Leaf Leshy

Leafi Kohlrabi's page

36 posts. Organized Play character for eddv.


Full Name

Holden De Ligne

Race

Leshy (Leaf) - HP: 18/18 Hero Pts: 1/1 Ki: 1/1 | AC: 17 F: +7 R: +7 W: +7 | Per: +5

Classes/Levels

Monk (Monastic Weapons) 1 | Spd: 25 | Low-light Vision

Gender

None

Size

Small

Age

Two Years Old

Alignment

Lawful Good

Deity

Erastil

Location

The Turnip Farms of Galt

Languages

Common, Leshy

Occupation

Farmer

Homepage URL

https://www.tasteofhome.com/recipes/country-turnip-greens/

Strength 18
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 14
Charisma 10

About Leafi Kohlrabi

Attacks:

Unarmed Strike. Properties: Agile, Finesse, Nonlethal, Unarmed

[dice=Unarmed Strike 1] 1d20 + 7[/dice] [dice=Bludgeoning damage] 1d6 + 4 [/dice]
[dice=Unarmed Strike 2] 1d20 + 7 - 4[/dice] [dice=Bludgeoning damage] 1d6 + 4 [/dice]
[dice=Unarmed Strike 3] 1d20 + 7 - 8[/dice] [dice=Bludgeoning damage] 1d6 + 4 [/dice]

Ki Strike: +1 to hit, +1d6 damage

[Ki (type) Damage] 1d6 [/dice]

Full Text: You focus your ki into magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, lawful (only if you're lawful), negative, or positive.

Feats:
M1 - Ki Strike (Can use focus spell ki strike)
A1 - Leshy Lore (Trained in Nature and Stealth and Leshy Lore)
Background - Assurance (Athletics)

Skills:
Athletics (b) : +7
Stealth (b): +5
Nature (b): +5
Medicine: +5
Acrobatics: +5
Religion: +5

Leshy Lore: +2
Farming Lore: +2
Scouting Lore: +2

Special Abilities:

Flurry of Blows: May make two attacks with single action, apply MAP as normal.

Powerful Strike: Can deal lethal damage with unarmed strike, unarmed strikes deal 1d6 damage instead of 1d4.

Plant Nourishment: You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter. You typically do not need to pay for food. If you normally rely on photosynthesis and go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp).

Items:
Smokestick (worn)
Explorer's Outfit (worn)
Climbing Kit (worn)
Grappling Hook (stowed)
Wolf Fang (attached to explorer's Outfit)
Minor healing potion (worn)
Minor healing potion (borrowed)
Backpack (containing adventurer's kit + healer kit)