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K1 wrote:

I already mentioned it and gave you a link.

Every x lvl you will be elegible to take a feat.

Mature companion
Specialize
Etc...

And about thr stats, they are also in the link i provvided to you.

And you can't use goblin dog.
The talent specifically says Wolf.

So Wolf is what you get, unless your gm says otherwise.

Here a quote for the young companion

Quote:

Young Animal Companions

Source Core Rulebook pg. 214
The following are the base statistics for a young animal companion, the first animal companion most characters get. You make adjustments to these statistics depending on the type of animal you choose. As you gain levels, you might make further adjustments as your companion becomes more powerful. Animal companions calculate their modifiers and DCs just as you do with one difference: the only item bonuses they can benefit from are to speed and AC (their maximum item bonus to AC is +2).
Proficiencies
Source Core Rulebook pg. 214
Your animal companion uses your level to determine its proficiency bonuses. It’s trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, Acrobatics, and Athletics. Animal companions can’t use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it.
Ability Modifiers
Source Core Rulebook pg. 214
An animal companion begins with base ability modifiers of Str +2, Dex +2, Con +1, Int –4, Wis +1, Cha +0. Each type has its own strengths and increases two of these modifiers by 1 each. These increases are already calculated into the stat blocks in Companion Types below.
Hit Points
Source Core Rulebook pg. 214
Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points equal to 6 plus its Constitution modifier for each level you have.

Thanks for the help. I am sorry I missread the trait and your reply. Makes sense now. I think its poorly written as what I think it should do and what it does do are different.


K1 wrote:
Quote:
You or an ally can ride your animal companion as long as it is at least one size larger than the rider. If it is carrying a rider, the animal companion can use only its land Speed, and it can’t move and Support you on the same turn. However, if your companion has the mount special ability, it’s especially suited for riding and ignores both of these restrictions.

So you could ride it, but it won't have the mount benefits.

As for the stats, they are explained in the companion section

https://2e.aonprd.com/Rules.aspx?ID=149

About the attacks and features, guess you have to check the Wolf companimo which is on the companion animal list.

Remember also that the talent says

If you were a paladin, you could Select a Wolf as divine Steed, even if it has not the mount ability.

Which means that a champion is mostly tied to a Steed, while a Goblin champion with its perk could chose a Wolf.

This won't give the Wolf the mount perk.

As a ranger you won't need that talent as you were a champion.

I am not sure how this answers my question? I know I can ride it, I just need to know what the stats are and what happens when I level up. This trait implies I have access to a goblin dog or wolf mount meaning I would be able to ride either option and take them instead of one of the listed animal companions but it doesn't say anyhwere what their stats would be or what happens when I level