|Lem by Hmm|
To close the location, Lem needs to recharge a card that has the Liquid or Divine trait. I think you had Inflict in your hand, so if you put that on the bottom of your deck, the location is closed.
Once you do that, we can all recharge any cards from our discard pile that have the liquid trait (not Divine this time).
I already recharged Cure 2 to close the location.
★ --- ★ --- ★ --- ★
Lem joins the others at the Laboratory. “One thing you can say about labs! You never know what you might find there!”
Uncover Echoes of Confusion.
“Er... I’ve never met a haunt before. Can you not kill me, please?” Lem smiles winningly up at it.
Diplomacy: 1d12 + 2 ⇒ (8) + 2 = 10
The Echoes of Confusion let him past! The friendly porcupine pokes its nose out from behind him. “Yes, I found it scary too. Which way should we go, Betty?”
Discard the Porcupine to keep exploring and uncover a Shock Elemental.
“Oh dear. Can this day get any worse?”
Lem casts Inflict..
Inflict: 1d12 + 2 + 1d6 ⇒ (9) + 2 + (2) = 13
...and defeats the Shock Elemental.
Hand: Lightning Touch, Inflict, Silver Flute, Light Crossbow, Bladeguard, Armored Coat,Displayed:
Deck: 8 Discard: 6 Buried: 0
Dexterity d8 [ ] +1 [ ] +2 [ ] +3
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Knowledge: Intelligence +2
Wisdom d6 [ ] +1
Charisma d12 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Arcane: Charisma +2
Diplomacy: Charisma +2
Divine: Charisma +2
Favored Card: Ally
Hand Size 6
Proficient with: None
At the start of your turn ([ ] and after you reset your hand), you may discard 1 spell then add 1 spell from your discard pile to your hand.
You may recharge a card to add 1d4 ([ ] +1) ([ ] +2) to a check by another character at your location. If the recharged card has the Healing trait, recharge a random card from your discard pile.