I'm about to start a up Hell's Rebels tomorrow, my first experience with Pathfinder and my first significant experience as GM. I've got a group of six players excited about running the AP. Since two of them are completely new to roleplaying, we started with a quick intro session before diving into the AP and I discovered there's a problem with our barbarian... she's way too powerful.
Her setup is legitimate.
19 STR (17 + 2 from half-orc racial)
Power attack feat
Wielding a greataxe (1d12)
Once you add up all the bonuses from the two-handed greataxe, rage, and power attack, she's making attacks at +6 with a damage of 1d12 + 12. That's enough damage to one-shot every single enemy until they reach the Wasp Nest with an attack high enough to ensure it happens regularly!
Since everything's legit, I don't want to tell the player he has to nerf her. But that leaves me trying to figure out how to keep her from single-handedly destroying every single encounter until the enemies can catch up. I've thought about just adding HP to everything, but that seems unfair to the rest of the group who are doing 3-8 dmg per attack. Has anyone else come up with any solutions (especially in Hell's Rebels) to a problem like this?