner: Lem Powers: Recharge this card to add 1d4 to a check by a character at your location. If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card. Spoiler:
Wand of Flame (acq)
Traits: Wand Attack Fire Magic To Acquire: Intelligence Arcane Wisdom Divine 6 For your combat check, bury this card to roll 1d6, plus a number of additional d6 equal to the adventure deck number of the current scenario, if any; you may additionally discard a spell to add your Arcane or Divine skill. After playing this card, succeed at an Arcane or Divine 10 check to recharge this card instead of burying it. Displayed descriptions: TLDR
Deck Handler
Lem fails the BYA because he's already at the location and he has no spells or weapons to play for the encounter. Recharge Wall of Blades and psychic detective for d4+3.
Then after location is closed, lem will use pious healer to heal himself 1d4 + 2 ⇒ (4) + 2 = 6
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: " Hand descriptions: Sawtooth Sabre Spoiler: BoTheMidnightLordSawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler:
BoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Displayed descriptions:
Deck Handler
Cyclops oracle:
SS-4 henchman (monster)
GiantCyclopsOracle Check to defeat Combat 20 Powers Before you act, examine the top 3 cards of your deck, then recharge 1, discard 1, and bury 1. Damage dealt by the Cyclops Oracle is dealt to each character at your location. If defeated, you may immediately attempt to close the location this henchman came from. BYA examine botmatisgod, sharper, fortune teller. discard fortune teller, bury sharper, recharge botmantisgod recharge object reading for 1d4+3. discard brines sting
examine the bottom card of any location deck: Ruined Ampitheatre: Ruined Amphitheater Card 10: Blessing of Norgorber (blessing 5) Lem moves to Ruined Ampitheatre
Explore
Haneilius Fitch:
SS Ally 3 Traits: Human Surgeon To Acquire: Charisma Diplomacy 9 Reveal this card and choose a character at your location. Choose a card from his discard pile and shuffle it into his deck. Then recharge this card. Recharge this card to explore your location. If you are on a ship, you may move before exploring. Haneilius Fitch DC 9 diplo: 1d10 + 6 ⇒ (8) + 6 = 14 acquired Recharge Haneilius Fitch to explore
Wand of Flame:
SS Item 2 Traits: Wand Attack Fire Magic To Acquire: Intelligence Arcane Wisdom Divine 6 For your combat check, bury this card to roll 1d6, plus a number of additional d6 equal to the adventure deck number of the current scenario, if any; you may additionally discard a spell to add your Arcane or Divine skill. After playing this card, succeed at an Arcane or Divine 10 check to recharge this card instead of burying it. Wand of Flamee DC 6 divine: 1d10 + 4 ⇒ (3) + 4 = 7 acquired Discard botvaultmaster to explore
Wall of Blades:
SS Spell 5 Traits: Magic Divine To Acquire: Wisdom Divine 11 Display this card when a character encounters a bane. Any character who attempts a combat check this turn may recharge 2 cards to add 2d8 and the Slashing trait to it. At the end of the turn, if you do not have the Divine skill, banish this card; otherwise, attempt a Divine 13 check. If you succeed, recharge this card; if you fail, discard it. recharge wand of flame for d4+3
EOT
RECOVERY
RESET Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Sawtooth Sabre Spoiler: Pious HealerSawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler: Psychic Detective2Pious Healer
Traits: Human, Cleric Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Discard this card to explore your location. Spoiler: BoTheMidnightLordPsychic Detective2
Traits: Elf, Investigator, Basic Powers: Recharge this card to add 1d6 to your Knowledge or Perception check. Discard this card to examine the top card of your location deck, then you may explore. Spoiler: BoAchaekekBoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Spoiler: Wall of Blades (acq)BoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler:
Wall of Blades (acq)
Traits: Magic Divine To Acquire: Wisdom Divine 11 Display this card when a character encounters a bane. Any character who attempts a combat check this turn may recharge 2 cards to add 2d8 and the Slashing trait to it. At the end of the turn, if you do not have the Divine skill, banish this card; otherwise, attempt a Divine 13 check. If you succeed, recharge this card; if you fail, discard it. Displayed descriptions: TLDR
Deck Handler
lem recharges sharper for d4+3 Move? DC 9 wis: 1d6 + 1d4 + 3 ⇒ (5) + (4) + 3 = 12 no move Lem explores Giffer Tibbs:
SS Ally B Traits: Gnome Pirate To Acquire: Charisma Diplomacy 6 Discard this card to put the bottom card of your deck on top of your deck. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. Giffer Tibbs DC 6 diplo: 1d10 + 6 ⇒ (10) + 6 = 16 acquired use scrying to examine 3+1 (location) =4 cards. naming monster.
bottom deck all 3 monsters, then shuffle cards 3 and 6-10. discard giffer tibbs to explore random explore: 1d10 ⇒ 8
Eye of Serenity Card 8: Storm:
SS Barrier 2 Traits: Obstacle Weather To Defeat: None Display this barrier next to the location deck. If you start your turn at this location, roll 1d6. On a 6, banish this barrier. On any other result, your ship is dealt that amount of Structural damage; move this barrier faceup next to a random location. Storm displayed next to Eye of Serenity Discard valet to explore
Eye of Serenity Card 7: Recast:
SS Spell 6 Traits: Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 12 Discard this card and choose a character to play a spell from his discard pile. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it. this exploration add 1d6 to non-combat checks from valet Recast DC 12 divine: 1d10 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11 Discard psychic detective to examine/explore random explore: 1d10 ⇒ 10 Blazing Servant
Eye of Serenity Card 10: Blazing Servant:
SS Spell 4 Traits: Magic Arcane Divine Fire To Acquire: Intelligence Arcane Wisdom Divine 12 Discard this card and recharge another card to add 1d8 + the recharged card's adventure deck number, if any, to your check. You may play another spell on this check. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it. Blazing Servant DC 12 divine: 1d10 + 4 ⇒ (4) + 4 = 8 banished discard boabadar to explore
random explore, cards 3, 6,9: 1d3 ⇒ 1 BotGods, auto acquired discard botgods to explore
Daughter of Imerta:
SS Henchman 4 Type: Monster Traits: Giant Outsider Cyclops Harpy To Defeat: Combat 18 Damage dealt by the Daughter of Imerta is dealt to each character at your location. Before you act, each character must attempt a Wisdom 10 check; characters who fail may not play weapons or spells in this encounter and, if at another location, must move to this location. If defeated, you may immediately attempt to close the location this henchman came from. BYA everyone must attempt a WIS 10 check.
use Sawtooth saber, recharge pious healer for d4+3
Cyclops Oracle:
Monster Henchman 4
Traits: Giant Cyclops Oracle To Defeat:
Before you act, examine the top 3 cards of your deck, then recharge 1, discard 1, and bury 1.
BYA examine top 3 cards of deck: Vizier, silver flute, botmantis god bury vizier, discard silver flute, recharge (shuffle) botmantisgod Use sawtooth sabre , recharge recast for d4+3 feat
On closing, recharge silver flute from discard pile. EOT
RECOVERY
RESET Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Sawtooth Sabre Spoiler: Object ReadingSawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler: Scrying2Object Reading
Traits: Magic, Arcane, Divine, Mental Powers: Discard this card to examine the top 3 cards of your location deck and put them back in any order. Recharge: Divine 11 or Perception 9 Spoiler: BotVaultMasterScrying2
Traits: Magic, Arcane, Divine, Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck. Recharge: Arcane or Divine 12 Spoiler: BoAchaekekBotVaultMaster
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check against a barrier. Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers. After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Spoiler: Brine's StingBoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler:
Brine's Sting
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2; you may additionally discard this card to add another 2d4. If the bane is a monster that has the Aquatic trait, you may reroll 1 die; you must take the second result. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Sword / Melee / Slashing / Finesse / Swashbuckling / Magic Displayed descriptions: TLDR
Recast DC 12 divine: 1d10 + 4 + 1d6 ⇒ (8) + 4 + (4) = 16
Deck Handler
start at eye of serenity Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: " Hand descriptions: Sawtooth Sabre Spoiler: Scrying1Sawtooth Sabre
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5. Spoiler: Quick-Change MaskScrying1
Traits: Magic, Arcane, Divine, Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck. Recharge: Arcane or Divine 12 Spoiler: Psychic Detective1Quick-Change Mask
Traits: Accessory, Magic Powers: Recharge this card to recharge a random ally from your discard pile. For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill. Spoiler: ValetPsychic Detective1
Traits: Elf, Investigator, Basic Powers: Recharge this card to add 1d6 to your Knowledge or Perception check. Discard this card to examine the top card of your location deck, then you may explore. Spoiler: Pious HealerValet
traits: Human, Hireling Powers: Reveal this card to add 2 to your Diplomacy check. Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks. Spoiler: SharperPious Healer
Traits: Human, Cleric Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Discard this card to explore your location. Spoiler: BoAbadarSharper
Traits: Halfling, Rogue, Gambling Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box. Spoiler:
BoAbadar
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Displayed descriptions:
Deck Handler
6B Sounded from hangouts celeste is wanting ally 6. if item 6 is left over Lem will take it. (ring of energy resistance) Hero points: card feat [x]3 weapon. (take captains cutlass) used 2 hero points this scenario. 9 remain.
Deck Handler
Lem recharges a Pscyhic Detective for Koren's check.
Flip BoBesmara
and move to Raker Shoals pass on free explore EOT
RECOVERY
RESET
RESET hand
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Valet Spoiler: Pious HealerValet
traits: Human, Hireling Powers: Reveal this card to add 2 to your Diplomacy check. Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks. Spoiler: Psychic Detective2Pious Healer
Traits: Human, Cleric Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Discard this card to explore your location. Spoiler: BotMantisGodPsychic Detective2
Traits: Elf, Investigator, Basic Powers: Recharge this card to add 1d6 to your Knowledge or Perception check. Discard this card to examine the top card of your location deck, then you may explore. Spoiler: BoAchaekekBotMantisGod
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a villain or henchman. Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen. After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it. Spoiler: BoGorum (acq)BoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler:
BoGorum (acq)
Displayed descriptions: Next turn plan seems to be going for villain, Lem will discard BotMantis God for Celeste to bless for 2 dice.
BYA Lem takes 1d4 ⇒ 1 damage, discard psychic detectives2 Then for Koren's villain fight Lem can bless with BoAchakek for 2 dice. and recharge valet for 1d4+3 feat. TLDR
Deck Handler
skip start of turn scenario summon. ship takes 1d4 - 1 ⇒ (4) - 1 = 3 structural damage which is reduced to 0 by ship. Lem takes fire dmg: 1d4 - 2 ⇒ (1) - 2 = -1 no damage. explore
Marine:
SS Monster B Traits: Human Warrior Veteran To Defeat: Combat 8 The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the damage dealt by the Marine is increased by 2. use shadowless sword
discard botvaultmaster to explore
Lookout Duty:
SS Barrier B Traits: Task Veteran To Defeat: Wisdom Perception 6 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it. If undefeated, your ship is dealt 1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn. reveal shadowless sword for 1d8 on perception check. power feat also adds 2d4 vs non combat check to defeat bane Lookout Duty DC 12 perception: 1d4 + 2d4 + 1d8 ⇒ (4) + (2, 2) + (5) = 13defeated free "look" and it is a monster - so free encounter. Darkforest Anemone:
SS Monster 3 Traits: Animal Aquatic To Defeat: Combat 16 The Darkforest Anemone is immune to the Mental and Poison traits. All damage from the Darkforest Anemone is Poison damage. You may succeed at a Wisdom or Perception 10 check to evade the Darkforest Anemone. If undefeated, recharge your hand; return the Darkforest Anemone to the top of the location deck, if it came from one. use shadowless sword
Lem discards botmidnight lord to explore Albatross Soup:
SS Barrier 5 Traits: Task To Defeat: Constitution Fortitude 15 Banish an ally to evade and banish this barrier. Before the encounter, bury the top card of your deck. If undefeated, leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn. BYE bury scrying1. power feat adds 2d4 to non combat check to defeat a bane. recharge djinn favor amulet for d4+3 feat
Out of cards so end there. Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Shadowless Sword Spoiler: Quick-Change MaskShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: Psychic Detective2Quick-Change Mask
Traits: Accessory, Magic Powers: Recharge this card to recharge a random ally from your discard pile. For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill. Spoiler: BotMantisGodPsychic Detective2
Traits: Elf, Investigator, Basic Powers: Recharge this card to add 1d6 to your Knowledge or Perception check. Discard this card to examine the top card of your location deck, then you may explore. Spoiler: BoAchaekekBotMantisGod
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a villain or henchman. Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen. After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it. Spoiler: BoGorum (acq)BoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler:
BoGorum (acq)
Displayed descriptions: TLDR
Deck Handler
Lem discards sharper and fortune teller for structural damage Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: " Hand descriptions: Shadowless Sword Spoiler: Djinn Favor AmuletShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: BoTheMidnightLordDjinn Favor Amulet
Traits: Accessory, Magic, Healing Recharge this card to reduce all damage dealt to you by 2. If it is Acid, Cold, Electricity, or Fire damage, you may then recharge a random card from your discard pile. Spoiler: BotVaultMasterBoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Spoiler:
BotVaultMaster
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check against a barrier. Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers. After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Displayed descriptions:
Deck Handler
recharge vizier to add 1d4+3, display silver flute
SOT
Lem has no weapon in hand so looks like i'm staying where i'm at
Raise Dead:
SS Spell 5 Traits: Magic Divine To Acquire: Wisdom Divine 12 Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead. After playing this card, if you do not ave the Divine skill, banish it; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it. going to try to cycle my hand so will try for it
Raise Dead DC 12 divine: 1d10 + 4 + 1d4 + 3 ⇒ (9) + 4 + (1) + 3 = 17 acquired EOT
RECOVERY
RESET
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Shadowless Sword Spoiler: Djinn Favor AmuletShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: SharperDjinn Favor Amulet
Traits: Accessory, Magic, Healing Recharge this card to reduce all damage dealt to you by 2. If it is Acid, Cold, Electricity, or Fire damage, you may then recharge a random card from your discard pile. Spoiler: Fortune TellerSharper
Traits: Halfling, Rogue, Gambling Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box. Spoiler: BoTheMidnightLordFortune Teller
Traits: Human, Oracle At the end of your move step, reveal this card and choose a category: bane or boon. Then examine the top card of your location deck. If that card matches your choice, encounter it. Discard this card to explore your location. Spoiler: BotVaultMasterBoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Spoiler:
BotVaultMaster
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check against a barrier. Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers. After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Displayed descriptions: TLDR
Deck Handler
SoT summon enemy ship Enemy Ship:
Barrier Henchman B
Traits: Skirmish Aquatic To Defeat:
Summon and encounter a random ship.
Summon Random Ship: 1d24 ⇒ 12 Sandbalot:
Ship 3
Class 3 When Encountering To Defeat: Dexterity/Stealth 9 OR Wisdom/Survival 7 Before you act, each character at this location is dealt 1d4-1 Ranged Combat damage. When Commanding
When Commanding (Wrecked)
Celeste takes 1d4-1 ranged combat damage from ship BYA: 1d4 - 1 ⇒ (4) - 1 = 3 recharge Djin favored amulet to reduce by 2, then discard psychic detective 1 recharge bogorum for d4+3 feat
Lem explores Fog Bank BotGods Auto acquired discard Botgods to eexplore Sabotage:
SS Barrier 5 Traits: Task Fire To Defeat: Dexterity Disable Wisdom Perception 12 If undefeated, each character at your location is dealt 2 Fire damage, and your ship is dealt 1d4+2 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn. power feat adds 2d4 to noncombat check to defeat a bane.
EOT
RECOVERY
RESET
remaining hand:
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Silver Flute Spoiler: VizierSilver Flute
Traits: Instrucment Owner: Lem Powers: Recharge this card to add 1d4 to a check by a character at your location. If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card. Spoiler: ValetVizier
traits: human, aristrocrat Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check. Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check. Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location. Spoiler: BoTheMidnightLordValet
traits: Human, Hireling Powers: Reveal this card to add 2 to your Diplomacy check. Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks. Spoiler: BotVaultMasterBoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Spoiler:
BotVaultMaster
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check against a barrier. Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers. After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Displayed descriptions: TLDR
Deck Handler
Recharge sharper to give celeste d4+3 Lem would follow Celeste Use scrying on widowmaker isle and examines for monsters
Top Deck Henchman recharge fortune teller for d4+3
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Djinn Favor Amulet Spoiler: Psychic Detective1Djinn Favor Amulet
Traits: Accessory, Magic, Healing Recharge this card to reduce all damage dealt to you by 2. If it is Acid, Cold, Electricity, or Fire damage, you may then recharge a random card from your discard pile. Spoiler: BoGorum (acq)Psychic Detective1
Traits: Elf, Investigator, Basic Powers: Recharge this card to add 1d6 to your Knowledge or Perception check. Discard this card to examine the top card of your location deck, then you may explore. Spoiler:
BoGorum (acq)
Displayed descriptions: TLDR
It's still yoons turn
Deck Handler
Lem recharges psychic detective 2 for d4+3 for celeste Flip hour: BotGods SoT summon enemy ship Enemy Ship:
Barrier Henchman B
Traits: Skirmish Aquatic To Defeat:
Summon and encounter a random ship.
Summon Random Ship: 1d24 ⇒ 17 Wavecrest Wavecrest:
Ship 4
Class 4 When Encountering To Defeat: Wisdom/Survival 10 OR Constitution/Fortitude 11 If your check to defeat the Wavecrest has the Swashbuckling trait, add 2 to it. When Commanding
When Commanding (Wrecked)
recharge quick change mask
Explore
Fire Yai Oni:
None Villain 6 Type: Monster Traits: Giant Outsider Fire To Defeat: Combat 33 The Fire Yai Oni is immune to the Fire trait. When encountered, your ship is wrecked. Before you act, all characters at your location are dealt 1d4 Fire damage. If the check to defeat does not have the Acid or Cold trait, bury the top or bottom card of your deck. Need Guard Checks from Koren/Yoon Villain fight:
Ship gets wrecked
Celeste takes 1d4 Fire damage Lem discards shadowless sword for extra 1d6+6. bless with boabadar, recharge brines sting for d4+3
Attempt to close
Spoiler:
Crawling Cyclops Hands
SS Barrier 4 Traits: Skirmish Undead To Defeat: Wisdom Perception 14 OR Divine 10 If undefeated, 1 random character at the location rolls 1d4, 1d6, 1d8, 1d10, and 1d12. For each roll of 1, that character must banish 1 card. power feat adds 2d4 to non combat check to defeat a bane
location closed
Blessing of Gorum Spoiler:
BoGorum
SS Blessing B Traits: Divine Gorum To Acquire: Strength 4 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any combat Strength check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. BoGorum DC 5 divine: 1d10 + 4 ⇒ (4) + 4 = 8 acquired EOT
RECOVERY
RESET Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Scrying1 Spoiler: Djinn Favor AmuletScrying1
Traits: Magic, Arcane, Divine, Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck. Recharge: Arcane or Divine 12 Spoiler: Psychic Detective1Djinn Favor Amulet
Traits: Accessory, Magic, Healing Recharge this card to reduce all damage dealt to you by 2. If it is Acid, Cold, Electricity, or Fire damage, you may then recharge a random card from your discard pile. Spoiler: SharperPsychic Detective1
Traits: Elf, Investigator, Basic Powers: Recharge this card to add 1d6 to your Knowledge or Perception check. Discard this card to examine the top card of your location deck, then you may explore. Spoiler: Fortune TellerSharper
Traits: Halfling, Rogue, Gambling Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box. Spoiler: BoGorum (acq)Fortune Teller
Traits: Human, Oracle At the end of your move step, reveal this card and choose a category: bane or boon. Then examine the top card of your location deck. If that card matches your choice, encounter it. Discard this card to explore your location. Spoiler:
BoGorum (acq)
Displayed descriptions: TLDR: Ally plunder added Celeste takes 1d4 fire damage Fringes closed Lem acquired BoGorum from closing 2 blessings and 1 barrier shuffled into fringes.
Deck Handler
SoT summon enemy ship Enemy Ship:
Barrier Henchman B
Traits: Skirmish Aquatic To Defeat:
Summon and encounter a random ship.
Summon Random Ship: 1d24 ⇒ 12 Sanbalot Sanbalot:
Ship 3
Class 3 When Encountering To Defeat: Dexterity/Stealth 9 OR Wisdom/Survival 7 Before you act, each character at this location is dealt 1d4-1 Ranged Combat damage. When Commanding
When Commanding (Wrecked)
BYA: 1d4 - 1 ⇒ (1) - 1 = 0 no damage Lem recharges cure for d4+3
Lem moves to Fringes of the Eye and explores
Blessing of Kelizandri:
SS Blessing 3 Traits: Divine Kelizandri To Acquire: Constitution Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check against a card that has the Aquatic trait. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. BoKelizandri DC 5 divine: 1d10 + 4 ⇒ (2) + 4 = 6 acquired Lem uses Object reading to examine next three cards and rearrange them in any order. Puts them back in this order:
Then discard BoKelizandri to explore
Pierce Jerrell:
SS Ally 3 Traits: Human Sorcerer Captain Pirate To Acquire: Intelligence Arcane 6 OR Charisma Diplomacy 9 Reveal this card and recharge another card to add 2d6 and the Swashbuckling trait to any Diplomacy check or any check to defeat a barrier that has the Task trait. Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration. Pierce Jerell DC 9 diplo: 1d10 + 6 ⇒ (4) + 6 = 10 acquired discard Pierce Jerell to explore
Hull Damage:
SS Barrier 1 Traits: Obstacle Aquatic Veteran To Defeat: Intelligence Craft 6 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, your ship is repaired. If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card. power feat adds 2d4 to noncombat check to defeat a bane. recharge sharper for d4+3. bless with boachaekek
Discard BotMantisGod to explore
Great White Shark:
SS Monster 3 Traits: Animal Aquatic To Defeat: Combat 16 The Great White Shark may not be evaded. If undefeated, put this card under the top card of the location deck, if it came from one. reveal shadowless sword, recharge (shuffle) Botmidnight lord for 2 dice
use scrying to examine top 3 cards of Fringe of the Eye for barriers
Bottom deck the two barriers with pirate hunting as the last card in location. Then shuffle remaining deck EOT
RECOVERY
RESET Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Shadowless Sword Spoiler: Quick-Change MaskShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: Pious HealerQuick-Change Mask
Traits: Accessory, Magic Powers: Recharge this card to recharge a random ally from your discard pile. For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill. Spoiler: Psychic Detective2Pious Healer
Traits: Human, Cleric Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Discard this card to explore your location. Spoiler: BoAbadarPsychic Detective2
Traits: Elf, Investigator, Basic Powers: Recharge this card to add 1d6 to your Knowledge or Perception check. Discard this card to examine the top card of your location deck, then you may explore. Spoiler: Brine's StingBoAbadar
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler:
Brine's Sting
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2; you may additionally discard this card to add another 2d4. If the bane is a monster that has the Aquatic trait, you may reroll 1 die; you must take the second result. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Sword / Melee / Slashing / Finesse / Swashbuckling / Magic Displayed descriptions: TLDR
Deck Handler
Start with Yoon. planning on Fringes of the Eye probably Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: " Hand descriptions: Shadowless Sword Spoiler: CureShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: Object ReadingCure
Traits: Magic, Divine, Healing, Basic Powers: Reveal this card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card. Recharge: Divine 8 Spoiler: Scrying2Object Reading
Traits: Magic, Arcane, Divine, Mental Powers: Discard this card to examine the top 3 cards of your location deck and put them back in any order. Recharge: Divine 11 or Perception 9 Spoiler: SharperScrying2
Traits: Magic, Arcane, Divine, Powers: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck. Recharge: Arcane or Divine 12 Spoiler: BoTheMidnightLordSharper
Traits: Halfling, Rogue, Gambling Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box. Spoiler: BotMantisGodBoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Spoiler: BoAchaekekBotMantisGod
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a villain or henchman. Discard this card to explore your location. During this exploration, add 1 die to your checks to defeat villains and henchmen. After you play this card, if the top card of the blessings discard pile has the Achaekek trait, recharge this card instead of discarding it. Spoiler:
BoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Displayed descriptions:
Deck Handler
5-P2
Hero point: save hero point, balance is 11.
Deck Handler
discard BotMidnight Lord for Koren Flip hour: bot gods SOT: examine top 2 cards (Old Salt and BotGods) Keep in same order. End of Movement step: Reveal fortune teller. Call Boon and examine Old Salt Encounter Old Salt Old Salt:
SS Ally B Traits: Human Veteran To Acquire: Charisma Diplomacy 7 Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1). Discard this card to explore your location. recharge brines sting for 1d4+3
Free explore
Blessing of the Gods:
SS Blessing B Traits: Divine Basic To Acquire: None 0 When you encounter this card, you automatically acquire it. Discard this card to add 1 die to any check. Discard this card to explore your location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile. auto-acquired EOT
RECOVERY
RESET
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Shadowless Sword Spoiler: CureShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: Silver FluteCure
Traits: Magic, Divine, Healing, Basic Powers: Reveal this card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card. Recharge: Divine 8 Spoiler: SharperSilver Flute
Traits: Instrucment Owner: Lem Powers: Recharge this card to add 1d4 to a check by a character at your location. If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card. Spoiler: BoAbadarSharper
Traits: Halfling, Rogue, Gambling Powers: When you acquire a boon, reveal this card to banish that boon and draw a boon of that type from the box. Spoiler: Old Salt (acq)BoAbadar
Traits: Divine, Abadar Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a barrier. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler:
Old Salt (acq)
Traits: Human Veteran To Acquire: Charisma Diplomacy 7 Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1). Discard this card to explore your location. Displayed descriptions: TLDR
Deck Handler
Lem moves to Jungle and explores Emerald of Dexterity:
SS Item B Traits: Object Magic To Acquire: Dexterity 7 Recharge this card to roll your Dexterity die instead of the normal die on a non-combat check. display silver flute
Discard Valet to explore; add 1d6 to non combat checks this exploration Will-o'-Wisp:
SS Monster 3 Traits: Aberration To Defeat: Combat 16 OR Wisdom 14 All damage from the Will-o'-Wisp is Electricity damage. You may not play spells that have the Attack trait unless they also have the Force trait. Before you act, succeed at a Wisdom 10 check or recharge 1d4 cards from your hand. These maletic aberrations feed on the fear of terrified travelers_ BYA recharge boachaekek for 1d4+3, silver flute adds 1d4, valet adds 1d6
recharge quick change mask, recharge pious healer for 1d4+3 feat, valet adds 1d6, and silver flute adds 1d4, power feat adds 2d4 for non-combat check to defeat a bane.
one card left in hand (shadowless sword) so end there EOT
RECOVERY
RESET
also during reset, drew cure, use on self at start of next turn
Recovery next turn:
Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Shadowless Sword Spoiler: Fortune TellerShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: BoTheMidnightLordFortune Teller
Traits: Human, Oracle At the end of your move step, reveal this card and choose a category: bane or boon. Then examine the top card of your location deck. If that card matches your choice, encounter it. Discard this card to explore your location. Spoiler: Brine's StingBoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Spoiler:
Brine's Sting
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2; you may additionally discard this card to add another 2d4. If the bane is a monster that has the Aquatic trait, you may reroll 1 die; you must take the second result. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Sword / Melee / Slashing / Finesse / Swashbuckling / Magic Displayed descriptions: TLDR
Deck Handler
SoT
Move to Tengu Rookery and explore Tentacle Slaver:
None Henchman 5 Type: Monster Traits: Outsider To Defeat: Wisdom 8 THEN Combat 18 Before you act, a character at your location summons and encounters a monster from the box. If undefeated, draw a card, bury a card, discard a card, then recharge a card. If defeated, you may immediately attempt to close the location this henchman came from. BYA summon random monster Will-o'-Wisp:
SS Monster 3 Traits: Aberration To Defeat: Combat 16 OR Wisdom 14 All damage from the Will-o'-Wisp is Electricity damage. You may not play spells that have the Attack trait unless they also have the Force trait. Before you act, succeed at a Wisdom 10 check or recharge 1d4 cards from your hand. These maletic aberrations feed on the fear of terrified travelers_ Lem displays potion of heroism for this turn. add 1d6 to lem's checks. BYA potion of heroism gives 1d6. lem reveals shadowless sword for 1d8 for check vs summoned bane
Lem reveals shadowless sword for combat, giving an extra 1d8 vs summoned bane. potion of heroism gives 1d6.
Back to Tentacle Slaver
Combat check recharge (shuffle) Botmidnight lord for 2 dice. use shadowless sword and potion of heroism gives 1d6
Before attempting to close, summon curse of the flesheaters
Curse of the Flesheaters:
Barrier Henchman 5
Traits: Curse Trap Magic To Defeat:
If undefeated, display this card next to your character card.
potion of heroism adds 1d6. power feat adds 2d4 to noncombat check to defeat a bane. reveal shadowless sword for 1d8 vs summoned bane
Lem attempts to close location: banishes shadow victim ring
On Closing Lem examines top card of his deck: Vizier. Makes the most sense to give this to another player. Give Vizier to Koren EOT
RECOVORY
RESET Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: "
Hand descriptions: Shadowless Sword Spoiler: Silver FluteShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: Quick-Change MaskSilver Flute
Traits: Instrucment Owner: Lem Powers: Recharge this card to add 1d4 to a check by a character at your location. If you have the Bard trait, display this card. While displayed, you may add 1d4 to a check by a character at your location. At the end of the turn, recharge this card. Spoiler: ValetQuick-Change Mask
Traits: Accessory, Magic Powers: Recharge this card to recharge a random ally from your discard pile. For your non-combat check, recharge this card to use your Diplomacy or Stealth skill instead of the normal skill. Spoiler: Pious HealerValet
traits: Human, Hireling Powers: Reveal this card to add 2 to your Diplomacy check. Discard this card to explore your location. During this exploration, add 1d6 to your non-combat checks. Spoiler: BoAchaekekPious Healer
Traits: Human, Cleric Reveal this card and choose a character at your location. Shuffle 1d4+2 random cards from his discard pile into his deck, then discard this card. If the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it. Discard this card to explore your location. Spoiler:
BoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Displayed descriptions: TLDR
Vizier: traits: human, aristrocrat
Recharge this card to add your Arcane or Divine skill to your Charisma or Diplomacy check. Recharge this card to add your Charisma or Diplomacy skill to your non-combat Arcane or Divine check. Put this card on top of your deck to examine the top card of your location deck, then you may additionally discard this card to explore your location.
Deck Handler
per hangouts, koren use someone elses blessing on henchman, and used his BoIomedae on flesheaters. Lem discards botvaultmaster for korens henchman check. Lem, Sea Singer wrote:
Skills and Powers: SKILLS
Strength d4 []+1 []+2
Dexterity d8 [X]+1 [X]+2 [X]+3 Constitution d6 []+1 []+2 Intelligence d6 []+1 []+2 []+3 Craft: INT+1 Knowledge: INT+2 Wisdom d6 [ ]+1 [ ]+2 Charisma d10 [X]+1 [X]+2 [X]+3 Arcane and Divine: CHA+1 Diplomacy: CHA+3 Favored Card: Your choice (I'll pick Weapon unless otherwise stated)
AP Rewards:
Card Descriptions: " Hand descriptions: Shadowless Sword Spoiler: Shadow Victim RingShadowless Sword
Traits: Sword, Melee, Slashing, Finesse, Magic, Veteran Powers: For your combat check, reveal this card to use your Str or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the DC is increased by 4. Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane. Spoiler: BoTheMidnightLordShadow Victim Ring
Traits: Accessory, Magic When another character at your location defeats a monster on his turn, discard this card to allow him to explore his location. If you have the Arcane or Stealth skill, you may recharge it instead. Spoiler: BoAchaekekBoTheMidnightLord
Traits: Divine, Zon-Kuthon Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Constitution check or any check that has the Finesse trait. If it is your check, recharge this card instead. Discard this card to explore your location. During this exploration, on your check, you may banish any number of allies to add 1d6 for each ally banished. After you play this card, if the top card of the blessings discard pile has the Zon-Kuthon trait, recharge this card instead of discarding it. Spoiler: Potion of heroism (acq)BoAchaekek
Traits: Divine, Achaekek Powers: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a a villain or henchman Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Spoiler:
Potion of heroism (acq)
Display this card and choose a character at your location. While displayed, add 1d6 to that character's checks. Banish this card at the end of your turn. Displayed descriptions: |